Archiv der Kategorie: Ferngläser und Sensoren

BlasTech Sniffer Weapons Detector

BlasTech Sniffer Weapons Detector
Model: BlasTech Sniffer Weapons Detector
Type: Portable weapon detector
Cost: 5,600
Availability: 2, R (restricted to governments)
Game Notes: Has a search of 5D to detect hidden energy
weapons or adds +2D to an operator’s search: weapon
detector skill (the operator must have at least 1D in this
specialization to qualify for the bonus). The difficulty
depends on how well someone has camouflaged the
weapons: simply putting it in a pack is an Easy difficulty;
draining all the blaster gas, pulling out the power packs,
cleaning the weapon of all residue and then disassembling
it, and spreading the parts among several pieces of luggage,
would be a Very Difficult difficulty.
Source: Gundark’s Fantastic Technology (pages 101-102),
Han Solo and the Corporate Sector Sourcebook (page 116)

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Hover-Cam

Hover-Cam
Model: Data-Link
Industries 250 Hover-
Cam
Type: Audio, visual
and holo recording
device
Cost: 900
Availability: 2, F
Game Notes: Using
small repulsors,
hover cams float
about a meter above
and slightly behind
their user. They follow
spoken directions to record information on a standard
datacard.
Source: Gundark’s Fantastic Technology (pages 88-89)

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Eye In The Sky

Eye In The Sky
Model: Kystallio Detection Plus RMD-20 Eye In The Sky
Type: Remote monitoring device
Skill: Sensors
Altitude Range: Ground level-200 meters
Cost: 800
Availability: 2
Move: 45; 130 kmh
Game Notes: An Easy sensors roll required for initial
activation only. Free flight operation is automatic. The
device appears as a 30-centimeters diameter sphere
studded with sensory apparatus and micro-repulsorlift
nodes. Maximum hover height is 200 meters, maximum
range is 10 kilometers, and maximum flight before cell
recharge is 5 hours. Contains audio and visual sensors
feeds to the user operate out to 100 meters radius.
Source: Galladinium’s Fantastic Technology (page 60)

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General Purpose Scanner

General Purpose Scanner
Model: Cryoncorp
EnhanceScan
Type: Portable scanning
device
Skill: Sensors
Cost: 2,000
Availability: 2
Game Notes: Able to scan
to a range of 1,500 meters
(though more than 1 meter
of rock or metal blocks it).
It can detect movement,
find life forms and monitor
comlink signals. Scanning
for life forms or comm.
signals requires a Difficult
sensors roll. Device gives a
+1D bonus to search rolls.
Source: Arms and
Equipments Guide (page
89)

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Surveillance Pod

Surveillance Pod
Model: Taptronics CovOps mark III Surveillance Unit
Type: Concealed surveillance pod
Scale: Character
Skill: Sensors
Cost: 8,000
Availability: 2, R
Body: 1D
Game Notes: The Taptronics CovOps Mark III Surveillance
unit – independently powered listening and tracking devices
– add +2D to the sensors roll of the character operating it.
In auto-function mode, the Mark III should be treated as if
it has sensors 4D, automatically raising an alert if it detects
an unauthorized motion, heat or sound source.
Source: Hideouts & Strongholds (pages 52-53)

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Sensor Beacon

Sensor Beacon
Model: Fabritech SE-Vigilant Automated
Sensor Beacon
Type: Sensor beacon
Skill: Sensors
Cost: 3,000
Availability: 2
Game Notes: It is a pole 1.4 meters long when
collapsed and 3 meters long at full extension.
Sensor has a built-in comlink with a 50-km
range. When activated, it continually scans
the area within 250 meters of it with a search
skill of 5D to notice any vehicles or creatures
moving within its monitored area. It can be
set to sound an alarm or send an alert by
comlink, when it detects a vehicle or creature
of a particular size, or anything at all. Can
also be continuously monitored locally or
remotely via a video-comlink, granting a +1D
search bonus.
Source: Arms and Equipment Guide (page
89)

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Gotal Electromagnetic Scanner

Gotal Electromagnetic Scanner
Model: Vreshann Electronics, Incorporated EMS Scanner
Type: Electromagnetic radiation scanner
Skill: Sensors
Cost: 2,500
Availability: 3
Game Notes: A Moderate sensors roll is required to detect
electromagnetic emissions within a 100 meter radius. A
Difficult sensors roll is required to detect life-forms behind
walled enclosures or other blocking materials. Information
readouts are limited to providing data on the number of
persons present, approximate size and mass.
Source: Galladinium’s Fantastic Technology (page 61)

