Archiv der Kategorie: Computer und Datenträger

Scomp Spiker

Scomp Spiker
Model: Custom made
Type: Outlaw tech computer spiker
Cost: 20 (in spare parts)
Availability: X
Brief capsule: Spiker is plugged first into the scomp link,
and then the power jack to prevent blowout. After charging,
unit sends high voltage blast into computer system, melting
connections and destroying programs along its course. This
device is not selective, it is designed to destroy computer
components, or at least the sub-station where it is used.
Source: Adventure Journal 13 (page 158)    Sende Artikel als PDF   

Computer Spikes

Computer Spikes
Model: MicroThrust Computer Spikes
Type: Computer spikes
Skill: Computer programming/repair
Availability: X
Name Power Cost
Piercer II 2D 3,000 Credits
Intruder 3D 4,500 Credits
Piercer IV 4D 6,000 Credits
Spear V 5D 7,500 Credits
Lancer 6D 9,000 Credits
Forward 7D 10,500 Credits
Riddle Eight 8D 12,000 Credits
Honey Comb IX 9D 13,500 Credits
Tunneler 10D 15,000 Credits
Game Notes: Character must make an Easy computer
programming/repair roll to prepare the spike. If roll
succeeds, the program can be slotted into the computer
system to be raided. If the roll fails, the spike is ruined. The
player then rolls the spike’s die code against the difficulty
number of the information. Use the computer programming/
repair guidelines on page 63 of the Rulebook to determine
the difficulty. A spike can only be used once.
Source: Cracken’s Rebel Field Guide (page 8)    Sende Artikel als PDF   

Unitech “Patch”

Unitech “Patch”
Model: UniTech Diagnostic Systems Diverter
Type: Interfacing system bridge
Skill: Computer programming/repair
Cost: 5,200
Availability: 2, R (restricted to governments)
Game Notes: The patch requires a Moderate computer
programming/repair roll to apply, and adds 1D+2 to the
character’s security or relevant skill.
Source: Gundark’s Fantastic Technology (page 94)    Sende Artikel als PDF   

Electronic Identification Display

Electronic Identification Display
Model: MerenData IPI-1000
Type: Electronic identification/credential display
Skill: Security
Cost: 450
Availability: 2, possibly F
Game Notes: An Easy security
roll is required to properly
scan document images.
Holographically scans
any document up to
30 centimeters long
by 30 centimeters
wide. Data storage
is coded under
one of 10 different
security levels,
personally coded.
Stores up to 12 documents. Only certified officials may
perform document scans.
Source: Galladinium’s Fantastic Technology (page 44)    Sende Artikel als PDF   

Cyborg Knowledge Cartridges

Cyborg Knowledge Cartridges
Model: Perzome SoftWEAR Cyborg Knowledge Cartridges
Type: Knowledge cartridges
Skill: Cartridges are available
only for knowledge and technical
Knowledge Skills
Basic 3D skill 250 credits
Expert 5D skill 750 credits
Master 6D skill 1,000 credits
Technical Skills
Basic 3D skill 500 credits
Expert 5D skill 1,500 credits
Master 6D skill 2,000 credits
Availability: R
Cyber Points: 0
Game Notes: Cyborg construct
can hold a maximum of 6D worth of skills. Cartridges
replace user’s skill.
Source: Cracken’s Rebel Field Guide (page 34)    Sende Artikel als PDF   

Vessel Courier System

Vessel Courier System Model: Swift 78B Vessel Courier System Type: Vessel Data Courier System Cost: 5,000 for systems, 20,000 for operation Cyber Points: 2 Game Notes: Vessel system can carry 8D of information. Vessel courier may not read the data or interact with it in any way. Virus protection package can be uploaded for 50 credits. After beating computer programming difficulty, takes one minute per die of information to upload. 8D may be downloaded in one minute. Source: Cracken’s Rebel Field Guide (page 30)    Sende Artikel als PDF   

Code Cylinder

Code Cylinder
Model: Standard Code
Type: Compact encoded
security device
Scale: Character
Skill: Computer
Cost: 500
Availability: 2
Game Notes: A code
cylinder accesses computer
data via a droid’s comp
link or provides entry
into restricted facilities.
Each cylinder features the
user’s personal security clearance data and access codes
encrypted within them. Code cylinders can be programmed
at properly equipped computers by making a Moderate
computer programming/repair roll. Without such systems
the difficulty is Very Difficult.
Source: d20 Core Rulebook (page 141)    Sende Artikel als PDF   


