Archiv der Kategorie: Schildsysteme

Beastwearden’s Shield

Beastwearden’s Shield
Model: Geonosian Beastwarden’s Shield
Type: Spike-rimmed shield
Scale: Character
Skill: Melee parry: shield/Thrown weapons
Cost: 200
Availability: 3
Range: 3-4/8/12
Damage: STR+2
Game Notes: Blocks brawling, melee or ranged attacks on
a successful melee parry roll. The shield has a Strength of
4D. This bronze disc with sharp spikes along its rim can be
hurled as a thrown weapon.
Source: Geonosis and the Outer Rim Worlds (page 61)    Sende Artikel als PDF   

Base Shield Generator

Base Shield Generator
Model: Merr-Sonn Guardian-class Shield Generator
Type: Base shield generator
Scale: Capital
Skill: Shields
Crew: 2
Cost: 60,000
Availability: 3, R
Game Notes: Includes both particle and energy shields. For
each unit installed, 6D of protection can be called upon for
up to 4 fire arcs.
Source: Hideouts & Strongholds (page 13)    Sende Artikel als PDF   

DefenStar 5000 Planetary Shield

DefenStar 5000 Planetary Shield
Model: Hibomehrt-Wyrrgex DefenStar 5000
Type: Planetary shield relay system
Scale: Death Star
Skill: Planetary shields
Crew: 150, skeleton: 50/+15
Crew Skill: Planetary shields 6D
Cost: 500,000 per shield
Availability: X
Game Notes: Each shield protects a 100 square kilometer
area. The shield provides 6D Death Star scale protection.
Anything that hits the shield suffers 6D damage; energy
bolts hitting the shields make opposed damage rolls, if the
planetary shield’s roll is higher the energy bolt is snuffed.
If the energy bolt’s roll is higher, for every 6 points by
which the bolt exceeds the shield roll, 1D of damage passes
through: additionally, the shield system takes damage as
per normal combat results. If the shield system is damaged,
the system has 5D of backup shields that can be brought
on-line with a Moderate planetary shields roll. The shield
system has a fire control of 3D. Each shield must have its
own power generator.
Source: Dark Empire Sourcebook (pages 129-130)    Sende Artikel als PDF   

MerrWeapons WorldArmor 9 Planetary Shield

MerrWeapons WorldArmor 9 Planetary Shield
Model: WorldArmor 9 Planetary Shield
Type: Planetary defense shield
Scale: Death Star
Crew: 25
Cover: Full
Ammo: Power generator
Cost: 12 billions
Body: 3D (capital scale)
Shield: 3D
Range: 1/3/5
Difficulty: Easy (short range or half-planet), Moderate
(medium range or full planet), Difficult (long range or orbital
Game Notes: Planetary shields disrupt sensors and ship’s
power systems. Add the generator’s shield dice to all sensor
difficulties when attempting to sense inside the shield
(including any attempt to fire through the shield using fire
control), including scale modifier. For power systems, roll
the shield dice against the ship’s hull as damage (ship’s
shields don’t apply), including scale modifiers.
Source: Hideouts & Strongholds (page 14)    Sende Artikel als PDF   

DefenStar Nyalsan II Planetary Shield

DefenStar Nyalsan II Planetary Shield
Model: Nyalsan II Planetary Shield
Type: Planetary defense shield
Scale: Capital
Skill: Planetary shields
Crew: 18
Cover: Full
Ammo: Power generator or power grid
Cost: 500 million credits
Body: 3D
Shield: 10D
Range: 1/2/3
Difficulty: Easy (short range or half planet).
Moderate (medium range or full planet),
Difficult (long range)
Game Notes: A ship may attempt to evade the
shield using its sensors to determine where
the shields are and move around them. Flying
through shutter shields is a Moderate to Heroic
task even if no attempt is being made to block
the approaching ship. If the shields are being
actively used to block approaching ships the
difficulty is the operator’s planetary shields
skill (typically 4D-5D) against the starship dodge, including
scale and other modifiers.
Source: Hideouts & Strongholds (page 14)    Sende Artikel als PDF   

WorldArmor 4 Shield Generator

WorldArmor 4 Shield Generator
Model: WorldArmor 4 Defensive Shield
Type: Planetary defense shield
Scale: Capital
Skill: Planetary shields
Crew: 25
Cover: Full
Ammo: Power generator
Cost: 80 millions
Body: 3D
Shield: 5D
Range: 1/3/5
Difficulty: Easy (short range or half-planet), Moderate
(medium range or full planet), Difficult (long range or orbital
Source: Hideouts & Strongholds (page 64)    Sende Artikel als PDF   

Gungan Portable Shield

Model: Otoh Gunga Stock Shield Generator Units
Type: Portable blast shield
Scale: Speeder
Cost: Not available for sale
Crew: 2 operators (one for the capacitor, one for the
generator), 2 fambaas, plus any fambaa handlers
Availability: 3
Game Notes: This is a portable shield generator used by
Gungans. It projects a circular shield canopy that provides
protection for everything within a 75-meter radius of the
capacitor. Multiple shields can be positioned so that their
effects overlap. A shield provides 5D of protection from
small, fast-moving objects that produce extreme heat
(such as projectiles from weapons fire, as well as lasers
and blasters), and restricts the movement of large, slowmoving
objects (such as troop transports and tanks). It will
not stop the passage of small, slow-moving object, such as
foot soldiers, nor will it protect against small projectiles that
generate no energy signatures or only miniscule amounts
of heat (such as arrows). Each time damage penetrates the
force field, it loses 1D from its rating.
Source: Secrets of Naboo (page 50)    Sende Artikel als PDF   

