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Resources
In the Vordarian Beltway galaxy, many natural resources can be found unknown to us. Crystals used in the construction of lightsabers are explained in detail in the chapter The Force concerning the construction of lightsabers.
Below are those specific materials described which are used in the Star Wars Galaxy. Most of them just add flavor to the setting and some of them have specific properties which can used for building and construction of armor, weapons or even spaceships.
Normal materials used on Earth (e.g., iron, copper, bronze) are also used in the Star Wars galaxy but as time goes by, these materials became inferior to the newly found elements and created materials and alloys. These new alloy became lighter, stronger and more durable but some application require old fashion heavy metals (e.g., wheeled and tracked vehicles rely on mass to gain stability, trust. When these vehicles are to light they may be blown away by even a light wind).
Crystals & Minerals
Adegan
Adegan is a type of crystal that comes in many different forms. Adegan crystals can be imbued by the Force. Lightsabers always contain at least one Adegan crystal.
Ore & Metals
Agrinium
This lightweight metal is used to create a coating which is used to repair solar sails. During the era of the Great Sith War, agrinium was used to create strong, lightweight grips for knives and other melee weapons.
Alantium
This natural ore is an important component in the formation of starship hull plating.
Allum
This ore is the primary component used by the Mandalorians to create their unique body armor. It is know to be resistant to lightsaber damage.
Aurodium
This metal was considered a valuable commodity during the last decades of the Old Republic, and a large ingot could command more than 300 million Republic credits. The metal, especially in ingot form, appeared to burn with an inner light which refused to have a definite color.
This valuable ore was refined and used for currency by the Trade Federation, during the last decades of the Old Republic. The Federation would only accept bribes in the form of aurodium ingots, since they could be easily moved about without interference from the Republic.
Axidite
This strong metal is used to form control boxes and other protective coverings.
Bandorium
This unusual, liquid metal was found in the oceans of the planet Bandomeer, specifically long the path of the Gray Westerly. Scientists and engineers working for the major mining operations on Bandomeer discovered that bandorium seemed to move about in "tides," which seemed to be controlled by the winds of the Gray Westerly. The exact nature of these tides was not discovered. Bandorium was used in many starship counter-sensor systems, and it was believed that it was also used in the creation of cloaking devices.
Beryllius
This silvery metal was used to create antique-looking metal ware.
Bronzium
This metal is quite dense, and is often used in the creation of structures where radiation might be a threat.
Burthan
This element is often extruded into thin threads, which are used to reinforce metals and ferrocrete structures. It is a light-weight material.
Chromium
This metal is one of the primary metals used in the creation of droid plating, which has to be as light as possible, yet provide modest durability.
Cortheum
This rock, present in the crusts of planets which have corthel-laden atmosphere, is mined for a number of uses. Among its primary use is in the manufacture of photo-receptors used as droid eyes.
Cortosis
This unusual ore is known to repel the energy of a lightsaber blade. Despite its resistance to the blade of a lightsaber, cortosis was unstable in the presence of explosives, and would shatter if hit with a grenade. However, cortosis is known to cause any lightsaber that struck it, to overload and shut down.
Cubirian
This metal is one of a few other metals which are considered acceptable substitutes for meleenium, in the process of making durasteel.
Desh
This natural element was combined with terenthium to produce a super-light allow
Diatium
This metal was used in the creation of miniature power sources, such as those used in the lightsabers of the Jedi Knights.
Ditanium
A natural element used in the armor-like plating that covers military buildings.
Doonium
A heavy metal, mined from asteroids and the planet Atraken, used for the construction of war machines.
Durelium
This ore, found in the Mestra and Tava Yagen asteroid field, is an essential material used in the construction of hyperdrives.
Kalonterium
This low-grade ore was used in the development of weapons and building materials, before higher-grade ore like doonium and meleenium were discovered.
Lommite
A chalky ore once thought to be found exclusively on Elom, it is one of the primary components used in making transparisteel, durasteel and dura-armor.
Meleenium
Meleenium is the primary component of durasteel.
Neuranium
This is one of the heaviest, densest metals found in the galaxy. Among its most useful properties is the fact that even a millimeter-thick piece of neuranium was impervious to sensors.
Quadranium
This incredibly strong and durable element is used in the manufacture of starship fuel tanks, and could be honed to create a makeshift blade if necessary.
Rubindum
A valuable ore used in the production of hyperdrive engines.
Synthetics & Alloys
Baradium
A powerful but unstable synthetic element, baradium is used as the primary explosive in thermal detonators. When ignited, the baradium generates a particle field around the exploding particles which are being emitted from the detonator.
Duracrete
Duracrete is a building material that can be poured into forms. It then hardens into a nearly impervious surface.
Durafab
This is a strong fabric used to make tents and portable shelters.
Durafill
This dense, adhesive sealant was developed during the era of the New Republic for filling the micro pits and other small dents that were formed in a starship’s hull as it moved through real space.
Duralloy
This is a composite metal that is used to plate starship hulls and heavy bulkheads.
Duranium
This expensive alloy is very hard and has a bony color. It is only used in the most vital parts (for example: the bone structure of general Grievous).
Durasteel
This strong, durable building material was created from Lommite, meleenium, neutronium, and zersium.
Ferrocrete
This is the first attempt to make concrete stronger and harder without using separate iron bars in it to hold it together. Most civilizations have abandoned the use of ferrocrete and are now using permacrete which is lighter and stronger.
Plastoid
Plastoid is made from compressed biological fossils. It is used for most household equipment, gear and other things. Cheap armors are made of plastoid.
Another type of plastoid is plastisteel. This is much harder and therefore more often used for armored suits, spacesuits and civilian vehicles.
Permacrete
Permacrete is the strongest type of concrete. Though it is heavy, it can easily carry its own weight even if its stacked many miles high. Most buildings are made of permacrete. Without permacrete, the high buildings on Coruscant were not possible.
Another application for permacrete is in starships. It is an altered version called hydro foamed permacrete which attains the same strength of normal permacrete but weigh a lot less.
Transparisteel
This is a transparent variant of durasteel. It is used in most of the TL 11 buildings and starships. During the fabrication of transparisteel, a mineral named lommite is used which makes durasteel transparent.
Ultrachrome
Ultrachrome is a hardened chrome to make those shiny starships. Ultrachrome is much stronger than normal chrome. Ultrachrome is specially made for starships. It reflects light and in a lesser amount heat but it is useless as armor. Naboo ships are famous of their completely enclosed ultrachrome starships.
Ultrachrome is also used as a superconductor and some Force-users plated their lightsaber handles with ultrachrome.

