Archiv der Kategorie: Droiden 4. Grades

Joe-1 – Humanoider Arbeiter Droide

  • Modell: Joe-1
  • Typ Humanoider Arbeiter Droide
  • Größe 1,8m
  • Kosten 10.300
  • Bewegungsweite: 10
  • Charakter Punkte: 5
  • Standart Ausrüstung:
    • Kleidung
    • Werkzeug (den Umständen entsprechend)
    • Ausrüstungsgürtel

  • Geschicklichkeit: 1w
    • Ausweichen: 3w
  • Mechanik: 3w
    • Bodenfahrzeuge: 4w
    • Exoskelette: 4w
    • Schürfen: 4w
  • Stärke: 3w
    • Ausdauer: 4w
    • Heben: 4w
    • Klettern / Springen: 4w
  • Technik: 3w
    • Arbeitswissen: 4w
  • Wahrnehmung: 1w
  • Wissen: 1w
    • Überleben: 3w
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Joe-2 – Humanoider Soldat Droide

  • Modell: Joe-2
  • Typ: Humanoider Soldat Droide
  • Größe: 1,8m
  • Kosten: 17.200
  • Bewegungsweite: 12
  • Charakter Punkte: 5
  • Standart Ausrüstung:
    • Kleidung;
    • Sensorenpack;
    • Ausrüstungsgürtel;
    • Vibroblade (Schaden: St+1w+2 bis St+3w);
    • Planetare Spezialausrüstung;
    • M4 (Reichw:1-10/25/50; Schaden: Wucht:4w+2/Expl.:5w+1/Stun.:5w+1)

  • Geschicklichkeit: 3w
    • Ausweichen: 4w
    • Blaster: 4w
    • Laufen: 3w
  • Mechanik: 2w
    • Kommunikation: 2w+1
    • Bodefahrzeuge: 3w+
    • Sensoren: 4w
  • Stärke: 3w
    • Ausdauer: 4w
    • Schwimmen: 3w+1
    • Klettern / Springen: 4w
  • Technik: 1w
    • Bodenfahrzeuge Reparatur: 2w
  • Wahrnehmung: 2w
    • Suchen: 4w
  • Wissen: 1w
    • Überleben: 3w
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Joe-3 – Humanoider Raumschiff Techniker Droide

  • Modell: Joe-3
  • Typ: Humanoider Raumschiff Techniker Droide
  • Größe: 1,8m
  • Kosten: 12.100
  • Bewegungsweite: 9
  • Charakter Punkte: 5
  • Standart Ausrüstung:
    • Kleidung;
    • Werkzeug (den Umständen entsprechend);
    • Ausrüstungsgürtel;
    • Raumanzug;
    • M4 (Reichweite:1-10/25/50); Schaden: Wucht:4w+2 / Expl.:5w+1 / Stun.:5w+1)

  • Geschicklichkeit: 2w
    • Ausweichen: 3w
    • Blaster: 3w
  • Mechanik: 2w
    • Sensoren: 3w
    • Kommunikation: 3w
  • Stärke: 1w
    • Ausdauer: 3w
  • Technik: 3w
    • Raumjäger Reparatur: 4w
    • Sternenschiff Reparatur: 4w
    • Raumtransporter Reparatur: 4w
  • Wahrnehmung: 1w
    • Nachforschung: 3w
  • Wissen: 1w
    • Techniker: 3w
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Joe-4 – Humanoider Soldaten Droide

  • Modell: Joe-4
  • Typ: Humanoider Soldaten Droide
  • Größe: 1,8m
  • Kosten: 13.000
  • Bewegungsweite: 9
  • Charakter Punkte: 0
  • Standart Ausrüstung:
    • Kleidung
    • Überlebensanzug
    • Ausrüstungsgürtel
    • M4 (Reichw:1-10/25/50; Schaden: Wucht:4w+2/Expl.:5w+1/Stun.:5w+1)
    • M41(Reichw:3-75/200/500;Schaden: Wucht:4w+2/Expl.:5w+1/Stun.:5w+1)
    • Standart Überlebens Pack

  • Geschicklichkeit: 3w
    • Ausweichen: 4w
    • Blaster: 4w
    • Schußwaffen: 4w
  • Mechanik: 1w
    • Exoskelette: 3w+2
    • Repulsoren oderBodenfahrzeuge: 3w+2
  • Stärke: 3w
    • Ausdauer: 4w
    • Klettern/Springen: 4w
    • Raufen: 4w
  • Technik: 1w
    • Computer Prog./Rep.: 2w+2
    • Erste Hilfe: 3w
    • Sicherheitstechnik: 2w
  • Wahrnehmung: 2w
    • Schleichen/Verbergen: 3w
    • Suchen: 3w
    • Nachforschen: 3w
  • Wissen: 2w
    • Einschüchtern: 4w
    • Schätzen: 4w
    • Überleben: 4w
    • Willenskraft: 4w
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Joe-5 – Humanoider Raumjäger Pilot Droide

  • Modell: Joe-5
  • Typ: Humanoider Raumjäger Pilot Droide
  • Größe: 1,8m
  • Kosten: 25.000
  • Bewegungsweite: 9
  • Charakter Punkte: 0
  • Standart Ausrüstung:
    • Kleidung
    • Ausrüstungsgürtel
    • Raumanzug
    • M4 (Reichw:1-10/25/50); Schaden: Wucht:4w+2 / Expl.:5w+1 / Stun.:5w+1)

  • Geschicklichkeit: 2w
    • Ausweichen: 4w
    • Schußwaffen: 4w
  • Mechanik: 3w
    • Raumjäger: 5w
    • Raumjägerartillerie: 5w+2
    • Raumjägerdeflektoren: 5w
    • Astrogation: 5w
    • Kommunikation: 4w+2
  • '''Stärke: 2w
    • Ausdauer: 2w+2
  • Technik: 3w
    • Raumjäger Reparatur: 3w+2
  • Wahrnehmung: 1w
    • Nachforschen: 3w+2
  • Wissen: 1w
    • Taktik: 2w
    • Schätzen: 3w+2
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Joe-6 – Humanoider Sternenschiff Pilot Droide

  • Modell: Joe-6
  • Typ: Humanoider Sternenschiff Pilot Droide
  • Größe: 1,8m
  • Kosten: 13.000
  • Bewegungsweite: 9
  • Charakter Punkte: 0
  • Standart Ausrüstung:
    • Kleidung
    • Ausrüstungsgürtel
    • Raumanzug
    • M4 (Reichw:1-10/25/50; Schaden: Wucht:4w+2/Expl.:5w+1/Stun.:5w+1)

  • Geschicklichkeit: 3w
    • Ausweichen: 4w
    • Schußwaffen: 4w
  • Mechanik: 3w
    • Sternenschiff: 4w+2
    • Sternenschiff Artillerie: 5w
    • Sternenschiff Deflektoren: 5w+1
    • Astrogation: 5w
  • Stärke: 1w
    • Ausdauer: 3w+2
  • Technik: 1w
    • Sternenschiff Reparatur: 3w+1
  • Wahrnehmung: 2w
    • Nachforschen: 3w
    • Schätzen: 4w
  • Wissen: 2w
    • Planetensysteme: 4w
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Joe-7 – Humanoider Einzelkämpfer Droide

  • 'Modell: Joe-7
  • Typ: Humanoider Einzelkämpfer Droide
  • Größe: 1,8m
  • Kosten: 55.000
  • Bewegungsweite: 11
  • Charakter Punkte: 0
  • Standart Ausrüstung:
    • Spezielle Kleidung
    • Ausrüstungsgürtel
    • Raumanzug
    • Standart Überlebens Pack
    • Comlink
    • Makrorekorder
    • Evtl. Reittier
    • M4 (Reichw:1-10/25/50; Schaden: Wucht:4w+2/Expl.:5w+1/Stun.:5w+1)
    • M42 (Schaden:Wucht:4w+2; Expl:6w+2; Stun:7w+1;Reichw.:10-200/1500/3800m)
    • M78 Plasma Kanone (Schaden:7w+1; Reichweite: 100-500m /750m/1000m)

  • Geschicklichkeit: 3w
    • Ausweichen: 5w+1
    • Blaster: 4w+2
    • Schußwaffen: 5w+1
    • Kampfsport: 5w
  • Mechanik: 1w+2
    • Exoskelette: 2w+1
    • Kommunikation: 2w+2
    • Reiten: 3w+2
    • Repulsoren: 2w+1
    • Sensoren: 2w+1
  • Stärke: 3w
    • Ausdauer: 4w+2
    • Kämpfen: 4w+2
    • Klettern / Springen: 3w+2
    • Schwimmen: 3w+2
  • Technik: 1w+2
    • Erste Hilfe: 3w+2
    • Sicherheitstechnik: 3w+1
    • Schußwaffen Rep.: 2w+1
    • Sprengtechnik: 4w+1
  • Wahrnehmung: 2w+2
    • Schätzen: 4w+2
    • Schleichen/Verbergen: 4w+1
    • Suchen: 3w+1
    • Nachforschen: 3w+1
  • Wissen: 2w
    • Einschüchtern: 2w+2
    • Willenskraft: 4w+2
    • Bodentaktik: 2w+2
    • Überleben: 2w+2
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Joe-8 – Humanoider Bodentruppen Offiziers Droide

  • Modell: Joe-8
  • Typ: Humanoider Bodentruppen Offizier Droide
  • Größe: 1,8m
  • Kosten: 60.000
  • Bewegungsweite: 11
  • Charakter Punkte: 0
  • Standart Ausrüstung:
    • Spezielle Kleidung
    • Ausrüstungsgürtel
    • Raumanzug
    • Standart überlebens Pack
    • Comlink
    • Makrorekorder
    • Blaster( Schaden: 5w; Reichweite: 3-7m /25m /50m)
    • M42 (Schaden: [Wucht: 4w+2; Explosiv: 6w+2; Stun: 7w+1]; Reichweite: 10-200m /1500m /3800m)
    • M4 (Schaden: [Wucht: 4w+2; Explosiv: 6w+2; Stun: 7w+1]; Reichweite: 1-10m/25m/50m)

  • Geschicklichkeit: 3w
    • Ausweichen: 5w+1
    • Blaster: 4w+2
    • Schußwaffen: 5w+1
    • Kampfsport: 5w
  • Mechanik: 1w+2
    • Exoskelette: 2w+1
    • Kommunikation: 2w+2
    • Reiten: 3w+2
    • Repulsoren: 2w+1
    • Sensoren: 2w+1
  • Stärke: 3w
    • Ausdauer: 4w+2
    • Kämpfen: 4w+2
    • Klettern / Springen: 3w+2
    • Schwimmen: 3w+2
  • Technik: 1w+2
    • Erste Hilfe: 3w+2
    • Sicherheitstechnik: 3w+1
    • Schußwaffen Reparatur: 2w+2
    • Sprengtechnik: 4w+1
  • Wahrnehmung: 2w+2
    • Schätzen: 4w+2
    • Schleichen/Verbergen: 4w+1
    • Suchen: 3w+1
    • Nachforschen: 3w+1
    • Kommandieren: 3w+1
  • Wissen: 3w
    • Einschüchetrn: 3w+2
    • Willenskraft: 5w+2
    • Bodentaktik: 3w+2
    • Überleben: 3w+2
    • Fremdsprachen: 3w+2
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Joe-9 – Schiffs Offizier

