Archiv der Kategorie: Störsysteme

Dalabar Surveillance Detector

Dalabar Surveillance Detector
Model: Dalabar Micro-Electronics SDS-632
Type: Personal surveillance detector
Skill: Sensors
Cost: 450
Availability: 3
Game Notes: The SDS-632 scans an area with a sensors
skill of 5D. For an additional 175 credits, the optional noise
inhibitor (NI-632) blocks aural receptors by blanketing a 10-
meter diameter area with sonic disturbances to match the
frequency of the sensors detected.
Source: Galladinium’s Fantastic Technology (pages 59-60),
Arms and Equipments Guide (page 89)

PDF24    Sende Artikel als PDF   

Smoke Generator

Smoke Generator
Model: GFBS SFX Smoke Generator
Type: Mood effects stage smoke generator
Cost: 40
Availability: 2
Game Notes: Adds +2D of cover to blaster firer’s difficulty.
Adds +1D to difficulty with physical weapons (due to
obscuration).
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 44)

PDF24    Sende Artikel als PDF   

Instamist Generator

Instamist Generator
Model: Agrierd Intergalactics InstaMist Generator
Type: Mist generator
Cost: 15 (dispenser), 10 (mist cartridge)
Availability: 2
Game Notes: Can generate a fire extinguishing mist
which turns into a smothering foam, water mist for desert
conditions, or a misty fog to provide cover.
Source: Galladinium’s Fantastic Technology (page 33)

PDF24 Tools    Sende Artikel als PDF   

Camo-Netting

Camo-Netting
Model: Fabritech CN-15 Camouflage Netting
Type: Camo-netting
Skill: Hide
Cost: 3,500
Availability: 2, R
Game Notes: Camo-netting adds +2D to the difficulty
to detect the camouflaged object with sensor-scanning
equipment at ranges greater than 250 meters. Camonetting
offers no bonus at a range of less than 250 meters. If
more than three camo-nets ar eused in tandem, the sensorscanning
equipment gains a +1D to detect the nets because
of the interference the nets cause.
Source: Gundark’s Fantastic Technology (page 106-107),
Rules of Engagement – The Rebel SpecForce Handbook
(page 44), Shadows of the Empire Sourcebook (pages 110-
112), Arms and Equipment Guide (page 92)

de.pdf24.org    Sende Artikel als PDF   

View Masker

View Masker
Model: zZip Product Concepts PSG-8487 View Masker
Type: Portable distortion field
Cost: 2,500, 50 (power cells), 100
(sensor alarm module)
Availability: 3, F, R or X
Game Notes: With voice code
activation, it creates a localized visual
distortion field (1 meter in diameter)
which makes visual or audio scans
virtually impossible.
Source: Galladinium’s Fantastic
Technology (page 63)

www.pdf24.org    Sende Artikel als PDF   

Voice Scrambler

Voice Scrambler
Model: Ulkop Securities SVC-700 Voice
Scrambler
Type: Voice scrambler
Cost: 600
Availability: 3
Game Notes: The voice scrambler distorts
conversation so that more than three
meters away it is impossible to determine
the content of the conversation.
Source: Galladinium’s Fantastic
Technology (page 63)

PDF24    Sende Artikel als PDF   

Silence Bubble Generator

Silence Bubble Generator
Model: Audio Performance Inc. Sheer Silence Bubble
Generator
Type: Anti-surveillance device
Cost: 3,000
Availability: 2
Game Notes: Sensor stealth code of 4D to counter audio
pickups; failure indicates the bubble itself is detected.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 44), Arms and Equipment Guide (page 91),
Ultimate Adversaries (page 155)

PDF24    Sende Artikel als PDF   

Sound Bubble

Sound Bubble
Model: Paretaine Sonics SNS-600
Type: Portable sound dampening system
Cost: 300
Availability: 3
Game Notes: An Easy sensor roll required for normal
operation. Device can operate in two modes. In passive
mode it produces a 360-degree field out to 5 meters. Sounds
emitted outside this radius are “absorbed” – only sounds
emitted from within the bubble are heard within the bubble.
In activate mode, a 60-degree arc can be generated out to
10 meters. Within this arc, sound waves are effectively
dampened, preventing any aural vibration from being
sensed by live or automated detectors.
Source: Galladinium’s Fantastic Technology (page 46)