Model: Datadagger
Type: Melee weapon/code cylinder
Scale: Character
Skill: Melee combat
Cost: 2,000
Availability: 3, R
Difficulty: Easy
Damage: STR+2 (maximum: 5D)
Game Notes: The code cylinder allows access to restricted
data via scomp link, based on the owner’s level of personal
security clearance.
Source: Coruscant and the Core Worlds (page 66)    Sende Artikel als PDF   

Jedi Holocron

Jedi Holocron
Type: Jedi holocron
Cost: Not available for sale
Availability: 4
Game Notes: Using the
information provided
by a Jedi holocron will
grant a +2 pip bonus to
repair and scholar skill
rolls that have to do with
Jedi-oriented equipment
(lightsabers, jedi armor,
vehicles, starships, etc.).
If a character attempts
to convince a “gatekeeper” (ie, the Jedi Master whose
personality is imprinted into the holocron) to reveal
information, he must roll a Very Difficult scholar: Jedi lore
skill check. The character receives a +1 pip bonus for every
Force point he has, and a -1 pip penalty for every Dark
Side point he has. The gatekeeper is nothing more than a
construct, and cannot be manipulated by the Force.
Source: Power of the Jedi Sourcebook (pages 62-63)    Sende Artikel als PDF   

Sith Holocron

Sith Holocron
Type: Sith holocron
Cost: Not available for sale
Availability: 4, X
Game Notes: These devices act as interactive stores of
information, most often used to retain the secrets of Force
powers for future generations. The creator of the Holocron
essentially transfers a portion of his personality into the
object, and this sentient presence is then referred to as
the gatekeeper of that Holcoron. Using special organic
crystalline components, the device can reproduce light and
sound wave information. Each Holocron focus on different
aspects of Sith lore and powers.
Source: Tales of the Jedi Companion (pages 79-80)    Sende Artikel als PDF   

Sith Scroll

Sith Scroll
Type: Sith scroll
Cost: Not available for sale
Availability: 4
Game Notes: To read a
Sith scroll requires that the
reader be familiar with the
Sith language, either through
pre-established character
knowledge, or a Very Difficult
languages roll. A Sith library
typically contains 16D scrolls.
The chance that a character
finds the information he is
searching for is a cumulative
1% per scroll researched.
Source: Gamer Magazine    Sende Artikel als PDF   

Dedicated Terminal

Dedicated Terminal
Model: Standard Dedicated Terminal
Type: Computer device
Cost: 400
Availability: 1
Game Notes: A dedicated terminal is connected to a
mainframe computer and has no processing power of
its own. It can be loaded with as many as 5 datacards
simultaneously, which it can read but not process or add
data to them on its own, being little more than a monitor
with a control interface.
Source: Hero’s Guide (page 124)    Sende Artikel als PDF   

Master Command Unit

Master Command Unit
Model: Authority master Command Unit
Type: master control unit
Cost: 100,000
Availability: 4, X
Game Notes: This small flat instrument can be used to
remotely control over a total of 25 different technological
items, mastering any signal within 300 meters. Code slicer
takes over any nearby machinery, allowing the user to
control it.
Source: Gundark’s Fantastic Technology (page 93)    Sende Artikel als PDF   

Universal Computer Interface

Universal Computer Interface
Model: MerenData
Universal Computer
Type: Computer access
Skill: Computer
Cost: 2,500, 100
(annual software
Availability: 1
Game Notes: A
computer programming/
repair roll is required
for successful operation
(difficulty varies
based on how much
the unknown computer system varies from standardized
systems). A successful roll allows the user to add a +1D
bonus to any subsequent computer programming/repair
rolls using this system. This device will not override
security programming in place nor will it permit otherwise
unauthorized access to host systems. This unit does,
however, provide for easy data transference between what
might otherwise be incompatible system architectures.
Source: Galladinium’s Fantastic Technology (page 32)    Sende Artikel als PDF   

Datapad Remote Link Unit

Datapad Remote Link Unit
Model: TaggeCo TC-40 Padlink
Type: Remote two-piece datapad/system interface unit
Cost: 1,000 credits
Availability: 2
Game Notes: Enables
any authorized user to
access and work from
a conveniently sized
datapad, while still
keeping the user hooked
into the primary system.
The padlink has a range
of 100 meters. An Easy
computer programming/
repair roll must be made
to used the device in its
intended fashion; a +5
modifier in addition to
the assigned difficulty
number is applied when
characters determine
their computer programming/repair roll when slicing into
the target system. Installation of the comm unit onto a
master terminal requires an Easy computer programming/
repair roll.
Source: Adventure Journal 10 (page 142)    Sende Artikel als PDF   

