Archiv der Kategorie: Militärische Panzerungen

Spacetrooper Armor

Spacetrooper Armor
Model: Standard Zergo-G Assault Stormtrooper Armor
Mark I
Type: Zero-g military power armor
Scale: Character
Skill: Powersuit operation: spacetrooper armor
Cost: Not available for sale
Availability: 3, X
Weapons:
Grenade Launcher
Scale: Character
Skill: missile weapons
Range: 5-50/100/200 (space: 0/1/2)
Game Notes: Fires concussion grenades and gas/stun
grenades.
Concussion Grenades
Ammo: 30
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Gas/Stun Grenades
Ammo: 30
Blast Radius: 0-2/4/6/8
Damage: 5D/4D/3D/2D (stun),
Mini-Proton Torpedo Launcher
Scale: Character
Skill: Starship gunnery
Range: 25-100/300/700 (space: 1/3/7)
Ammo: 6
Damage: 6D
Blaster Cannon
Scale: Character
Skill: Blaster
Range: 10-50/100/150
Damage: 6D
Laser Cutters
Scale: Starfighter
Skill: Blaster
Range: 0.3 meters
Damage: 3D
Game Notes:
Basic Suit: Four hours of power and 10 hours of oxygen.
Has a Space Move of 1; in normal gravity, Move is only 8.
Armor Protection: +4D physical, +3D energy to resist damage,
reduces Dexterity and related skills by -1D.
Magnetic couplers: Allow adherence to any metal surface.
Internal Environment: Climate-controlled powersuit allows
operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 100), Imperial Sourcebook (pages 47-48),
Heir to the Empire Sourcebook (page 55), The DarkStryder
Campaign – The Kathol Rift (page 69), The Star Wars
Sourcebook (page 107)

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Seatrooper Armor

Seatrooper Armor
Model: Standard
Aquatic Assault
Trooper Armor
Type: Underwater
military armor
Scale: Character
Cost: Not available
for sale
Availability: 3, X
Game Notes:
Armor Protection:
+1D physical
and energy, +2D
swimming skill.
Comlink: Tongueactivated
helmet
comlink.
Sealed Body Glove:
Climate controlled
body glove and
breath mask
allows operation
in uncomfortably
cold or warm
climates and toxicair
environments.
Helmet draws
air from tank,
and has a onehour
emergency
r e b r e a t h e r
attachment.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs, spare breather, and
compressed-air inflated bubble tent.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 99), Imperial Sourcebook (page 47)

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Radtrooper Armor

Radtrooper Armor
Model: Imperial Munitions Radiation Zone Trooper Armor
Type: Radiation-zone personal battle armor
Cost: Not for sale*
Availability: X
Armor Protection: +3D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled anti-radiation body
glove and breath mask allows operation in uncomfortably
cold or warm climates, toxic-air environments, and light
radiation zones.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs, plus anti-radiation pills,
two additional detox hypos, radiation tent, water purifier,
extra breathing filters, and radiation meter.
Anti-Radiation: The armor is treated with a radiation
reflective coating, which insulates the wearer against heavy
radiation zones. A heat and radiation backpack colling unit
supplements the body glove in heavy radiation.
*Radtrooper armor is classified as a military secret, so
possession of such armor is punishable by life imprisonment
or execution. Those few sets of armor that have reached
the black market are believed to have sold for over 50,000
credits. It is believed that this highly specialized armor costs
the Empire over 25,000 credits per suit.
Source: Galaxy Guide 9: Fragments from the Rim (page
28), Rules of Engagement – The Rebel SpecForce Handbook
(page 101)
Model: Imperial Munitions Radiation Zone Trooper Armor
Type: Radiation-zone personal battle armor
Cost: Not for sale*
Availability: X
Armor Protection: +3D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled anti-radiation body
glove and breath mask allows operation in uncomfortably
cold or warm climates, toxic-air environments, and light
radiation zones.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs, plus anti-radiation pills,
two additional detox hypos, radiation tent, water purifier,
extra breathing filters, and radiation meter.
Anti-Radiation: The armor is treated with a radiation
reflective coating, which insulates the wearer against heavy
radiation zones. A heat and radiation backpack colling unit
supplements the body glove in heavy radiation.
*Radtrooper armor is classified as a military secret, so
possession of such armor is punishable by life imprisonment
or execution. Those few sets of armor that have reached
the black market are believed to have sold for over 50,000
credits. It is believed that this highly specialized armor costs
the Empire over 25,000 credits per suit.
Source: Galaxy Guide 9: Fragments from the Rim (page
28), Rules of Engagement – The Rebel SpecForce Handbook
(page 101)