  • Modell: Joe-9
  • Typ: Schiffs Offizier
  • Größe: 1,8m
  • Kosten: 60.000
  • Bewegungsweite: 11
  • Charakter Punkte: 0
  • Standart Ausrüstung:
    • Spezielle Kleidung
    • Ausrüstungsgürtel
    • Raumanzug
    • Comlink
    • Blaster( Schaden: 5w; Reichweite: 3-7m /25m /50m);
    • M4 (Schaden: [Wucht: 4w+2; Explosiv: 6w+2; Stun: 7w+1]; Reichweite: 1-10m/25m/50m)

  • Geschicklichkeit: 2w+1
    • Ausweichen: 4w
    • Blaster: 3w+2
    • Schußwaffen: 3w+2
    • Nahkampfwaffen: 3w+2
    • Parieren: 3w
  • Mechanik: 3w
    • Sternensschiff, Raumjäger oder Raumtransporter: 5w+2
    • Deflektoren: 5w+2
    • Artillerie: 5w+2
    • Astrogation: 3w+2
    • Kommunikation: 3w+2
  • Stärke: 2w
    • Ausdauer: 4w+2
    • Kämpfen: 4w
  • Technik: 3w
    • Erste Hilfe: 3w+2
    • Sicherheitstechnik: 3w+2
    • Sternenschiff, Raumjäger oder Raumtransporter Reparatur: 4w+2
  • Wahrnehmung: 2w+1
    • Kommandieren: 4w+1
    • Nachforschen: 3w+1
    • Schätzen: 3w
    • Feilschen: 4w
    • Betrügen: 3w
  • Wissen: 2w+1
    • Willenskraft: 4w
    • Einschüchtern: 3w
    • Fremdsprachen: 3w
    • Geschäfte: 4w
    • Planetensysteme: 3w
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DX-2K2

DX-2K2
Type: War droid
DEXTERITY 2D+2
Blaster 6D+1, dodge 4D+2, melee weapons 7D, vehicle
blasters 5D+1
KNOWLEDGE 1D+1
Intimidation 4D+1, tactics 4D+2
MECHANICAL 2D+1
PERCEPTION 1D+1
Search 7D
STRENGTH 3D+2
Brawling 7D
TECHNICAL 1D+2
Equipped With:
-Retractable vibro-ax (STR+3D+1 damage, maximum 7D)
-Two heavy repeating blasters (8D damage)
-Heavy armor (1D+2 bonus to Strength to resist damage)
-Comlink
-Improved sensor package (+2 to all search skill rolls)
-Vocabulator
Move: 8

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Armx

Armx
Type: Modified MerenData Espionage Droid
DEXTERITY 3D
Blaster 6D, dodge 6D+1, melee combat 3D+1, running
3D+2
KNOWLEDGE 3D
Bureaucracy 3D+1, interrogation 6D, languages 3D+1, law
enforcement 3D+1
MECHANICAL 2D
Repulsorlift operation 3D, sensors 5D
PERCEPTION 4D
Investigation 6D, search 5D+1
STRENGTH 4D
TECHNICAL 2D
Repulsorlift operation 3D, security 5D
Equipped With:
-Espionage hardwired module
-Humanoid body (two arms, two legs, head)
-Information recording/coded broadcast system
-Visual, infrared and analysis sensor
-Visual and audial sensor package
-Vocabulator speech/sound system
96
Move: 10
Size: 1.9 meters
Cost: Not for sale
Equipment: Blaster carbine (5D), heavy blaster pistol
(5D), light laser cannon (4D), comlink, grenade launcher, 6
grenades (5D)
Source: Galaxy Guide 9 – Bounty Hunters (pages 74-75)

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ERYX-4

ERYX-4
Type: Assassin Droid
DEXTERITY 3D+1
Blaster 7D, dodge
5D+1, missile
weapons 5D+1
KNOWLEDGE 1D
Survival 5D
MECHANICAL 2D
Astrogation 4D+2,
c o m m u n i c a t i o n s
5D+1, sensors 6D
PERCEPTION 3D
Search 5D+2, sneak
5D
STRENGTH 2D
TECHNICAL 1D
Blaster repair 5D+2,
demolitions 5D+2,
security 6D
Equipped With:
-Laser cannon (6D
damage, 3-30/50/
120)
-Grenade launcher
(5D damage, 3-10/
25/100, ammo: 4)
-Repulsorlift motion system (no movement penalties for
underwater movement)
-Sensor system interface (+1D to sensor modes)
Move: 11
Size: 1.15 meters tall
Source: Secrets of the Sisar Run (page 74)

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YVH 1-1A

YVH 1-1A
Type: YVH Series Yuuzahn Vong Hunter Droid
DEXTERITY 3D
Blaster 6D, brawling parry 3D+1, dodge 4D+1, melee
combat 4D+2
KNOWLEDGE 2D
Intimidation 3D+2, languages 7D, scholar: Yuuzhan Vong
3D, scholar: Yuuzhan Vong biotech 4D
MECHANICAL 3D
Sensors 4D+2
PERCEPTION 2D
Hide 2D+2, search 5D, search: tracking 5D, sneak 3D+1
STRENGTH 4D
Brawling 6D
TECHNICAL 2D
Demolitions 3D+2
Equipped With:
-Atmosphere analyzer (the droid is able to detect various
chemical and pheromonal indicators, which allows it to
detect Yuuzhan Vong that are using ooglith masquers. As
such, the droid can attempt a Moderate sensors skill roll to
detect a disguised Yuuzhan Vong)
-Comlink
-Heavy armor (+3D to Strength rolls to resist damage, –2D
to Dexterity)
-Heuristic processor (the droid is able to use skills it is
untrained in)
97
-Improved sensor package (+2 bonus to all search rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Telescopic vision (visual sensors include a long-range
capability)
-Translator unit (+5D to languages)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
-Weapons mounts (the droid has one or more appendages
that can have weapons attached to them)
Move: 10
Size: Medium, probably the size of a typical Yuuzhan Vong
Cost: Unique prototype, not available for sale
Source: The New Jedi Order Sourcebook (pages 141-142)

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2-124 (Too-Onetofour)

2-124 (Too-Onetofour)
Type: Uulshos Justice Droid
DEXTERITY 2D
Blaster 7D, dodge 5D, missile weapons 6D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Hide 7D, search7D, sneak 7D
STRENGTH 1D
TECHNICAL 2D
Computer programming/repair 5D, demolitions 6D, droid
programming 5D, droid repair 5D
Equipped With:
-Body armor: +3D+2 to all locations
-Blaster rifle (6D damage, 5-30/100/200)
-Concussion missile launcher (7D damage, 20-50/200/
500, uses missile weapons)
Move: 13
Size: 1.6 meters
Cost: Not for sale
Source: Wanted by Cracken (page 55)

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RX-5-TLN

RX-5-TLN
Type: Assassin Droid
DEXTERITY 3D+1
Blaster 5D+1
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 3D+1
Search 5D+2
STRENGTH 2D
TECHNICAL 2D
Equipped With:
-Body armor (adds +4D to Strength to resist damage)
-Blaster cannon (6D, mounted into left arm)
-Portable proton torpedo launcher (9D, mounted into right
arm, has three torpedoes)
Move: 11
Size: 2.3 meters tall
Source: The DarkStryder Campaign – Boxed Set (page 52)

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LC-Zed

LC-Zed
Type: Assassin droid
DEXTERITY 3D
Blaster 6D, dodge 4D+2, melee combat 4D+1, melee parry
4D+1, vehicle blasters 5D
KNOWLEDGE 1D
Intimidation 4D
MECHANICAL 1D
PERCEPTION 2D
Search 5D+2
STRENGTH 4D
Brawling 6D
TECHNICAL 1D
Equipped With:
-2 heavy blasters (5D, ammo: 25 (each), range: 3-7/25/50)
-Cerellium armor (+2D to Strength, -1D to Dexterity)
-Improved sensor package (+2 to all search skill rolls)
-Comlink
Move: 10
Size: Medium)]
Cost: Not for sale

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HK-47

HK-47
Type: Modified HK Assassin Droid
DEXTERITY 4D
Blasters 6D, blaster artillery 5D, dodge 5D, melee combat
5D, melee parry 4D+2
KNOWLEDGE 2D+2
Intimidation 5D+2, languages 5D, streetwise 4D+1, tactics
4D+2
MECHANICAL 2D+2
PERCEPTION 2D+2
Con 6D+2, hide 5D+1, search 7D, persuasion 4D+2, sneak
5D+1
STRENGTH 3D+1
TECHNICAL 2D+2
Computer programming/repair 4D, demolitions 6D+2,
repulsorlift repair 3D+2
Equipped With:
-Encrypted comlink
-Environmental compensator
-Locked access (the droid’s shut-down switch is secured)
-Secondary battery
-Self-destruct system (disabled)
-Improved telescopic sensor package (+2 to search. The
droid’s visual sensors include a long-range capability)
-Infrared vision (can see in the dark up to 30 meters)
-Motion sensors (+2 to search rolls against moving targets)
-Sonic sensors (+2 to search rolls that involve sound)
Special Abilities:
Protected Memory Core: By careful use of the droid repair
skill, HK’s master, and only the meatbag he calls “master,”
can unlock his memories and hidden abilities. HK-47
himself may not make the attempt since his programming
prevents it. Each attempt takes more time and skill the
deeper one digs. The Core Levels must be unlocked one at a
time with a reasonable amount of time between attempts.
– Core Level 1: Difficulty: Moderate. Time taken: 5 rounds.
Success: HK-47 gains an immediate +1 permanent increase
to Strength or Dexterity (master’s choice). Memory of
currently malfunctioning “assassination protocol” and of
previous master restored.
Failure: No effect.
– Core Level 2: Difficulty: Difficult. Time taken: 8 rounds.
Success: HK-47 gains an immediate +2 permanent increase
to Knowledge, Perception or Technical (master’s choice).
Memories of another previous master restored.
Failure: HK-47 suffers a permanent -1 loss to Strength or
Dexterity.
– Core Level 3: Difficulty: Very Difficult. Time taken: 12
rounds.
Success: HK-47 gains an immediate +1 permanent increase
to the attribute of the master’s choice, and a permanent +1
bonus to dodge and parry rolls. Memories of yet another
deceased master restored.
Failure: HK-47 suffers a permanent -1 loss to Knowledge,
Perception, or Technical, and a permanent -1 penalty on all
attack rolls.
– Core Level 4: Difficulty: Heroic. Time taken: 18 rounds.
Success: Assassination protocols, self-destruct system,
and memory core fully restored. Memory of original master
returns. HK-47 receives permanent +1 increase in all
attributes, a +1 bonus on attack rolls, and a +1 bonus to
dodge and parry rolls. If the original and current masters
are not one and the same (which the GM can arrange), HK-
47 will immediately attempt to return to his original builder,
as violently as possible.
Failure: System reboot. HK-47 reverts to whatever state
he was in when purchased (indicated by the stats above)
and must begin the process of rediscovery anew. Penalties
from previous failed droid repair rolls as well as bonuses are
erased, though the independent core remains intact.
Assassination Protocols: Assassination protocols may only
be unlocked through a successful Core Level 4 droid repair
roll (see above) and grant HK-47 an additional +2 bonus on
attack rolls and a +2 bonus to dodge and parry rolls when
in combat against his target or targets. Only the master may
name the targets, of which there can be no more than five,
and HK-47 will pursue their elimination to the exclusion of
all other duties until the task is completed.
Move: 10
Size: 1.8 meters tall
Cost: 5,000