Portable Shield Generator

Portable Shield Generator
Model: Imperial Munitions Rampart II Shield Generator
Type: Portable shield generator
Scale: Character
Skill: Computer programming/repair
Crew: 1
Game Notes: Provides 6D character-scale protection to those
behind the shield. These shields are currently configured to
one of two settings, either closing off an entire corridor, or
standing roughly 1.5 meters high, and stretching 6 meters
wide, allowing ample protection while permitting return fire.
When the shield is struck, roll 6D versus the damage code
of the weapon fired. If this total is lower than the weapon’s
damage roll, the generrator’s protection drops -1D; when
the shield reaches 0D, it is destroyed.
Source: The DarkStryder Campaign – The Kathol Rift (page
50)    Sende Artikel als PDF   

“Hardpoint” Heavy Weapons Armor

“Hardpoint” Heavy Weapons Armor
Model: Imperial Munitions “Rampart” Blast Armor
Type: Portable heavy armor
Scale: Character
Cost: 10,000
Availability: X
Game Notes: Provides +3D protection against physical
attacks, +2D against energy attacks. These emplacements
take 10 hours to set up and properly anchor, requiring a
Moderate Technical roll to successfully install them. The
armor has been formed to provide ample cover for an E-Web
blaster, two gunners and a power generator.
Source: The DarkStryder Campaign – Endgame (page 101)    Sende Artikel als PDF   

Magnaforce Security Shield

Magnaforce Security Shield
Model: Simcronics MagnaForce
Security Shield
Type: Personal defensive field
Skill: Melee parry
Cost: 25,000 pair, 2,500 (custom
power cells)
Availability: 4, F, R or X
Game Notes: This unit is used
much like starship shields, except
that it is character scale. Initial
activation requires an Easy melee
parry roll, which generates a round
shield 50 centimeters in diameter.
A character my make a melee parry
round – if the roll is higher than the
firer’s blaster roll (as per normal
shield rolls), the wearer has placed
the force shield in the way. If the roll is lower than the
attacker’s blaster roll, the character didn’t get the shield in
place in time and was hit by the blast. If the defender got the
shield in place, the blaster bolt must roll against the shield’s
defensive field of 4D to see if it penetrates the field (use the
protection rules). Any further damage affects the target as
indicated in the chart “Cover Modifiers”. The power cell will
work for two minutes before being drained.
Source: Galladinium’s Fantastic Technology (page 92)    Sende Artikel als PDF   

Personal Energy Shield

Personal Energy Shield
Model: Otoh Gunga Defense League Standard Issue Energy
Type: Personal energy shield
Scale: Character
Skill: Melee parry: personal energy shield
Cost: Not available for sale
Availability: 3
Game Notes: This personal energy shield is held and
wielded much like a normal shield. The user makes a melee
parry skill roll to deflect incoming attacks, be they from
melee weapons or blasters. Success indicates that the shield
takes the damage. The shield has a Strength of 5D. If the
damage roll is greater than the shield’s Strength roll, excess
damage affects the shield bearer. Every time the shield is
compromised, the protection value is reduced by 1D.
Source: Secrets of Naboo (pages 49-50)    Sende Artikel als PDF   

Riot Shield

Riot Shield
Model: Drearian Defense Activv1 Riot Shield
Type: Riot shield
Scale: Character
Skill: Melee parry
Cost: 500
Availability: 2, R
Difficulty: Easy
Damage: 4D (stun)
Game Notes: If the character makes the skill roll, the user
has used the shield to block incoming attacks on one facing.
The shield has a Strength of 4D. If used as a melee weapon,
it causes STR+2 damage as well as 4D stun damage. Using
the firing notch adds one level to the difficulty of firing
blasters, but the character is protected by the shield. The
stun charge lasts for one hour of consecutive use.
Source: Gundark’s Fantastic Technology (page 59), Han
Solo and the Corporate Sector Sourcebook (page 116),
Ultimate Adversaries (page 155)    Sende Artikel als PDF   

Shield Gauntlet

Shield Gauntlet
Model: Kilian Shield Gauntlet
Type: Energy shield
Scale: Character
Skill: Melee parry
Cost: Not available for sale
Availability: 4, X
Game Notes: An
activated shield
gauntlet can be used
to parry incoming
brawling and melee
attacks. In addition,
the activated gauntlet
provides a +1 pip
bonus to all Strength
rolls made to resist
Source: Rebellion Era
Sourcebook (page 49)    Sende Artikel als PDF   

Dampener Aerosol

Dampener Aerosol
Model: Zemphyr Defenders, Incorporated
Passive Defender PD-0943
Type: Blaster dispersion system
Cost: 600
Availability: 4, F or R
Game Notes: The PD Canister is a cylinder
10 centimeters long by 4 centimeters in
diameter; it has three charges. Each charge
produces a visible cloud that covers a one
meter cubic area. Any blaster bolt entering
the cloud loses -1D of damage. The cloud
lasts for one minute (barring heavy winds
or precipitation). Additional charges in the
same area have no additional benefit.
Source: Galladinium’s Fantastic
Technology (page 80), Arms and
Equipment Guide (page 45)    Sende Artikel als PDF