 

Mandatory Components
A lightsaber must have the following parts: a Diatium power cell, a handgrip, an activation plate, a safety, an emitter matrix, a recharge socket, a lens assembly, a power conduit, and a focusing crystal.
Diatium Power Cell
Cost: $2,000
Space: 1
Weight: 0.1 lbs.
Effect: 3000 hits/ number of crystals
Description: Diatium power cells can only be found in lightsabers. They produce a very high output of energy and are the only type of power cells which are strong enough to power a lightsaber.
Handgrip
Cost: See table
Description: The handgrip is the hull of the lightsaber made of steel. The handgrip does not need to be a fine piece of manufacturing. For example: in “I Jedi” by Michael Stackpole, Coran Horn constructs a lightsaber from the handlebar on an old swoop. The Jedi of the Old Republic, however, construct much more aesthetically pleasing and complex, saber handles.
Material
Cost ($)
Weight (lbs.)
Bronze
Iron
Steel
Composite Steel
Plastoid
Durasteel
10
20
100
140
200
800
0.20
0.15
0.10
0.15
0.05
0.05
The next thing which modifies the cost and weight of the handgrip is the length.
Length (inches)
Cost Modifier
Weight Modifier
Space (Units)
8
9
10
11
12
80%
90%
100%
110%
120%
80%
90%
100%
110%
120%
7
8
9
10
11
– 52 –
13
14
15
16
17
18
19
20
130%
140%
150%
160%
170%
180%
190%
200%
130%
140%
150%
160%
170%
180%
190%
200%
12
13
14
15
16
17
18
19
Activation Plate
Cost: See table
Space: 0.5
Weight: 0.1 lbs.
Effect: See table
Description: An activation switch to turn the lightsaber on/off is connected to an electronic device within the lightsaber. There are different types of switches. A double-bladed lightsaber may have two activation plates though this is not necessary.
Type
Effect
Construction Skill Penalty
Cost ($)
Standard
Double Off-click
Lock-on
Force Activated
One click activates, one click deactivates
One click activates, double click deactivates; this is so that the lightsaber does not accidentally shut off during combat.
The lightsaber’s on/off switch can be locked into the “on” position and can’t be turned off with one click.
The wielder must use the Force within the handle to turn the lightsaber on/off.
0
-1
-2
-3
10
12
15
5
Safety
Cost: $10
Space: 0.5
Weight: 0.1 lbs.
Description: The safety switch prevents accidentally activation of the lightsaber when not in use.
Emitter Matrix
Cost: $500
Space: 1
Weight: 0.1 lbs.
Description: The emitter matrix produces a positively charged energy towards the lens assembly. One emitter matrix is needed for each blade. The outer hull of the emitter matrix is made of a super conductor which enables the negatively charged energy which returns from the flux aperture to go back to the power cell with no energy loss.
Recharge Socket
Cost: $50
Space: 1
Description: A recharge socket enables the lightsaber’s power cell to be recharged on a power socket. It takes 50 minutes to fully recharge a Diatium power cell.
Lens Assembly
Cost: $500
Space: 1
Description: The lens assembly focuses the positively charged energy into a parallel beam. The lens assembly is tightly packed into a high-energy flux aperture.
Power Conduit
Cost: $100
Space: 1
Description: The power conduit transfers the energy from the power cell towards the emitter matrix, from the flux aperture to the super conductor and from the super conductor back to the power cell.
Force Crystals
The type of crystal used to focus the energy from the power cell determines the harmonic resonance and lethality of the weapon. Jedi Knights use Adegan crystals almost exclusively, as they have done for millennia. Sith Lords use synthetic crystals. All crystals use up 1 space and weigh around 0.1 lbs. The following crystals (listed in alphabetical order) can be used in lightsaber construction:
Adegan
Cost: $4,000
Rarity: Very Common
Effect: 8d(5) burn; +1 Force Powers
Description: A facetted crystal mined in the mountains of Dantooine is used in the construction of a lightsaber. It glows faintly with an inner blue, green, orange, violet, white or yellow light. Lightsabers can only contain one Adegan crystal per blade. Trying to power a blade with two Adegan crystal results in an explosion (1d cr burn ex) upon activating the lightsaber. A double-bladed lightsaber may have two Adegan crystals (one for each blade) but this is not necessary.
