Archiv der Kategorie: Powersuits

Leviathan Armor

Leviathan Armor
Model: Mon Calamari Leviathan Armor
Type: Assault power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: Provides +3D to Strength for physical attacks,
+3D to energy attacks; -1D to Dexterity and related skills
underwater, -3D to Dexterity and related skills on land.
Covers head, torso, arms and legs.
Customized: If worn by someone other than its owner add
an additional -1D to the Dexterity penalty.
Heaviness: Due to this suit’s weight, the skills hide, sneak
and running cannot be used while wearing it on land.
Strength: Servos in the armor provide +3D Strength bonus
for lifting skill rolls and melee and brawling damage.
Speed: Due to the bulk of the armor, the wearer’s Speed is
reduced to 5 while on land. Special underwater propulsion
units in leg armor gives the wearer a Speed of 15 while
swimming underwater.
Sensors: Provides 180-degree vision, macrobinocular vision
and mini-targeting computer. Provides +2D to Perception
and search rolls. Contains a multi-frequency targeting and
acquisition system (MFTAS) which gives +1D to all ranged
weapons skill rolls against targets at medium and long
ranges. The targeting system also allows torpedoes to lock
on and adjust course to follow moving targets. Includes
special sonar gear. Thus this armor is designed to deal with
deep waters where light is absent.
Body Glove: A climate-controlled body glove incorporates
additional heating and cooling elements to allow comfortable
operation in moderately hot and extremely cold climates.
Duo-Flechette Rifle: 5D damage, uses armor weapons skill,
ranges: 3-10/30/60, mounted on right forearm armor.
Mini-Torpedo Launcher: 5D damage, uses missile weapons
skill, ranges: 3-10/120/350, mounted in shoulder armor.
Source: Gundark’s Fantastic Technology (pages 55-56)

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Juggernaut Armor

Juggernaut Armor
Model: Cozzell Juggernaut 510 Combat Power Armor
Type: Assault power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: Provides +3D to Strength for physical attacks, +3D
to energy attacks; -3D to Dexterity and related skills. Covers
head, torso, arms and legs.
Heaviness: Due to this suit’s weight, the skills hide, sneak
and swimming cannot be used while wearing this armor.
Strength: Servos in the armor provide +3D Strength bonus
for lifting skill rolls and melee and brawling damage.
28
Speed: Due to the bulk of the
armor, the wearer’s Speed is
reduced to 5.
Sensors: Provides 180-degree
vision, macrobinocular vision
and mini-targeting computer.
Provides +2D to Perception
and search rolls. Contains
a multi-frequency targeting
and acquisition system
(MFTAS) which gives +1D to
all ranged weapons skill rolls
at medium and long ranges.
Body Glove: A climatecontrolled
body glove
incorporates additional
heating and cooling elements
to allow comfortable
operation in moderately hot
and extremely cold climates.
Medium Repeating Blaster:
7D damage, uses armor
weapons skill, ranges: 3-50/
120/300, hand held with braces and targeting computer
interface along right forearm armor.
Grenade Launcher: 5D damage, uses missile weapons skill,
ranges: 1-250/350/500, mounted on left shoulder.
Retractable Claws: STR+2D damage, mounted in left
gauntlet.
Source: Gundark’s Fantastic Technology (pages 55-56)

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Hutt Battle Armor

Hutt_Battle_Armor-01Hutt Battle Armor
Model: Hutt Battle Armor
Type: Ancient Hutt powersuit
Scale: Character
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Basic Suit: Overlapping plates provide +3D+2 against
physical attacks, +2D+1 against energy, -2D to Dexterity
and related skills.
Microrepulsors: Allow silent movement (+1D to sneak) at an
enhanced Move of 12.
Servos: Increase wearer’s Strength by +1D+1 and Dexterity
by +2.
Camouflage: Plates are capable of changing color to match
the surroundings, providing +1D to hide.
Helmet Sensors: Allow user to see in the dark for 50 meters
and grant a +1D bonus to search.
Onboard Computer: Includes a datapad and comlink, and is
capable of acting as a translator unit with languages 10D.
2 Built-In Hold-Out Blasters: Mounted on each arm (3D
damage).
E-Web Repeating Blaster: Mounted onto right shoulder (8D
damage).
Source: Tempest Feud (page 128), Ultimate Alien Anthology
(page 75)