Cyborg/Computer Systems

Cyborg/Computer Systems
Model: Crozo Industrial Products At-Computer Link
Type: Allows long-range transfer of information between
computer and cyborg
Cost: 500 (includes link with one computer), 100 for each
additional computer
Range: 1,000 meters
Cyber Points: 1 (add 1 for each computer beyond the first)
Game Notes: Cyborgs can make computer programming
rolls or give simple commands. At-Computer Link is linked
to a specific computer, but extra computers may be added.
Cyborgs can only manipulate simple operations on a ship,
such as things that a computer normally handles by
itself. Air locks can be opened, grappling hooks deployed
or released. Piloting and gunnery are far to sophisticated
operations to be run through the computer system.
Source: Cracken’s Rebel Field Guide (page 32)    Sende Artikel als PDF   

Synoptic Teacher

Synoptic Teacher
Model: Consolidated Learning Systems Synoptic Teacher
Type: Subconscious teaching system
Cost: 10,500, 200-1,000 (information modules)
Availability: 3
Game Notes: A variety of pre-designed information
learning modules are available on a wide variety of subjects
(gamemaster should determine availability). Transference
procedure takes between 15-30 minutes. Depending on
the level of module content, its degree of technical or
cultural sophistication, the user must make an Easy-Very
Difficult Perception roll to effectively absorb the material. A
successful roll means the user gains +1D-3D in that given
skill or skill specialization if the character’s skill level is
below 5D (including attribute). The gamemaster is free to
adjust costs, difficulties, skill bonus and maximum limits
to any degree desired. The user may gain a benefit from a
data module only once. The synoptic teacher is a favorite
subconscious “brainwashing” tool of Imperial Intelligence
and other organizations which may wish to plant posthypnotic
suggestions in the minds of operatives without
their knowledge or consent.
Source: Galladinium’s Fantastic Technology (page 47)    Sende Artikel als PDF   

MicroThrust Portable Computer

MicroThrust Portable Computer
Model: MicroThrust Portable Computer
Type: Portable computer
Skill: Computer programming/repair
Cost: To calculate the price of a portable add the cost of the
power to the cost of the memory.
Availability: F
Power: The power ratings range from 0D to 5D. A character
using a portable adds the machine’s power to hi computer
programming/repair roll. Power cannot be upgraded – a new
computer has to be bought for more power.
0D Power 5,000 Credits
1D Power 10,000 Credits
2D Power 25,000 Credits
3D Power 35,000 Credits
4D Power 45,000 Credits
5D Power 55,000 Credits
Memory: A portable comes equipped with 5D of memory.
Each additional 1D costs 500 Credits. Memory can be
upgraded by paying the cost of the additional memory.
Maximum memory is 20D.
Source: Cracken’s Rebel Field Guide (page 10)    Sende Artikel als PDF   

Handheld Computer

Handheld Computer
Model: Standard Handheld Computer
Type: Computer
Skill: Computer programming/repair
Cost: Varies (see below)
Availability: 1
Game Notes: Handheld computers can be used to access
public information networks, or even to slice into the
HoloNet or other secure networks. It can be loaded with as
many as 5 datacards simultaneously. Handheld computers
grant a computer
bonus to rolls relating
to calculation, or
involving information
download. The bonus
depends on the
computer’s power:
Bonus Cost
+1D+1 1,500
+1D+2 3,000
+2D 6,000
Source: Hero’s Guide
(page 125)    Sende Artikel als PDF   


Model: Standard Mainframe
Type: Computer mainframe
Skill: Computer programming/repair
Cost: Varies (see below)
Availability: 1
Game Notes: Mainframes are data processing and
information storage computers, capable of supporting
multiple users simultaneously. Mainframe security varies
by the kind of corporation it belongs to. Mainframes grant
a computer programming/repair bonus to rolls involving
information download. The bonus depends on the
mainframe’s power:
Bonus Cost
+1D+1 8,500
+1D+2 17,000
+2D 34,000
Source: Hero’s Guide (pages 124-125)    Sende Artikel als PDF   

