Archiv der Kategorie: Individuelle Droiden

DX-2K2

DX-2K2
Type: War droid
DEXTERITY 2D+2
Blaster 6D+1, dodge 4D+2, melee weapons 7D, vehicle
blasters 5D+1
KNOWLEDGE 1D+1
Intimidation 4D+1, tactics 4D+2
MECHANICAL 2D+1
PERCEPTION 1D+1
Search 7D
STRENGTH 3D+2
Brawling 7D
TECHNICAL 1D+2
Equipped With:
-Retractable vibro-ax (STR+3D+1 damage, maximum 7D)
-Two heavy repeating blasters (8D damage)
-Heavy armor (1D+2 bonus to Strength to resist damage)
-Comlink
-Improved sensor package (+2 to all search skill rolls)
-Vocabulator
Move: 8

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Armx

Armx
Type: Modified MerenData Espionage Droid
DEXTERITY 3D
Blaster 6D, dodge 6D+1, melee combat 3D+1, running
3D+2
KNOWLEDGE 3D
Bureaucracy 3D+1, interrogation 6D, languages 3D+1, law
enforcement 3D+1
MECHANICAL 2D
Repulsorlift operation 3D, sensors 5D
PERCEPTION 4D
Investigation 6D, search 5D+1
STRENGTH 4D
TECHNICAL 2D
Repulsorlift operation 3D, security 5D
Equipped With:
-Espionage hardwired module
-Humanoid body (two arms, two legs, head)
-Information recording/coded broadcast system
-Visual, infrared and analysis sensor
-Visual and audial sensor package
-Vocabulator speech/sound system
96
Move: 10
Size: 1.9 meters
Cost: Not for sale
Equipment: Blaster carbine (5D), heavy blaster pistol
(5D), light laser cannon (4D), comlink, grenade launcher, 6
grenades (5D)
Source: Galaxy Guide 9 – Bounty Hunters (pages 74-75)

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ERYX-4

ERYX-4
Type: Assassin Droid
DEXTERITY 3D+1
Blaster 7D, dodge
5D+1, missile
weapons 5D+1
KNOWLEDGE 1D
Survival 5D
MECHANICAL 2D
Astrogation 4D+2,
c o m m u n i c a t i o n s
5D+1, sensors 6D
PERCEPTION 3D
Search 5D+2, sneak
5D
STRENGTH 2D
TECHNICAL 1D
Blaster repair 5D+2,
demolitions 5D+2,
security 6D
Equipped With:
-Laser cannon (6D
damage, 3-30/50/
120)
-Grenade launcher
(5D damage, 3-10/
25/100, ammo: 4)
-Repulsorlift motion system (no movement penalties for
underwater movement)
-Sensor system interface (+1D to sensor modes)
Move: 11
Size: 1.15 meters tall
Source: Secrets of the Sisar Run (page 74)

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YVH 1-1A

YVH 1-1A
Type: YVH Series Yuuzahn Vong Hunter Droid
DEXTERITY 3D
Blaster 6D, brawling parry 3D+1, dodge 4D+1, melee
combat 4D+2
KNOWLEDGE 2D
Intimidation 3D+2, languages 7D, scholar: Yuuzhan Vong
3D, scholar: Yuuzhan Vong biotech 4D
MECHANICAL 3D
Sensors 4D+2
PERCEPTION 2D
Hide 2D+2, search 5D, search: tracking 5D, sneak 3D+1
STRENGTH 4D
Brawling 6D
TECHNICAL 2D
Demolitions 3D+2
Equipped With:
-Atmosphere analyzer (the droid is able to detect various
chemical and pheromonal indicators, which allows it to
detect Yuuzhan Vong that are using ooglith masquers. As
such, the droid can attempt a Moderate sensors skill roll to
detect a disguised Yuuzhan Vong)
-Comlink
-Heavy armor (+3D to Strength rolls to resist damage, –2D
to Dexterity)
-Heuristic processor (the droid is able to use skills it is
untrained in)
97
-Improved sensor package (+2 bonus to all search rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Telescopic vision (visual sensors include a long-range
capability)
-Translator unit (+5D to languages)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
-Weapons mounts (the droid has one or more appendages
that can have weapons attached to them)
Move: 10
Size: Medium, probably the size of a typical Yuuzhan Vong
Cost: Unique prototype, not available for sale
Source: The New Jedi Order Sourcebook (pages 141-142)

