Archiv der Kategorie: Antriebe

Hyperdrive Booster

Hyperdrive Booster
Model: HD 4-D Booster
Type: Hyperdrive booster
Skill: Space transports repair (to install)
Cost: 16,500+
Availability: 4, X
Game Notes: Reduces a ship’s hyperdrive as noted below,
but risks a sever system ship failure. Roll for a hyperdrive
mishap as described on pages 34-36 of Galaxy Guide 6:
Tramp Freighters, with a +2 mishap modifier. Works only on
freighters with a 100 metric ton cargo capacity or less.
Current Hyperdrive New Hyperdrive
Multiplier Multiplier
x10+ x4
x9-x6 x3
x5-x3 x2
x2 x1
x1 x1/2
Source: Galladinium’s Fantastic Technology (page 93)

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x1 Hyperdrive

x1 Hyperdrive
Model: SoroSuub Griffyn-XTG Lightspeed Unit
Type: Commercial hyperdrive
Cost: 15,000 plus installation costs
Weight: 18 metric tons
Availability: F
Game Notes: Any non-SoroSuub vessels attempting to
install this type of drive suffer an increase of one difficulty
level during the attempt.
Source: Galaxy Guide 6: Tramp Freighters (page 39)

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x5 Hyperdrive

x5 Hyperdrive
Model: Sienar Fleet Systems Lifesaver 1000 Reserve
Hyperdrive
Type: Commercial propulsion system
Cost: 2,500 plus installation costs
Weight: 8 metric tons
Availability: 1
Game Notes: The Lifesaver 100 is only recommended as a
backup hyperdrive and must be overhauled after each use.
Source: Galaxy Guide 6: Tramp Freighters (pages 39-40)

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Baffled Drive

Baffled Drive
Model: Rendili StarDrive WhisperThrust
Type: Baffled realspace drive
Scale: Starfighter
Cost: 100,000 minimum on the black market
Weight: 20 metric tons; extra tank: 2 metric tons
vailability: 4, X
Game Notes: The Whisper is a highly illegal baffled
realspace drive used on stealthy military starships. The
Whisper allows a ship to move in space while running
silent at a base speed of 2. Cautious movement is no more
detectable than drifting; Cruise movement adds +5 to
the sensor operator’s roll; High Speed adds +10; All-Out
movement adds +15. A WhisperThrust engine has a limited
storage capacity for the necessary gases to move: enough to
move 100 spacial units. An extra or replacement tank costs
7,000 credits. Synthesizing the necessary fuel requires 120
liters of pin-sealed tibanna gas and 2 kilos of high-grade
hyperbarides and a standard power generator. The fuelrefining
process takes roughly three standard days.
Source: Pirates & Privateers (pages 39-40)

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Corellian Evader-GT Ion Drive

Corellian Evader-GT Ion Drive
Model: Corellian Evader-GT Ion Drive
Type: Commercial propulsion system
Cost: 50,000 plus installation costs
Weight: 16 metric tons
Availability: F
Game Notes: Space rating of 8. Requires a 5,000 credits
Imperial permit to legally possess. Double all difficulties for
modifying this drive and double all modifiers when rolling
for mishaps beyond a +1 modification.
Source: Galaxy Guide 6: Tramp Freighters (page 38)

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Incom Starslinger Ion Drive

Incom Starslinger Ion Drive
Model: Incom Starslinger Ion Drive
Type: Commercial propulsion system
Cost: 20,000 plus installation costs
Weight: 12 metric tons
Availability: F
Game Notes: Space rating of 6. Requires a 500 credits
Imperial permit. Double all difficulties for modifying this
drive and double all modifiers when rolling for mishaps
beyond a +1 modification.
Source: Galaxy Guide 6: Tramp Freighters (page 39)

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SoroSuub Boav Ion Drive

SoroSuub Boav Ion Drive
Model: SoroSuub Boav Ion Drive
Type: Commercial propulsion system
Cost: 10,000 plus installation costs
Weight: 10 metric tons
Availability: 2
Game Notes: Space rating of 4. Technicians installing a
Boav unit will face an increase of one difficulty level in their
space transports repair roll.
Source: Galaxy Guide 6: Tramp Freighters (page 39)

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