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ILF-5000 Lifeform Scanner

ILF-5000 Lifeform Scanner
Model: Idellian Arrays ILF-5000 Lifeform Scanner
Type: Lifeform scanner
Skill: Sensors
Cost: 3,500
Availability: 2
Range: 500/1/1,5 km
Game Notes: A sensors roll
is required to use the device;
the difficulty depends upon
the conditions as described
in the sensors rules in
the Star Wars Adventure
Journal. In addition to
providing the number of
lifeforms detected, and rate
and direction of movement,
the unit will inform the
user if the body function parameters match or are similar
to any lifeforms pre-programmed into the unit’s database.
The unit will inform the user of the detected target’s body
temperature, mass and respiration rates. User may make
an alien species or beast riding total to determine which
lifeform is detected if such an attempt is reasonable in the
gamemaster’s opinion.
Source: Galladinium’s Fantastic Technology (page 55)

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Sensor Pack

Sensor Pack
Model: NeuroSaav 8932/D Sensor Pack
Type: Portable scanning device
Skill: Sensors
Cost: 650
Availability: 2, R
Game Notes: The NeuroSaav 8932/D is a general-purpose
sensor apparatus that can detect either the presence of a
life form, or the presence of a comm. signal. Characters
using the unit receive a +1D bonus to sensors. The device
can scan up to 300 meters away, and will give approximate
bearings to the source of a comm. transmission or the
location of a life form.
Source: Rulebook (page 227), Arms and Equipment Guide
(page 90)

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Audio Pickup

Audio Pickup
Model: NeuroSaav TeleSonic Model Audio Pickup
Type: Specialized audio-magnification device
Skill: Sensors
Cost: 450, 10 per replacement datacard
Availability: 2
Range: 50-100/250/500
Game Notes: Easy to detect noise, Moderate to magnify,
and Difficult to filter, plus one level of Difficulty per range
band.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 41), Arms and Equipment Guide (page 90)

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“EAR” Eavesdropping Unit

“EAR” Eavesdropping Unit
Model: EAR-1 Unit
Type: Eavesdropping electrobug and listening device
Cost: 750 (each bug), 1,000 (handset), 2,500 (microcomputer
& recording unit)
Availability: 2, R
Game Notes: After planting one of the thumbnail-sized
bugs on a target or location, the microcomputer unit can
pick up its signal within 200 meters, but only in line of
sight. Using a headset, the bug acts as a microphone,
collecting conversations or sounds and sending them to
the microcomputer. The microcomputer records and saves
information, both in audio and a hardcopy.
Source: Lord of the Expanse – Sector Guide (page 46)

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Orbital Transmission Monitor

Orbital Transmission Monitor
Model: Arantha Communications OTM-900
Type: Subspace receiver
Skill: Communications
Cost: 550
Availability: 2
Game Notes: Instantaneous reception up to a range of 15
light-years. An Easy to Very Difficult communications roll
is required to find specific frequencies (difficulty varies
based on organization; planetary customs may be fairly
easy to find but Imperial military communications channels
are carefully hidden and knowledge of their frequencies
is a closely guarded secret). Decrypting scrambled codes
or translating from other languages is another matter
entirely.
Source: Galladinium’s Fantastic Technology (page 45)

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Food Analyzer

Food Analyzer
Model: SuriTech Foodstuffs
Ez1 Analyzer
Type: Personal food analyzer
Cost: 250, 50 (additional
data chips), 100 (customized
data chips)
Availability: 2
Game Notes: A Very Easy
survival roll is required
for normal operation. The
user will typically purchase
additional data chips (up to a
maximum of 5 can be added
at any time) which provide
information on additional
entrees. Persons suffering
from reactions to specific
foods or food additives
may purchase customized
datachips designed to
examine for specific components and warn against possible
allergic reactions.
Source: Galladinium’s Fantastic Technology (pages 65-66),
Arms and Equipment Guide (page 91)