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2-124 (Too-Onetofour)

2-124 (Too-Onetofour)
Type: Uulshos Justice Droid
DEXTERITY 2D
Blaster 7D, dodge 5D, missile weapons 6D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Hide 7D, search7D, sneak 7D
STRENGTH 1D
TECHNICAL 2D
Computer programming/repair 5D, demolitions 6D, droid
programming 5D, droid repair 5D
Equipped With:
-Body armor: +3D+2 to all locations
-Blaster rifle (6D damage, 5-30/100/200)
-Concussion missile launcher (7D damage, 20-50/200/
500, uses missile weapons)
Move: 13
Size: 1.6 meters
Cost: Not for sale
Source: Wanted by Cracken (page 55)

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RX-5-TLN

RX-5-TLN
Type: Assassin Droid
DEXTERITY 3D+1
Blaster 5D+1
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 3D+1
Search 5D+2
STRENGTH 2D
TECHNICAL 2D
Equipped With:
-Body armor (adds +4D to Strength to resist damage)
-Blaster cannon (6D, mounted into left arm)
-Portable proton torpedo launcher (9D, mounted into right
arm, has three torpedoes)
Move: 11
Size: 2.3 meters tall
Source: The DarkStryder Campaign – Boxed Set (page 52)

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LC-Zed

LC-Zed
Type: Assassin droid
DEXTERITY 3D
Blaster 6D, dodge 4D+2, melee combat 4D+1, melee parry
4D+1, vehicle blasters 5D
KNOWLEDGE 1D
Intimidation 4D
MECHANICAL 1D
PERCEPTION 2D
Search 5D+2
STRENGTH 4D
Brawling 6D
TECHNICAL 1D
Equipped With:
-2 heavy blasters (5D, ammo: 25 (each), range: 3-7/25/50)
-Cerellium armor (+2D to Strength, -1D to Dexterity)
-Improved sensor package (+2 to all search skill rolls)
-Comlink
Move: 10
Size: Medium)]
Cost: Not for sale

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HK-47

HK-47
Type: Modified HK Assassin Droid
DEXTERITY 4D
Blasters 6D, blaster artillery 5D, dodge 5D, melee combat
5D, melee parry 4D+2
KNOWLEDGE 2D+2
Intimidation 5D+2, languages 5D, streetwise 4D+1, tactics
4D+2
MECHANICAL 2D+2
PERCEPTION 2D+2
Con 6D+2, hide 5D+1, search 7D, persuasion 4D+2, sneak
5D+1
STRENGTH 3D+1
TECHNICAL 2D+2
Computer programming/repair 4D, demolitions 6D+2,
repulsorlift repair 3D+2
Equipped With:
-Encrypted comlink
-Environmental compensator
-Locked access (the droid’s shut-down switch is secured)
-Secondary battery
-Self-destruct system (disabled)
-Improved telescopic sensor package (+2 to search. The
droid’s visual sensors include a long-range capability)
-Infrared vision (can see in the dark up to 30 meters)
-Motion sensors (+2 to search rolls against moving targets)
-Sonic sensors (+2 to search rolls that involve sound)
Special Abilities:
Protected Memory Core: By careful use of the droid repair
skill, HK’s master, and only the meatbag he calls “master,”
can unlock his memories and hidden abilities. HK-47
himself may not make the attempt since his programming
prevents it. Each attempt takes more time and skill the
deeper one digs. The Core Levels must be unlocked one at a
time with a reasonable amount of time between attempts.
– Core Level 1: Difficulty: Moderate. Time taken: 5 rounds.
Success: HK-47 gains an immediate +1 permanent increase
to Strength or Dexterity (master’s choice). Memory of
currently malfunctioning “assassination protocol” and of
previous master restored.
Failure: No effect.
– Core Level 2: Difficulty: Difficult. Time taken: 8 rounds.
Success: HK-47 gains an immediate +2 permanent increase
to Knowledge, Perception or Technical (master’s choice).
Memories of another previous master restored.
Failure: HK-47 suffers a permanent -1 loss to Strength or
Dexterity.
– Core Level 3: Difficulty: Very Difficult. Time taken: 12
rounds.
Success: HK-47 gains an immediate +1 permanent increase
to the attribute of the master’s choice, and a permanent +1
bonus to dodge and parry rolls. Memories of yet another
deceased master restored.
Failure: HK-47 suffers a permanent -1 loss to Knowledge,
Perception, or Technical, and a permanent -1 penalty on all
attack rolls.
– Core Level 4: Difficulty: Heroic. Time taken: 18 rounds.
Success: Assassination protocols, self-destruct system,
and memory core fully restored. Memory of original master
returns. HK-47 receives permanent +1 increase in all
attributes, a +1 bonus on attack rolls, and a +1 bonus to
dodge and parry rolls. If the original and current masters
are not one and the same (which the GM can arrange), HK-
47 will immediately attempt to return to his original builder,
as violently as possible.
Failure: System reboot. HK-47 reverts to whatever state
he was in when purchased (indicated by the stats above)
and must begin the process of rediscovery anew. Penalties
from previous failed droid repair rolls as well as bonuses are
erased, though the independent core remains intact.
Assassination Protocols: Assassination protocols may only
be unlocked through a successful Core Level 4 droid repair
roll (see above) and grant HK-47 an additional +2 bonus on
attack rolls and a +2 bonus to dodge and parry rolls when
in combat against his target or targets. Only the master may
name the targets, of which there can be no more than five,
and HK-47 will pursue their elimination to the exclusion of
all other duties until the task is completed.
Move: 10
Size: 1.8 meters tall
Cost: 5,000