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Sunder 9

Sunder 9
Model: Llalik Designs Sunder 9 Armor Prototype
(Incomplete)
Type: Multi-environmental personal battlesuit
Skill: Powersuit operation: Sunder 9
Cost: Not available for sale
Availability: 4, X
Game Effects:
Armor: Provides +3D to Strength for physical attacks, +2D
for energy attacks, -1D+2 to Dexterity and related skills.
Full cover.
Strength: Servos in the upper portion of the armor add
+1D+2 to Strength for lifting, brawling and melee damage.
Blaster Cannon: Cannon on left arm (usually right, but Dr.
Llalik is left-handed). 6D damage, uses blaster skill, ranges
10-50/100/500
Flame Projector: 5D damage, uses armor weapons skill,
projects up to three meters. Right arm.
Rocket Pack: Has Move of 90 meters horizontally, 50 meters
vertically. Uses rocket pack operation skill, base difficulty is
Easy, modified by terrain conditions. Has 12 charges, can
expend up to three per round.
Sensors: Provides 270 degree vision and macrobinocular
vision. Gives wearer +1D to Perception rolls, +2D to search.
Includes specialized sonar and infrared sensor packages
for dark environment or aquatic depths where light is not
available.
Aquatic Propulsion System: Increases swimming skill by
+2D; gives wearer and underwater Move of 14.
Body Glove: A climate-controlled body glove provides
heating and cooling systems to allow operation in extreme
environments.
Sealed Enviro-Filters: System prevents entry of foreign
substances, can also be sealed completely when in hostile
environments or during submersion. Has four hours of
power and 6 hours of oxygen.
Source: Alliance Intelligence Reports (page 88), Gundark’s
Fantastic Technology (page 61)

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Dragon Armor

Dragon Armor
Model: SoroSuub NLZ5-11 Dragon
Type: Medium power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: +3D to Strength for physical
attacks, +2D for energy attacks,
-2D to Dexterity and all related
skills. Covers head, torso, arms
and legs.
Heaviness: Due to this suit’s
weight, the skills hide, sneak and
swimming cannot be used while
wearing armor.
Strength: Servos in the armor
provide +1D Strength bonus for
lifting skill rolls and melee and
brawling damage.
Speed: Due to the bulk of the
armor, the wearer’s Speed is
reduced to 7.
Sensors: Provides 180-degree
vision, macrobinocular vision and
mini-targeting computer. Provides
+2D to Perception and search
rolls. Contains a multi-frequency targeting and acquisition
system (MFTAS) which gives +1D to all ranged weapons skill
rolls for targeting at medium and long ranges.
Body Glove: A climate-controlled body glove incorporates
additional heating elements to allow comfortable operation
in moderately hot and extremely cold climates.
Defensive Blaster: 3D damage, uses armor weapons skill,
ranges: 3-4/8/12, mounted alongside helmet.
Twin Flamers: 5D damage (fire-linked), used armor weapons
skill, creates cone one meter wide, variable one to five
meters long, mounted on left forearm armor.
Mini-Missile Launcher: 5D damage, uses missile weapons
skill, ranges: 3-40/120/400, mounted on shoulder armor.
Sealed Enviro-Filter: Filter system can block out harmful
molecules, or the suit can completely seal, drawing upon a
two-hour internal supply of oxygen.
Source: Gundark’s Fantastic Technology (pages 52-53)

