Archiv der Kategorie: Kampfanzüge

Dura-Armor

Dura-Armor
Model: Core World Arms Dura-Armor
Type: Impact-resistant molded armor
Scale: Character
Cost: 8,000
Availability: 3
Game Notes: Head, torso, arms, legs: +2D to all physical
(non-energy) attacks; +2D to all energy attacks; -2D penalty
to all Dexterity and Perception attribute and skill checks.
Source: Gundark’s Fantastic Technology (page 53), Tales of
the Jedi Companion (page 124)

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Snowtrooper Armor

Snowtrooper Armor
Model: Standard Cold Assault
Trooper Armor
Type: Cold-terrain military
armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D physical
and energy, -1D Dexterity and
related skills.
Comlink: Tongue-activated
helmet comlink.
Sealed Body Glove: Climate
controlled body glove and
breath mask allows operation
in extremely cold climates and
toxic-air environments.
MFTAS: Multi-Frequency
Targeting Acquisition System;
adds +2D to Perception checks
in low-visibility situations, +2D
to ranged weapon skill uses
against targets moving more
than 10 meters per round; polarized lenses prevent flashblinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations, spare
comlink, water packs, 2 medpacs, plus a thermal tent and
attachment points for snowboot slippers.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 99), Galaxy Guide 3: The Empire Strikes
Back (pages 35-37), Imperial Sourcebook (pages 46-47)

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Orbalisk Armor

Type: Parasite armor
Scale: Character
Cost: Not for sale
Availability: 4
Game Notes: Orbalisk infestation will cover a small host
in 13 days, a medium host in 17 days, and a large host in
21 days. The biochemical reaction created by the mixture
of Dark Side energy and orbalisk venom can be reflected
in a Strength increase of +1 pips for every 20% of coverage.
Additionally, characters who are host to orbalisks can make
natural healing rolls twice as often for every 20% of coverage
(see below).
Orbalisk Coverage/Healing Rates
Wound Level None 20% 40% 60% 80% 100%
Wounded Once/Twice 3 days 2 days 1 day 12 hrs 5 hrs 3 hrs
Incapacitated 14 days 7 days 4 days 2 days 1 day 6 hrs
Mortally Wounded 35 days 18 days 9 days 5 days 3 days 2 days
The armor bonus granted by orbalisks depends on the
degree of coverage they have on the host.
% of Coverage Bonus vs. Lightsaber Dexterity Penalty Move Penalty
10% +1 pip +2 pips -1 pip -0
20% +2 pips +1D+1 -2 pips -0
30% +1D +2D -2 pips -0
40% +1D+1 +2D+2 -1D+1 -2
50% +1D+2 +3D+1 -1D+1 -2
60% +2D +4D -1D+1 -2
70% +2D+1 +4D+2 -2D -4
80% +2D+2 +5D+1 -2D -4
90% +3D +6D -2D -4
100% +3D +6D -2D+2 -8
Source: The Dark Side Sourcebook (pages 67-68)

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Dark Heavy Battle Armor

Model: Dark Heavy Battle Armor
Type: Dark armor
Scale: Character
Cost: 37,000 & 2 Force Points
Availability: 4, X
Game Notes: This heavilyplated
armor conveys +3D
to Strength rolls made to
resist physical and energy
damage. It is imbued with
Dark Side stealth to keep the
wearer hidden (+1D bonus
to Perception or Control
rolls made to resist the use
of Projective and Receptive
Telepathy, and increases the
difficulty of Life Detection and
Life Sense against the wearer
by +3) and increases Strength
(+2 pips to the wearer’s
Strength when making skill or
attribute rolls, or when rolling
melee damage).
Source: The Dark Side
Sourcebook (page 61)

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Dark Padded Battle Armor

Model: Dark Padded Battle Armor
Type: Dark armor
Scale: Character
Cost: 12,000 & 1 Force Point
Availability: 4, X
Game Notes: This armor provides
the wearer with +2D to Strength
rolls made to resist physical and
energy damage. The armor is also
imbued with Dark Side energy,
granting the wearer a +1D bonus
on rolls made to resist light side
Force powers, or any Force power
augmented by a light side Force
Point.
Source: The Dark Side Sourcebook
(page 61)

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Dark Combat Jumpsuit

Model: Dark Combat Jumpsuit
Type: Dark armor
Scale: Character
Cost: 16,500 & 1 Force Point
Availability: 4, X
Game Notes: A heavily-padded jumpsuit that incorporates
Cortosis weave, a material that deactivates any lightsaber
that damages the wearer. Grants +1D+2 to Strength rolls
made to resist physical and energy damage. This armor also
grants its wearer +1D to Perception or Control rolls made
to resist the use of Projective and Receptive Telepathy, and
increases the difficulty of Life Detection and Life Sense used
against the wearer by +3.
Source: The Dark Side Sourcebook (page 61)

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Dead Armor

Model: Dead Vonduun Crab Armor
Type: Yuuzhan Vong personal armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Apply the following modifiers to any suit of
Vonduun crab armor that has died: -1 pip to the armor’s
bonus to Strength rolls made to resist damage, and -2 pips
to Dexterity.
Source: The New Jedi Order Sourcebook (page 22)

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Warmaster’s Armor

Model: Warmaster’s Vonduun Crab Armor
Type: Yuuzhan Vong personal armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +3D bonus to Strength rolls to resist
all forms of damage, but reduces the wearer’s Dexterity
score by –2 pips.
Source: The New Jedi Order Sourcebook (pages 21-22)

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Supreme Commander’s Armor

Model: Supreme Commander’s Vonduun Crab Armor
Type: Yuuzhan Vong personal armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +2D+2 bonus to Strength rolls
to resist all forms of damage, but reduces the wearer’s
Dexterity score by –2 pips.
Source: The New Jedi Order Sourcebook (pages 21-22)

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Commander’s Armor

Model: Commander’s Vonduun Crab Armor
Type: Yuuzhan Vong personal armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +2D+1 bonus to Strength rolls
to resist all forms of damage, but reduces the wearer’s
Dexterity score by -2 pips.
Source: The New Jedi Order Sourcebook (pages 21-22)

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Subcommander’s Armor

Model: Sub-Commander’s Vonduun Crab Armor
Type: Yuuzhan Vong personal armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +2D bonus to Strength rolls to resist
all forms of damage, but reduces the wearer’s Dexterity
score by –1D.
Source: The New Jedi Order Sourcebook (pages 21-22)

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