Nemesis Armor

Nemesis Armor
Model: Mili-Corp DZ 17X Nemesis
Type: Medium power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: Provides +3D to Strength for physical attacks, +2D
to energy attacks; -2D to Dexterity and related skills. Covers
head, torso, arms and legs.
Heaviness: Due to this suit’s weight, the skills hide, sneak
and swimming cannot be used while wearing this armor.
Strength: Servos in the armor provide a +1D Strength bonus
for lifting skill rolls and melee and brawling damage.
Speed: Due to the bulk of the armor, the wearer’s Speed is
reduced to 7.
Sensors: Provides 180-degree vision, macrobinocular vision
and mini-targeting computer. Provides +2D to Perception
and search rolls. Contains a multi-frequency targeting and
acquisition system (MFTAS) which gives +1D to all ranged
weapons skill rolls against targets at medium and long
DEMP Gun: 3D ionization damage, uses armor weapons
skill, ranges: 3-4/8/12, mounted on left forearm armor.
Light Repeating Blaster: 6D damage, uses armor weapons
skill, ranges: 3-50/120/300, mounted on right forearm
Body Glove: A climate-controlled body glove incorporates
additional heating and cooling elements to allow comfortable
operation in moderately hot and extremely cold climates.
Source: Gundark’s Fantastic Technology (pages 58-59)    Sende Artikel als PDF