Archiv der Kategorie: Verkleidungen

Holographic Image Disguiser

Holographic Image Disguiser
Model: Corellidyne CQ-3.9x
Type: Holgraphic image disguiser
Cost: 25,000
Availability: 4
Game Notes: This small unit can be worn on a belt and
projects an holographic image over an existing real world
object or living creature. Its memory capacity can store only
a single holographic image and it can operate for 2 minutes
before recharging, though it’s possible to hook it up to a
larger power supply. The holoprojection is almost perfect
and even moves as the item or person shrouded moves. It
takes a Difficult search roll to detect a fake, though sensors,
cameras and droids get a +2D bonus to detect it.
Source: Arms and Equipment Guide (page 91), Ultimate
Adversaries (page 155)

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Doubler Suit

Doubler Suit
Model: Modified Corellidyne Holographic Projector Doubler
Suit
Type: Human-sized three-dimensional imaging system
Skill: Computer programming/repair (Difficult difficulty
to properly operate doubler imaging application; if the
programming roll fails, the flaws will be immediately evdent
the first time the doubler image is used)
Cost: 30,000
Availability: 4, X
Game Notes: Once programmed, an Easy Mechanical
roll will allow projection of lifelike image duplicating the
character. The image can be projected in any direction, up
to 10 meters away. The operating character should secretly
inform the gamemaster of attempts to project the holo
image, specifying location and distance relative to the true
individual. If a successful roll is made, all others will see the
apparent image of original character projected as previously
indicated. Viewers must make Very Difficult Perception or
search roll to discover the true nature of the image (at a
range of 50 meters or more; for every 10 meters close to the
target, reduce the difficulty by one level).
Source: Galaxy Guide 10: Bounty Hunters (page 88),
Gundark’s Fantastic Technology (page 52)

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Shadowcloak

Shadowcloak
Model: Shadowcloak
Type: Disguise field
Scale: Character
Skill: Con: disguise
Cost: 10,000
Availability: 3, R
Game Notes: This device, when worn, distorts the wearer’s
voice until it cannot be recognized, even to a voice reader.
It also creates as static “black field,” which generates a field
of blackness over the wearer’s entire body. This makes the
subject featureless to all eyes and sensors. A shadowcloak
grants a +6D bonus to any con: disguise skill checks made
to conceal a character’s identity. An opposed search roll can
be attempted against the wearer’s con: disguise skill if an
observer wishes to identify the subject. The downside is that
a subject cannot walk around without being identified, but
must instead remain stationary. The device can maintain its
black field for an hour, after which it must cool down and
recharge for 4 hours.
Source: Coruscant and the Core Worlds (pages 44-45)

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Ooglith Masquer

Ooglith Masquer
Model: Yuuzhan Vong Ooglith Masquer
Type: Organic disguise
Scale: Character
Skill: Con: disguise
Cost: Not available for sale
Availability: 4, X
Game Notes: The ooglith masquer, similar to the ooglith
cloaker, covers its user’s body with a convincing disguise.
Each masquer is engineered to mimic a specific species.
When used, an ooglith masquer grants a Yuuzhan Vong
a +3D bonus to his con: disguise skill roll. Just like the
ooglith cloaker, the masquer is painful to wear, and inflicts
2D damage every time it is worn. It can also be removed by
pressing a hidden organ.
Source: d20 Core Rulebook (page 356), The New Jedi Order
Sourcebook (page 23)

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Flesh Camouflage

Flesh Camouflage
Model: Illicit Electronics Flesh Camouflage
Type: Personal disguise device
Skill: Computer
programming/repair
Cost: 11,000 (computer), 500 (per retinal contact pair;
non-reusable), 500 (per SecCard taker), 250 (per flesh
concealment kit, non-reusable)
Availability: 4, X
Game Notes: The
operator must make a computer programming/repair roll:
Roll Result
Very Easy Contacts, SecCard and flesh are all unusable
Easy Contacts: +2 to security for retinal scans
SecCard: +2 to security for card scans
Flesh: +2 to con.
Moderate Contacts: +1D to security for retinal scans
SecCard: +1D to security for card scans
Flesh: +1D to con.
Difficult Contacts: +1D+2 to security for retinal scans
SecCard: +1D+2 to security for card scans
Flesh: +1D+2 to con.
Very Difficult Contacts: +2D to security for retinal scans
SecCard: +2D to security for card scans
Flesh: +2D to con.
Heroic Contacts: +3D to security for retinal scans
SecCard: +3D to security for card scans
Flesh: +3D to con.
Retinal Contact: These will produce thin plasticizes
membranes which replicate the retina pattern of the target
to be impersonated.
Chemical Security Card (SecCard): This will store 10 image
sheets, which can contain pictures, text information or
identification with
proper code sequences.
The SecCard has no
electronic parts. O
change to the next
identification screen,
one presses the
“advance” button.
Once an image sheet
is used the information
cannot be retrieved.
Flesh Disguise: These
are replicas of the
face, hands, and feet of
another person. Once
fitted into place, the replications are extremely effective at a
distance. The mouth of the disguise has a small electronic
link to modify the pitch and tone of the voice (if the recorded
voice is available)
Source: Galladinium’s Fantastic Technology (pages 95-96)

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Disguise Kit

Disguise Kit
Type: Typical disguise kit
Skill: Con: disguise
Cost: 500
Availability: 2, R
Game Notes: This kit contains an easily hidden voicedistorter,
prosthetics, pigments, and contact lenses. It
allows humanoids to pass for a member of some other
humanoid species of similar size, adding a +1D bonus to
any con: disguise skill rolls.
Source: Coruscant and the Core Worlds (page 125),
Ultimate Adversaries (pages 155-156)

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