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Krail 210 Personal Armor

Krail 210 Personal Armor
Model: Modified Krail Armory Model 210 Personal Armor
Type: Modified personal battle armor
Skill: Powersuit operation: Krail 210 armor
Cost: (with all modifications) 26,000
Availability: Basic suit is “X” on most planets; modified
suit is unique
Game Effect:
Basic Suit: +2D to Strength for energy attacks, +3D to
physical attacks; -1D to Dexterity and related skills. Suit
has a Move of 16, with movement rolled on powersuit
operation skill
Power Suit: +1D to lifting.
Sensor Pod: +1D to search.
Integral Internal Line Slinger: 20-meter range. Can attach to
grappling or magnetic hooks. Uses missile weapons skill.
Jet Pack: Has a Move of 100 meters horizontally, 70 meters
vertically. Uses jet pack operation skill, base difficulty is
Ease, modified by obstacles. Has 20 charges, can expend
up to two per round.
Winch: Capable of lifting 100 kg
Internal Dual Force Blades: STR+3D damage, Moderate
melee combat difficulty.
Sealed Enviro Filter: Filter system can block out harmful
molecules, or in case of insufficient or deadly atmosphere,
the suit can completely seal, drawing upon a two-hour
internal supply of oxygen.
Source: Galaxy Guide 9: Fragments from the Rim (page
31)

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Nemesis Armor

Nemesis Armor
Model: Mili-Corp DZ 17X Nemesis
Type: Medium power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: Provides +3D to Strength for physical attacks, +2D
to energy attacks; -2D to Dexterity and related skills. Covers
head, torso, arms and legs.
Heaviness: Due to this suit’s weight, the skills hide, sneak
and swimming cannot be used while wearing this armor.
Strength: Servos in the armor provide a +1D Strength bonus
for lifting skill rolls and melee and brawling damage.
Speed: Due to the bulk of the armor, the wearer’s Speed is
reduced to 7.
Sensors: Provides 180-degree vision, macrobinocular vision
and mini-targeting computer. Provides +2D to Perception
and search rolls. Contains a multi-frequency targeting and
acquisition system (MFTAS) which gives +1D to all ranged
weapons skill rolls against targets at medium and long
ranges.
DEMP Gun: 3D ionization damage, uses armor weapons
skill, ranges: 3-4/8/12, mounted on left forearm armor.
Light Repeating Blaster: 6D damage, uses armor weapons
skill, ranges: 3-50/120/300, mounted on right forearm
armor.
Body Glove: A climate-controlled body glove incorporates
additional heating and cooling elements to allow comfortable
operation in moderately hot and extremely cold climates.
Source: Gundark’s Fantastic Technology (pages 58-59)

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Malgon Armor

Malgon Armor
Model: Modified X5 Malgon Armor
Type: Light power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: Provides +2D to Strength for physical attacks, +2D
for energy attacks; -2D to Dexterity and related skills.
Covers head, torso, arms and legs.
Heaviness: Due to the suit’s weight, the skills hide, sneak
and swimming cannot be used while wearing this armor.
Strength: Servos in the arms and torso provide a +1D
Strength bonus for lifting and melee and brawling damage.
Sensors: The helmet is equipped with a sensor pod which
provides a +1D bonus to search.
Flame Projectors: 5D damage, uses armor weapons skill,
creates a cone one meter wide, variable one to five meters
long. One projector is mounted on each arm.
Source: Gundark’s Fantastic Technology (pages 57-58)

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Telgorn Corp. Mark VI Powersuit

Telgorn Corp. Mark VI Powersuit
Model: Telgorn Corp. Mark VI Powersuit
Type: High pressure power armor
Scale: Character
Skill: Powersuit operation: Mark VI
Crew: 1
Cover: Full
Cargo Capacity: 10 kilograms
Consumables: 2 days
Cost: 30,000
Availability: 2, F
Maneuverability: 1D
Atmosphere: 35; 100 kmh
Body: 6D
Weapons:
Blaster Cannon
Fire arc: Front or right (mounted on arm)
Skill: Vehicle blasters
Fire Control: 2D
Range: 3-25/50/100
Damage: 6D
Source: Supernova (pages 74-75)

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Telgorn Corp. Mark V Powersuit

Telgorn Corp. Mark V Powersuit
Model: Telgorn Corp. Mark V Powersuit
Type: High pressure power armor
Scale: Character
Skill: Powersuit operation: Mark VI
Crew: 1
Cover: Full
Cargo Capacity: 10 kilograms
Consumables: 2 days
Cost: 30,000
Availability: 2, F
Maneuverability: 1D
Atmosphere: 28; 80 kmh
Body: 4D
Weapons:
Laser Cannon
Fire arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-20/40/80
Damage: 4D
Game Notes: This repair model has a plethora of tools,
making it the ideal choice for any maintenance function.
Source: Supernova (page 78)