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Storm Commando Armor

Storm Commando Armor
Model: Imperial Munitions Storm Commando Armor
Type: Lightweight personal battle armor
Cost: Not for sale*
Availability: 3, X
Armor Protection: +1D physical and energy.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and
breath mask allows operation in uncomfortably cold or
warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +3D to Perception and search checks in low-visibility
situations, +2D to ranged weapon skill uses against targets
moving more than 10 meters per round; polarized lenses
prevent flash-blinding.
Viewplate: Macrobinocular imaging set (100-250/500/
1,000 meters range) with UV nightvision (See MFTAS,
above)
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs, additional supplies
pouches.
Stealth Coating: Special black reflec polymer coating hides
wearer from sensor scans; +1D to hide and sneak.
*Storm Commando armor is classified as a military secret
and carries the same penalty as possession of radtrooper
armor. On the black market, Storm Commando armor is
believed to cost upwards of 10,000 credits.
38
Source: Galaxy Guide 9: Fragments from the Rim (page
29), Rules of Engagement – The Rebel SpecForce Handbook
(page 102), The Far Orbit Project (page 144)

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Swamp Trooper Armor

Swamp Trooper Armor
Model: Imperial Swamp Trooper Armor
Type: Military scout armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D physical and energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and
breath mask allows operation in uncomfortably cold or
warm climates and toxic-air environments.
Viewplate: Telescopic sight (moves target up one range level
or gives +1D to Perception-based skills) with infrared vision,
allowing full vision up to 100 meters regardless of light.
Utility Belt: High-tension wire, spare blaster power packs,
ion flares, concentrated rations, spare comlink, water
packs, 2 medpacs, two spare grappling hook/cords.
Source: Planet of the Mists (pages 18-20)

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Scout Trooper Armor

Scout Trooper Armor
Model: Stormtrooper Scout Armor
Type: Military scout armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2 physical and energy.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and
breath mask allows operation in uncomfortably cold or
warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Viewplate: Macrobinocular imaging set (100-250/500/
1,000 meter range) with sensor relay.
Sensor Pack: Enables user to make passive sensor scans
(no bonus); in forward focus the scanner patches into the
rider’s viewplate to provide navigation aid (+2D to repulsorlift
operation)
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations,
spare comlink, water packs, 2 medpacs, camo-tent, water
purifier.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (pages 100-101), Galaxy Guide 5: Return of the
Jedi (page 65), Imperial Sourcebook (page 48)

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Imperial Pilot Flight Suit

Imperial Pilot Flight Suit
Model: Standard
Imperial Flight Suit
Type: Armored
military flight suit
Scale: Character
Cost: Not available
for sale
Availability: 3, X
Game Notes:
Flight Suit: Provides
+2 to Strength
to resist damage
and additional
protection against
vacuum for limited
periods. It grants
a +1D+1 bonus to
stamina to resist
cold temperatures.
Helmet: Contains
an internal comlink
and navigation
computer linkup
(+1D to sensors).
Utility Belt: Ion
flares, one week concentrated rations, spare comlink, water
packs, 1 medpac.
Source: The Movie Trilogy Sourcebook (page 52), d20 Core
Rulebook (page 138)

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AT-AT Operator Armor

AT-AT Operator Armor
Type: Imperial walker operator armor
Scale: Character
Cost: Not available for sale
Availability: X
Game Notes: +1D physical and energy, -2 to Dexterity and
all related skills, internal comlink.
Source: Galaxy Guide 3: The Empire Strikes Back (page
38), Star Wars Trilogy Sourcebook SE (page 51)

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Sandtrooper Armor

Sandtrooper_Armor-01Sandtrooper Armor
Model: Standard Desert Assault Trooper Armor
Type: Hot terrain military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D physical and energy, -1D Dexterity
and related skills.
Long-Range Comlink:
Tongue-activated helmet
comlink, surface to orbit
range.
Sealed Body Glove:
Climate controlled
body glove and breath
mask allows operation
in extremely hot
climates and toxic-air
environments. Body
glove is supplemented
with backpack cooling/
moisture exchange unit.
MFTAS: Multi-Frequency
Targeting Acquisition
System; adds +2D to
Perception checks in
low-visibility situations,
+2D to ranged weapon
skill uses against
targets moving more
than 10 meters per
round; polarized lenses
prevent flash-blinding.
Utility Belt: Hightension
wire, grappling
hooks, spare blaster
power packs, ion flares,
concentrated rations,
spare comlink, water
packs, 2 medpacs, and
coolant tent.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (pages 99-100), Galaxy Guide 1: A New Hope
(pages 19-20)

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Stormtrooper Armor

Stormtrooper Armor
Model: Standard Stormtrooper Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and
breath mask allows operation in uncomfortably cold or
warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception checks in low-visibility situations,
+2D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs.
Source: Rulebook (page 234), Imperial Sourcebook (page
46), Rules of Engagement – The Rebel SpecForce Handbook
(pages 97-99), The Far Orbit Project (page 143)

