Archiv der Kategorie: Heilung

Sluissi Gravitic Pressure Bandage

Sluissi Gravitic Pressure Bandage
Model: Slusani Interstellar Pharmacologies SGB-543
Type: Micro-gravity pressure patch
Skill: First aid
Cost: 750
Availability: 2
Game Notes: An Easy first aid roll is required for proper
placement and will allow Wounded patients to act as if
unwounded or
I n c a p a c i t a t e d
patients to act
as Wounded (the
injury is still
there, but the
patient will be able
to move and so
forth). It is up to
the gamemaster to
require players to
properly roleplay
the effects of this device.
Source: Galladinium’s Fantastic Technology (pages 40-41)    Sende Artikel als PDF   

Bacta Tray

Bacta Tray
Model: Genetech BT-16 Bacta Tray
Type: Mobile medical stabilization unit
Skill: First aid
Cost: 2,200
Availability: 2
Game Notes: Activating a bacta tray requires an Easy first
aid roll. If successful, the patient’s mortally-wounded status
remains unchanged until a time as the patient can undergo
full bacta treatment.
Source: Lord of the Expanse – Sector Guide (page 45)    Sende Artikel als PDF   

Anti-Shock Blanket

Anti-Shock Blanket
Model: Fabreth Medical Biochemicals Shock Cloth
Type: Emergency blanket
Skill: First aid
Cost: 250
Availability: 2
Game Notes: When attached to a medical scanner, computer,
or datapad (not included), a shock cloth can prevent shock
by administering medication to different parts of a patient’s
body while simultaneously stabilizing his temperature. This
results in a +2D bonus to any first aid or (A) medicine skill
rolls made to stabilize a wounded, dying, or incapacitated
character. A first aid roll is required for normal application
(use medpac rules, but reduce difficulties by one level).
The blanket’s medicines must be replenished after one use
(normally costs about 20-40 credits).
Source: Galladinium’s Fantastic Technology (page 38),
Arms and Equipment Guide (page 93)    Sende Artikel als PDF   

Portable Survival Pod

Portable Survival Pod
Model: Praxen Emergency Medical Supplies, Limited PSP-278
Type: Emergency survival pod
Skill: First aid; computer programming/repair
Cost: 13,500
Availability: 3
Game Notes: Easy computer programming/repair and
Moderate first aid roll to activate for an Incapacitated or
Wounded patient. Moderate computer programming/repair
and Difficult first aid roll to activate for a Mortally Wounded
patient. Successful activation means that the patient will
remain in current physical condition (will not worsen) as
long as power is supplied from a generator to the pod.
Source: Galladinium’s Fantastic Technology (page 40)    Sende Artikel als PDF   

Hyperbaric Medical Chamber

Hyperbaric Medical Chamber
Model: Athakam/RSMA Atmosphere Replicator
Type: Hyperbaric medical chamber
Scale: Character
Cost: 50,000
Availability: 3, F
Game Notes: The chamber’s atmosphere can be adjusted
to allow comfortable habitation for any species or medical
conditions patient may have. This negates any penalties and
the need for life-support apparatus while in the chamber.
Source: Shadows of the Empire Sourcebook (page 112)    Sende Artikel als PDF   

Celegian Life-Support Chamber

Celegian Life-Support Chamber
Model: Celegian Life-Support Chamber
Type: Cyanogen gas chamber
Cost: 6,000
Availability: 4
Game Notes: Chamber provides full cover to its occupant
and has a Strength of 5D to resist damage. If destroyed, it
releases a 10-meter-radius cyanogens gas cloud that deals a
temporary -1D Strength penalty to non-cyanogen breathers
in the area who fail a Moderate stamina roll each round of
exposure. The cloud dissipates in 1 round if not confined.
Source: Ultimate Alien Anthology (page 30)    Sende Artikel als PDF   

Plasma Protein Replicator

Plasma Protein Replicator
Model: Hadrassi
Emergency Medicals
Systems Technologies
Type: Emergency
blood synthesizer
Skill: First aid
Cost: 5,500
Availability: 3
Game Notes: A
Difficult first aid
roll is required to
properly prepare
tissue and blood
sample and match it
up with local organic
samples for synthesis. A successful operation can replicate
up to 2 liters of blood substitute in one hour.
Source: Galladinium’s Fantastic Technology (page 39)    Sende Artikel als PDF   


