Archiv der Kategorie: Attentäterdroiden

E522 Assassin Droid

E522 Assassin Droid
Type: E522 Series Assassin Droid
DEXTERITY 3D
Blaster 6D+1, dodge 4D+2, melee parry 4D, melee weapons
4D, missile weapons 4D+2
KNOWLEDGE 2D
Intimidation 3D, survival 5D
MECHANICAL 1D
PERCEPTION 2D
Hide 4D+1, search 3D+2, search: tracking 4D, sneak 4D+1
STRENGTH 5D
Brawling 6D+2
TECHNICAL 1D
Equipped With:
-Heavy repeating blaster (damage is 8D, range 3-75/200/
500)
-Ion cannon (damage is 4D+2 versus droids, no effect on
humans, range 3-30/60/90)
-Needler gun (Range is 3-10/30/60, see below for other
details)
-Hunter-seeker missiles (Range is 40/80/160, blast radius
is 0-4/8/12/16, and damage is 7D/5D+1/3D+2/2D, see
below for other details)
-Heavy armor (adds +2D to Strength rolls to resist damage)
-Infrared vision (the droid can see in the dark up to 30
meters)
-Weapon mounts x2 (The droid has one or more appendages
that have weapons attached to them)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
Equipment Notes:
Needler Gun: This needler gun is loaded with darts that
contain a paralytic poison. The darts inflict no damage,
but if used against an unarmored target (or an unarmored
portion of a target, see the rules for called shots, SWD6,
page 91), they inject their poison. The target of such an
attack must succeed at a Difficult Strength check or be
paralyzed and unable to move for 1D x 40 minutes (40-240
minutes). No ammunition total is listed, so assume the
needler gun carries enough darts for ten shots.
Hunter-Seeker Missiles: In order to get a missile lock on a
target, the droid must make a successful Missile Weapons
skill roll, the difficulty of which is based on range. If the
target is aware of the droid, it may attempt a Dodge skill roll.
If the lock-on is successful, the droid may fire the missile in
the following turn. The missile rolls its skill score of 6D+2 to
hit the target it has locked onto, with the difficulty based on
range and other appropriate modifiers. A successful to-hit
roll indicates that the target suffers damage. If the missile’s
to-hit roll fails by less than eight points, it is allowed to
make another attack roll on the following turn. If the tohit
roll fails by nine or more points, the missile deviates
and explodes like a grenade (refer to the rules for grenade
deviation, SWD6, page 92). No ammunition total is listed, so
assume the droid has enough missiles for six shots.
Move: 6
Size: Medium
Cost: 12,500
Source: d20 Core Rulebook (pages 374-375)

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Executioner Gladiator Droid

Executioner Gladiator Droid
Type: Arakyd Industries Mark X Executioner Gladiator
Droid
DEXTERITY 2D
Archaic guns 4D, blasters 5D, brawling parry 6D, dodge
5D, energy weapons 3D+2, flamethrower 5D, melee combat
6D+1, missile weapons 5D+2
KNOWLEDGE 1D
Alien species: anatomy 4D, intimidation 6D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 4D
Brawling 7D
TECHNICAL 1D
Equipped With:
-Tread locomotion system
-Armor plating (+3D to all areas except underside and
retractable arms)
-Flechette canister (6D damage spread in five meter blast
radius, 0-5/10/15, uses missile weapons, mounted on
retractable arm)
-Neuronic whip ((STR+3D, uses melee combat, mounted on
retractable arm)
-Flame projector (5D damage, 0-3/5/10, uses flamethrower,
mounted on retractable arm)
-Vibro-saw blades (STR+2D, causes damage each round it
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is in contact with target, uses melee combat, mounted on
retractable arm)
-Blaster rifle (5D+2 damage, 0-5/20/50, mounted on
retractable arm)
-Missile launcher (6D damage, 0-5/15/30, uses missile
weapons, mounted on retractable arm)
-Force pike (STR+2D, uses melee combat, mounted on
retractable arm)
-Sonic cannon (4D+2, uses energy weapons, 0-2/5/10,
mounted on retractable arm)
-Spiked club (STR+1D, uses melee combat, mounted on
retractable arm)
-Vibro-axe (STR+2D+1, uses melee combat, mounted on
retractable arm)
Move: 11
Size: 2.4 meters tall
Cost: 35,000 credits
Source: Han Solo and The Corporate Sector Sourcebook
(pages 130-131), Arms and Equipment Guide (page 65)