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Telgorn Corp. Mark IV Powersuit

Telgorn Corp. Mark IV Powersuit
Model: Telgorn Corp. Mark IV Powersuit
Type: High pressure power armor
Scale: Character
Skill: Powersuit operation: Mark VI
Crew: 1
Cover: Full
Cargo Capacity: 10 kilograms
Consumables: 2 days
Cost: 30,000
Availability: 2, F
Maneuverability: 1D
Atmosphere: 25; 70 kmh
Body: 6D
Weapons:
Laser Cannon
Fire arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-20/40/80
Damage: 4D
Game Notes: This rapid escape version is built for speed
and easy access. It is one difficulty easier to get this
powersuit going rapidly.
Source: Supernova (page 78)

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Telgorn Corp. Mark III Powersuit

Telgorn Corp. Mark III Powersuit
Model: Telgorn Corp. Mark III Powersuit
Type: High pressure power armor
Scale: Character
Skill: Powersuit operation: Mark VI
Crew: 1
Cover: Full
Cargo Capacity: 10 kilograms
Consumables: 2 days
Cost: 30,000
Availability: 2, F
Maneuverability: 1D
Atmosphere: 21; 60 kmh
Body: 5D
Weapons:
Blaster Cannon
Fire arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-25/50/100
Damage: 5D
Mini-Proton Torpedoes
Fire arc: Front
Skill: Missile weapons
Fire Control: 1D
Range: 3-5/10/20
Damage: 6D
Source: Supernova (page 78)

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Telgorn Corp. Mark II Powersuit

Telgorn Corp. Mark II Powersuit
Model: Telgorn Corp. Mark II Powersuit
Type: High pressure power armor
Scale: Character
Skill: Powersuit operation: Mark VI
Crew: 1
Cover: Full
Cargo Capacity: 10 kilograms
Consumables: 2 days
Cost: 30,000
Availability: 2, F
Maneuverability: 1D
Atmosphere: 21; 60 kmh
Body: 4D
Weapons:
Cutting Laser
Fire arc: Front or right (mounted on arm)
Skill: Vehicle blasters
Fire Control: 2D
Range: 1 meter
Damage: 4D
Source: Supernova (page 78)

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AV-1A (Assault)

AV-1A (Assault)
Model: GTU AV-1A Power Suit
Type: Powersuit
Skill: Powersuit operation
Cost: 50,000
Availability: 4, X
Game Effect:
Battle Suit: Provides
+2D+2 physical
and energy, -2D to
Dexterity and all
related skills.
S t r e n g t h
Enhancement: +3D
to Strength and
related skills, but
any failed Strength
or related roll strips
the servos, causing
a full malfunction
of the suit for 1D
rounds; also roll 1D,
if the result is 1-2,
the wearer suffers
4D stun damage
from arcing electricity.
Repulsorlift Engine: Move of 20, flight ceiling of 100 meters.
Maneuver rolls are made with the powersuit operation skill.
Infrared Imaging Module: Ranged up to 200 meters, allows
vision based on heat.
Starlight Imaging: Magnifies available light for excellent lowlight
vision (no penalties for darkness except in absolute
darkness, but sudden flashes of light can cause 4D stun
damage if the user does not make a Moderate Perception roll
to close his or her eyes in time).
Power Lamp: 100 meter range.
Multi-channel Comm Unit: Includes comlink encoder, ranged
up to 50 kilometers, and external amplifier.
Macrobinoculars: Standard rules as for macrobinoculars.
5 Sureseal Patches: Automatic patches against suit leaks.
Bio-Readout: Informs wearer of his/her physical condition.
WITS: Allows the wearer to link two weapons into the suit’s
battle computer, getting +2D+2 to hit for each weapon.
Intergrated Medpac System: Has first aid skill at 4D.
Rocket Ejection System: Ejects occupant if suit suffers heavy
damage on a roll of 1-2 on 1D.
Game Notes: Can operate for 12 hours without replenishing
supplies and takes 15 minutes to put on.
Source: Galladinium’s Fantastic Technology (page 81),
Arms and Equipment Guide (pages 43-44)