Adegan (Synthetic)
Cost: $4,000
Rarity: Very Common
Effect: 8d+3(5) burn
Description: A red crystal manufactured mostly by Sith followers. It glows faintly with an inner red light. Lightsabers can only contain one Adegan crystal per blade. Trying to power a blade with two Adegan crystal results in an explosion (1d cr burn ex) upon activating the lightsaber. A double-bladed lightsaber may have two Adegan crystals (one for each blade) but this is not necessary.
Bondar
Cost: $500
Rarity: Very Common
Effect: Stun (HT+1)
Description: This crystal was mined on a far-orbit asteroid circling the Alderaan system. It produces a volatile lightsaber beam that pulses on contact, discharging part of its energy into an opponent.
Damind
Cost: $3,000
Rarity: Moderate
Effect: +3 Attack
Description: Found on the desert world Daminia, this crystal can be used in lightsaber construction to produce a clearly defined beam of subtly wider width and length.
Danite
Cost: $1,000
Rarity: Moderate
Effect: +1 Force Power – Sense
Description: Mined on Dantooine, this crystal is a focusing point for all Force users.
Eralam
Cost: $20,000
Rarity: Very rare
Effect: +2 Attack; +2 Dmg
Description: Once mined on the third moon of Erai, ancient Sith bombardment shattered much that remained. If they can be found, these crystals produce a clear, superior lightsaber beam.
Firkran
Cost: $3,000
Rarity: Moderate
Effect: +2 Attack; Surge
Description: This heavy crystal is collected by the natives of Rafa V. If used in lightsaber construction it produces an electrically charged beam that is devastating to droids.
Hurrikaine
Cost: $10,000
Rarity: Ultra Rare
– 53 –
Effect: Opponent’s Parry/Block -3
Description: Found on the planet Hurikane. Lightsabers including this crystal are very good at penetrating defenses.
Jenruax
Cost: $8,000
Rarity: Rare
Effect: +2 Parry Beam Weapons; +2 Dmg
Description: The refined form of Opila. This crystal has been cleansed of all impurities. When used in lightsaber construction it produces a blade of unerring quickness.
Kaiburr or Kiber
Cost: $210,000
Rarity: Ultra Rare
Effect: +3d Dmg; +3 Force Powers
Description: This crimson colored crystal was found on the planet Mimban. Local legend said that this crystal had the ability to enhance the Force Powers a thousandfold.
Krathracithe
Cost: $30,000
Rarity: Ultra Rare
Effect: +2 Force Abilities – Dark Side; Dark Side
Description: Found on the home world of the Krath, this crystal is a focusing point for Dark Side Force users. Only strong willed Jedi may be able to use a Krathracithe crystal in its lightsaber without being seduced to the Dark Side of the Force. Jedi Masters tend to keep these crystals out of any Padawan’s reach
Kontarite
Cost: $20,000
Rarity: Ultra Rare
Effect: +1 Silence
Description: Some Jedi Holocrons from the days of the Sith War indicate that certain Sith warriors had perfected the art of effectively silencing a lightsaber blade by adding a Kontarite Force crystal to reduce noise. Some lightsabers have been reduced to a nearly noiseless blade, making only the faintest whisper of noise when activated. After the Sith Wars these crystals have not been encountered again. Normally a lightsaber gives you a penalty of 5 towards Stealth. This crystal negates a penalty of 2 towards Stealth versus listening devices, blind creatures, and other who rely on hearing to find you.
Krayt Dragon Pearl
Cost: $110,000
Rarity: Ultra Rare
Effect: +3 Attack; +2d Dmg
Description: Taken from the gullet of a Krayt Dragon, this crystalline “pearl” appears to have refractory qualities that might allow it to function as a lightsaber crystal once properly adapted.
Luxum
Cost: $8,000
Rarity: Rare
Effect: +2 Attack; +1d Dmg vs. Droids; Surge
Description: Ambria was a world in the grip of the dark side. Through years of mental battle, strange Jedi Master Thon contained the evil to Lake Natth. Long meditation can form this powerful crystal from the tainted water.
