Archiv der Kategorie: Kommunikationsausrüstung

Holo Display Comlink

Holo Display Comlink
Model: Tramora Interstellar Communications VDV-100
Type: Holographic comlink
Skill: Communications
Cost: 800
Availability: 2
Game Notes: This comlink is able to receive and send
holographic images, it can even receive (though not send)
82
HoloNet transmissions. A unique feature is the ability to
match a recorded holographic image with the sender’s live
audio. When this feature is used, the sender’s visual image is
replaced by a recorded hologram (of him or another person),
which moves to match the sender’s speech. Detecting that
the image does not exactly match the spoken message is a
Difficult search task.
Source: Arms and Equipment Guide (page 88)

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Subspace Tight-Beam Transmission Core

Subspace Tight-Beam Transmission Core
Model: MerenData 45-T InfoCore
Type: Subspace tight-beam transmission core
Cost: 900 credits
Availability: 2, R
Game Notes: The subspace transmission core is one of
the integral portions of an espionage unit’s secondary
programming, for it relays the information to its planter.
Upon receipt of a prearranged high-frequency signal, the
droid downloads the information via the tight beam to the
signal’s source. It takes a Very Difficult droid programming
roll to detect an espionage droid, and the programmer
must specifically state that he or she is searching for the
secondary programming. Once the secondary programming
is detected, it requires a Moderate droid programming roll to
remove the chips without damaging the droid. The chips
must be physically removed, as the espionage programming
will withstand a normal memory wipe.
Source: Adventure Journal 10 (page 140)

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Distress Beacon

Distress Beacon
Model: Saladar
Systems PED-21
Distress Beacon
Type: Portable
emergency distress
beacon
Cost: 200
Availability: 2
Game Notes:
Transmits personal
transponder codes
along all major
subspace frequencies
at a range of up to five light-years. Normal operation is
automatic upon activation. A moderate communications roll
is required, however, should the user attempt to calibrate
the device for non-standard bandwidths, such as Imperial
military, government-restricted or Alliance frequencies.
Source: Galladinium’s Fantastic Technology (pages 64-65),
Arms and Equipment Guide (page 95)

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Anomid Vocalizer Mask

Anomid Vocalizer Mask
Model: Anomid Vocalizer Mask
Type: Alien vocabulator
Cost: 100
Availability: 3
Game Notes: The mask converts the subtle movement of
the anomid’s jaw and throat muscles into synthesized words
and phrases. It’s programmed for one language only (usually
Basic) but can be reprogrammed to synthesize words in a
different language, with a Heroic computer programming/
repair roll. A non-anomid needs a Very Difficult Dexterity
roll to operate the mask correctly.
Source: Ultimate Alien Anthology (page 11)

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Qwohog Vocalizer Mask

Qwohog Vocalizer Mask
Model: Qwohog Vocalizer Mask
Type: Alien vocabulator
Cost: 100
Availability: 3
Game Notes: The mask converts sound waves and subtle
movement of the wearer’s jaw into synthesized words
and phrases, allowing Qwohog to converse on land. It’s
programmed for one language only (usually Basic or
84
Qwohog) but can be reprogrammed to synthesize words in
a different language, with a Heroic computer programming/
repair roll. A non-Qwohog needs a Very Difficult Dexterity
roll to operate the mask correctly.
Source: Ultimate Alien Anthology (pages 126-127)

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AlienEnhancer Voicebox

AlienEnhancer Voicebox
Model: Whappamanga AlienEnhancer Voicebox
Type: Audio playback unit
Cost: 75
Availability: 2 (Basic), 3 (other languages)
Game Notes: This is a simple audio playback unit
with twelve preprogrammed basic phrases (“Yes”, “No”,
“Greetings”, “When?”, “Where?”, “How much?”, “Please
take me to someone with authority”, “I understand”, “I need
medical attention”, “I mean no harm”, “I’m sorry”, and “I
don’t speak Basic”, each with its own button. Useful for
species unable to speak Basic.
Source: Arms and Equipment Guide (page 88)

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Transliterator

Transliterator
Model: Consolidated
Learning Systems
Transliterator
Type: Language
interpretation unit
Skill: Communications
Cost: 1,200 (includes
500 most common
languages), 500
(module with 500
additional languages)
Availability: 3
Game Notes: An
Easy communications
roll is required to
properly select up to
20 different languages
to be tracked. Device is
effective to a range of 10 meters, but aural receptors focus
on nearest sounds first. Individual displays of phrase or
word translations can either remain in place until manually
cleared by user or clear after a pre-set delay period of
15 seconds. This unit’s database contains 500 specific
“common” languages and dialects.
Source: Galladinium’s Fantastic Technology (page 47)

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Alliance Communications Encrypter

Alliance Communications Encrypter

Model: Alliance Communications Encoder/Decoder
Type: Communications device
Skill: Communications
Cost: Not for sale
Availability: 4
Game Notes: The encrypter adds +2D to the users
communications skill for encoding or decoding transmissions.
Carried Code Quasar has no game effect per se; it’s more
like flying an ID flag.
Source: Gundark’s Fantastic Technology (page 96), Pirates
& Privateers (page 47)