AV-1 Power Armor
Damage Chart
Lightly Damaged Armor
Roll Result
1 -1D from Strength enhancements
2 -5 from Move of repulsorlift engine
3 On board weapon hit and destroyed
4-6 Armor loses one pip of its effectiveness
Heavily Damaged Armor
Roll Result
1 Power loss for 1D rounds
2-3 -2D from Strength enhancements
4-5 -2D to Dexterity and all related skills
6 Armor loses -1D of its effectiveness
Severely Damaged Armor
Roll Result
1 Power loss for 2D rounds
2 Power overload or power generator destroyed;
wearer suffers 5D damage in explosion
3 Overloaded power generator will explode in 1D
rounds
4 All weapons disabled
5 Armor loses all protection bonus at location of hit
(head, torso, arm, leg)
6 Armor toppled in assault, all power lost, suit nonfunctional

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AV-1C (Combat)

AV-1C (Combat)
Model: GTU AV-1C Power Suit
Type: Powersuit
Skill: Powersuit operation
Cost: 12,000
Availability: 4, X
Game Effect:
Battle Suit: +2D physical and energy, -1D to Dexterity and
all related skills.
Strength Enhancement: +2D to Strength and related skills,
but any failed Strength or related roll strips the servos,
causing a full malfunction of the suit for 1D rounds; also
roll 1D, if the result is 1-2, the wearer suffers 4D stun
damage from arcing electricity.
Repulsorlift Engine: Move of 20, flight ceiling of 100 meters.
Maneuver rolls are made with the powersuit operation skill.
Infrared Imaging Module: Ranged up to 200 meters, allows
vision based on heat.
Starlight Imaging: Magnifies available light for excellent lowlight
vision (no penalties for darkness except in absolute
darkness, but sudden flashes of light can cause 4D stun
damage if the user does not make a Moderate Perception
24
roll to close his or her eyes
in time).
Power Lamp: 100 meter
range.
Multi-channel Comm Unit:
Includes comlink encoder,
ranged up to 50 kilometers,
and external amplifier.
Macrobinoculars: Standard
rules as for macrobinoculars.
5 Sureseal Patches: Automatic
patches against suit leaks.
Bio-Readout: Informs
wearer of his/her physical
condition.
WITS: Allows the wearer
to link two weapons into
the suit’s battle computer,
getting +1D to hit for each
weapon.
Game Notes: Can operate for
24 hours without replenishing
supplies and takes 10 minutes to put on.
Source: Galladinium’s Fantastic Technology (page 81),
Arms and Equipment Guide (page 44)

AV-1 Power Armor
Damage Chart
Lightly Damaged Armor
Roll Result
1 -1D from Strength enhancements
2 -5 from Move of repulsorlift engine
3 On board weapon hit and destroyed
4-6 Armor loses one pip of its effectiveness
Heavily Damaged Armor
Roll Result
1 Power loss for 1D rounds
2-3 -2D from Strength enhancements
4-5 -2D to Dexterity and all related skills
6 Armor loses -1D of its effectiveness
Severely Damaged Armor
Roll Result
1 Power loss for 2D rounds
2 Power overload or power generator destroyed;
wearer suffers 5D damage in explosion
3 Overloaded power generator will explode in 1D
rounds
4 All weapons disabled
5 Armor loses all protection bonus at location of hit
(head, torso, arm, leg)
6 Armor toppled in assault, all power lost, suit nonfunctional

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AV-1S (Scout)