Mephite
Cost: $1,000
Rarity: Moderate
Effect: +1 Force Powers – Alter
Description: Found in the deep seas of Manaan, these crystals produce a fluctuating pulse through the beam.
Nextor
Cost: $2,000
Rarity: Moderate
Effect: +1 Attack; +1 step Armor Divisor
Description: This crystal is mined in the mountains of M’haeli, and when used in lightsaber construction it produces a volatile blade that can cause surprising amounts of damage. Armor Divisor steps are in order: 1 (no divisor), 2, 3, 4, 5, 10, 100, and “ignores armor”
Obsidia
Cost: $25,000
Rarity: Very Rare
Effect: +3 Dmg; +1d Dmg vs. Light Side; Dark Side
Description: This dark crystal is found on the homeworld of the Sith, Korriban. It produces an intense and volatile beam which sears on contact. Within some Dark Lord’s tomb, such crystals may be found, but not without any danger.
Opila
Cost: $5,000
Rarity: Moderate
Effect: +3 Dmg; +2d on Critical Success
Description: Found in the asteroid fields of the Fyrth system, this crystal can be used in lightsaber construction to produce an intense beam that seems extraordinarily quick to the cut.
Phond
Cost: $2,000
Rarity: Common
Effect: +1d Dmg
Description: The strange byproduct of rare impurities bonding during the making of certain alloys and some random external condition, this crystal produces a fiercely burning lightsaber beam.
Pontite
Cost: $1,000
Rarity: Moderate
Effect: +1 Force Power – Control
Description: This crystal clearly marks the edges of the beam. These types of crystals are mostly found on rogue planets.
Relacite
Cost: $12,000
Rarity: Rare
Effect: +2 Force Powers
Description: Refined from the magma of Mustafar. This is the top line of focusing crystals.
Rubat
Cost: $2,000
Rarity: Moderate
Effect: +1 Attack; +1 Dmg
Description: Used in lightsaber construction. Rubat crystal is mined Phemis. It produces a clearly defined blade which the Jedi can easily focus on.
Saphit
Cost: $50,000
Rarity: Ultra Rare
Effect: +3 Attack; +2 Dmg
Description: This crystallized material was excreted once every 11 yeas by the ancient Volice worm of Lwhekk, now extinct. It produces a more intense lightsaber beam, granting better control.
Sigil
Cost: $18,000
Rarity: Rare
Effect: +1 Attack; +2d Dmg
Description: Mined in the Sigil system, this crystal is a costly but valuable addition to a lightsaber. It produces a fiercely bright beam that sears on contact, inflicting great damage.
– 54 –
Solari
Cost: $70,000
Rarity: Ultra Rare
Effect: +3 Attack; +3 Dmg; +1d Dmg vs. Dark Side
Description: There are many famous lightsaber crystals spoken of in the history of the Jedi Order, though none is as powerful as the legendary Solari Crystal. An artifact of true light side power, only those Jedi who are pure in spirit can wield a lightsaber equipped with this gleaming white gem. When the great Jedi Master Ood Bnar initiated his life-cycle change after a thousand years of serving the Order, he bequeathed the Solari Crystal to his most promising student, a young female Jedi named Shaela Nuur. When Shaela disappeared shortly after the time of the Great Hunt, the Solari Crystal vanished with her.
Upari
Cost: $7,000
Rarity: Moderate
Effect: +3 Attack; +1d Dmg
Description: Strangely, this crystal is usually encountered scattered in the orbit of primarily forest worlds. It is brittle but versatile, and a Master Jedi can get it to produce many effects.
The process of creating a lightsaber varies depending on who the craftsman is, with each artisan giving the saber his own personal style. Most Jedi use Adegan crystals, usually flawless. Taking these naturally-occurring crystals, they build the lightsaber to their own personal tastes, in perfect harmony with nature through the crystal. The Sith, however, use a special furnace to artificially craft crystals in an intense heat, using the Dark Side of the Force to shape the crystals’ growth so that when its time to remove it from the furnace it is already shaped to perfectly suit the Sith Lord’s needs. Regardless of whether or not natural crystals or synthetic crystals are used, the process of creating a lightsaber is one of the most essential lessons the Jedi (and Sith) teach their students.