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EL-434

EL-434
Type: Assassin Droid
DEXTERITY 4D+1
Melee parry 5D+1, blaster 7D+1, missile weapons 7D+1
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Hide 6D, search 8D, sneak 6D
STRENGTH 5D+2
Brawling 6D+2
TECHNICAL 1D
Equipped With:
-Body armor (+1D)
-Blaster cannon (6D damage)
-Concussion missile launcher (7D damage)
-Motoball
-Electro-photo receptor
-Infrared sensor
-Com-signal detector
-Motion sensor
-Chemical sensor
-Auditory membranes
Move: 13
Size: 1.5 meters
Cost: Not for sale
Source: Otherspace (page 24)

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IG-72

IG-72
Type: Holowan Mechanicals IG-series assassin droid
DEXTERITY 3D
Blaster 5D, energy weapons: sonic stunner 5D, flamethrower
5D, grenade 5D, missile weapons 5D
KNOWLEDGE 2D
MECHANICAL 3D
Space transports 4D
PERCEPTION 3D
Search 6D
STRENGTH 4D
TECHNICAL 3D
Security 4D
Equipped With:
-Humanoid body (two arms,
two legs, head)
-Flamethrower (3D damage,
range 10 meters, flame does
3D damage each round until extinguished)
-Sonic stunner (4D stun, range 10 meters)
-Grenade launcher (5D)
-Sensor array (+1D to search for targets up to 750 meters
away)
Character Points: 4
Move: 10
Size: 2 meters tall
Cost: Not for sale
Source: Tatooine Manhunt (page 17)

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IG-88

IG-88
Type: Holowan Mechanicals IG-series assassin droid
DEXTERITY 4D
Blaster 7D, dodge 6D, energy weapons: sonic stunner 5D+2,
flamethrower 5D, grenade 6D, missile weapons 6D
KNOWLEDGE 2D+1
Alien species 5D+1, intimidation 10D, languages 3D+1,
planetary systems 3D+1, streetwise 4D, survival 4D+1,
value 3D
MECHANICAL 2D+2
Astrogation 4D+2, space transports 5D+2, starship gunnery
3D+2, starship shields 3D
PERCEPTION 3D+1
Command 4D+1, hide 3D+2, search 7D, search: tracking
10D+2, sneak 4D+1
STRENGTH 4D
Lifting 6D
TECHNICAL 1D+2
Computer programming/repair 3D+2, demolitions 4D+2,
droid programming 4D+2, droid repair 4D+2, security
4D+2, space transports repair 3D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna (can intercept and decode most
communications on standard frequencies)
-Flamethrower (3D damage, range 10 meters, flame does 3D
damage each round until extinguished)
-Long-range sensor (+2D to search for objects 50-750
meters away)
-Movement sensor (+2D to search for moving objects up to
400 meters away)
-Sonic stunner (4D stun, range 10 meters)
-Grenade launcher (5D)
Move: 13
Size: 2 meters tall
Cost: Not for sale
Equipment: Blaster rifle (5D), IG-2000 assault fighter
Source: Galaxy Guide 3 – The Empire Strikes Back (pages
55-56), galaxy Guide 9 – Bounty Hunters (pages 73-74),
Star Wars Trilogy Sourcebook SE (pages 69-70), The Movie
Trilogy Sourcebook (pages 92-93)