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Imperial Dungeoneer Armor

Imperial Dungeoneer Armor
Type: Dungeoneer armor
Scale: Character
Cost: Not available for sale
Availability: X
Game Notes: Light duty (+1D to all attacks, breath filters)
or heavy duty (+3D to physical, +2D to energy, internal
comlink with life function information and continuous
broadcast of audio and video pickups, motion sensor with
10 meter range (+1D to search), independent air supply).
34
Both armor types feature a unique buckle feature on the
armor fasteners, requiring an electronic key to remove the
armor.
Source: Dark Empire Sourcebook (pages 41-42)

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Coruscant Guard Armor

Coruscant Guard Armor
Model: Standard Coruscant Guard Armor
Type: Personal battle armor
Scale: Character
Cost: Not available for sale
Availability: X
Game Notes:
Basic Suit: Provides +2D physical, +1D energy, -1D Dexterity
and related skills.
Optic Sensors: Allows user to operate in complete darkness
with no penalty.
Filter: Self-sealing filter system screens out all dangerous
particulates. Unlike stormtrooper armor, this armor lacks an
oxygen supply; there must be a potentially breathable (but
polluted) atmosphere to filter or the user will suffocate.
Comlink Scrambler: Comlink is linked to other Coruscant
Guard units and Coruscant Guard command, allowing
units to disperse yet still be in full communication. Optional
tracking beacon software adds a tracking beacon to that
unit commander knows positions of other troops at all
times; unit commander’s helmet has verbally activated
internal “heads-up display” to show trooper positions.
Climate Control Body Glove: Allows user to operate
comfortably in exceptionally hot or cold climates for periods
of up to several hours.
Source: Shadows of the Empire Sourcebook (page 113),
Rules of Engagement – The Rebel SpecForce Handbook
(pages 102-103)

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Royal Guard Armor

Royal Guard Armor
Model: Standard Royal Guard Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated top-security scrambler helmet
comlink.
Sealed Body Glove: Climate controlled body glove and
breath mask allows operation in extremely cold or warm
climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +3D to Perception and search checks in low-visibility
situations, +2D to ranged weapon skill uses against targets
moving more than 10 meters per round; polarized lenses
prevent flash-blinding.
33
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 103), Galaxy Guide 5: Return of the Jedi
(page 46)

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Clone Trooper Armor, Mark I

Clone Trooper Armor, Mark I
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation
in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1 to Perception checks in low-visibility situations, +1
to ranged weapon skill uses against targets moving more
than 10 meters per round; polarized lenses prevent fl ashblinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion fl ares, concentrated rations, spare
comlink, water packs, 2 medpacs.

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Clone SCUBA Trooper Armor

Clone SCUBA Trooper Armor
Model: Republic Aquatic Assault Trooper Armor
Type: Underwater military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D physical and energy, +2D swimming
skill.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove allows
operation in uncomfortably cold or warm climates.
Miniaturized scrubbers built into the breathing unit are
able to extract oxygen from water environments, and allow
for attachment of oxygen tanks.
Aquatic Propulsion Pack: Has an underwater Move of 20.
Maneuverability jets incorporated into the shin guards add
an extra +1D to swimming.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to Perception checks
in low-visibility situations,
+1D to ranged weapon skill
uses against targets moving
more than 10 meters per
round; polarized lenses
prevent fl ash-blinding.
Utility Belt: High-tension
wire, grappling hooks, spare
blaster power packs, ion
fl ares, concentrated rations,
spare comlink, water packs, 2
medpacs, spare breather.

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ARC Trooper Armor

ARC Trooper Armor
Model: Republic Advanced Recon Commando Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor Protection: +1D physical and energy.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation
in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to search checks, +1D to ranged weapon skill
uses against targets moving more than 10 meters per
round; polarized lenses prevent fl ash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion fl ares, concentrated rations, spare
comlink, water packs, 2 medpacs.
Source: Geonosis and the Outer Rim Worlds (pages 80-81)

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Katarn Armor

Katarn Armor
Model: Katarn-class Republic Commando Body Armor
Type: Commando armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor Protection: +2D physical and energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Retractable Vibroblade: Concealed in right gauntlet, does
STR+1D+2 damage, uses melee combat skill. May be set
to automatically spring out every time the user punches
something, in which case it uses the brawling skill.
Sealed Body Glove: Climate controlled body glove and
breath filter allows operation in uncomfortably cold or warm
climates and limited protection in toxic-air environments.
Sealed suit allows up to five minutes exposure to the
vacuum of space.
Auto-Bacta Injectors: When the wearer suffers a Wounded
or worse injury, the system automatically injects bacta on
the affected area. This does not actually heal the wound,
but reduces the injury penalty by 1D (and keeps an
Incapacitated character awake, as if he was only Wounded
Twice). Unit has a single charge; multiple bacta injections
grant no further benefits.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +2D to Perception and search checks in low-visibility
situations, +1D to ranged weapon skill uses against targets
moving more than 10 meters per round; polarized lenses
prevent flash-blinding.
Viewplate: Macrobinocular imaging set (50-100/200/500
meters range) with UV nightvision (See MFTAS, above).
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs, additional supplies
pouches.