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Terminax TX-1118 Assassin Droid

Terminax TX-1118 Assassin Droid
Type: Merendata Termina TX-1118
Series “Terminax” Assassin Droid
DEXTERITY 3D
Blasters 6D, grenades 4D, melee
combat 5D, melee parry 4D+1,
missile weapons 4D+2
KNOWLEDGE 2D
Intimidation 5D+2, tactics 4D+1
MECHANICAL 2D
PERCEPTION 3D
Search 5D
STRENGTH 4D
TECHNICAL 1D+2
Computer programming/repair
2D+2, demolitions 3D+1
Equipped With:
-Medium body armor (+2D physical, +1D energy)
-Blaster cannon (5D)
-Grenade launcher (Damage depends on grenade type)
-2 Retractable vibroblades (STR+2D+2)
-Locked access (The droid’s shut-down switch is secured or
internally located)
-Improved sensors (+2 to all search rolls, infrared vision)
-Motion sensors (+1D to search for moving targets)
-Telescopic sensors (+1D to search for targets more than
100 meters away)
-SW-95 message transceiver
Move: 12
Size: 2.2 meters tall
Cost: 50,000
Source: Arms and Equipment Guide (pages 65-66)

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Attack Droid

Attack Droid
DEXTERITY 4D
Blaster 5D, dodge 5D+1, melee combat 5D+1, melee combat:
force pike 6D, melee parry 5D+1, vehicle blasters 5D
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 3D
Search 5D+1, sneak 4D
STRENGTH 5D
Brawling 6D, climbing/jumping 5D+2
TECHNICAL 1D
Equipped With:
-2 force pikes (Difficulty: Moderate, Damage: 7D)
-Heuristic processor (the droid is able to use skills that it is
untrained in)
-Improved sensor package (+2 bonus to all search skill
rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Motion sensors (can sense motion, and gains a +2 bonus to
search rolls against moving targets)
-Rust inhibitor (the droid’s metal components are resistant
to rust and corrosion)
Move: 10
Size: Large

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2-1 Assassin Droid

2-1 Assassin Droid
Type: Uulshos 2-1 Justice Droid
DEXTERITY 4D
Blaster 5D, Melee combat 6D, melee parry 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 4D
Search 5D
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Audio and visual receptors
-Vocabulator
Equipment: Modified blaster rifle (6D damage)
Move: 13
Size: 1.6 meters
Source: Planet of the Mists (page 26)

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IG Combat Prototype

IG Combat Prototype
Type: Holowan Mechanicals IG-series assassin droid
DEXTERITY 4D
Blaster 6D, dodge 6D, energy weapons: sonic stunner 5D+2,
flamethrower 5D, grenade
6D, missile weapons 6D
KNOWLEDGE 2D+1
Languages 3D+1, planetary
systems 3D+1
MECHANICAL 2D+2
Astrogation 4D+2, space
transports 4D+1
PERCEPTION 3D+1
Search 7D, search: tracking
9D, sneak 4D
STRENGTH 4D
Lifting 6D
TECHNICAL 1D+2
Computer programming/repair 3D, droid programming 3D,
droid repair 3D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna (can intercept and decode most
communications on standard frequencies)
-Flamethrower (3D damage, range 10 meters, flame does 3D
damage each round until extinguished)
-Long-range sensor (+2D to search for objects 50-750
meters away)
-Motion sensor (+2D to search for moving objects up to 400
meters away)
-Sonic stunner (4D stun, range 10 meters)
-Grenade launcher (5D)
Move: 13
Size: 2 meters tall
Cost: 1,500,000 credits (black market only)
Equipment: Blaster rifle (5D)
Source: Cynabar’s Fantastic Technology – Droids

