Archiv der Kategorie: Verfolgungsgeräte

Personal Transponder

Personal Transponder
Model: zZip Product Concepts
Limited Transponder Ring
Type: Personal location
detector
Cost: 100-500 (depending on
setting design selected)
Availability: 2
Game Notes: A Very Easy
sensor roll is required to
locate transponder signal
within a 200 meters radius.
Source: Galladinium’s
Fantastic Technology (page
36)

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Tagger

Tagger
Model: Culcanis MicroInstruments Tagger
Type: Remote surveillance tracking tool
Cost: 250
Availability: 3, F
Game Notes: The business end of the tagger is a small (5
mm) transponder dart. The tagger stylus has a small amount
of pressurized gas to silently propel the transponder up to
5 meters. Once attached to its target, the device broadcasts
an intermittent (once every 5 minutes) signal which can
be picked up 1.2 kilometers away. Dart operates up to 40
standard hours.
Source: Galladinium’s Fantastic Technology (page 62),
Arms and Equipment Guide (page 87)

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Trailmaster Tracking Device

Trailmaster Tracking Device
Model: Astroserver Trailmaster
Type: Personal tracking device
Skill: Search
Cost: 400
Availability: 2
Range: 1 kilometer
Game Notes: Tracker only gives direction. Search is one
difficulty easier when beacon is within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

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Observer Tracking Device

Observer Tracking Device
Model: MechBlaze Tracking Corp. Observer
Type: Personal tracking device
Skill: Search
Cost: 500
Availability: 2
Range: 1 kilometer
Game Notes: Tracker only gives direction and range from
beacon. Search is one difficulty easier when beacon is
within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

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Rover Tracking Device

Rover Tracking Device
Model: Astroserver Industries Rover
Type: Personal tracking device
Skill: Search
Cost: 1,000
Availability: 2
Range: 3 kilometers
Game Notes: Tracker tells range, direction and speed of
beacon. Search is one difficulty easier when beacon is
within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

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SureSnoop Tracking Device

SureSnoop Tracking Device
Model: Rhinsome Tracking Corp. SureSnoop
Type: Personal tracking device
Skill: Search
Cost: 3,000
Availability: 4
Range: 5 kilometers
Game Notes: Top of line. Give exact range,
direction and speed of beacon. Search is
one difficulty easier when beacon is within
tracker’s range.
Source: Cracken’s Rebel Field Guide (page
21), Arms and Equipment Guide (pages 90-
91)

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Slave Tracking Device

Slave Tracking Device
Model: Hutt Slave Tracking Device
Type: Implanted tracking device/explosive
Scale: Character
Cost: Not usually available for sale
Availability: 3, X
Damage: 5D (to the slave only)
Game Notes: These devices are implanted into the bodies
of slaves to prevent them from escaping. If the slave travels
beyond the range of his owner’s tracking transmitter, the
device triggers a small explosion. The transmitter has
a range of 50 kilometers, but can be calibrated down
depending on the owner’s needs. The tracking device is most
often implanted while the slave is sedated. The device is
hard to locate, requiring a specialized scanner and a Heroic
security skill check. These scanners are not commercially
available. In order to deactivate the tracking device, the
tracking transmitter is required. With the proper codes, the
required security skill check is Easy difficulty. Without the
codes, the difficulty is increased to Heroic. If tampered with,
or if the slave attempts to leave the transmitter’s range, the
slave begins to take damage as the tracking device begins to
heat up: 1D damage the first round, 2D on the second, and
3D on the third. If the slave does not rectify his behavior,
the device will explode on the fourth round, doing 5D of
damage to the slave.
Source: Secrets of Tatooine (page 37)

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“Keeper” Vec-Tech Subdermal

“Keeper” Vec-Tech Subdermal
Control System
Model: Vector technologies AA-2 Keeper
Cost: 5,000
Availability: 4, X
Range: 25 kilometers
Game Notes: A beacon is surgically implanted under
106
the victim’s skin. It can only be removed by the being
in possession of the tracker unit, who must first enter a
password. Any other attempt to extract the beacon results
in the release of an exotic neurotoxin that kills instantly
(8D damage). The tracker can tell the range, direction, and
speed of the target, up to a range of 25 kilometers. There’s
no need to worry about the target after that, because if he
or she moves beyond that range, the beacon releases the
neurotoxin automatically.
Source: Wretched Hives of Scum and Villainy (page 77)

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Crab Tracer

Crab Tracer
Model: Crab Tracer
Type: Tiny self-guided tracking device
Cost: 3,000
Availability: 3, X
Game Notes: Unit is programmed to sneak onto a target and
transmit its location though HoloNet with a miniaturized
hypertransceiver. Unit possesses the sneak and hide skills
at 5D and are remotely controlled. They can be deactivated
with a Moderate computer programming/repair roll. A crab
tracer aboard a ship sends a strong enough signal to be
tracked through hyperspace, and grants a +2 bonus to
starship attacks made against the tracked vessel.
Source: Tempest Feud (page 127)

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ShipFinder

ShipFinder
Model: Drooin-Durtha Systems ShipFinder
Type: Subspace tracking device
Skill: Sensors
Cost: 100,000
Availability: X
Game Notes: Use of the ShipFinder requires an Easy
sensors roll. If successful, the character can locate the
tracking device and plot a course to it from her present
coordinates. Tracking device’s power cells last only eight
days once activated.
Source: Classic Adventures – Vol. 4 (page 59)

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Imperial XX-23 S-Thread Tracker

Imperial XX-23 S-Thread Tracker
Model: Imperial XX-23 S-Thread Tracker
Type: Hyperspace ship tracker
Skill: Astrogation
Cost: Not available for sale
Availability: X
Difficulty: Difficult
Range: Unlimited
Game Notes: Imperials may make on astrogation roll per
hour to track ship. In hyperspace, only the general direction
of the ship may be found. Once in normal space, the ship
may be tracked to within one parsec. Tracker is too powerful
at ultra-high frequencies to find exact location, and system
in question must be searched with conventional means.
Tracker is a 10 cm long tube. May be easily destroyed if
found. In no way interferes with normal communications or
cannot be detected by such means.
Source: Cracken’s Rebel Field Guide (page 62)

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