PDF24 Tools    Sende Artikel als PDF   

Sound Bubble

Sound Bubble
Model: Paretaine Sonics SNS-600
Type: Portable sound dampening system
Cost: 300
Availability: 3
Game Notes: An Easy sensor roll required for normal
operation. Device can operate in two modes. In passive
mode it produces a 360-degree field out to 5 meters. Sounds
emitted outside this radius are “absorbed” – only sounds
emitted from within the bubble are heard within the bubble.
In activate mode, a 60-degree arc can be generated out to
10 meters. Within this arc, sound waves are effectively
dampened, preventing any aural vibration from being
sensed by live or automated detectors.
Source: Galladinium’s Fantastic Technology (page 46)

de.pdf24.org    Sende Artikel als PDF   

Disruption Bubble Generator

Disruption Bubble Generator
Model: Bakuran DB Generator
Type: Anti-surveillance device
Cost: 150,000 (Bakuran
black market), 2,500-
5,000 (elsewhere)
Availability: 4, F, R
or X
Game Notes: The
Disruption Bubble
Generator is capable of
producing a small, quiet
area of interference to
audio sensors. This
bubble is generally 2
meters in diameter and
can only be penetrated
by a Very Difficult
sensors roll. The DB generators still in circulation are
extremely old and extremely fragile. They should be treated
as having 1D Strength to resist damage. If Dropped, shot or
handled roughly the DB must roll to resist damage. If the
DB generator fails its Strength check, it is destroyed.
Source: The Truce at Bakura Sourcebook (pages 137-138),
Gundark’s Fantastic Technology (pages 96-97)

www.pdf24.org    Sende Artikel als PDF   

Heat Pod

Heat Pod
Model: Dalesepp Survival Apparatus HPD-100 Heat Pod
Type: Heat generator
Skill: Thrown weapons
Cost: 70
Availability: 3, F
Game Notes: Once employed, increases the difficulty of
heat-based sensors or tracking systems by two levels (may
vary depending upon type of information sought, distance
from actual target and other factors).
Source: Galladinium’s Fantastic Technology (page 61)

PDF24    Sende Artikel als PDF   

Heat Pod

Heat Pod
Model: Dalesepp Survival Apparatus HPD-100 Heat Pod
Type: Heat generator
Skill: Thrown weapons
Cost: 70
Availability: 3, F
Game Notes: Once employed, increases the difficulty of
heat-based sensors or tracking systems by two levels (may
vary depending upon type of information sought, distance
from actual target and other factors).
Source: Galladinium’s Fantastic Technology (page 61)

PDF24    Sende Artikel als PDF   

Sensor No-Show

Sensor No-Show
Model: Alliance No-Show/Individual criminal manufacture
Type: Passive field generators
Skill: Sneak
Cost: Not for sale (5,000 for
similar black market units)
Availability: 4, X
Game Notes: No-show protect
on individual, giving them
+2D to sneak when pertaining
to heat- and infrared-based
sensors. A standard power
cell is completely drained
after 15 minutes of use.
Source: Galaxy Guide 11: Criminal Organizations (page
85), Rules of Engagement – The Rebel SpecForce Handbook
(page 44), Arms and Equipment Guide (page 91)

PDF24 Tools    Sende Artikel als PDF   

Sensor Jammer

Sensor Jammer
Model: IntelStar BlindSide Sensor Jammer
Type: Sensor jammer
Skill: Sensors
Cost: 5,000 plus installation
Availability: 2, X
Game Notes: To use this device, an opposed sensor contest
is rolled between the scanner and the jammer, each one
using its operator’s sensors skill. If the jammer wins, the
scanner still knows he’s being jammed, though he can’t
locate the source.
Source: Hideouts & Strongholds (page 12)

de.pdf24.org    Sende Artikel als PDF   

Sensor Scrambler

Sensor Scrambler
Model: Modified MicroThrust Com-Repeater
Type: Sensors disruption unit
Skill: Sensors
Cost: 1,175 (basic unit), 1,825 (jury-rigged unit)
Availability: X
Game Notes: Moderate sensors roll to foul sensors within
200 meters. Sensor operators attempting to descramble the
signal must make a Difficult sensors roll.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 44)

www.pdf24.org    Sende Artikel als PDF   

Sensor Blind

Sensor Blind
Model: IntelStar Tranquility System I
Type: Sensor blind
Skill: Sensors
Cost: 400,000
Availability: 4, X
Game Notes: To use the sensor blind, the operator must
engage in an opposed roll with the operator of the scanning
sensors. If the blind’s operator beats the opposing sensor
operator by more than 5, then the scanner receives a
false reading. In densely populated areas, give the blind’s
operator a +1D bonus to his roll.
Source: Hideouts & Strongholds (page 12)

PDF24    Sende Artikel als PDF