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ChaumScanner 5 Brooch

ChaumScanner 5 Brooch
Model: Zzip Personality
Series ChaumScanner 5
Type: Poison detector
Cost: 6,540
Availability: 3, F
(standard model), 4, R
(luxury version)
Game Notes: The food
scanner itself has a 4D
search to detect any
chemical or biological
toxins. If specially
programmed with
the owner’s unique
biochemistry (allergies
and the like), its skill
goes to 7D. It produces
a distinctive rhythmic
vibration (detectable only by the wearer) when it detects a
toxic substance. The wearer may make a Moderate cultures
roll to seem inconspicuous when rejecting the poisoned food
or drink.
Source: Cracken’s Rebel Field Operatives (page 34)

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Sniffer

Sniffer
Model: Neuro Saav ChemDetect
Type: Chemical detection and identification device
Skill: Sensors
Cost: 1,500
Availability: 2
Game Notes: Range highly variable, depending on wind
conditions, humidity and the presence of other chemicals.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 41), Arms and Equipment Guide (page 90)

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CorSec Autoscan Weapon

CorSec Autoscan Weapon
Detector
Model: CorSec Autoscan Weapons Detector
Type: Stationary weapons detector
Cost: 7,200
Availability: 2, R (restricted to governments)
Game Notes: Has a search of 6D to detect hidden energy
weapons. The difficulty level to detect weapons depends on
how well someone has hidden the weapon using their hide
skill.
Source: Gundark’s Fantastic Technology (page 102)

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Search-Scan 4 Security Scanner

Search-Scan 4 Security Scanner
Model: BlasTech Search-Scan 4
Type: Multi-capable security scanner
Cost: 9,800
Availability: 2, R (restricted to governments)
Range: 3/7/25
Game Notes: This scanner adds 1D to the sensor skill roll of
its operator. It can help detect structural anomalies hiding
103
secret compartments, and can find energy signatures
showing weapons, life forms, and energy sources within
a confined area, such as a docking bay, cargo hold, or
compartment.
Source: Gundark’s Fantastic Technology (page 104),
Adventure Journal 4 (page 262)

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Veridicator

Veridicator
Model: Saldalith Manufacturing
Veridicator 200
Type: Response analysis device
Skill: Sensors: personal sensors
Cost: 4,000
Availability: 4, R
Game Notes: An
Easy sensors roll is
required for normal
use. Detection range
is 5 meters within a
60-degree scanning
arc. Device acts as
a Perception check
(4D+2) when rolled
to detect possible
falsehood. If target
is aware of possible scans, the target can make a willpower
roll to control natural biorhythms and disguise a lie.
Source: Galladinium’s Fantastic Technology (page 37),
Arms and Equipment Guide (page 91)

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Force Detector

Force Detector
Model: Government Issue Force Detector Unit
Type: Imperial Force detector
Skill: Sensors
Cost: Not available for sale
Availability: 4, X
Game Notes: Use of the Force detector will tell a trained
operator whether a subject is Force-sensitive, and whether
he or she has any Dark Side Points (but not how many).
Operating a Force detector requires 5 rounds and a Difficult
sensors check.
Source: The Jedi Academy Sourcebook (page 140),
Gundark’s Fantastic Technology (page 102), Power of the
Jedi Sourcebook (page 56)

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Measuring Scanner

Measuring Scanner
Model: Fabritech A-11 Cargo Scanner
Type: Handheld measuring scanner
Skill: Sensors
Cost: 150
Availability: 1
Game Notes: Using the scanner to calculate the size of
cargo and cargo bays is a Very Easy sensors task, while the
difficulty for using it for other purposes depends on the size,
density and speed of the object being measured, usually no
more than a Moderate task. The scanner has a range of 10
meters.
Source: Adventure Journal 4 (page 169)

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Focused Uni-Direction

Focused Uni-Direction
Sensor Dish
Model: Melihat UniScan Sensor System
Type: Focused uni-direction sensor dish
Skill: Sensors: uni-direction sensor dish
Crew: 5, skeleton: 3/+10
Cost: 7,800 (new), 3,600 (used)
Availability: 2, R
104
Game Notes: Has a maximum range of 10 kilometers.
Can only provide information on a small focused area: 100
meters wide by 100 meters long by 20 meters high, adding
+2D to the user’s sensors skill to identify targets only.
However, this sensor provides no bonus in rough, hilly,
mountainous, cluttered urban or other terrains that targets
could use obstacles to hide behind.
Source: Rebel Alliance Sourcebook (page 106)

