Archiv der Kategorie: Onboard Computer

Vehicle Remote Activation

Vehicle Remote Activation
Controller
Model: Bespin Motors Remote DVI Activator
Type: Remote vehicle controller
Cost: 500 (for speeders); 2,500 (for starfighter scale
starships)
Availability: 2
Game Notes: Range is 2 kilometers. Pre-flight checks can
take as little as 20 seconds (for some speeders) to well over
five minutes (for some starships). The user must still pilot
the vehicle manually.
Source: Galladinium’s Fantastic Technology (page 18)

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Personal Vehicle Coordinator

Personal Vehicle Coordinator
Model: Vewas Data
Controllers PVC-800
Type: Vehicle command
controller
Cost: 1,200
Game Notes: Limited
vehicles under 10
meters long and under
10 metric tons. Under
normal situations, use
of this device adds
+1D to the appropriate
vehicle operation skill.
If so programmed by the
owner, in emergency situations the PVC will automatically
make evasive maneuvers to avoid a crash (allows the pilot
+2D to his or her operation roll to avoid collision – but the
PVC will prevent unsafe maneuvers that Rebels so love to
perform).
Source: Galladinium’s Fantastic Technology (pages 15/17)

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CD-12a Autopilot Droid Brain

CD-12a Autopilot Droid Brain
Model: Go Corp CD-12a Autopilot Droid Brain
Type: Autopilot droid brain
DEXTERITY 0D
KNOWLEDGE 1D
MECHANICAL 1D
(Has one of the following:) Repulsorlift operation 4D, space
transports 4D, starfighter piloting 4D
PERCEPTION 1D
STRENGTH 0D
TECHNICAL 1D
Repulsorlift repair 2D
Cost: 5,000 (repulsorlift), 10,000 (starfighter-scale
vehicles)
Availability: 4, R
Game Notes: Wrist activator has a range of up to 5
kilometers.
Source: Galladinium’s Fantastic Technology (page 18)

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Archaic Atrogation Plotter

Archaic Atrogation Plotter
Model: Republic Sienar Systems A-121 Plotter
Type: Manual astrogation plotter
Cost: 1,000 – 7,500
Availability: 4
Game Notes: If a pilot has all the necessary astrographic
information on the point of origin and the destination, using
an astrogation plotter to get coordinates quintuples the
time a nav computer would ordinarily take; it also increases
the astrogation difficulty by two levels. Downloading this
information into the ship’s hyperdrive motivators requires
some kind of jury-rigged interface with a personal computer
or sophisticated datapad – a Very Difficult computer
programming/repair roll.
Source: Platt’s Smugglers Guide (page 47)

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Alliance MasterNav

Alliance MasterNav
Model: Alliance MasterNav Software Module Gamma
Type: Specialized navigational database
Skill: Astrogation
Cost: Not available for sale
Availability: 4, X
Game Notes: Alliance MasterNav files can be patched into
the navigation system of a starship with an Easy astrogation
roll, giving a +1D bonus to astrogation rolls for one month
(assuming the data being downloaded is accurate).
However, if the software is older than 1 standard month, the
user suffers a -1D penalty to astrogation rolls. In addition,
a 1 on the Wild Die while using the MasterNav indicates
a catastrophic navigational error (roll on the “Astrogation
Mishap Table” on the Rulebook).
Source: The Truce at Bakura Sourcebook (page 137)

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Nav Computer Bypass

Nav Computer Bypass
Model: Kuat Drive Yards Computer Route Astrogation
Bypass
Type: Prototype navigation computer bypass
Skill: Astrogation
Cost: Not available for sale
Availability: 4, X
Game Notes: Using the Nav-Computer Route Astrogation
Bypass (N-CRAB) requires three astrogation rolls. The first
is programming into the N-CRAB a duplicate of the original
course (one difficulty level lower than the original course
difficulty). The second roll is to chart a course from an
upcoming point in the course to the new destination (the
difficulty can vary dramatically, from Very Easy to Heroic).
The final roll is to properly feed the course through the NCRAB
into the nav computer (this roll is one difficulty level
lower than the second roll). Missing the first or second roll
simply means that the N-CRAB will not function. Failing
the third roll by any amount causes a mishap as described
in the Rulebook. The whole programming procedure takes
one-tenth the time of the new hyperspace travel route.
Unfortunately, the N-CRAB has a tendency to interfere
with a ship’s nav computer. The nav computer must be
“cleaned” via programming (a Moderate astrogation or
computer programming/repair roll). For a second use of the
N-CRAB without cleaning, all astrogation difficulties are
one difficulty higher. For the third use, all difficulties are
two levels higher. Additional uses incur higher penalties
(difficulties above Heroic are rated as Heroic+10, Heroic+20,
Heroic+30 and do forth).
Source: Galladinium’s Fantastic Technology (pages 93-94)

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System Diagnostic Filter

System Diagnostic Filter
Model: GST System Diagnostic Filter
Type: Starship computer translator
Skill: Computer programming/repair, space transports
repair
Cost: 3,500
Availability: 2
Game Notes: +1D+1 for computer programming/repair for
ship board computer systems and +2 to space transports
repair.
Source: Galladinium’s Fantastic Technology (pages 18-19)

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Imperial Neural Interface Device

Imperial Neural Interface Device
Model: Imperial Neural Interface Device
Type: Ship neural interface
Cost: 9,000
Availability: X
Game Notes: The neural interface device is wired into the
standard control systems of any starship. Four long wires
ending in gelatinous diodes are placed on the pilot’s temples
and just below the ears. After some initialization, the user
can issue commands to his ship simply by thought. A
character using the interface must make a Perception roll
every round against the difficulty listed on the chart below.
If successful, any rolls made for the ship are made at +2D
for that round. This does not count as two actions, as the
process is so incredibly fast that it takes practically no time
at all.
Ship Type = Difficulty
Small Ship (Lone Scout-A, T-16, etc.) = Easy
Standard Fighter (X-Wing, TIE, etc.) = Moderate
Small Freighter or Bomber = Difficult
Corvettes, Light Cruisers, Frigates = Very Difficult
Cruisers and Star Destroyers = Heroic
Source: Adventure Journal 1 (page 110)

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