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Clone Trooper Armor, Mark II

Clone Trooper Armor, Mark II
Model: Republic Clone Trooper Armor, Mark II
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and
breath mask allows operation in uncomfortably cold or
warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to Perception checks in low-visibility situations,
+1D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs.

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Rodian Protector Armor

Rodian Protector Armor
Model: Chattza Protector Armor
Type: Rodian personal battle armor
Scale: Character
Cost: Not for sale
Availability: 3, X (on Rodia)
Game Notes: +2D physical, +1D energy for entire body, -1D
to all Dexterity related skills.
Source: Shadows of the Empire Planets Guide (page 12)

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Iotran Braceman Armor

Iotran Braceman Armor
Model: Standard Iotran Braceman Armor
Type: Braceman armor
Scale: Character
Cost: 8,000
Availability: 4, X
Game Notes:
Basic Suit: +2D physical, +1D energy, -1D to Dexterity and
related skills.
Sensor System: Built into the helmet, provides a +1 bonus
to attack rolls made with the armor’s built-in weapons.
Retractable Blade: Concealed in the right gauntlet. Does
STR+1D (max: 6D) damage.
Tangler Gun: Shoots a triple strand of durawire weighed
at each end of the threads that entangles its target with
a Strength of 5D (range: 3-8/20/60; ammo: 5; armmounted).
Mini Flechette Gun: Releases a spray of needles that deal
2D+2 damage. If the weapon deals damage, target must
make a Difficult stamina roll or suffer a -1D Dexterity
penalty (range: 3-10/30/120; ammo: 10; arm-mounted).
Source: Ultimate Alien Anthology (page 77)

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Goroth Planetary Police Armor

Goroth Planetary Police Armor
Model: Goroth Planetary Police Armor
Type: Specialized personal defense armor
Cost: Not available for sale
Availability: 3, X
Game Notes:
Basic Suit: +2D physical, +1D+1 energy to Strength to resist
damage. -1D to all Dexterity attribute and skill checks.
Sealed environment with 10 hours of air supply.
Heating/Cooling Unit: Keeps the wearer comfortable in
ambient temperatures ranging from -75º to 170º C.
Comlink: Helmet contains tongue-toggled comlink for
instant communication with other units.
Targeting System: Contains a Multi-Frequency targeting and
Acquisition System (MTAS) which gives +2D to all Perception
checks in darkness, smoke and other visibility-obscuring
conditions. Also gives
+2D to ranged weapon
skill used (such as
blaster) when the
user aims for more
than one round (in
addition to the normal
bonus for “preparing”,
as described in the
Rulebook).
Emergency Survival
Kit: Incorporated into
backpack, including
two additional dylinium
hydride power packs
which last 12 hours
(8 hours in extreme
temperatures).
Dedicated Emergency
Locator: 150 kilometer
range.
Source: Goroth, Slave
of the Empire (pages
86-87)

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Espo Armor

Espo_Armor-01
Model: Ayelixe/Krongbing Textiles blast vest and blast
helmet
Type: Personal armor
Scale: Character
Cost: 200 (vest), 200 (helmet)
Availability: Not for sale
Game Notes: Blast helmet (+1 energy, +1D physical), blast
vest (+1 energy, +1D physical, -1 Dexterity and related
skills).
Source: Gundark’s Fantastic Technology (pages 53-54),
Han Solo and the Corporate Sector Sourcebook (pages 116-
117)

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Espo Riot Armor

Espo_Riot_Armor-01Espo Riot Armor
Model: Authority Riot Armor
Type: Blast armor
Cost: Not available for sale
Availability: X
Game Notes: Helmet: blast helmet with visor +1D from
all energy attacks, +2D from all physical attacks; all other
areas: +2 from energy attacks, +1D+2 from physical attacks,
-2 from Dexterity and all
Dexterity-related actions.
Source: Gundark’s
Fantastic Technology
(page 54), Han Solo and
the Corporate Sector
Sourcebook (page 117)

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Jedi Battle Armor

Jedi_Battle_Armor-01Jedi Battle Armor
Model: Jedi Battle Armor
Type: Personal armor
Scale: Character
Cost: 6,000
Availability: 4, X
Game Notes: Jedi battle
armor adds +2D to all
Strength rolls made by
the wearer to resist all
forms of damage, but
subtracts 1D+1 from
the wearer’s Dexterity
score and -2 from his
Move score due to its
bulk.
Source: Power of the
Jedi Sourcebook (pages
55-56)

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