AV-1S (Scout)
Model: GTU AV-1S Armor
Type: Powersuit
Skill: Powersuit operation
Cost: 7,500
Availability: 3, F
Game Effect:
Basic Suit: +1D energy, +1D+1 physical protection, -1D
Dexterity and all related skills.
Enhanced Strength: +1D to Strength for all skills, including
melee and unarmed combat damage.
Repulsorlift Engine: Move of 20, flight ceiling of 100 meters.
Maneuver rolls are made with the powersuit operation skill.
Infrared Imaging Module: Ranged up to 200 meters, allows
vision based on heat.
Starlight Imaging: Magnifies available light for excellent lowlight
vision (no penalties for darkness except in absolute
darkness, but sudden flashes of light can cause 4D stun
damage if the user does not make a Moderate Perception roll
to close his or her eyes in time).
Power Lamp: 100 meter range.
Multi-channel Comm Unit: Includes comlink encoder, ranged
up to 50 kilometers, and external amplifier.
Macrobinoculars: Standard rules as for macrobinoculars.
5 Sureseal Patches: Automatic patches against suit leaks.
Bio-Readout: Informs wearer of his/her physical condition.
Environment Scanner: Scans air for breathability and toxins
and detects harmful radiation.
Game Notes: Can operate for 36 hours without replenishing
supplies and takes 5 minutes to put on.
Source: Galladinium’s Fantastic Technology (pages 80-81),
Arms and Equipment Guide (pages 44-45)

AV-1 Power Armor
Damage Chart
Lightly Damaged Armor
Roll Result
1 -1D from Strength enhancements
2 -5 from Move of repulsorlift engine
3 On board weapon hit and destroyed
4-6 Armor loses one pip of its effectiveness
Heavily Damaged Armor
Roll Result
1 Power loss for 1D rounds
2-3 -2D from Strength enhancements
4-5 -2D to Dexterity and all related skills
6 Armor loses -1D of its effectiveness
Severely Damaged Armor
Roll Result
1 Power loss for 2D rounds
2 Power overload or power generator destroyed;
wearer suffers 5D damage in explosion
3 Overloaded power generator will explode in 1D
rounds
4 All weapons disabled
5 Armor loses all protection bonus at location of hit
(head, torso, arm, leg)
6 Armor toppled in assault, all power lost, suit nonfunctional

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Corellian HuntSuit

Corellian HuntSuit
Model: Corellian HUntSuit
Type: Personal battle armor
Cost: 2,900
Availability: 3, R
Game Effects:
Basic Suit: +2D physical; +1D energy for entire body; -1D to
Dexterity and related skills.
Power Suit: +1D to lifting skill.
Sensor Pod: +1D to all search attempts made within 50
meters.
Source: Galaxy Guide 10: Bounty Hunters (page 87),
Gundark’s Fantastic Technology (page 51)

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Corellian Powersuit

Corellian Powersuit
Model: Corellian powersuit
Type: Powersuit body armor
Scale: Character
Skill: Powersuit operation
Cost: 10,000
Availability: 2, R
Game Notes: +1D+2 physical,
+1D energy, -1D Dexterity and
related attributes. Servos in
the armor provide +1D Strength
bonus for lifting skill rolls and
melee and brawling damage. If
the wearer can’t make an Easy
powersuit operation roll, or if
the armor is disabled or out of
power, this bonus doesn’t apply
and the wearer suffers a further
-1D penalty to Strength and
Dexterity.
Source: d20 Core Rulebook
(page 139)

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Smasher Armor

Smasher Armor
Model: Modified Locris Syndicates personal Protection Suit
Type: Personal battle armor
Cost: 1,250
Availability: 3
Game Effects:
Basic Suit: +1D physical and energy.
Servo Enhancers: +2D to brawling, climbing/jumping, lifting,
and damage in Strength-related attacks.
Source: Galaxy Guide 10: Bounty Hunters (page 87),
Gundark’s Fantastic Technology (page 60)

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Servo-Lifter

Servo-Lifter
Model: Verekil Servo-Lifter V-2z
Type: Servo-enhanced exo-skeleton
Scale: Character
Length: 3 meters tall
Skill: Powersuit operation: servo-lifter
Crew: 1
Cost: 10,000 (new); 7,000 (used)
Availability: 3
Maneuverability: 1D
Move: 30; 90 kmh
Body Strength: 2D
Game Notes: Can lift up to 1.5 metric tons.
Source: Galladinium’s Fantastic Technology (page 57),
Platt’s Smugglers Guide (page 50)

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