Private Computer

Private Computer
Model: Standard Private Computer
Type: Computer
Skill: Computer programming/repair
Cost: Varies (see below)
Availability: 1
Game Notes: Private computers can be used to access
public information networks, or even to slice into the
HoloNet or other secure networks. It can be loaded with as
many as 5 datacards simultaneously. Private computers
grant a computer programming/repair bonus to rolls relating
to calculation, or involving information download. The
bonus depends on the computer’s power:
Bonus Cost
+1D+1 1,200
+1D+2 2,400
+2D 4,800
Source: Hero’s Guide (page 125)    Sende Artikel als PDF   

Mon Calamari Aquatic Computer

Mon Calamari Aquatic Computer
Model: Kee-Piru environment ACCA-1dx000
Type: Aquatic computer
Skill: Computer programming/repair
Cost: 8,000
Availability: 4
Game Notes: Internal battery cell allows for continued
use out of water up to 10 standard hours. As an advanced
portable computer with powerful artificial intelligence
modules, this computer adds +1D to the user’s computer
programming/repair rolls.
Source: Galladinium’s Fantastic Technology (page 88)    Sende Artikel als PDF   

TerexComm DataSearch 9C

TerexComm DataSearch 9C
Model: TerexComm-
Deluxe (DataSearch
Engine 9C)
Type: Administrative
datasearch device
Skill: Computer
Cost: 600
Availability: 2
Game Notes: An
Easy computer
roll is required to
connect the unit.
When connected, it adds 1D+2 to the character’s computer
programming/repair skill and 2D to the character’s security
skill when used to search for information. A Moderate
computer programming/repair roll is needed to modify the
9C with the power condenser.
Source: Gundark’s Fantastic Technology (page 93    Sende Artikel als PDF   

TerexComm DataSearch 12C-A

TerexComm DataSearch 12C-A
Model: terexComm Executive (DataSearch Engine 12C-A)
Type: Administrative datasearch device
Skill: Computer programming/repair
Cost: 850
Availability: 2
Game Notes: Using the 12C-A requires an Easy computer
programming/repair roll. The 12C-A adds 2D to the
character’s computer programming/repair skill when
searching for information.
Source: Gundark’s Fantastic Technology (page 93)    Sende Artikel als PDF   

CFC-100 Corporate Watcher

CFC-100 Corporate Watcher
Model: CoreDataFiles CFC-100
Type: Corporate watcher computer
Skill: Business
Cost: 12,500, 10,000 credits annual service fee for weekly
data upgrades
Availability: 2
Game Notes: Requires no specialized computer skills
to install. However, an Easy business roll is required to
retrieve information dealing with a given company’s recent
operations. Moderate or higher skill totals are required
when attempting to model hypothetical “what-if” scenarios
and analysis of long-term trends.
Source: Galladinium’s Fantastic Technology (pages 28-29)    Sende Artikel als PDF   

Tag Scanner Datapad

Tag Scanner Datapad
Model: MerenData Data Scanner
Type: Tag scanner and datapad
Cost: 150
Availability: 2
Game Notes: The datapad can be modified to interpret
other scan coding. This requires access to the coding cipher
program, a Very Difficult computer programming/repair roll,
and a Moderate sensors roll.
Source: Platt’s Smugglers Guide (pages 50-51)    Sende Artikel als PDF   

Permit Datapad

Permit Datapad
Model: BoSS Documentation Datapad
Type: Permit datapad
Cost: 150
Availability: 2, F
Game Notes: Altering data using the “read only” port as a
“write only” port requires a Heroic forgery roll. Those using
a custom-made input plug need to make a Difficult roll,
but the forger must first purchase or make his own plug.
Cracking the datapad to change documentation requires a
Very Difficult forgery roll. Don’t forget o factor in modifiers
based on the forgery skill description on page 56 of the
Rulebook. Failure at most of these rolls often lowers the
forgery’s quality. Rolling a 1 on the wild die means the
forger has accidentally fried the circuitry and destroyed the
Source: Platt’s Smugglers Guide (pages 46-47)    Sende Artikel als PDF   

Dodonna’s Battle Analysis Computer

Dodonna’s Battle Analysis Computer
Model: Custom Battle Analysis Computer
Type: Battle analysis computer
Skill: Tactics: fleets, tactics: starfighters
Cost: Not available for sale
Availability: Unique
Game Notes: In addition to displaying course, distance,
shield strength, firepower, damage, speed and condition of
vessel for all combatants, the BAC has tactics: fleets 5D and
tactics: starfighters 5D. A battlefield commander may defer
to the machine’s recommendations (use the BAC’s skill for
tactics rolls), or the BAC may assist the commander (use the
rules for “Combined Actions” from the Rulebook).
Source: The Truce at Bakura Sourcebook (pages 136-137)    Sende Artikel als PDF   

