Spacetrooper Armor

Spacetrooper Armor
Model: Standard Zergo-G Assault Stormtrooper Armor
Mark I
Type: Zero-g military power armor
Scale: Character
Skill: Powersuit operation: spacetrooper armor
Cost: Not available for sale
Availability: 3, X
Weapons:
Grenade Launcher
Scale: Character
Skill: missile weapons
Range: 5-50/100/200 (space: 0/1/2)
Game Notes: Fires concussion grenades and gas/stun
grenades.
Concussion Grenades
Ammo: 30
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Gas/Stun Grenades
Ammo: 30
Blast Radius: 0-2/4/6/8
Damage: 5D/4D/3D/2D (stun),
Mini-Proton Torpedo Launcher
Scale: Character
Skill: Starship gunnery
Range: 25-100/300/700 (space: 1/3/7)
Ammo: 6
Damage: 6D
Blaster Cannon
Scale: Character
Skill: Blaster
Range: 10-50/100/150
Damage: 6D
Laser Cutters
Scale: Starfighter
Skill: Blaster
Range: 0.3 meters
Damage: 3D
Game Notes:
Basic Suit: Four hours of power and 10 hours of oxygen.
Has a Space Move of 1; in normal gravity, Move is only 8.
Armor Protection: +4D physical, +3D energy to resist damage,
reduces Dexterity and related skills by -1D.
Magnetic couplers: Allow adherence to any metal surface.
Internal Environment: Climate-controlled powersuit allows
operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 100), Imperial Sourcebook (pages 47-48),
Heir to the Empire Sourcebook (page 55), The DarkStryder
Campaign – The Kathol Rift (page 69), The Star Wars
Sourcebook (page 107)

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