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EL-434

EL-434
Type: Assassin Droid
DEXTERITY 4D+1
Melee parry 5D+1, blaster 7D+1, missile weapons 7D+1
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Hide 6D, search 8D, sneak 6D
STRENGTH 5D+2
Brawling 6D+2
TECHNICAL 1D
Equipped With:
-Body armor (+1D)
-Blaster cannon (6D damage)
-Concussion missile launcher (7D damage)
-Motoball
-Electro-photo receptor
-Infrared sensor
-Com-signal detector
-Motion sensor
-Chemical sensor
-Auditory membranes
Move: 13
Size: 1.5 meters
Cost: Not for sale
Source: Otherspace (page 24)

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IG-72

IG-72
Type: Holowan Mechanicals IG-series assassin droid
DEXTERITY 3D
Blaster 5D, energy weapons: sonic stunner 5D, flamethrower
5D, grenade 5D, missile weapons 5D
KNOWLEDGE 2D
MECHANICAL 3D
Space transports 4D
PERCEPTION 3D
Search 6D
STRENGTH 4D
TECHNICAL 3D
Security 4D
Equipped With:
-Humanoid body (two arms,
two legs, head)
-Flamethrower (3D damage,
range 10 meters, flame does
3D damage each round until extinguished)
-Sonic stunner (4D stun, range 10 meters)
-Grenade launcher (5D)
-Sensor array (+1D to search for targets up to 750 meters
away)
Character Points: 4
Move: 10
Size: 2 meters tall
Cost: Not for sale
Source: Tatooine Manhunt (page 17)

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IG-88

IG-88
Type: Holowan Mechanicals IG-series assassin droid
DEXTERITY 4D
Blaster 7D, dodge 6D, energy weapons: sonic stunner 5D+2,
flamethrower 5D, grenade 6D, missile weapons 6D
KNOWLEDGE 2D+1
Alien species 5D+1, intimidation 10D, languages 3D+1,
planetary systems 3D+1, streetwise 4D, survival 4D+1,
value 3D
MECHANICAL 2D+2
Astrogation 4D+2, space transports 5D+2, starship gunnery
3D+2, starship shields 3D
PERCEPTION 3D+1
Command 4D+1, hide 3D+2, search 7D, search: tracking
10D+2, sneak 4D+1
STRENGTH 4D
Lifting 6D
TECHNICAL 1D+2
Computer programming/repair 3D+2, demolitions 4D+2,
droid programming 4D+2, droid repair 4D+2, security
4D+2, space transports repair 3D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna (can intercept and decode most
communications on standard frequencies)
-Flamethrower (3D damage, range 10 meters, flame does 3D
damage each round until extinguished)
-Long-range sensor (+2D to search for objects 50-750
meters away)
-Movement sensor (+2D to search for moving objects up to
400 meters away)
-Sonic stunner (4D stun, range 10 meters)
-Grenade launcher (5D)
Move: 13
Size: 2 meters tall
Cost: Not for sale
Equipment: Blaster rifle (5D), IG-2000 assault fighter
Source: Galaxy Guide 3 – The Empire Strikes Back (pages
55-56), galaxy Guide 9 – Bounty Hunters (pages 73-74),
Star Wars Trilogy Sourcebook SE (pages 69-70), The Movie
Trilogy Sourcebook (pages 92-93)

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HN-TR1

HN-TR1
Type: HN-TR Assassin/Combat Droid Prototype
DEXTERITY 5D
Blaster 8D, blaster: light repeating blaster 8D+2, dodge
7D, energy weapons: sonic stunner 6D, grenade 5D,
flamethrower 7D+1, missile weapons 6D
KNOWLEDGE 1D
Planetary Systems 4D
MECHANICAL 1D
Astrogation 4D+2, space transports 2D
PERCEPTION 4D
Command 4D+1, hide 5D, investigation 5D, search 7D,
search: tracking 10D+2, sneak 6D+2
STRENGTH 5D
Brawling 8D, stamina 6D
TECHNICAL 1D
Computer programming/repair 4D, demolition 3D, droid
programming 5D, droid repair 5D+1, security 5D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Armor plating (+2D to all areas)
-Light repeating blaster (5D+2 damage, 0-5/15/30),
mounted on left arm
-Sonic cannon (4D+2 damage, 0-5/10/20), mounted on left
arm
-Broad-band antenna (can intercept and decode most
communications on standard frequencies)
-Flamethrower (5D damage, 0-3/5/10)
-Long-range sensors (+2D to search for moving objects 50
meters to 750 meters away)
-Movement sensor (+2D to search for moving objects)
Move: 14
Size: 1.8 meters tall
Cost: Not for sale
Source: Alliance Intelligence Reports (pages 60-61)

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NT-X2 (Entax) & BT-X2 (Botax)

NT-X2 (Entax) & BT-X2 (Botax)
Type: Modified Terminax Model TX-1118 Assassin Droids
DEXTERITY 3D
Blaster 9D+2, brawling parry 5D+2, dodge 6D, melee
combat 5D, melee parry 4D+1, missile weapons 8D
KNOWLEDGE 2D
Alien species 3D, intimidation 9D, languages 4D
MECHANICAL 3D
Communications 6D, sensors 8D+2
PERCEPTION 3D
Investigation 8D, search 8D+1, sneak 5D
STRENGTH 6D
Brawling 6D+2, lifting 6D, stamina 5D
TECHNICAL 3D
Computer programming/repair 5D+2, droid programming
5D, droid repair 6D, security 8D+1
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna receiver (for monitoring comlink
channels)
-Two visual sensor recorders
-Infrared detector (+1D to search in darkness)
-High-sensitivity audio receptors
-Armored body (+2D physical and energy)
-Omnidirectional motion detector (+1D to search)
-Built-in comlink
-Heavy blaster cannon (arm-mount, 0-50/150/300, 6D)
-Concussion missile launcher (arm-mount, 0-25/75/150,
ammo: 3, 8D)
-Retractable vibroblade (STR+2D)
Force Points: 1
Character Points: 10
Move: 11
Size: 2.4 meters tall
Cost: Not for sale
Source: Wretched Hives of Scum and Villainy (page 29)

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IX-2A (Ix-twoay)

IX-2A (Ix-twoay)
Type: Lanthe Artifice BDG-7 Bodyguard Droid (Assassin
Droid)
DEXTERITY 3D
Blaster 6D, brawling parry 4D, dodge 4D+2, melee combat
5D
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 2D
Hide 3D+1, investigation 5D, search 3D+2, sneak 4D+1
STRENGTH 5D
Brawling 6D+1, lifting 6D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs)
-Visual sensor recorder with infrared scanning
-Power boosted auditory sensor recorders (twice human
range)
-Body armor (+1D to Strength to resist damage)
-Vocabulator speech/sound system
-A-1 verbobrain
-Heavy blaster rifle (5D+1)
-Heavy stun pistol (4D+2 stun damage)
Move: 12
Size: 2.2 meters tall
Cost: Not for sale
Source: Lords of the Expanse – Gamemaster Guide (pages
78-79)

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K4-06B (Kay)

K4-06B (Kay)
Type: Lawkeeper droid
DEXTERITY 2D
Missile weapons 4D
KNOWLEDGE 2D
Languages 4D, law enforcement 4D, bureaucracy 4D
MECHANICAL 1D
PERCEPTION 1D
Persuasion 4D
STRENGTH 1D
TECHNICAL 1D
Demolitions 5D+2, security 4D
Equipped With:
-Body armor (+2D to all locations)
-Micro-grenade launcher (damage varies by grenade, ranges
5-25/100/200, ammo: 25)
-Movement sensors (+2D to search)
Equipment: 25 stun grenades (blast radius 0-2/4/6, stun
damage 4D/3D/2D)
Move: 9
Size: 1.6 meters tall
Cost: Not for sale
Source: No Disintegrations (page 88)

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Marksman-H Training Remote

Marksman-H Training Remote
Type: Marksman-H Hovering Remote
DEXTERITY 3D
Blaster array 5D, dodge 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 4D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
-Blaster array (can do 1 pip, 2 pip, 1D, or 1D+1 of damage,
fire rate: 6, range: 2-3/5/10)
-Motion sensors (+2 to search rolls against moving targets)
Move: 15
Size: 10 centimeters in diameter
Cost: 350 credits
Source: Power of the Jedi (pages 57-58), Hero’s Guide (page
154)

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RHTC-560

RHTC-560
Type: Rodian D-Tec Hunter Trainer Command Unit RHTC-560
DEXTERITY 1D
Dodge 4D, running 5D
KNOWLEDGE 2D
Alien species 4D, alien species: Rodians 7D, cultures:
Rodian 5D, languages 4D, tactics 6D
MECHANICAL 1D
Communications 5D, sensors 4D+2
PERCEPTION 2D
Command: HT drones 7D, hide 4D, search 5D, sneak 4D
STRENGTH 1D
Climbing/jumping 3D
TECHNICAL 1D
Droid programming: HT drones 5D, droid repair 4D
Equipped With:
-Humanoid body (2 arms, 2 legs)
-Two audio and visual sensors
-Short range sensors (+1D to sensors in scan mode, +2D to
sensors in search mode)
-Wideband transceiver (includes typical Rodian comlink
frequencies)
-Vocabulator speech/sound system
-Information storage/retrieval jack for computer interface
Move: 10
Size: 1.7 meters tall
Cost: 5,500 (new), 3,000 (used)
Source: Shadows of the Empire Planets Guide (page 25)

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HT Drone

HT Drone
Type: Rodian D-Tec HT Drone
DEXTERITY 1D
Blaster 4D (if equipped), dodge 7D, running 5D
KNOWLEDGE 1D
MECHANICAL 1D
Repulsorlift operation 5D, sensors 5D
PERCEPTION 3D
Hide 5D, search 5D, sneak 5D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
-Two retractable manipulator
-Repulsorlift engine (100 meter flight ceiling) or 4 legs
-Audio, visual and flight sensors
-Wideband transceiver
-Hi-intensity searchlight
-Stun blaster, 3D stun damage (if equipped)
Move: 10 (ground), 16 (flying)
Size: 1.2 meters long
Cost: 2,000 (new), 1,000 (used)
Source: Shadows of the Empire Planets Guide (page 25)

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Duelist Elite Droid

Duelist Elite Droid
Type: Trang Robotics Dueling Droid
DEXTERITY 3D
Brawling parry 5D, dodge 6D, melee combat: rapier 7D,
melee parry: rapier 6D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 3D
Brawling 6D, (A) martial arts 6D
TECHNICAL 1D
Equipped With:
-Magnetically-sealed body armor (+1D to Strength to all
locations)
-Vibrorapier (STR+2D damage)
-Two auto-balance legs
-Two arms
-Motion sensor
Move: 10
Size: 1.8 meters
95
Cost: 275,000 credits

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ASP Lightsaber Training Droid

ASP Lightsaber Training Droid
Type: Modified Industrial Automaton ASP-19, Lightsaber
Training Configuration, Mark IX
DEXTERITY 3D
Lightsaber 8D+2
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
STRENGTH 4D
Brawling 5D
TECHNICAL 1D
Equipped With:
-Reinforced alloy humanoid body (two arms, two legs,
head)
-One high-speed visual sensor
-Two audial receivers
-AA-1 Verbo-brain
-Armor plating and reinforced alloys: +2D to Strength
against physical and energy damage
Story Factors:
Attack Restrictions: The training droid’s programming
restricts its attacks to those against opponents wielding
lightsabers. All others are ignored.
Move: 12
Size: 2.2 meters tall
Cost: Not available for sale
Equipment: Lightsaber (5D)
Source: Shadows of the Empire Sourcebook (pages 104-
105)