Personal Combat Threat Analyzer

Personal Combat Threat Analyzer
Model: Golan Personal Combat Threat Analyzer
Type: Combat scanning device
Cost: 4,500
Availability: 4
Game Notes: this device provides a +1D bonus to tactics or
search rolls pertaining to a specific combat situation. The
gamemaster can use this device to give characters hints
about a given combat situation without having to divulge
all the facts pertaining to the situation: the results are given
as a percentage probability of a certain attack’s type, origin
and predicted future action.
Source: Galladinium’s
Fantastic Technology (pages
88-89)    Sende Artikel als PDF   

Spot-On Locator

Spot-On Locator
Type: Urban navigational device
Cost: 50
Availability: 1
Game Notes: A user inputs an address directly onto the
tiny device’s display, which then links with orbital satellites
to provide and interactive map showing the best route and
the destination’s district, megablock, block, subblock, level,
and unit number.
Source: Coruscant and the Core Worlds (page 19)    Sende Artikel als PDF   

Remote Text Data Scanner

Remote Text Data Scanner
Model: Willienk Data Systems RTDS-1000
Type: Remote text data scanner
Skill: Communications
Cost: 750
Availability: 2
Game Notes: A Very Easy
communications roll is
required to properly scan
hard copy datasheets; an
Easy communications
roll is required to
transmit data.
S o u r c e :
F a n t a s t i c
T e c h n o l o g y
(page 45)    Sende Artikel als PDF   

Directional Transponder

Directional Transponder
Model: Graph 18 Surface Locator
Type: Orientation console
Skill: Sensors: directional transponder
Crew: 1
Cost: 1,000
Availability: 2
Game Notes: Successful use adds +2D to search: tracking
attempts to navigate unfamiliar terrain.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 38)    Sende Artikel als PDF   

Navigation/Direction Finder

Navigation/Direction Finder
Model: Celextrian SNDF-12
Type: Satellite navigation/direction finder
Skill: Survival
Cost: 850
Availability: 2
Game Notes: An Easy survival roll is necessary for normal
operation. In lieu of standard orbital satellite relay networks,
coordinated broadcast signals may be received from local
broadcast networks by adjusting reception band width (a
Moderate survival roll).
Source: Galladinium’s Fantastic Technology (page 67)    Sende Artikel als PDF   


Model: SoroSuub “Tracker” GPS Module
Type: Global positioning system
Scale: Character
Skill: Computer programming/repair
Cost: 2,000
Availability: 2
Game Notes: It is virtually impossible for a character using
an Automap to get lost. As long as the device is linked to
an orbiting source of data (such as a ship’s sensors or
weather satellite) the device relays accurate data regarding
the user’s location, local weather conditions, other moving
objections and navigational hazards. The link requires
a Moderate computer programming/repair roll once per
hour to maintain. Failure indicates that the link has been
terminated and the device will extrapolate the character’s
position with marginal accuracy. (Unlinked automaps
produce faulty position data on anything less than a
Difficult computer programming/repair roll.)
Source: Gundark’s Fantastic Technology (page 80)    Sende Artikel als PDF   

Pocket Secretary

Pocket Secretary
Model: MicroData
Pocket Secretary
Type: Audio activated
Cost: 150
Availability: 1
Game Notes:
Consists of a
comlink-sized audio
receptor device and
an audio encoding
datapad. Unit is
activated with a
predetermined codephrase,
and proceeds
to translate the
spoken information into computer data.
Source: Galladinium’s Fantastic Technology (page 29),
Arms and Equipment Guide (page 96)    Sende Artikel als PDF   

Galactic Currency Converter

Galactic Currency Converter
Model: Bank of the Core
Type: Currency
Skill: Business
Cost: 300, 50 (additional
sector modules)
Availability: 2
Game Notes: Base unit
handles data for all
major Core, Inner Rim
and Colonies sectors.
Additional program
modules for additional sectors also available. An Easy
business roll is required for normal operation.
Source: Galladinium’s Fantastic Technology (page 66)    Sende Artikel als PDF   

Duros Bio-Computer

Duros Bio-Computer
Model: MerenData Duros Bio-Comp 1000
Type: Biological personal computer
Skill: Computer programming/repair
Cost: 35,000
Availability: 4
Game Notes: Offers a maintenance-free performance
standard with virtual independence from any external
power source.
Source: Galladinium’s Fantastic Technology (page 87)    Sende Artikel als PDF