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Infiltrator Assassin Droid

Infiltrator Assassin Droid
Type: Colicoid Infiltrator Series Assassin Droid
DEXTERITY 3D+2
Blasters 5D, blasters: blaster rifle 6D, melee combat 5D+2,
melee parry 5D
KNOWLEDGE 2D
Intimidation 5D+2
MECHANICAL 2D
Space transports 4D
PERCEPTION 3D
Hide 5D, search 5D, sneak 5D
STRENGTH 3D+2
Climbing/jumping 4D
TECHNICAL 2D
Computer programming/repair 3D
Equipped With:
-Light body armor (+1D physical, +1 energy)
-Two blaster rifles (5D, 3-30/100/300)
-Two vibroblades (STR+3D+1)
-Four stabilized weapon mounts
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Improved sensor package (+2 to all search skill rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Telescopic vision (visual sensors include long-range
capability)
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-Forcefield projector (+3D to Strength to resist damage)
-Grappling spike launcher
-Holographic image disguiser
-Silence bubble generator
Move: 12
Cost: 47,500
Source: Ultimate Adversaries (pages 146-147)

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Eliminator 434 Assassin Droid

Eliminator 434 Assassin Droid
Type: Eliminator 434 (manufacturer unknown)
DEXTERITY 2D
Blaster 5D, missile weapons 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 5D
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna receiver (capable of monitoring
comlink channels)
Move: 11
Size: 1.8 meters tall
Cost: Not available for sale
Euipment: Blaster cannon (0-50/150/300, 6D), concussion
missile launcher (0-50/100/200, ammo: 20, 7D)
Source: The Star Wars Sourcebook (pages 56-58)

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HK Assassin Droid

HK Assassin Droid
Type: Czerka Corporation HK Assassin Droid
DEXTERITY 4D
Blasters 6D, blaster artillery 5D, dodge 5D, melee combat
5D, melee parry 4D+2
KNOWLEDGE 2D
Intimidation 5D, languages 5D, tactics 4D
MECHANICAL 2D
PERCEPTION 2D
hide 5D, search 6D, sneak 5D
STRENGTH 3D
TECHNICAL 2D
Computer programming/
repair 3D, demolitions
5D
Equipped With:
-Encrypted comlink
-Locked access (the
droid’s shut-down switch
is secured or internally
located)
-Improved telescopic
sensor package (+2
to search. The droid’s
visual sensors include a
long-range capability)
-Infrared vision (can see
in the dark up to 30
meters)
-Motion sensors (+2
to search rolls against
moving targets)
-Sonic sensors (+2 to
search rolls that involve
sound)
Move: 10
Size: 1.8 meters tall
Cost: Not available for
sale

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LXC-3TF Assassin droid

LXC-3TF Assassin droid
Type: Assassin Droid
DEXTERITY 3D+1
Blaster 5D+1
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 3D+1
Search 5D+2
STRENGTH 2D
TECHNICAL 2D
Equipped With:
-Body armor (adds +4D to Strength to resist damage)
-Blaster cannon (6D, mounted into left arm)
-Portable proton torpedo launcher (9D, mounted into right
arm; has three torpedoes)
Move: 11
Size: 2.3 meters tall
Source: The Politics of Contraband (page 54)

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NIL-8 Assassin Droid

NIL-8 Assassin Droid
Type: NIL-8 Assassin Droid
DEXTERITY 1D
Blaster 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 4D+1, search 3D+2, sneak 4D+1
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs, torso)
-Two video sensor recorders – human range
-Vocabulator speech/sound system (in chest)
-Sturdy armored construction (ignore Stun results against
the droid)
-Blaster pistol (3D) carried in right hand
-Left hand is heavy blaster pistol (4D)
Move: 7
Size: 2 meters tall
Source: The Game Chambers of Questal (page 33)

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DSK-1 Deathstrike Seeker Droid

DSK-1 Deathstrike Seeker Droid
Type: Arakyd Undustries DSK-1 “Deathstrike” Seeker
Droid
DEXTERITY 5D
Blasters 7D
KNOWLEDGE 3D
Intimidation 8D, tactics 5D
MECHANICAL 1D
PERCEPTION 3D
Hide 9D, Search 6D, sneak 6D
STRENGTH 2D
TECHNICAL 3D
Equipped With:
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Repulsorlift unit
-Low-light vision (can see twice as far as a human in dim
light)
-Infrared vision (can see in the dark up to 30 meters)
-360 degrees vision
-Six blaster pistols (4D)
-Two groups of 3 fire-linked hold-out blasters (3D damage
each)
-6 stabilized weapon mounts
Move: 16
Size: 0.4 meter diameter
Cost: 18,000
Source: Ultimate Adversaries (page 145)