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Seeker

Seeker
Type: Criminal Location Detection Droid
DEXTERITY 2D
Blaster 3D, dodge 3D, missile weapons 3D
KNOWLEDGE 2D+1
Languages 3D+1, law enforcement 4D
MECHANICAL 1D
PERCEPTION 2D+2
Investigation 3D+2, search 4D
STRENGTH 1D
TECHNICAL 1D
Security 2D
Equipped With:
-Spherical body
-Visual and auditory sensor recorders – Human range
-Vocabulator speech/sound system
-AA-1 Verbo-brain
-TransLang I-A Communications module with over 50,000
languages
-Repulsorlift stabilizers. Altitude: ground level-50 meters
-Comlink to local police agency command central
-Stun blaster (3D+2 stun damage)
Special Abilities:
Perfect Memory: Seeker units keep a permanent record of
all visual and auditory experiences for replay or hard copy
reproduction.
DNA Tracer/Tracing Module: Seeker units are programmed
to home-in on matching DNA traces detected in their
environment, giving them +3D to search when tracking a
target.
Threat Evaluation Module: If the subject being tracked is
located, a series of on-board threat analysis programs
determine whether an immediate attempt to disarm/detain
should be attempted or requests for general assistance
invoked.
Move: 13
Size: 0.35 meters diameter
Cost: 15,000 (new; not legally available to private
concerns)
Source: Galaxy Guide 11 – Criminal Organizations (page
92)

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RLG Guardian Droid System

RLG Guardian Droid System
Type: Arakyd Guardian Droid System
DEXTERITY 2D
Blaster 4D
KNOWLEDGE 1D
Tactics 2D
MECHANICAL 1D
Sensors 3D
PERCEPTION 2D
Search 4D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
-Internal blaster pistol (4D damage, range 0-5/15/25)
-Rpulsorlift drive unit
-FullSpec sensor package (passive: 25/0D, scan: 35/1D,
search: 40/1D+2, focus: 3/2D+2)
-Self-destruct mechanism (8D/6D/4D/2D, 0-2/3-4/5-6/7-
9)
Move: 10
Size: 15 centimeters tall
Cost: 3,000 (new), 1,000 (used), 300 (remote unit)
Availability: 3, F, R or X
Source: Galladinium’s Fantastic Technology (page 95)

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DZ Tracker Droid

DZ Tracker Droid
Type: Arakyd Industries DZ Series Tracker Droid
DEXTERITY 2D+2
Blasters 4D, dodge 4D
KNOWLEDGE 2D
Survival 5D
MECHANICAL 1D+2
PERCEPTION 2D+2
Hide 6D, search 5D+2, search:
tracking 6D+1
STRENGTH 2D
TECHNICAL 2D
Computer programming/
repair 4D
Equipped With:
-Blaster pistol (4D,
3-10-30/120)
-Internal comlink
-Electroshock probe
(3D stun damage)
-Locked access (The
droid’s shut-down
switch is secured or
internally located)
-Repulsorlift unit
-Sensors array (infrared vision,
telescopic vision, 360-degree
vision)
-Vocabulator
Move: 10
Size: 1.4 meters tall
Cost: 18,000
Source: Arms and Equipment Guide (page 58)

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KI 301-MAX Nightlight

KI 301-MAX Nightlight
Type: Kalibac Industries 301-MAX Nightlight Security
Droid
DEXTERITY 3D
Blaster 4D+2, dodge 6D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Hide 4D+2, search 5D+2, sneak 5D
STRENGTH 1D
TECHNICAL 2D
Security 4D
Equipped With:
-Repulsorlift generator, combat-enhanced (+2D to dodge)
-Visual, audio, and combat sensors (+2D bonus to search
and blaster)
-Ionization buffer (+3D bonus against ionization damage)
-Retractable fine work grasper arm
-Computer I/O jack
-Stun blaster (2D stun damage, range 3-10/30/100)
Special Abilities:
Anti-Programming Package: Hardwired programming
prevents this unit from being reprogrammed by an
unauthorized person. Such attempts will result in circuitry
overload and burnout.
Move: 15
Size: 0.5 meters tall
Cost: 8,000 credits
Source: Lord of the Expanse – Sector Guide (pages 43-44)

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Blujay B4J4 Security Droid

Blujay B4J4 Security Droid
Type: Santhe B4J4 Sentry
DEXTERITY 2D
Blaster 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 2D
STRENGTH 2D
TECHNICAL 1D
Equipped With:
-Repulsorlift engine
-Two heavy blasters (fire-linked damage 5D)
-Two stun blasters (fire-linked stun damage 7D)
-Two grapple-cable shooters (1D damage plus entangle)
Size: 1 meter tall
Source: Mission to Lianna (page 31)

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Mark VII Inquisitor

Mark VII Inquisitor
Type: Arakyd Industries Mark VII “Inquisitor” Seeker
Droid
DEXTERITY 5D
Blasters 5D+2
KNOWLEDGE 1D+2
Alien species 3D+2,
intimidation 4D, streetwise
3D
MECHANICAL 1D
PERCEPTION 3D+2
Hide 6D, search 5D,
search: tracking 6D, sneak 5D
STRENGTH 2D
TECHNICAL 3D
Computer programming/repair 4D
Equipped With:
-Internal comlink
-Universal data access jack
-Audio recording unit
-Repulsorlift unit
-Vocabulator
-Improved sensors package (+2 to all search rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Motion sensors (+2 to search rolls against moving targets)
-Sonic sensors (+2 to search rolls that involve sound)
-Locked access (the droid’s shut-down switch is secured or
internally located)
Move: 20
Size: 0.2 meter diameter
Cost: 4,000
Source: Arms and Equipment Guide (pages 60-61)

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BT-16 Perimeter Security Droid

BT-16 Perimeter Security Droid
Type: Arakyd BT-16 Perimeter Security Droid
DEXTERITY 4D
Blaster 5D+1, dodge 5D+1, grenade 5D+1
KNOWLEDGE 2D
Languages 3D+1, law enforcement 4D+2, survival 3D+1
MECHANICAL 1D
PERCEPTION 4D
Search 4D+1
STRENGTH 1D
Climbing 2D+1, swimming 2D+1
TECHNICAL 2D
Computer programming/repair 3D+2, security 3D+1
Equipped With:
-Vide sensor
-Six leg locomotion
-Sensor package: Carbantl motion sensor, Fabritech seismic
sensor (+1D to search)
-Imperial standard comlink
-Arakyd vocabulator (speaks droid languages only)
-TransLang I communication module (+1D to languages)
-Armor (+2D to Strength vs. physical and energy attacks)
-Talm & Rak Repeating blaster (6D, 2-10/25/50, fire arc:
turret)
Move: 14
Size: 2.3 meters
Cost: 4,100 credits
Source: Cynabar’s Fantastic Technology – Droids, Galaxy
Guide 7 – Mos Eisley (page 61)

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Ssi-ruuvi Security Droid

Ssi-ruuvi Security Droid
Type: Ssi-ruuvi Security Droid
DEXTERITY 3D
Blaster: stun bolt
5D, dodge 5D+2
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D+1
Search 6D
STRENGTH 2D
TECHNICAL 1D
Equipped With:
-Sensor suite (+1D to
all search rolls)
-Stun bolt projector
(6D stun damage, 0-
3/10/15 range)
-Armored chassis
(+2D physical, +1D
energy)
-Three wheeled legs
for locomotion (one
retractable)
Move: 8
Size: 0.8 meters tall
Cost: Not available outside of Ssi-ruuvi space
Source: The Truce at Bakura Sourcebook (pages 135-136)

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Zed Police Droid

Zed Police Droid
Type: 501-Z “Unit Zed” Police Droid
DEXTERITY 3D
Melee parry 4D, melee combat: stun baton 4D
KNOWLEDGE 2D
Intimidation 4D, languages 8D, law enforcement 5D+2
MECHANICAL 2D+2
PERCEPTION 2D
Forgery 3D
STRENGTH 2D
Brawling 3D
TECHNICAL 2D+2
Equipped With:
-Body armor (+1D to Strength rolls versus physical attacks,
and +1 pips versus energy attacks)
-Infrared vision (droid can see in the dark up to 30 meters)
-Motion sensors (+2 to search rolls against moving targets)
-Sonic sensors (+2 to search rolls that involve sound)
-TransLang II Communications module with over three
million languages
-Vocabulator (the droid is capable of organic speech)
Move: 12
Size: 1.7 meters
Cost: 15,000 credits
Source: Arms and Equipment Guide (pages 59-60)

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GV Guardian Droid

GV Guardian Droid Type: Cybot Galactica GV Series Guardian Droid DEXTERITY 2D Blaster 4D, brawling parry 2D+1, dodge 3D+2, melee combat 4D, melee parry 4D, running 4D KNOWLEDGE 1D Alien species 2Dm intimidation 4D MECHANICAL 3D Communications 2D, sensors 4D PERCEPTION 2D Search 3D STRENGTH 3D Brawling 4D 87 TECHNICAL 1D Equipped With: -Four legs -Hinged, grasping jaw with retractable blade incisors (STR+2 damage) -Two visual and auditory sensor recorders – Human range -Retractable blaster (3D damage, ranges 0-3/10/20) Special Abilities: Loyalty Imprint: Absolute obedience to master and designated family members. Will react in potential threat situations to defend would-be attackers unless directly countermanded by designated family member. Move: 13 Size: 1.5 meters tall Cost: 4,000 (new), 2,000 (used) Source: Galladinium’s Fantastic Technology (pages 20-21), Arms and Equipment Guide (page 59)

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Hutt Security Droid

Hutt Security Droid
Type: Walking Security Droid
DEXTERITY 3D+1
Blaster 5D, melee combat 4D+1, melee parry 4D+1
KNOWLEDGE 1D
Languages: Huttese 3D
MECHANICAL 1D
PERCEPTION 1D
Search 3D
STRENGTH 1D+2
TECHNICAL 1D
Security 2D+1
Equipped With:
-Arm-mounted retractable vibroblade (STR+3D)
-Arm-mounted blaster carbine (5D+2)
-Body armor (+2D to Strength to resist damage)
-Locked access (The droid’s shut-down switch is secured or
internally located)
-Improved sensor package (+2D to search)
-Motion sensors (+2 to search rolls against moving targets)
-Sonic sensors (+2 to search rolls that involve sound)
-Vocabulator (Huttese only)
Move: 16
Cost: Not available for sale
Source: Tempest Feud (pages 126-127)

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K4 Security Droid

K4 Security Droid
Type: Rim Securities’ K4 Security Droid
DEXTERITY 3D
Blaster 7D, dodge 8D, running 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
-Two auto-balance legs
-Two arms
-Body armor (+2D to Strength to resist damage)
-Internal blaster rifle (5D, 5-30/100/200)
Move: 11
Size: 1.6 meters
Cost: 7,500 (new)
Source: Rulebook (page 239), Cynabar’s Fantastic
Technology – Droids, The DarkStryder Campaign – Boxed
Set (page 82-83)

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K7 Security Droid

K7 Security Droid
Type: Rim Securities’ K7 “Black Dagger” Security Droid
DEXTERITY 3D+2
Blaster 8D, dodge 7D, running 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Search 4D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
-Two auto-balance legs
-Two arms
-Body armor (+2D to Strength to resist damage)
-Internal blaster rifle (5D, 5-30/100/200)
Move: 12
Size: 1.7 meters
Source: Goroth, Slace of the Empire (page 65)