Optional Components
These components are not necessary for a lightsaber to function but the greatly enhance the ease of use.
Belt Ring
Cost: $10
Space: 0
Weight: 0.05 lbs.
Effect: enables Fast Draw – Lightsaber
Description: A belt ring is accompanied by a hook or d-ring attached to the lightsaber. You can easily put the lightsaber in the belt ring when not in use while it keeps nearby. Mostly the belt rings are attached to the wielders belt. A belt ring enables the wielder to use his Fast Draw skill.
Cell Recognizer
Cost: $1,150
Space: 1
Weight: 0.1 lbs.
Effect: Prevents unauthorized activation
Description: This device is used to modify a lightsaber such that it will not function for anyone except certain people. A small sensor array ($800) and recognition chip ($350) are installed in the handle of the lightsaber, which reads the cell patterns of whoever is holding the weapon. If the cell patterns do not match that of designated “safe” users, the weapon’s power cells shut down, and any failsafe devices are activated. Failsafe devices can range from electrocution to a loud warble to a quiet beacon which alerts the owner via comlinks that the weapon is in the hands of an unauthorized bearer.
Length Adjuster
Cost: $100
Space: 1
Weight: 0.1 lbs
Effect: Adjust blade length
Description: A length adjuster enables the wielder to switch between variations of different lengths for the blade. The lightsaber must have more than one Force crystal for that particular blade installed. The blade can be lengthened or shortened effectively changing a lightsaber into a short bladed lightsaber and vice versa. Other lengths are pure cinematic and have no game statistics though the weight, space and cost should still be applied.
Pressure-Grip
Cost: $600
Space: 0.5
Weight: 0.05 lbs
Effect:
Description: This adapter for the handle of a lightsaber allows for what is, in essence, a “deadman” switch on a lightsaber. The lightsaber activates and deactivates as normal, but automatically deactivates should the pressure on the handle be removed. This is also good when combined with the Lock-on switch mentioned above. A pressure grip also prevents the user from throwing the lightsaber when activated.
Call Beacon
Cost: $1,000
Space: 1
Weight: 0.1 lbs
Effect: Call slave circuit
Description: This device will summon a ship with a slave circuit like a regular call beacon, only the button is embedded in the handle of the lightsaber.
Concealed Compartment
Cost: $100
Space: 1
Weight: 0
Effect: Payload 0.1 lbs per space used.
Description: A Jedi may create a hidden compartment in his lightsaber which can only be accessed if you know what to look for. The margin of success while constructing the concealed compartment is the penalty towards searching for it.
Water-Proof Casing
Cost: $200
Space: 0
Weight: 0.1 lbs.
Effect: Sealed against water
Description: When constructing a lightsaber, some Jedi (particularly those at home in a moist environment, like Mon Calamari) add a secondary water-proof casing to the handles of their lightsabers in order to protect the power cell inside. While still not reliable in functioning underwater, this will allow a lightsaber to be carried normally on aquatic journeys, without the necessity of removing the power cell. A water-proof must be crafted at the same time as the lightsaber itself to fit properly over the handgrip.
Trapped Handle
Cost: $500
Space: 1
Weight: 0.1 lbs
Effect: Trap causing 1d damage
Description: Typically reserved for Dark Jedi, some lightsabers have special traps in their handles to prevent unauthorized use. The handle may have spikes (1d impaling damage) or blades (1d cutting damage) which burst forth from the handle and damage the user, or electrocute the user instead (1d burn). Whatever the trap, they are triggered typically through incorrect cell recognition (see Cell Recognizer above), or by a dummy activation switch which trigger the trap.