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ACC-7 Assassin Droid

ACC-7 Assassin Droid
Type: Aeakyd ACC-7 Assassin Droid
DEXTERITY 5D
Blasters 6D+1, dodge 6D, melee combat 7D, melee parry
6D
KNOWLEDGE 1D+2
Intimidation 5D+2
MECHANICAL 1D
PERCEPTION 2D+1
Hide 7D, search 5D, sneak 5D+1
STRENGTH 2D
TECHNICAL 2D+2
79
Computer programming/repair 4D+2
Equipped With:
-Four vibrodaggers (STR+2D)
-Two manipulator arms
-Four stabilized weapon mounts
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Holographic recording unit
-Repulsorlift unit
-Improved sensor package (+2 to all search skill rolls)
-Low-light vision (can see twice as far as a human in dim
light)
-Infrared vision (can see in the dark up to 30 meters)
-Telescopic vision (visual sensors include long-range
capability)
Move: 16
Size: 0.5 meter diameter
Cost: 19,000
Source: Ultimate Adversaries (pages 143-144)

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Mark III Sleeper Assassin Droid

Mark III Sleeper Assassin Droid
Type: Sienar Intelligence Systems Mark III “Sleeper”
Assassin Droid
DEXTERITY 5D
Blasters 5D+2, missile weapons 5D+2
KNOWLEDGE 3D
Intimidation 6D
MECHANICAL 1D
PERCEPTION 3D+2
Hide 8D, Search 6D+1, search: tracking 7D, sneak 6D
STRENGTH 1D+2
TECHNICAL 3D+2
Computer programming/repair 5D
Equipped With:
-Stabilized weapon mount
-Blaster pistol (4D)
-Prax Arms Protector PRP-502 dart pistol (ammo: 4 knockout
darts – 5D stun damage)
-Stun field (4D stun damage on contact)
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Video recording unit
-Repulsorlift unit
-Improved sensor package (+2 to search, infrared vision)
-Vocabulator
Move: 20
Size: Small
Cost: 9,000
Source: Ultimate Adversaries (pages 148-149)

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HASH-19 Assassin Droid

HASH-19 Assassin Droid
Type: HASH-19 Assassin Droid
DEXTERITY 3D
Melee combat 4D, melee parry 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 3D+2, search 3D+1, sneak 3D+2
STRENGTH 2D
TECHNICAL 1D
Equipped With:
-Repulsor unit with four-meter ceiling
-Visual sensor
-Movement sensor (+1D to search for moving objects)
-Six retractable arms, each capped with four vibroblades
(5D when droid is spinning, STR+1 if droid is not)
Move: 10
Size: 75 centimeters-diameter sphere
Source: The Game Chambers of Questal (page 33)

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ASP-4 Hunter Droid

ASP-4 Hunter Droid
Type: Industrial Automaton ASP-4 Hunter Droid
DEXTERITY 1D
Blaster 3D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Search: tracking 4D+2
STRENGTH 1D
Lifting 3D+1
TECHNICAL 1D
Equipped With:
-Humanoid body (two
arms, two legs, head)
-Enhanced visual and auditory sensors (+1D to search:
tracking and blaster skill rolls)
-Blaster rifle (5D)
Move: 6
Size: 1.6 meters tall
Source: Lord of the Expanse – Campaign Guide (page 53)

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Mark VI Scarab Assassin Droid

Mark VI Scarab Assassin Droid
Type: Sienar Intelligence Systems Mark VI Scarab Series
Assassin Droid
DEXTERITY 4D+2
Injectors 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 7D, search 3D+1, search: tracking 4D, sneak 7D
STRENGTH 1D
Climbing/jumping 3D
TECHNICAL 1D
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Equipped With:
-Magnetic feet (+3D to climbing)
-Locked access (The droid’s shut-down switch is secured or
internally located)
-Poison injector (damage depends on poison used, holds
only 2 poison doses)
-Self-destruct system
-Improved sensor package (+2 to all search rolls, infrared
vision)
-Motion sensors (+1D to search for moving targets)
-Sonic sensors (+1D to search rolls involving sound)
-Pheromone sensors (if the droid is given a sample of the
target’s bodily fluids, he gets a +1D+1 bonus to tracking
that individual)
Move: 6
Size: Palm-sized
Cost: 20,000
Source: Arms and Equipment Guide (pages 57-58)

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