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“Stilleto” Security Droid

“Stilleto” Security Droid
Type: Arakyd “Stilleto” Security Droid
DEXTERITY 2D
Blaster: stun bolt
5D+2, dodge 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 5D
STRENGTH 2D
TECHNICAL 1D
Equipped With:
-Cylindrical body
-Light blaster cannon (4D
stun damage, 0-10/20/40)
-Reflective plate armor (+2D
to Strength to resist damage)
-NeuroSaav sensor suite
(+1D to search)
-NeuroSaav biorecognition
package (+2D to search if
bio-scan readings of target
are available; maximum
range of 40 meters)
Move: 5
Size: 1 meter tall
Cost: 7,500 (black market
only)
Source: Cynabar’s Fantastic
Technology – Droids, The
Truce at Bakura Sourcebook (pages 134-135)

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Sith Sentry

Sith Sentry
Type: Security Droid
DEXTERITY 2D
Blaster: blaster rifle 3D+1, melee weapons 2D+2
KNOWLEDGE 2D
MECHANICAL 1D
PERCEPTION 3D
Search 4D
STRENGTH 3D
TECHNICAL 1D
Equipped With:
-Alchemically-treated Sith armor plating (+1D to Strength to
resist damage, -1D to Dexterity)
-Arm-mounted blaster rifle (5D damage, range: 3-30/100/
300)
-Locked access (the droid’s shut-down switch is secured or
internally located)
Move: 8
Size: 1.8 meters tall
Cost: Not available for sale
Source: d20 Core Rulebook (page 374)

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G-2RD Guard Droid

G-2RD Guard Droid
Type: Arakyd Industries G-2RD Series Guard Droid
DEXTERITY 3D
Blaster 5D, dodge 4D, melee combat 4D+1, running 4D
KNOWLEDGE 2D
Bureaucracy 3D, intimidation 4D, intimidation:
interrogation 5D, languages 3D, law enforcement 3D+2
MECHANICAL 2D
Repulsorlift operation 4D, sensors 5D
PERCEPTION 2D
Command 5D, investigation 5D, search 7D
STRENGTH 4D+1
TECHNICAL 2D
First aid 3D, security 5D
Equipped With:
-Repulsorlift engine
-Visual/sound sensor package
-Vocabulator speech/sound system
-Broad-band antenna receiver
-Stun appendage (stun damage 6D)
-Blaster appendage (damage 5D, ranges 3-7/25/50)
-Grasping claw (+1D to lifting)
Move: 10
Size: 1.2 meters tall
Cost: 7,000
Source: Dark Force Rising Sourcebook (pages 101-102),
The Thrawn Trilogy Sourcebook (page 196), Arms and
Equipment Guide (page 59)

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GX Security Droid

GX Security Droid
Type: Aro-GX Security Droid
DEXTERITY 3D
Blaster 6D, dodge 8D, running 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 4D+2
STRENGTH 1D
Lifting 3D
TECHNICAL 1D
Computer programming/repair 3D+2, droid repair 4D,
security 5D
Equipped With:
-Body armor (+3D STR to all locations)
-Wrist blasters (3D damage, range 3-10/30/100)
-Two auto-balance legs
-Two arms
Move: 10
Size: 1.8 meters
Cost: 9,000 credits (military/government use only)
Source: Cynabar’s Fantastic Technology – Droids

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C-10-L Rapid Response Droid

C-10-L Rapid Response Droid
Type: Industrial Automation Rapid Response Droid
DEXTERITY 4D
Blaster 6D, running 6D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
STRENGTH 4D
TECHNICAL 1D
Equipped With:
-Blaster cannon (6D damage, 3-20/40/80, fire arc: turret)
Move: 30
Size: 1.5 meters tall
Source: Supernova (page 78)

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BDG Bodyguard Droid

BDG Bodyguard Droid
Type: Lanthe Artifice BDG Series Bodyguard Droid
DEXTERITY 3D
Blaster 4D+2, brawling parry 4D, dodge 4D, melee combat
4D
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 2D
Investigation 3D, search 3D+2
STRENGTH 4D
Brawling 5D, lifting 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs)
90
-Visual sensor recorder
-Auditory sensor recorders
-Body armor (+1D to Strength to resist damage)
-Vocabulator speech/sound system
-AA-1 verbobrain
-Retractable Heavy stun pistol (4D+2 stun damage)
Story Factors:
Loyalty: When first put into service, a bodyguard droid
downloads all available information on the individual
it is assigned to protect. The droid is now unswervingly
loyal to that individual, and will protect him at all costs.
A standard memory wipe is necessary to terminate this
loyalty programming, but another individual could then be
“bonded” to that particular droid.
Move: 10/12
Size: 2.2 meters tall
Cost: 12,500
Source: Lords of the Expanse – Sector Guide (page 43)

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HXZ-1 Immobilizer Police Droid

HXZ-1 Immobilizer Police Droid
Type: Cybot Galactica HXZ-1 “Immobilizer” Series Police
Droid
DEXTERITY 3D
Blasters 4D, melee combat 4D
KNOWLEDGE 2D
Intimidation 4D+1, languages 8D
MECHANICAL 1D
PERCEPTION 2D
Search 4D
STRENGTH 4D
Climbing/jumping 3D
TECHNICAL 2D
Equipped With:
-Heavy blaster pistol (5D)
-Ion gun pistol (4D ion damage)
-Stun baton (STR+1D stun damage)
-Heavy armor (+2D physical, +1D energy)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Comlink
-Holo recording unit
-Improved sensor package (+2 to all search skill rolls)
-Low-light vision (can see twice as far as a human in dim
light)
-TransLang II Communications module with over three
million languages
-Vocabulator
Move: 6
Size: 1.7 meters tall
Cost: 10,000
Source: Ultimate Adversaries (page 148)

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LE-VO Law Enforcement Droid

LE-VO Law Enforcement Droid
Type: Rseikharhl LE-VO Law Enforcement Droid
DEXTERITY 3D
Blaster 5D, dodge 3D+2
KNOWLEDGE 2D+2
Alien species 3D, bureaucracy 3D, intimidation 4D, law
enforcement 6D, streetwise 4D
MECHANICAL 2D
Repulsorlift operation 3D
PERCEPTION 1D
Con 2D+2, command 3D+2, investigation 4D+2, persuasion
2D, search 3D
STRENGTH 3D
TECHNICAL 1D
Equipped With:
-Two auto-balance legs
-Swivel torso
-Body armor (+2D physical and energy to all locations)
-Two blaster rifles (5D damage, normally set to stun)
Move: 8 (walking)/12 (running)
Size: 2.4 meters tall
Cost: 9,000 (new)
91
Source: Cynabar’s Fantastic Technology –
Droids, Galladinium’s Fantastic Technology
(page 25)

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S-EP1 Security Droid

S-EP1 Security Droid
Type: Ulban Arms S-EP1
Bodyguard & Security Droid
DEXTERITY 3D+2
Blaster 5D+2, dodge 6D, melee
combat 6D+2, melee parry 6D,
brawling parry 5D
KNOWLEDGE 3D
Alien species 6D, law
enforcement 7D, tactics 6D+2
MECHANICAL 2D
Repulsorlift operation 4D+1
PERCEPTION 4D
Search 6D
STRENGTH 4D+1
TECHNICAL 2D
First aid 3D+2, security 4D
Equipped With:
-Humanoid body (two arms,
two legs, head)
-Body armor (+1D to resist
damage)
-Two photoreceptors with
spectral filters and microscopic
imaging (+1D to search.
The photoreceptors are also
capable of producing blinding
flash bursts to temporarily
incapacitate foes)
-High-imaging holocamera
Equipment: Stun staff
Move: 12
Size: 1.7 meters tall
Cost: Over 200,000 credits

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MMV-608 Security Droid

MMV-608 Security Droid
Type: MMV-608 Tracked Security Droid
DEXTERITY 4D
Blaster 7D+1, dodge 5D+1, melee parry 5D+1, melee
weapons 5D+2, vehicle blasters 5D+2
KNOWLEDGE 1D
intimidation 4D
92
MECHANICAL 1D
PERCEPTION 3D
Search 5D+2
STRENGTH 5D
Brawling 6D+2
TECHNICAL 1D
Equipped With:
-Heavy armor (+2D to Strength to resist damage)
-Infrared vision (the droid can see in the dark up to 30
meters)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-2 repeating blaster rifles (the same as standard blaster
rifles, but the Fire Rate is unlimited)
-2 vibro-axes (does STR+3D+1 damage, maximum: 7D)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
-4 weapon mounts (the droid has four appendages that have
weapons attached to them)
Move: 8
Size: Large
Cost: Not for sale (20,000 estimated)
Note: This droid has a vulnerability. Players who succeed
at a Very Difficult droid repair skill check will notice that
a bundle of neurocircuitry curls out from the back of the
droid’s head. If someone can manage to flank the droid and
destroy the circuitry, the droid will immediately shut down.
Making a called shot against this bundle adds +4D to the
difficulty to-hit (see rules for Called Shots, SWD6, page 91),
but a successful hit will destroy the droid.

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Warden 10-24 Security Droid

Warden 10-24 Security Droid
Type: Ulban Arms Warden 10-24 Security Droid
DEXTERITY 3D
Blaster 6D
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 1D+2
Search 3D+2
STRENGTH 5D+2
TECHNICAL 1D
Security 3D
Equipped With:
-Humanoid body (two legs, two arms, head)
-Body armor (+1D to resist damage)
-10 finger-blasters (4D damage)
-Two double laser cannons (6D+2 damage, concealed in
chest)
-Broadband antennas
Move: 10
Size: 2 meters tall

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IG-100 MagnaGuard

IG-100 MagnaGuard
Type: Holowan Mechanicals IG-series bodyguard droid
DEXTERITY 5D
Blaster 7D, brawling parry 6D+2, dodge 7D, melee combat
9D, melee parry 8D+2, missile weapons 7D
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 3D
Search 6D, search: tracking 8D, sneak 4D
STRENGTH 4D+2
Brawling 6D, climbing/jumping 6D, lifting 5D+1
TECHNICAL 1D+2
Computer programming/repair 3D, droid programming 3D,
droid repair 3D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Body armor (+1D to resist damage)
-Long-range sensor (+2D to search for objects 50-750
meters away)
-Motion sensor (+2D to search for moving objects up to 400
meters away)
Move: 13
Size: 1.95 meters tall
Cost: Not available for sale
Equipment: Electrostaff (STR+2D, deflects lightsaber)

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FIDO

FIDO
Type: Foreign Intruder Defense Organism
DEXTERITY 6D
Brawling parry 6D+2, dodge 7D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 5D
Search 6D
STRENGTH 12D
Brawling 13D, lifting 15D
TECHNICAL 1D
Security 6D
Equipped With:
-26 Extendible attack tentacles
(100 meters long, STR+2D)
-Armored central pod (+4D
against physical and energy
attacks)
-Long-range sensor (+1D to
search for objects between 200 meters and five kilometers
away)
93
Move: Stationary (tentacles: 15)
Size: 8 meters long (central pod)
Cost: Not available for sale
Source: The Jedi Academy Sourcebook (page 143)

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Hunter-Killer Probot

Hunter-Killer Probot
Type: Arakyd Hunter-Killer Probot
DEXTERITY 3D;Dodge 5D

KNOWLEDGE 2D+2;Bureaucracy 3D, aw enforcement:Imperial customs rocedures 6D

MECHANICAL 3D;Starship gunnery 5D, starship shields5D

PERCEPTION 4D;Search 7D; TRENGTH 2D;