Model: Uukablian MedCorp Paravacc 1.X
Type: Parasite-repelling vaccine
Skill: Medicine
Cost: 1,000
Availability: 2
Game Notes: Use of the paravacc requires an Easy medicine
roll. If successful, the vaccinated character’s Strength is
treated as 1D higher for rolls to resist diseases caused
by parasites for the next 20 hours. Each paravacc holds
enough medicine for 10 vaccinations. Characters using
the vaccine for more than three days begin to suffer from
what seems like utter exhaustion, losing one pip from each
attribute for each day thereafter until the paravacc’s use is
ended. Each day without injection returns one pip to each
Source: The DarkStryder Campaign – The Kathol Outback
(page 54)    Sende Artikel als PDF   


Model: BioTech Mark 16 Enzymer
Type: Bio-Identification unit and counter agent producer
Skill: First Aid
Availability: 1
Game Notes: An enzymer is a device that grows and
identifies biological residues and produces a counter agent
to known bacteria and viruses. The enzymer can only
produce counter agents to diseases and certain parasites.
Source: Adventure Journal 14 (page 59)    Sende Artikel als PDF   


Model: Vitapill
Type: Vitality pill
Scale: Character
Cost: 25
Availability: 2
Game Notes: Vitapills are a stimulant that aids in stun
recovery, with a single pill reducing the number of “stuns” a
character has received by 1D+2. For each pill past the first
that is taken within the same 21 hour period, this roll is
modified by -2.
Source: Coruscant and the Core Worlds (page 82)    Sende Artikel als PDF   

Nilar Field Cauterizer

Nilar Field Cauterizer
Model: Nilar Med/Tech Corporation Field Cauterizer
Type: Field cauterizer
Skill: First aid
Cost: 200 (50 when sold to the Rebel Alliance)
Availability: 3
Game Notes: Heals minor wounds, removing stun damage
due to bleeding only (gamemaster’s discretion).
Source: Galladinium’s Fantastic Technology (page 38),
Arms and Equipment Guide (page 93)    Sende Artikel als PDF   


Model: Slick
Type: Healing agent/recreational narcotic
Scale: Character
Cost: 100 credits per dose
Availability: 3, F, R, or X
Game Notes: A single dose of slick can be applied like a
medpac in order to treat wounds. Slick causes a euphoric
delirium in the patient, and anyone under the influence
of the drug must roll a Heroic-difficulty stamina check or
suffer a -1D penalty to their Knowledge, Perception, and
Technical attributes for three hours.
Source: Gamer Magazine    Sende Artikel als PDF   


Model: BioTech
Type: Enhanced
first aid and care
Skill: First aid,
Cost: 1,200,
2,200 (black
market), 1,000
to reload
Availability: 2
Game Notes: A
medkit functions
as a medpac
that can be used
up to 10 times.
The diagnostic
instruments in
the kit can also be used to diagnose diseases afflicting a
patient, to assess health, and for other basic medical uses
on an Easy first aid roll. The kit also allows a character with
the medicine advanced skill to perform field surgery (which
exhausts the kit’s medpacs)
Source: Gundark’s Fantastic Technology (page 82), Pirates
& Privateers (page 47)    Sende Artikel als PDF   

FastFlesh Medpac

FastFlesh Medpac
Model: VioTech FastFlash Medpac
Type: Advanced medpac
Skill: First aid
Cost: 500
Availability: 2
Game Notes: Use the following difficulties for FastFlesh
Wounded 5
Incapacitated 10
Mortally Wounded 15
Can only be used once per day on a patient. Can be used in
conjunction with regular medpacs. If used more than once
per day, the character suffers a mortally wound in addition
to the wounds he or she may already have incurred; this is
usually fatal.
Source: Cracken’s Rebel Field Guide (page 15), Rules of
Engagement – The Rebel SpecForce Handbook (pages 39-
40), Arms and Equipment Guide (pages 92-93)    Sende Artikel als PDF   

Spray Plasto-Cast

Spray Plasto-Cast
Model: SyntheCure
Type: Spray
immobilizing cast
Skill: First aid
Cost: 35
Availability: 1
Game Notes: An Easy
first aid roll is required
for proper application;
each pistol has one
application and
cannot be refilled.
Effect is to add +2
to the character’s
next healing roll.
Adjustments to
emission tip controls
width of spray. One
plasto-cast contains sufficient chemical adherent to
cover a surface area approximately 50 centimeters by 20
centimeters. In emergency situations, a Moderate survival
roll may be substituted for the first aid roll.
Source: Galladinium’s Fantastic Technology (page 41)    Sende Artikel als PDF   

Bacta Geltab

Bacta Geltab
Model: Genetech G-5 Geltab
Type: Medpac treatment enhancer
Skill: Dexterity
Cost: 50 (for pack of six)
Availability: 1
Game Notes: By applying a bacta geltab to a wound, and
making a Very Easy Dexterity roll, the user gains a +1D
bonus on the following first aid roll using a medpac on the
treated wound.
Source: Lord of the Expanse – Sector Guide (page 45)    Sende Artikel als PDF   