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HN-TR1

HN-TR1
Type: HN-TR Assassin/Combat Droid Prototype
DEXTERITY 5D
Blaster 8D, blaster: light repeating blaster 8D+2, dodge
7D, energy weapons: sonic stunner 6D, grenade 5D,
flamethrower 7D+1, missile weapons 6D
KNOWLEDGE 1D
Planetary Systems 4D
MECHANICAL 1D
Astrogation 4D+2, space transports 2D
PERCEPTION 4D
Command 4D+1, hide 5D, investigation 5D, search 7D,
search: tracking 10D+2, sneak 6D+2
STRENGTH 5D
Brawling 8D, stamina 6D
TECHNICAL 1D
Computer programming/repair 4D, demolition 3D, droid
programming 5D, droid repair 5D+1, security 5D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Armor plating (+2D to all areas)
-Light repeating blaster (5D+2 damage, 0-5/15/30),
mounted on left arm
-Sonic cannon (4D+2 damage, 0-5/10/20), mounted on left
arm
-Broad-band antenna (can intercept and decode most
communications on standard frequencies)
-Flamethrower (5D damage, 0-3/5/10)
-Long-range sensors (+2D to search for moving objects 50
meters to 750 meters away)
-Movement sensor (+2D to search for moving objects)
Move: 14
Size: 1.8 meters tall
Cost: Not for sale
Source: Alliance Intelligence Reports (pages 60-61)

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NT-X2 (Entax) & BT-X2 (Botax)

NT-X2 (Entax) & BT-X2 (Botax)
Type: Modified Terminax Model TX-1118 Assassin Droids
DEXTERITY 3D
Blaster 9D+2, brawling parry 5D+2, dodge 6D, melee
combat 5D, melee parry 4D+1, missile weapons 8D
KNOWLEDGE 2D
Alien species 3D, intimidation 9D, languages 4D
MECHANICAL 3D
Communications 6D, sensors 8D+2
PERCEPTION 3D
Investigation 8D, search 8D+1, sneak 5D
STRENGTH 6D
Brawling 6D+2, lifting 6D, stamina 5D
TECHNICAL 3D
Computer programming/repair 5D+2, droid programming
5D, droid repair 6D, security 8D+1
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna receiver (for monitoring comlink
channels)
-Two visual sensor recorders
-Infrared detector (+1D to search in darkness)
-High-sensitivity audio receptors
-Armored body (+2D physical and energy)
-Omnidirectional motion detector (+1D to search)
-Built-in comlink
-Heavy blaster cannon (arm-mount, 0-50/150/300, 6D)
-Concussion missile launcher (arm-mount, 0-25/75/150,
ammo: 3, 8D)
-Retractable vibroblade (STR+2D)
Force Points: 1
Character Points: 10
Move: 11
Size: 2.4 meters tall
Cost: Not for sale
Source: Wretched Hives of Scum and Villainy (page 29)

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K4-06B (Kay)

K4-06B (Kay)
Type: Lawkeeper droid
DEXTERITY 2D
Missile weapons 4D
KNOWLEDGE 2D
Languages 4D, law enforcement 4D, bureaucracy 4D
MECHANICAL 1D
PERCEPTION 1D
Persuasion 4D
STRENGTH 1D
TECHNICAL 1D
Demolitions 5D+2, security 4D
Equipped With:
-Body armor (+2D to all locations)
-Micro-grenade launcher (damage varies by grenade, ranges
5-25/100/200, ammo: 25)
-Movement sensors (+2D to search)
Equipment: 25 stun grenades (blast radius 0-2/4/6, stun
damage 4D/3D/2D)
Move: 9
Size: 1.6 meters tall
Cost: Not for sale
Source: No Disintegrations (page 88)

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