TECHNICAL 2D+2;

Scale: Capital

Size: 150 meters tall

Cost: 165,000credits

Space: 3

Atmosphere: 105; 300 kmh

Shields: 1D

Hull: 4D

Equipped With:

-4 heavy grasping
extensors (+2D to
lifting)

-4 fine work
extensors

-Advanced sensor
array:

Passive: 40/2D
Scan: 80/2D+2
Search: 100/3D+1
Focus: 5/4D+2

-Capture system including:
Tractor Beam Projector
Fire Arc: Front
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 Km
Damage: 5D

* Internal secure chamber. Large enough to hold a light
freighter (30 meters by 30 meters by 10 meters tall)

Weapons:

Two Quad Blaster Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-5/15/10/17
Atmosphere Range: 100-500/1/1.7 Km
Damage: 4D+1

Two Ion Cannons
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 Km
Damage: 8D

Source: Dark Empire Sourcebook (pages 132-133)

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E522 Assassin Droid

E522 Assassin Droid
Type: E522 Series Assassin Droid
DEXTERITY 3D
Blaster 6D+1, dodge 4D+2, melee parry 4D, melee weapons
4D, missile weapons 4D+2
KNOWLEDGE 2D
Intimidation 3D, survival 5D
MECHANICAL 1D
PERCEPTION 2D
Hide 4D+1, search 3D+2, search: tracking 4D, sneak 4D+1
STRENGTH 5D
Brawling 6D+2
TECHNICAL 1D
Equipped With:
-Heavy repeating blaster (damage is 8D, range 3-75/200/
500)
-Ion cannon (damage is 4D+2 versus droids, no effect on
humans, range 3-30/60/90)
-Needler gun (Range is 3-10/30/60, see below for other
details)
-Hunter-seeker missiles (Range is 40/80/160, blast radius
is 0-4/8/12/16, and damage is 7D/5D+1/3D+2/2D, see
below for other details)
-Heavy armor (adds +2D to Strength rolls to resist damage)
-Infrared vision (the droid can see in the dark up to 30
meters)
-Weapon mounts x2 (The droid has one or more appendages
that have weapons attached to them)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
Equipment Notes:
Needler Gun: This needler gun is loaded with darts that
contain a paralytic poison. The darts inflict no damage,
but if used against an unarmored target (or an unarmored
portion of a target, see the rules for called shots, SWD6,
page 91), they inject their poison. The target of such an
attack must succeed at a Difficult Strength check or be
paralyzed and unable to move for 1D x 40 minutes (40-240
minutes). No ammunition total is listed, so assume the
needler gun carries enough darts for ten shots.
Hunter-Seeker Missiles: In order to get a missile lock on a
target, the droid must make a successful Missile Weapons
skill roll, the difficulty of which is based on range. If the
target is aware of the droid, it may attempt a Dodge skill roll.
If the lock-on is successful, the droid may fire the missile in
the following turn. The missile rolls its skill score of 6D+2 to
hit the target it has locked onto, with the difficulty based on
range and other appropriate modifiers. A successful to-hit
roll indicates that the target suffers damage. If the missile’s
to-hit roll fails by less than eight points, it is allowed to
make another attack roll on the following turn. If the tohit
roll fails by nine or more points, the missile deviates
and explodes like a grenade (refer to the rules for grenade
deviation, SWD6, page 92). No ammunition total is listed, so
assume the droid has enough missiles for six shots.
Move: 6
Size: Medium
Cost: 12,500
Source: d20 Core Rulebook (pages 374-375)

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Executioner Gladiator Droid

Executioner Gladiator Droid
Type: Arakyd Industries Mark X Executioner Gladiator
Droid
DEXTERITY 2D
Archaic guns 4D, blasters 5D, brawling parry 6D, dodge
5D, energy weapons 3D+2, flamethrower 5D, melee combat
6D+1, missile weapons 5D+2
KNOWLEDGE 1D
Alien species: anatomy 4D, intimidation 6D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 4D
Brawling 7D
TECHNICAL 1D
Equipped With:
-Tread locomotion system
-Armor plating (+3D to all areas except underside and
retractable arms)
-Flechette canister (6D damage spread in five meter blast
radius, 0-5/10/15, uses missile weapons, mounted on
retractable arm)
-Neuronic whip ((STR+3D, uses melee combat, mounted on
retractable arm)
-Flame projector (5D damage, 0-3/5/10, uses flamethrower,
mounted on retractable arm)
-Vibro-saw blades (STR+2D, causes damage each round it
83
is in contact with target, uses melee combat, mounted on
retractable arm)
-Blaster rifle (5D+2 damage, 0-5/20/50, mounted on
retractable arm)
-Missile launcher (6D damage, 0-5/15/30, uses missile
weapons, mounted on retractable arm)
-Force pike (STR+2D, uses melee combat, mounted on
retractable arm)
-Sonic cannon (4D+2, uses energy weapons, 0-2/5/10,
mounted on retractable arm)
-Spiked club (STR+1D, uses melee combat, mounted on
retractable arm)
-Vibro-axe (STR+2D+1, uses melee combat, mounted on
retractable arm)
Move: 11
Size: 2.4 meters tall
Cost: 35,000 credits
Source: Han Solo and The Corporate Sector Sourcebook
(pages 130-131), Arms and Equipment Guide (page 65)

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Terminax TX-1118 Assassin Droid

Terminax TX-1118 Assassin Droid
Type: Merendata Termina TX-1118
Series “Terminax” Assassin Droid
DEXTERITY 3D
Blasters 6D, grenades 4D, melee
combat 5D, melee parry 4D+1,
missile weapons 4D+2
KNOWLEDGE 2D
Intimidation 5D+2, tactics 4D+1
MECHANICAL 2D
PERCEPTION 3D
Search 5D
STRENGTH 4D
TECHNICAL 1D+2
Computer programming/repair
2D+2, demolitions 3D+1
Equipped With:
-Medium body armor (+2D physical, +1D energy)
-Blaster cannon (5D)
-Grenade launcher (Damage depends on grenade type)
-2 Retractable vibroblades (STR+2D+2)
-Locked access (The droid’s shut-down switch is secured or
internally located)
-Improved sensors (+2 to all search rolls, infrared vision)
-Motion sensors (+1D to search for moving targets)
-Telescopic sensors (+1D to search for targets more than
100 meters away)
-SW-95 message transceiver
Move: 12
Size: 2.2 meters tall
Cost: 50,000
Source: Arms and Equipment Guide (pages 65-66)

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Attack Droid

Attack Droid
DEXTERITY 4D
Blaster 5D, dodge 5D+1, melee combat 5D+1, melee combat:
force pike 6D, melee parry 5D+1, vehicle blasters 5D
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 3D
Search 5D+1, sneak 4D
STRENGTH 5D
Brawling 6D, climbing/jumping 5D+2
TECHNICAL 1D
Equipped With:
-2 force pikes (Difficulty: Moderate, Damage: 7D)
-Heuristic processor (the droid is able to use skills that it is
untrained in)
-Improved sensor package (+2 bonus to all search skill
rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Motion sensors (can sense motion, and gains a +2 bonus to
search rolls against moving targets)
-Rust inhibitor (the droid’s metal components are resistant
to rust and corrosion)
Move: 10
Size: Large

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2-1 Assassin Droid

2-1 Assassin Droid
Type: Uulshos 2-1 Justice Droid
DEXTERITY 4D
Blaster 5D, Melee combat 6D, melee parry 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 4D
Search 5D
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Audio and visual receptors
-Vocabulator
Equipment: Modified blaster rifle (6D damage)
Move: 13
Size: 1.6 meters
Source: Planet of the Mists (page 26)

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IG Combat Prototype

IG Combat Prototype
Type: Holowan Mechanicals IG-series assassin droid
DEXTERITY 4D
Blaster 6D, dodge 6D, energy weapons: sonic stunner 5D+2,
flamethrower 5D, grenade
6D, missile weapons 6D
KNOWLEDGE 2D+1
Languages 3D+1, planetary
systems 3D+1
MECHANICAL 2D+2
Astrogation 4D+2, space
transports 4D+1
PERCEPTION 3D+1
Search 7D, search: tracking
9D, sneak 4D
STRENGTH 4D
Lifting 6D
TECHNICAL 1D+2
Computer programming/repair 3D, droid programming 3D,
droid repair 3D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna (can intercept and decode most
communications on standard frequencies)
-Flamethrower (3D damage, range 10 meters, flame does 3D
damage each round until extinguished)
-Long-range sensor (+2D to search for objects 50-750
meters away)
-Motion sensor (+2D to search for moving objects up to 400
meters away)
-Sonic stunner (4D stun, range 10 meters)
-Grenade launcher (5D)
Move: 13
Size: 2 meters tall
Cost: 1,500,000 credits (black market only)
Equipment: Blaster rifle (5D)
Source: Cynabar’s Fantastic Technology – Droids

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Infiltrator Assassin Droid

Infiltrator Assassin Droid
Type: Colicoid Infiltrator Series Assassin Droid
DEXTERITY 3D+2
Blasters 5D, blasters: blaster rifle 6D, melee combat 5D+2,
melee parry 5D
KNOWLEDGE 2D
Intimidation 5D+2
MECHANICAL 2D
Space transports 4D
PERCEPTION 3D
Hide 5D, search 5D, sneak 5D
STRENGTH 3D+2
Climbing/jumping 4D
TECHNICAL 2D
Computer programming/repair 3D
Equipped With:
-Light body armor (+1D physical, +1 energy)
-Two blaster rifles (5D, 3-30/100/300)
-Two vibroblades (STR+3D+1)
-Four stabilized weapon mounts
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Improved sensor package (+2 to all search skill rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Telescopic vision (visual sensors include long-range
capability)
81
-Forcefield projector (+3D to Strength to resist damage)
-Grappling spike launcher
-Holographic image disguiser
-Silence bubble generator
Move: 12
Cost: 47,500
Source: Ultimate Adversaries (pages 146-147)

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Eliminator 434 Assassin Droid

Eliminator 434 Assassin Droid
Type: Eliminator 434 (manufacturer unknown)
DEXTERITY 2D
Blaster 5D, missile weapons 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 5D
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Broad-band antenna receiver (capable of monitoring
comlink channels)
Move: 11
Size: 1.8 meters tall
Cost: Not available for sale
Euipment: Blaster cannon (0-50/150/300, 6D), concussion
missile launcher (0-50/100/200, ammo: 20, 7D)
Source: The Star Wars Sourcebook (pages 56-58)

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HK Assassin Droid

HK Assassin Droid
Type: Czerka Corporation HK Assassin Droid
DEXTERITY 4D
Blasters 6D, blaster artillery 5D, dodge 5D, melee combat
5D, melee parry 4D+2
KNOWLEDGE 2D
Intimidation 5D, languages 5D, tactics 4D
MECHANICAL 2D
PERCEPTION 2D
hide 5D, search 6D, sneak 5D
STRENGTH 3D
TECHNICAL 2D
Computer programming/
repair 3D, demolitions
5D
Equipped With:
-Encrypted comlink
-Locked access (the
droid’s shut-down switch
is secured or internally
located)
-Improved telescopic
sensor package (+2
to search. The droid’s
visual sensors include a
long-range capability)
-Infrared vision (can see
in the dark up to 30
meters)
-Motion sensors (+2
to search rolls against
moving targets)
-Sonic sensors (+2 to
search rolls that involve
sound)
Move: 10
Size: 1.8 meters tall
Cost: Not available for
sale