Trauma Kit

Trauma Kit
Model: Imperial-issue Medical Resources Kit
Type: Trauma medpac
Scale: Character
Skill: First aid
Cost: 200
Availability: 1, F
Game Notes: Provides +1D to first aid or medicine when
used to treat severe physical trauma, such as burns, cuts,
contusions, abrasions and other external physical injuries.
Provides no bonus for other types of injury (such as internal
injuries) or the treatment of toxins or poisons.
Source: The DarkStryder Campaign – The Kathol Rift (page
90)    Sende Artikel als PDF   

Customized Medical Backpack

Customized Medical Backpack
Model: Chiwab Amalgamated Pharmaceuticals Company
Type: Advanced medical kit
Skill: First aid
Cost: 600
Availability: 2
Game Notes: Treat all components as requiring an Easy
first aid roll unless otherwise noted. Each kit contains the
following items:
-Hand-Held Diagnostic Scanner: Easy first aid or Moderate
sensors roll. Provides readout of patient’s vital signs,
specifics on injury and recommended procedures.
-Medicines: Anesthetics, blood pressure, respiration and
pulse regulation compounds, as well as other essential
medicines (for a number of common species).
-Emergency Procedures Database: Easy computer
programming/repair roll. Based on initial scanner findings,
this emergency database provides the user with a quickreference
collection of treatment procedures.
-Filtration Mask: Supplies sufficient oxygen flow; may also
be connected to one of several atmospheric compound
bottles for non-oxygen breathers.
-Heat Closure Packs: Pressurized sealant bandages with
medicines which, when exposed to air, cauterize and
sterilize a wound up to 10 centimeters in diameter.
-Laser Scalpel: Difficult first aid roll. Precision cutting tool.
-Medicine Dispenser: Moderate first aid roll. Can be loaded
with a variety of medicines.
-Portable Repulsor-Stretcher: Collapsible one-person
operation anti-grav stretcher capable of supporting up to
150 kilograms.
-Pressure Cuffs: Circular metal sleeves of varying diameter
(5-30 centimeters) which inflate pressurized chambers
around wound area.
-Sterile Heating Cloth: Covers an area up to 1.6 meters x
0.75 meters with a sterilized, heat-insulated covering.
-2 Universal Plasma Fluid Sacks: Require Moderate first
aid roll. Intravenous feed provides universal plasma
stabilization serums.
Source: Galladinium’s Fantastic Technology (pages 38-39),
Rules of Engagement – The Rebel SpecForce Handbook
(page 39), Arms and Equipment Guide (page 93)    Sende Artikel als PDF   

Abyssin Grafting Patch

Abyssin Grafting Patch
Model: Kirgalis Pharmaceutical Exports Abyssin Grafting
Type: Regenerative grafting patch
Skill: First aid or medicine
Cost: 5,000
Availability: 3
Game Notes: A Difficult first aid or Easy medicine roll is
required for normal application. As with bacta tanks, the
patient will heal if allowed to rest, but the healing time
depends upon the severity of injury.
Character is: Treatment time:
Wounded 2D hours
Incapacitated 8D hours
Mortally Wounded 2D days
After a patch is used once, it is all used up and new patches
must be bought. Many lifeforms with natural regenerative
abilities have a high resistance to the effects of this patch.
Source: Galladinium’s Fantastic Technology (page 85)    Sende Artikel als PDF   

Med Unit

Med Unit
Model: Athakam II Med Unit
Type: Portable medical unit
Cost: 3,000
Availability: 2
Game Notes: Device can diagnose and treat common
diseases and poisons, in addition to stabilizing a seriously
injured patient. Has first aid 5D and medicine 1D. A medical
droid may interface with the med unit, receiving a +2D
bonus to first aid and +1D to medicine.
Source: Galladinium’s Fantastic Technology (page 40),
Arms and Equipment Guide (page 92)    Sende Artikel als PDF   

Bacta Tank

Bacta Tank
Model: Zaltin and Xucphra Corporation Bacta Tank
Type: Bacta tank
Scale: Character
Skill: Medicine or First aid
Cost: 3,000
Availability: 2
Game Notes: Fully heals a patient on a successful Very
Easy medicine or Heroic first aid roll. Healing time is 1D
hours for Wounded patients, 4D hours for Incapacitated
and 1D days for Mortally Wounded. If the roll fails, patient’s
injury worsens two levels.
Source: d20 Core Rulebook (page 140)    Sende Artikel als PDF