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Focused Uni-Direction

Focused Uni-Direction
Sensor Dish
Model: Melihat UniScan Sensor System
Type: Focused uni-direction sensor dish
Skill: Sensors: uni-direction sensor dish
Crew: 5, skeleton: 3/+10
Cost: 7,800 (new), 3,600 (used)
Availability: 2, R
104
Game Notes: Has a maximum range of 10 kilometers.
Can only provide information on a small focused area: 100
meters wide by 100 meters long by 20 meters high, adding
+2D to the user’s sensors skill to identify targets only.
However, this sensor provides no bonus in rough, hilly,
mountainous, cluttered urban or other terrains that targets
could use obstacles to hide behind.
Source: Rebel Alliance Sourcebook (page 106)

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Omni-Directional

Omni-Directional
Sensor Globe
Model: Siep-Irol GlobeScan
Type: Omni-directional sensor glove
Skill: Sensors: omni-directional sensor globe
Crew: 10, skeleton: 4/+10
Cost: 12,500 (new), 6,250 (used)
Availability: 2, R
Game Notes: Scans in a 20 kilometer radius in all directions
(including into the atmosphere). Adds +1D to the user’s
sensors skill to detect targets only. However, this sensor
provides no bonus in rough, hilly, mountainous, cluttered
urban or other terrains that targets could use obstacles to
hide behind.
Source: Rebel Alliance Sourcebook (page 106)

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Omniprobe Sensor Array

Omniprobe Sensor Array
Model: tana Ire GroundSweeper-3
Type: Omniprobe sensor array
Skill: Sensors: omniprobe sensor array
Crew: 5, skeleton: 2/+15
Cost: 18,000 (new), 12,000 (used)
Availability: 2, R
Game Notes: Scans in a five kilometer radius up to a
maximum height of two meters. Adds +1D to the user’s
sensors skill to detect targets only, and rough terrain provide
no protection (as it does with other types of sensors).
Source: Rebel Alliance Sourcebook (page 106)

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Installation Sensor Array

Installation Sensor Array
Model: NeuroSaav 9954/I Sensor Array
Type: Installation-level sensor package
Skill: Sensors
Crew: 3
Cost: 5,000
Availability: 2, R
Game Notes: Consists of a central processing computer
and over 50 sensor dishes. Includes a powerful fullspectrum
transceiver (FST) capable of picking up basic
information from as far away as low orbit; this range can
be increased by the addition of Sensor Relay Satellites
(2,000 credits each). The array also has a dedicated energy
receptor (DER) for detecting energy use and fluctuation, and
a hyperwave signal interceptor (HSI). A life form indicator
(LFI) is available for an additional 1,000 credits.
Source: Hideouts & Strongholds (page 12)

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Wide-Scan Binocs

Wide-Scan Binocs
Model: Jassim Design VX3 Scanner
Type: Wide view binoculars
Cost: 100
Availability: 1
Game Notes: Wide-scan binocs provide a +1D bonus to
search skill rolls where the target individual or area lies
more than 20 meters away from viewer.
Source: Gundark’s Fantastic Technology (page 90), Tales of
the Jedi Companion (pages 123-124)

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Infra-Goggles

Infra-Goggles
Model: Drolan Plasteel Infra-goggles
Type: Infrared goggles
Cost: 300
Availability: 2
Game Notes: Reduces
darkness-related attack
difficulty modifiers by
2D. However, if intense
light (from a glowrod or
other sudden source of
illumination) is shined
directly on the goggles, the
wearer must immediately
make a Difficult willpower
roll or be blinded for 1D
rounds.
Source: Gundark’s
Fantastic Technology
(page 89), Tales of the Jedi
Companion (page 122)

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Snooper Goggles

Snooper Goggles
Type: Night macrobinoculars
Skill: Search
Cost: 300
Availability: 2, R
Game Notes: Adds +2D to search in low light conditions;
goggles without photo-reducing sensors are susceptible to
sudden flashes of light (the wearer can be blinded).
Source: Gundark’s Fantastic Technology (page 90), Han
Solo and the Corporate Sector Sourcebook (page 121)