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LXC-3TF Assassin droid

LXC-3TF Assassin droid
Type: Assassin Droid
DEXTERITY 3D+1
Blaster 5D+1
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 3D+1
Search 5D+2
STRENGTH 2D
TECHNICAL 2D
Equipped With:
-Body armor (adds +4D to Strength to resist damage)
-Blaster cannon (6D, mounted into left arm)
-Portable proton torpedo launcher (9D, mounted into right
arm; has three torpedoes)
Move: 11
Size: 2.3 meters tall
Source: The Politics of Contraband (page 54)

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NIL-8 Assassin Droid

NIL-8 Assassin Droid
Type: NIL-8 Assassin Droid
DEXTERITY 1D
Blaster 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 4D+1, search 3D+2, sneak 4D+1
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms, two legs, torso)
-Two video sensor recorders – human range
-Vocabulator speech/sound system (in chest)
-Sturdy armored construction (ignore Stun results against
the droid)
-Blaster pistol (3D) carried in right hand
-Left hand is heavy blaster pistol (4D)
Move: 7
Size: 2 meters tall
Source: The Game Chambers of Questal (page 33)

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DSK-1 Deathstrike Seeker Droid

DSK-1 Deathstrike Seeker Droid
Type: Arakyd Undustries DSK-1 “Deathstrike” Seeker
Droid
DEXTERITY 5D
Blasters 7D
KNOWLEDGE 3D
Intimidation 8D, tactics 5D
MECHANICAL 1D
PERCEPTION 3D
Hide 9D, Search 6D, sneak 6D
STRENGTH 2D
TECHNICAL 3D
Equipped With:
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Repulsorlift unit
-Low-light vision (can see twice as far as a human in dim
light)
-Infrared vision (can see in the dark up to 30 meters)
-360 degrees vision
-Six blaster pistols (4D)
-Two groups of 3 fire-linked hold-out blasters (3D damage
each)
-6 stabilized weapon mounts
Move: 16
Size: 0.4 meter diameter
Cost: 18,000
Source: Ultimate Adversaries (page 145)

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ACC-7 Assassin Droid

ACC-7 Assassin Droid
Type: Aeakyd ACC-7 Assassin Droid
DEXTERITY 5D
Blasters 6D+1, dodge 6D, melee combat 7D, melee parry
6D
KNOWLEDGE 1D+2
Intimidation 5D+2
MECHANICAL 1D
PERCEPTION 2D+1
Hide 7D, search 5D, sneak 5D+1
STRENGTH 2D
TECHNICAL 2D+2
79
Computer programming/repair 4D+2
Equipped With:
-Four vibrodaggers (STR+2D)
-Two manipulator arms
-Four stabilized weapon mounts
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Holographic recording unit
-Repulsorlift unit
-Improved sensor package (+2 to all search skill rolls)
-Low-light vision (can see twice as far as a human in dim
light)
-Infrared vision (can see in the dark up to 30 meters)
-Telescopic vision (visual sensors include long-range
capability)
Move: 16
Size: 0.5 meter diameter
Cost: 19,000
Source: Ultimate Adversaries (pages 143-144)

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Mark III Sleeper Assassin Droid

Mark III Sleeper Assassin Droid
Type: Sienar Intelligence Systems Mark III “Sleeper”
Assassin Droid
DEXTERITY 5D
Blasters 5D+2, missile weapons 5D+2
KNOWLEDGE 3D
Intimidation 6D
MECHANICAL 1D
PERCEPTION 3D+2
Hide 8D, Search 6D+1, search: tracking 7D, sneak 6D
STRENGTH 1D+2
TECHNICAL 3D+2
Computer programming/repair 5D
Equipped With:
-Stabilized weapon mount
-Blaster pistol (4D)
-Prax Arms Protector PRP-502 dart pistol (ammo: 4 knockout
darts – 5D stun damage)
-Stun field (4D stun damage on contact)
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Video recording unit
-Repulsorlift unit
-Improved sensor package (+2 to search, infrared vision)
-Vocabulator
Move: 20
Size: Small
Cost: 9,000
Source: Ultimate Adversaries (pages 148-149)

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HASH-19 Assassin Droid

HASH-19 Assassin Droid
Type: HASH-19 Assassin Droid
DEXTERITY 3D
Melee combat 4D, melee parry 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 3D+2, search 3D+1, sneak 3D+2
STRENGTH 2D
TECHNICAL 1D
Equipped With:
-Repulsor unit with four-meter ceiling
-Visual sensor
-Movement sensor (+1D to search for moving objects)
-Six retractable arms, each capped with four vibroblades
(5D when droid is spinning, STR+1 if droid is not)
Move: 10
Size: 75 centimeters-diameter sphere
Source: The Game Chambers of Questal (page 33)

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ASP-4 Hunter Droid

ASP-4 Hunter Droid
Type: Industrial Automaton ASP-4 Hunter Droid
DEXTERITY 1D
Blaster 3D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Search: tracking 4D+2
STRENGTH 1D
Lifting 3D+1
TECHNICAL 1D
Equipped With:
-Humanoid body (two
arms, two legs, head)
-Enhanced visual and auditory sensors (+1D to search:
tracking and blaster skill rolls)
-Blaster rifle (5D)
Move: 6
Size: 1.6 meters tall
Source: Lord of the Expanse – Campaign Guide (page 53)

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Mark VI Scarab Assassin Droid

Mark VI Scarab Assassin Droid
Type: Sienar Intelligence Systems Mark VI Scarab Series
Assassin Droid
DEXTERITY 4D+2
Injectors 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 7D, search 3D+1, search: tracking 4D, sneak 7D
STRENGTH 1D
Climbing/jumping 3D
TECHNICAL 1D
78
Equipped With:
-Magnetic feet (+3D to climbing)
-Locked access (The droid’s shut-down switch is secured or
internally located)
-Poison injector (damage depends on poison used, holds
only 2 poison doses)
-Self-destruct system
-Improved sensor package (+2 to all search rolls, infrared
vision)
-Motion sensors (+1D to search for moving targets)
-Sonic sensors (+1D to search rolls involving sound)
-Pheromone sensors (if the droid is given a sample of the
target’s bodily fluids, he gets a +1D+1 bonus to tracking
that individual)
Move: 6
Size: Palm-sized
Cost: 20,000
Source: Arms and Equipment Guide (pages 57-58)

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SD-6 Hulk Infantry Droid

SD-6 Hulk Infantry Droid
Type: Balmorran Arms SD-6 “Hulk” Infantry Droid
DEXTERITY 1D+1
Blasters 3D
KNOWLEDGE 1D
Intimidation 3D+2
MECHANICAL 1D
PERCEPTION 1D
Search 2D
STRENGTH 7D
TECHNICAL 1D
Equipped With:
-Two ion gun rifles (5D+1
-Two E-Web blasters (8D)
-Four stabilized weapon mounts
-Body armor (+1D to Strength to resist damage)
-Telescopic vision sensors
-Comlink
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Restraining bolt
Move: 10
Size: 3.5 meters tall
Cost: 60,000
76
Source: Ultimate Adversaries (pages 145-146)

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SD-9 Infantry Droid

SD-9 Infantry Droid
Type: Balmorrian SD Series Infantry Droid
DEXTERITY 2D
Dodge 3D+2, blasters 5D, blaster artillery 3D, melee combat
3D+2, melee parry 3D
KNOWLEDGE 1D+2
MECHANICAL 2D
PERCEPTION 2D
Search 4D
STRENGTH 4D+2
TECHNICAL 1D
Equipped With:
-Heavy armor (+2D
against physical damage,
+1D against energy
damage)
-Energy shields (+1D to
resist energy attacks)
-Arm-mounted heavy
repeating blasters (8D,
3-75/200/500)
-Arm-mounted plasma
burst cannon (9D, 3-25/
50/250)
-Locked access (The
droid’s shut-down switch
is secured or internally
located)
-2 weapon mounts
Move: 16
Cost: 80,000
Size: 3.8 meters tall
Source: Arms and Equipment Guide (page 57)

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SD-10 Infantry Droid

SD-10 Infantry Droid
Type: Balmorrian SD Series Infantry Droid
DEXTERITY 4D
Dodge 5D, blasters 6D, blaster artillery 4D+2, melee combat
5D, melee parry 4D+2
KNOWLEDGE 1D+2
Tactics 5D
MECHANICAL 2D
PERCEPTION 2D
Search 4D
STRENGTH 5D+2
TECHNICAL 1D
Equipped With:
-Heavy armor (+2D against physical damage, +1D against
energy damage)
-Energy shields (+1D to resist energy attacks)
-Improved sensors (+1D to search)
-Arm-mounted heavy repeating blasters (8D, 3-75/200/
500)
-Arm-mounted plasma burst cannon (9D, 3-25/50/250)
-Locked access (The droid’s shut-down switch is secured or
internally located)
-4 weapon mounts
Move: 16
Cost: 140,000
Size: 3.8 meters tall
Source: Arms and Equipment Guide (page 57)

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X-1 Viper Automadon War Droid

X-1 Viper Automadon War Droid
Craft: Balmorran X-1 Viper “Automadon” War Droid
Type: War Droid
Scale: Walker
DEXTERITY 2D
Vehicle Blasters: 7D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 3D
Search 5D
STRENGTH 4D
Brawling 5D
TECHNICAL 1D
Equipped with:
-Molecular shielding (automatically channels any energy
bolts that hit the Viper to the Droids Turbolasers. All
“offensive” energy is absorbed 7 to 10 centimeters above the
body of the droid.
-2 Primary arm claws (STR+3D damage)
-2 Secondary arm turbolasers (4D+1, 50-600/2/5 Km)
-Chin-mounted twin linked heavy repeating blasters (6D,
50-400/900/2 Km, scale: speeder)
Move: 20
Size: 10 meters
Cost: 80,000 credits (new)

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Battle Probot

Battle Probot
Type: Arakyd Battle Probe Droid
Scale: Starfighter
DEXTERITY 2D
Blaster 4D
KNOWLEDGE 1D
Planetary systems 4D
MECHANICAL 3D
Sensors 6D
PERCEPTION 3D
Search 4D
STRENGTH 6D
TECHNICAL 1D
Equipped With:
-Long-range sensor (+1D to search for objects between 200
meters and five kilometers away)
-Movement sensor (+2D to search for moving objects up to
100 meters away)
-Atmosphere sensors – can determine atmosphere class
(Type I, Type II, Type III or Type IV) within one half-hour
-2 Blaster cannons (6D+2, 10-50/100/300)
-Repulsor generator for movement over any terrain
-Several retractable manipulator arms
Move: 10
Size: 1.6 meters tall
Source: Graveyard of Alderaan (page 34)