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Pocket Scrambler

Pocket Scrambler
Model: Verge Corp. PS-xqt9s
Pocket Scrambler
Type: Data encryption device
Skill: Communications
Cost: 800
Availability: 4, F or R
Game Notes: An Easy
communications roll is required
for normal use. Without a similar
device and the appropriate
code, a Very Difficult to Heroic
communications roll is necessary
to decrypt message.
Source: Galladinium’s Fantastic
Technology (page 62), Arms and
Equipment Guide (page 88)

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Gnullith-Villip

Gnullith-Villip
Model: Yuuzhan Vong Gnullith-Villip
Type: Organic communicator/breathing device
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: This is a gnullith/villip hybrid that allows a
Yuuzhan Vong to communicate with anyone who is likewise
equipped to a distance of 500 meters while allowing the user
to breathe in an inhospitable environment.
Source: The New Jedi Order Sourcebook (page 123)

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Husher Mike

Husher Mike
Model: Crozo Industrial Products
At-cyb Husher Mike
Type: Vocal communications
implant
Cost: 3,000 (mike and receiver;
implantation surgery is extra)
Availability: 3
Game Notes: Effective
operating range is
1 kilometer. This
device offers one way
transmission of voice
only and does not
cover reception of voice
or data transmissions.
Source: Galladinium’s Fantastic Technology (page 61)

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PTP Link

PTP Link
Type: Point-to-point multi-channel personal communicator
Cost: 150
Availability: 2
Game Notes: PTP links can reach distances up to 25
kilometers. Average PTP links are simple communication
devices, capable of audio transmissions only. More
expensive models often contain encryption packages that
help secure a channel that is in use. Such PTP links can
cost as much as 1,000 credits, and require a Moderate
communications roll to use successfully. If successful, the
channel is secured and cannot be deciphered.
Source: Gundark’s Fantastic Technology (page 90), Tales of
the Jedi Companion (page 123)

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3-Mal Personal Comlink

3-Mal Personal Comlink
Model: Crozo Industrial Products 3-Mal
Type: Personal comlink
Skill: Communications
Cost: 250
Availability: 1
Range: 50 kilometers over land and up to low orbit
Game Notes: Automatically monitors local “standard clear
frequencies”, which are used for emergency news bulletins
by military and civilian authorities.
Source: Arms and Equipment Guide (page 86)

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Hush-98 Comlink

Hush-98 Comlink
Model: SoroSuub Hush-98
Type: Personal comlink
Skill: Communications
Cost: 4,000
Availability: 4
Range: 100 kilometers over land and up to low orbit
Game Notes: Encryption technology requires a Heroic
communications roll to decrypt if intercepted. The Hush-98
also creates a tiny field of white noise around the comlink
and whoever holds it, making it difficult to overhear what
is said into the unit (-2D search penalty to overhear) or
sounds coming out of it (-3D search penalty).
Source: Arms and Equipment Guide (page 88)

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Secure-A3 Comlink

Secure-A3 Comlink
Model: Naboo Technologies Secure-A3
Type: Military comlink
Skill: Communications
Cost: 900
Availability: 1
Range: 50 kilometers over land and up to low
orbit
Game Notes: Can send encrypted messages
requiring a Heroic communications roll to
decrypt if intercepted.
Source: Arms and Equipment Guide (page 87)

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Portable Message Transceiver

Portable Message Transceiver
Model: Cirenian Communications
Model SW-95
Type: Extended range message
transceiver
Skill: Communications
Cost: 400
Availability: 2
Game Notes: Modulated
broadcast relays extend broadcast
and reception range to over 2,000
kilometers. Maximum range
dependant on local conditions:
inadequate communications
outlets in outlying areas or
extreme weather conditions can
greatly hamper or eliminate
communications capability.
Source: Galladinium’s Fantastic Technology (page 67),
Arms and Equipment Guide (page 86)

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Visual Wrist Com

Visual Wrist Com
Model: Fabritech PAC20
Type: Visual wrist comlink
Skill: Communications
Cost: 1,500
Availability: 2
Range: 75 kilometers over land and up to low orbit
Game Notes: Can send and receive two-dimensional images
as well as standard audio signals. Energy cell lasts 10 days
of operation. Device also functions as a very basic datapad.
Source: Arms and Equipment Guide (page 87)

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Hologram Projection Pod

Hologram Projection Pod
Model: SoroSuub Hologram Projection Pod
Type: HoloNet transceiver
Skill: Communications
Cost: 250,000
Availability: 4, R
Game Notes: 2-meter-diameter disc allows for real-time
audio, visual, and holographic communication over an
unlimited range. It can also be used to search for specific
information available on the HoloNet, just like a computer.
However, since it was not designed for this function it
imposes a -2D computer programming/repair penalty.
Source: Arms and Equipment Guide (pages 87-88)