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Peer Snooper Goggles

Peer Snooper Goggles
Model: VidGraph Peer Macrobinoculars
Type: Low-light image-magnification sensor
Skill: Sensors
Cost: 300
Availability: 2, X in some systems
Game Notes: Add +2D to search in low light. All modes
have an Easy sensors difficulty at short range, increasing
one level per range band. Search and other Perception-based
rolls may be increased when using macrobinoculars by +3D
when used to find something more than 50 meters away, at
the gamemaster’s discretion.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 41), Arms and Equipment Guide (page 91),
Ultimate Adversaries (page 156)

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Das’skar Hunting Mask

Das’skar Hunting Mask
Model: Nikto Das’skar Hunting Mask
Type: Hunting mask
Scale: Character
Cost: 3,000 (1,500 for a half-mask)
Availability: 4
Game Notes: This is a two-part mask: An upper half that
covers the eyes, nose, and temples, incorporates special
light-enhancing lenses that gives the wearer low-light vision
(+1D in low-light conditions); and a lower half that covers
the wearer’s jaw and cheekbones, and includes sensors that
enhance the wearer’s ability to locate creatures by scent (+2
to search: tracking by scent).
Source: Ultimate Alien Anthology (page 110)

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Geological Scanner

Geological Scanner
Model: Fabritech 7000 Geoscanner
Type: Geoscanner
Cost: 4,800
Availability: 2
Range: 500/1/2 km
Game Notes: Can detect geological characteristics like
precious minerals, ore deposits and underground features,
as well analyzing geo-thermal, seismic, volcanic, and glacial
activity.
Source: Gundark’s Fantastic Technology (page 103)

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Holographic Ore Scanner

Holographic Ore Scanner
Model: MicroThrust Holo Ore Scanner FR9
Type: Semi-portable ore scanner
Skill: Sensors: mining
Cost: 5,000
Availability: 3
Sensors:
Search: 1 km/1D
Focus: 500/2D
Game Notes: Using the ore scanner requires a sensors
roll.
Source: Flashpoint! Brak Sector (page 25)

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Tox Detector

Tox Detector
Model: SuriTech Disposable Toximeter Patch
Type: Toxin detector
Cost: 20
Availability: 2
Game Notes: The detectors are flat, one-decimeter square
metallic sticker patches with a slightly raised deep-blue circle
in the middle. This circle changes color to a phosphorescent
orange when exposed to any harmful gases.
Source: Platt’s Smugglers Guide (pages 48-49)

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PX-7 Heat Sensor

PX-7 Heat Sensor
Model: Chandriltech PX-7
Heat Sensor
Type: Hand-held heat
sensor
Skill: Sensors
Cost: 250
Availability: 4
Game Notes: Detects heat
sources in a 100-meter
radius. Heat intensity is
indicated by brightness of
image on readout screen.
Source: Galladinium’s
Fantastic Technology (page
32), Arms and Equipment
Guide (page 89)

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Comm Scanner

Comm Scanner
Model: Courier Communications Scanner
Type: Comm detector and scanner
Skill: Sensors and communications
Cost: 2,500
Availability: 2, R
Game Notes: Allows user to detect and tap into com
transmissions.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 42), Arms and Equipment Guide (page 89)

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Lifeform Scanner

Lifeform Scanner
Model: Idellian Arrays ILF-5500
Type: Lifeform scanner
Skill: Sensors
Cost: 3,500
Availability: 2
Range: 500/1/1.5
Game Notes: 4D alien species programming for
identification. If the species is unidentified, the user may
attempt an alien species roll.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 42), Arms and Equipment Guide (page 90)

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Lifedetec Bioscanner

Lifedetec Bioscanner
Model: Cryoncorp Lifedetec Bioscanner
Type: Bioscanner
Cost: 2,800
Availability: 2
Range: 500/1/1.5 km
Game Notes: The portable scanner detects the presence of
lifeforms and pinpoints their loction. This scanner can even
determine the species of a lifeform if species templates are
loaded into the lifeform indicators.
Source: Gundark’s Fantastic Technology (page 103)

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Sensor Pack 9320/B

Sensor Pack 9320/B
Model: NeuroSaav 9320/B
Sensor Pack
Type: Portable scanning
device
Skill: Sensors
Cost: 1,200
Availability: 2, R
Range: 50/150/300
Game Notes: Detects life
forms, presence of comm
signals, movement, density,
mass, volume, and energy
type and intensity. No
sensors bonus.
Source: Rules of
Engagement – The Rebel
SpecForce Handbook (page
42)