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Dark Trooper Phase Three

Dark Trooper Phase Three
Type: Super Stormtrooper Droid
DEXTERITY 2D
Dodge 5D+1, missile weapons 7D+1, vehicle blasters 7D+2
KNOWLEDGE 2D
Intimidation 6D+1
MECHANICAL 3D
Repulsorlift operation 5D+1
PERCEPTION 2D
Search 5D+2, sneak 3D+2
STRENGTH 5D
Brawling 9D, climbing/jumping 7D+2
TECHNICAL 1D
Computer programming/repair 2D, demolitions 2D
Equipped With:
-Armored shell (+3D to Strength when resisting damage,
–2D to Dexterity)
-Assault cannon (plasma load damage is 6D, range 3-25/
50/200)
-Comlink
-Heuristic processor (the droid is able to use skills
untrained)
-Infrared vision (can see in the dark up to 30 meters)
-Long-range rockets (fired from assault cannon; range: 10-
50/200/800, blast radius: 0-2/4/8/12, damage: 12D/9D/
6D/3D)
-Low-light vision (can see twice as far as a human in dim
light)
-Magnetic feet (the droid’s feet are equipped with
electromagnetic grippers)
-Seeker missile firing tubes (range: 5-30/100/300, damage:
6D, scale: Speeder)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
Move: 10
Size: 3.5 meters tall
Cost: Not available for sale
Notes: The Phase Three Dark Trooper can also be worn as
an exo-suit using the powersuit operation skill. The operator
can take advantage of any of the droid’s accessories, but
must use his own weapon skills to operate the droid’s
armament. The operator must use the droid’s Dexterity and
Strength scores while using the suit, but any damage that
penetrates the suit is applied to the operator’s unmodified
Strength score.
Source: Rebellion Era Sourcebook (pages 104-105)

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Tri-Droid

Tri-Droid
Type: Techno Union Tri-Droid
Scale: Speeder
DEXTERITY 3D
Artillery cannon 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 5D
STRENGTH 2D+1
Climbing 4D+1
TECHNICAL 1D
Equipped With:
-3 artillery cannons (6D)
-Light armor (+2 to Strength to resist damage)
-Magnetic feet
-Improved sensor package (+2 to all search skill rolls)
Move: 17
Size: 3.7 meters tall
Cost: Not available for sale

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Droideka Destroyer Droid

Droideka_Destroyer_Droid-01Droideka Destroyer Droid
Type: Droideka Series Destroyer Droid
DEXTERITY 3D
Blaster: heavy repeating blaster 8D+2
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 3D+2
STRENGTH 3D
Brawling 7D+1
TECHNICAL 1D
Equipped With:
-Two mounted heavy repeating blasters (8D damage, range:
3-75/200/500)
-Body armor (+1D to Strength to resist damage)
-Defensive shields (+3D to Strength to resist damage)
-Remote processor (500 Km range)
Move: 4 walking, 25 in “wheel mode”
Size: 1.5 meters tall
Cost: 9,000 credits
Source: d20 Core Rulebook (pages 373-374), Secrets of
Naboo (page 11), Invasion of Theed (page 26)

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ZQ Infantry Droid

ZQ Infantry Droid
Type: Sienar Intelligence Systems ZQ Infantry Support
Unit
DEXTERITY 3D
Blaster 5D, dodge 4D, melee weapons 4D, missile weapons
5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Command 4D, hide 3D, search 4D
STRENGTH 4D
Brawling 4D+2
TECHNICAL 3D
Droid repair 3D
Equipped With:
-Repulsorlift engine
-heavy blaster cannon (7D)
-Light repeating cannon (5D)
-Two photoreceptors
-Vocabulator
-Miniature concussion missile system (8D, 3-10/15/20)
-Grasper arm
Move: 11
Size: 1 meter tall
Cost: 8,350 credits
Source: Cynabar’s Fantastic Technology – Droids

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ZQ Infantry Droid

ZQ Infantry Droid
Type: Sienar Intelligence Systems ZQ Infantry Support
Unit
DEXTERITY 3D
Blaster 5D, dodge 4D, melee weapons 4D, missile weapons
5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Command 4D, hide 3D, search 4D
STRENGTH 4D
Brawling 4D+2
TECHNICAL 3D
Droid repair 3D
Equipped With:
-Repulsorlift engine
-heavy blaster cannon (7D)
-Light repeating cannon (5D)
-Two photoreceptors
-Vocabulator
-Miniature concussion missile system (8D, 3-10/15/20)
-Grasper arm
Move: 11
Size: 1 meter tall
Cost: 8,350 credits
Source: Cynabar’s Fantastic Technology – Droids

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DCM-8 Missile Platform Droid

DCM-8 Missile Platform Droid
Type: Arakyd Patrol Missile Platform Droid
DEXTERITY 3D
Missile weapons 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-Mini-concussion missiles launcher (7D damage, 3-30/60/
150, ammo: 12, fire arc: turret)
Move: 7
Size: 1 meter tall
Source: Supernova (page 78)

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Fromm Tower Droid

Fromm Tower Droid
Type: Tig Fromm Mobile Defense Tower Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
Ground vehicle operation 4D
PERCEPTION 3D
Search 5D, search: tracking 6D
STRENGTH 5D
TECHNICAL 1D
Equipped With:
-6 pneumatic wheels
-Body armor (+1D to resist damage)
-Visual, auditory, infrared, electromagnetic, and seismic
sensors (+2D to search)
-Broadband antenna
-Twin repulsorlift balls firing racks (these perimeter sentries
have Move: 90; 250 kmh and search 5D, they chase a target
to within 1-meter distance and explode, doing 7D+2 damage.
The Tower Droid can control 5 of these simultaneously)
Move: 35
Size: 4 meters tall

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RM-2020 Espionage Droid

RM-2020 Espionage Droid
Type: MerenData RM-2020 Espionage Droid
DEXTERITY 3D
Blaster 4D, dodge 6D, melee combat 3D+1
KNOWLEDGE 3D
MECHANICAL 2D
Repulsorlift operation 3D, sensors 5D
PERCEPTION 4D
Investigation 6D, search 5D
STRENGTH 4D
TECHNICAL 2D
Security 5D
74
Equipped With:
-Espionage hardwired module
-Humanoid body (two arms, two legs, head)
-Information recording/coded broadcast system
-Repulsorlift engine
-Ultraviolet, infrared and analysis sensor
-Visual/audio sensor package (human range)
-Vocabulator speech/sound system
Move: 10
Size: 1 meter tall
Cost: 160,000 (new), 100,000 (used, black market only)
Source: Cynabar’s Fantastic Technology – Droids

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DX War Droid

DX War Droid
Type: DX-Series War Droid
DEXTERITY 2D
Blaster 5D+1, melee combat 5D+1, melee parry 4D
KNOWLEDGE 1D
Intimidation 4D+1, tactics 4D+1
MECHANICAL 2D
PERCEPTION 1D
Search 4D+1
STRENGTH 4D
Brawling 6D+1
TECHNICAL 1D
Equipped With:
-Heavy armor (+3D to Strength to resist damage, –2D to
Dexterity)
-Improved sensor package (+2 bonus to all search skill
rolls)
-Retractable vibro-ax (STR+3D+1 damage, maximum 7D)
-Two heavy repeating blasters (8D damage, 3-75/200/500)
-Vocabulator
Move: 8
Size: Medium
Cost: Not available for sale
Source: Rebellion Era Sourcebook (page 135)

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Dark Trooper Phase One

Dark Trooper Phase One
Type: Super Stormtrooper Droid
DEXTERITY 3D
Brawling parry 4D, dodge 4D+2, melee parry 4D, melee
weapons 4D+2
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 2D
Search 3D+1
STRENGTH 3D
Brawling 4D, climbing/jumping 4D+2
TECHNICAL 1D
Equipped With:
-Comlink
-Forearm sword (STR+2D damage)
-Forearm shield (+1D to the droids brawling parry and
melee parry skills)
-Heuristic processor (the droid is able to use skills
untrained)
-Infrared vision (the droid can see in the dark up to 30
meters)
-Magnetic feet (the droid’s feet are equipped with
electromagnetic grippers)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
Move: 12
Size: 3 meters tall
Cost: Not available for sale
Source: Rebellion Era Sourcebook (pages 104-105)

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Dark Trooper Phase Two

Dark Trooper Phase Two
Type: Super Stormtrooper Droid
DEXTERITY 3D
dodge 5D, missile weapons 6D+1, vehicle blasters 7D
KNOWLEDGE 2D
intimidation 5D+2
MECHANICAL 3D
repulsorlift operation 5D+1
75
PERCEPTION 2D
search 4D
STRENGTH 4D
brawling 6D+2, climbing/jumping 6D
TECHNICAL 1D
Equipped With:
-Armored shell (+2D to Strength when resisting damage,
–1D to Dexterity)
-Assault cannon (plasma load damage is 6D, range 3-25/
50/200)
-Comlink
-Heuristic processor (The droid is able to use skills
untrained)
-Infrared vision (can see in the dark up to 30 meters)
-Long-range rockets (fired from assault cannon; range: 10-
50/200/800, blast radius: 0-2/4/8/12, damage: 12D/9D/
6D/3D)
-Magnetic feet (the droid’s feet are equipped with
electromagnetic grippers)
-Maneuvering jets (+1D bonus to its repulsorlift operation
skill)
-Repulsorlift unit (allows the droid to fly up to an altitude
of 100 meters)
-Vocabulator (the droid has a speaker that allows it to
replicate organic speech)
Move: 10 (walking or flying)
Size: 3.5 meters
Cost: Not available for sale
Source: Rebellion Era Sourcebook (pages 104-105)

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Protector Battle Droid

Protector Battle Droid
Type: Baktoid Combat Automata Protector Series
DEXTERITY 4D
Vehicle blasters 10D+1
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 4D+2
STRENGTH 3D
Climbing/jumping 6D+2
TECHNICAL 1D
Equipped With:
-Armor (+2D to Strength rolls to resist damage)
-Shield generator (+3D to Strength rolls to resist damage)
-Two heavy repeating blasters (8D damage, range 3-75/
200/500)
Move: 8
Size: 2.5 meters tall
Cost: Not available for sale

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Crab Droid

Crab Droid
Type: Confederacy of Independent Systems LM-432 Crab
Droid
DEXTERITY 3D
Blasters 4D+1
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 3D
STRENGTH 3D
Climbing/jumping 5D
TECHNICAL 1D
Equipped With:
-Twin blasters (6D damage)
-Water/mud jet sprayer
-Armorplast shielding (+1D to resist damage)
-Six legs (2 tipped with heavy duranium stabilizers,
granting +3D to climbing)
Move: 9
Size: 1.49 meters tall

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Chameleon Droid

Chameleon Droid
Type: Commerce Guild/Techno Union Covert Mine-Laying Droid
DEXTERITY 2D
Blaster 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Hide 3D+2, search 4D, sneak 3D+1
STRENGTH 1D
TECHNICAL 2D+1
Demolitions 5D+2
Equipped With:
-Holographic array projector (projects surrounding imagery
in the droid’s place, adding +4D to hide and +3D to sneak)
-Sensor array (+2 to search)
-Small repulsorlift unit (+3D to running and climbing/
jumping)
-Four articulated pincer legs (+3D to climbing)
-Laser cannons (6D damage)
-Mine deployment system
Move: 10
Size: 1.5 meters tall

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Dwarf Spider Droid

Dwarf Spider Droid
Type: Commerce Guild Dwarf Spider Droid
DEXTERITY 3D
Blaster artillery: blaster cannon 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 3D
STRENGTH 3D+1
Climbing 4D+1
TECHNICAL 1D
Equipped With:
-Blaster cannon (9D)
-Light armor (+2 to Strength to resist damage)
-Comlink
-Digging claws
-Locked access (the droid’s shut-down switch is secured or
internally located)
-Magnetic feet
-Restraining bolt
-Improved sensor package (+2 to all search skill rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Self-destruct system
Move: 10, 4 (burrowing)
Size: 1.6 meters tall
Cost: 8,500
Source: Ultimate Adversaries (pages 147-148)