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Villip

Villip
Model: Yuuzhan Vong Villip
Type: Organic interstellar communicator
Cost: Not available for sale
Availability: 4
Game Notes: Created in pairs, these leathery lumps of flesh
maintain contact with each other over even interstellar
distances. Awakening a villip requires a Difficult Knowledge
roll to stroke it correctly, after which it stimulates its twin
to awaken as well. Each then unfolds along the sole break
in its membranous tissue, and puckers its flesh into the
shape of the owner of the villip at the other end. In effect,
the villip shows its operator the features of the person he or
she is communicating with, as well as emulating the voice
and speech of its twin’s owner.
Source: d20 Core Rulebook (page 356), The New Jedi Order
Sourcebook (page 23)

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Portable Emergency Beacon

Portable Emergency Beacon
Model: Chedak Emergency Pack
Type: Personal emergency beacon
Cost: 1,000
Availability: 2
Game Notes: Burst beacon broadcasts your position on
an emergency frequency, with a range of four light years. A
strobe also marks your position. Also contains a detachable
glow rod and a general recharge power jack. The mini
generator has enough power for 250 hours, less one hour
for each item it recharges.
Source: Platt’s Smugglers Guide (pages 53-54)

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Tizowyrm

Tizowyrm
Model: Yuuzhan Vong Tizowyrm
Type: Organic translator
Scale: Character
Cost: Not available for sale
Availability: 4
Game Notes: A tizowyrm, which is placed inside a Yuuzhan
Vong’s ear, allows him to speak and understand one specific
language.
Source: d20 Core Rulebook (page 357), The New Jedi Order
Sourcebook (page 23)

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Jammer Pack

Jammer Pack
Model: Modified M39
MicroThrust ComTech
Eavesdrop Protection Unit
Type: Communications
disruption unit
Skill: Communications
Cost: 1,050 (basic unit),
3,400 (Imperial modified
unit), 1,750 (jury-rigged
unit)
Availability: X*
Game Notes: To
successfully activate the
jammer pack requires a
Moderate communications
roll. If successful, it
produces high-gain white
noise on all communications
bandwidths, preventing any comlink transmission within a
150-meter radius. A successful Difficult communications
roll is necessary to tie the jammer pack into an integrated
communications network (such as the comlink system in
Imperial Palace on Coruscant). If completed, the jammer
pack produces communications-fouling noise that is
broadcast throughout the entire system, completely
shutting down the network. The jammer pack can tie into
an integrated network from any public access terminal,
but this normally requires several additional computer
programming/repair totals to successfully slice into the
network’s management program routines.
* Note: This item is not available prior to the Battle of
Endor.
Source: The Last Command Sourcebook (pages 121-122),
Gundark’s Fantastic Technology (pages 89-90), Rules of
Engagement – The Rebel SpecForce Handbook (pages 42-
43), The Thrawn Trilogy Sourcebook (page 191), Arms and
Equipment Guide (page 92)

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Holo Communicator

Holo Communicator
Model: Tramora Interstellar Communications VDV-100
Type: Holo communications display
Cost: 800
Availability: 2
Game Notes: Special security feature allow blockage of
specific holo signals or identification of an incoming signal’s
source. A default built-in image processor can create a
virtual image to replace the owner’s actual features.
Source: Galladinium’s Fantastic Technology (page 33)

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Comset

Comset
Model: BBC OmniNode Communications Set
Type: High-power multisignal comset
Skill: Communications: comset
Cost: 300
Availability: 2
Difficulty: Easy
Game Notes: 200-kilometer surface range, surface-to-orbit
in harsh weather.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 37), Arms and Equipment Guide (page 86)

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Military-Grade Comlink

Military-Grade Comlink
Type: Military headset
comlink
Skill: Communications
Cost: 900
Availability: 2, R
Range: 50 kilometers
overland and up to low
orbit
Game Notes: Can send
encrypted messages
that require a Heroic
communications roll to
decrypt if intercepted.
Source: Hero’s Guide
(page 123)

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Headset Comlink

Headset Comlink
Model: Varge Copr. Hands-Free Comlink
Type: Headset comlink
Skill: Communication
Cost: 100
Availability: 1
Game Notes: Since the microphone transmitter is voiceactivated,
a headset comlink left on will broadcast any
sound above background level.
Source: Platt’s Smugglers Guide (pages 47-48)

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MultiNode Comlink

MultiNode Comlink
Model: BBC MultiNode Communications Link
Type: High-durability comlink
Skill: Communications: comlink
Cost: 75
Availability: 2
Difficulty: Moderate
Game Notes: 50 kilometer surface range, surface to orbit
range in clear weather.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 37), Arms and Equipment Guide (page 86)

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Implant Communicator

Implant Communicator
Model: Traxes BioElectronics Implant Communicator
Type: Implant personal communications unit
Cost: 12,500 (operation costs and license requirements will
vary)
Availability: 4, F, R or X
Game Notes: Maximum broadcast range is 1 kilometer.
Source: Galladinium’s Fantastic Technology (pages 87-88),
Arms and Equipment Guide (page 88), Hero’s Guide (page
131)

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