M3-A Scyk

Name/Type: M3-A Scyk
Designer/Manufacturer: MandalMotors
Combat Role: Light Fighter
Crew: 1
Length: 12 Meters
Speed: 100 MGLT, 1200 Kph
Acceleration: 16 MGLT/s
Maneuverability: 80 DPF
Hyperdrive: None.
Shield Rating: 30 SBD
Hull Rating: 14 RU
Weapons: 2 light laser cannons (fire-linked, Class 4)
Cargo Space: 12 Kilograms.
Consumables: 2 Days.
Cost: 75,000 Credits


Description: „Although the Scyk barely provided more amenities to its pilot than a TIE/ln starfighter did, it had two strong points – it was cheap and its weapon mount was designed to handle nearly anything. Its standard equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very little room for modifications and additional equipment, and was not able to fit a booster or a flight computer in addition to its default equipment, which made its pilots rely on allied ships to plot a hyperspace jump.“ – Wookieepedia on the M3-A Scyk Fighter.

Recommendations: Think of this snub as a toned down TIE Fighter with shields. Fast, somewhat agile, but just as frail. Concentrated fire will bring it down.

Reference: D6 Holocron on the M3-A Scyk Fighter for all the stats. Wookieepedia for the lack of hyperdrive and launcher by default.

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