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Metalle und Mineralien

Ware: Gewicht: Preis:
Min: Max:
Durelium kg 100 200
Gold gramm 10 15
Hyperbarides (wird vom Imperium Streng Kontrolliert) kg 1.000 5.000
Hollonium g 750 800
Maranium g 300 350
Vintrium g 500 550
Illinium g 250 300
Frasium g 1.000 1.050
Mythra g 12 18
Platin g 15 20
Quadrillium kg 50 75
Silber kg 150 200
Hfredium kg 110 160
Eisen T 200 500
Aluminium T 1.000 5.000
Kupfer T 1.000 3.000
Platin T 5.000 25.000
       
       
       
       
       
       
       
       
       
       
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Edelsteine

Ware: Gewicht: Preis:
Min: Max:
Bothan Glitterstones Karat 500 5.000
Chrystopaz Karat 5 2.000
Corusca Stones Karat 10.000 1.000.000
Crystalline vertiges Karat 2.000 20.000
Diamanten Karat 1.000 3.000
Emeralds Karat 5 25.000
Gacerite Karat 100 1.000
Gallinorean Rainbow Gems Karat 20.000 500.000
Garnib Crystals gramm 1.000 10.000
Jasse Hearts Karat 1.000 5.000
Jorallan Opals Karat 2.000 20.000
Kuggerags Karat 250 15.000
Lalmy´ashian Pearls pearl 500 20.000
Nova Crystals Karat  5.000  30.000
Prismatic Crystals Karat 500 5.000
Quella Gems Karat 1.500 25.000
Rubies Karat 50 20.000
Saphire Karat 25 15.000
Sasho Gems Karat 500 10.000
Herkimer Diamant (Rohdiamant) Karat    
       
       
       
       
       
       
       
       
       
       
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