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Kavaavik

Kavaavik
Model: Yuuzhan Vong Kavaavik
Type: Organic night vision device
Cost: Not available for sale
Availability: 4, X
Game Notes: Kavaavik are flightless birds used by the
Yuuzhan Vong so that they can see in the dark. When
worn, the creature inserts its “spinal needle” into the
user’s optic nerve, allowing the user to effectively see in
complete darkness at a range of up to 500 meters via
echolocation. While wearing a kavaavik, the wearer is
only able to perceive his surroundings as silhouettes, and
cannot view datascreens, scrolls, etc. If the kavaavik is
killed while being worn, its host is blinded for 1D rounds
while his optic nerve adjusts.
Source: Gamer Magazine

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Experimental Holorecording Macrobinoculars

Experimental Holorecording Macrobinoculars
Model: SpecForce Holorecording Macrobinoculars
Type: Specialized image-magnification/recording device
Skill: Sensors
Cost: 8,000
Availability: 2
Range: 100-250/500/1,000
Game Notes: All modes have an Easy sensors difficulty at
short range, increasing one level per range band. Search and
other Perception-based rolls may be increased when using
macrobinoculars by +3D when used to find something more
than 100 meters away, at the gamemaster’s discretion.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 41)

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Holorecording Macrobinoculars

Holorecording Macrobinoculars
Model: Neuro-Saav Model TT4 Holorecording
Macrobinoculars
Type: Specialized image magnification/recording device
Skill: Search
Cost: 2,000
Availability: 2*
Game Notes: Holorecording macrobinoculars provide the
normal advantages of standard image magnification devices
(this specific unit gives +2D to all search or Perception rolls
more than 100 meters away). In addition, the device can
record up to three standard hours of visuals on a standard
data card.
* Note: This item is not available prior to the Battle of
Endor.
Source: The Last Command Sourcebook (page 123),
Gundark’s Fantastic Technology (page 88), The Thrawn
Trilogy Sourcebook (page 189), Arms and Equipment Guide
(page 90)

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Headstrap Macrobinoculars

Headstrap Macrobinoculars
Model: Ziko 1125 Heads-Up Macrobinoculars
Type: head-mounted image-magnification sensor
Skill: Sensors
Cost: 200
Availability: 2
Range: 100-250/500/1,000
Game Notes: All modes have an Easy sensors difficulty at
short range, increasing one level per range band. May be
used to improve aiming by +2D with blaster or slugthrower
weapons (at medium and long range) if the weapon is
equipped with a laser-sight. Search and other Perceptionbased
rolls may be increased when using macrobinoculars
by +3D when used to find something more than 100 meters
away, at the gamemaster’s discretion.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 40), Arms and Equipment Guide (page 91)

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Macrobinoculars

Macrobinoculars
Type: Standard macrobinoculars
Skill: Sensors
Cost: 100
Availability: 1
Range: 100 meters to 1 kilometer
Game Notes: All search and Perception-oriented skills are
increased by 3D when using the macrobinocular to view
areas more than 100 meters away. If attached to a blaster
via specialized programming software, they provide a +3D
bonus to all medium and long-range shots, provided the
attacker is in a steady “sniper” position.
Source: Rulebook (page 226), Heir to the Empire Sourcebook
(page 109)

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Ziko 1000 Macrobinoculars

Ziko 1000 Macrobinoculars
Model: Ziko 1000 Field Macrobinoculars
Type: Image-magnification sensor
Skill: Sensors
Cost: 100
Availability: 1
Range: 100-250/500/1,000
Game Notes: All modes have an Easy sensors difficulty at
short range, increasing one level per range band. Search and
other Perception-based rolls may be increased when using
macrobinoculars by +3D when used to find something more
than 100 meters away, at the gamemaster’s discretion.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 40)

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Macrolenses

Macrolenses
Type: Macrolenses
Cost: 10,000
Availability: 2, F
Game Notes: These are worn like contact lenses, and can
alter the appearance of a person’s eyes (in Amaiza’s case,
they make her eyes appear to be slitted like a cat’s). In
addition to the cosmetic use, the macrolenses also add +2D
to the wearer’s vision-related search rolls, and they reduce
all range penalties by one grade (ie, Long Range becomes
Medium Range, Medium Range becomes Short Range,
etc.).
Source: Gamer Magazine

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