Archiv der Kategorie: Droidenausrüstung

Holoprojector

Holoprojector
Model: SoroSuub G-series Holoprojection Unit
Type: Holoprojector
Scale: Character
Skill: Computer programming/repair
Cost: 300-8,000 credits
Availability: 2
Game Notes: Basic holoprojectors-like those that are
standard equipment on most R-series astromechs-can
project a prerecorded hologram up to 1.5 meters away, with
an image size ranging from 0.5 to 10 meters.
Source: Cynabar’s Fantastic Technology (page 36)

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Intellex IV Internal Computer

Intellex IV Internal Computer
Model: Industrial Automation Intellex IV internal computer
Type: Astromech droid internal computer
Cost: 800 credits
Availability: 2
Game Notes: In addition to the ability to scan technical
files to pinpoint problems, the Intellex IV also supports
sophisticated analysis programs, such as the lifeform
identification subroutines (LFIs) and many low level scanner
tasks. As the Intellex IV’s primary function is to scan
technical files and find data patterns, it is very useful to
characters who have improved Technical skills and a need
to retrieve restricted files and information. A character can
use an independent Intellex IV unit as a tool when trying to
123
enter restricted systems or files: computer programming/
repair difficulty numbers should be determined by the
gamemaster. If the Intellex IV is part of a non-cooperative
astromech droid, a Moderate droid repair roll must be made
to remove the unit without damage. This procedure usually
takes about half an hour to complete. Allied astromech
droids, however, are often willing toe execute such
operations upon their owner’s request. If attempting to do
this with an Intellex V or VI, raise each difficulty one level.
Source: Adventure Journal 10 (page 141)

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Internal Automap

Internal Automap Model: SoroSuub “AutoTracker” Droid GPS Module Type: Global positioning system Scale: Character Cost: 4,000 credits Skill: Computer programming/repair Availability: 2 Game Notes: It is virtually impossible for a character using an Automap to get lost. As long as the device is linked to an orbiting source of data (such as a ship’s sensors or a weather satellite) the device relays accurate data regarding the user’s location, local weather conditions, other moving objects and navigational hazards. The link requires a Moderate computer programming/repair roll once per hour to maintain. The droid using the automap link can automatically display this information on a datapad (with a scomp-link) or project it on any on-board imaging systems it possesses. Source: Cynabar’s Fantastic Technology (page 36)

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Internal Comlink

Internal Comlink
Model: Fabritech “VoxLink” Internal Comlink
Type: Basic droid internal comlink
Scale: Character
Skill: Communications
Cost: 100
Availability: 2
Game Notes: The VoxLink has a broadcast and reception
range of 50 kilometers in clear weather. It can monitor up
to 10 frequencies simultaneously.
Source: Cynabar’s Fantastic Technology (page 36)

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Line Caster

Line Caster
Model: Jabriel VCA Droid Line Caster
Type: Cable delivery system
Scale: Character
Skill: Blaster: line caster (or Dexterity) Cost: 1,100 credits
Availability: 2, F
Game Notes: The line caster can fire a grappling hook and
cable up to 50 meters (1-10/20/50) though some type of
targeting SkillWare is needed to use the device effectively.
Source: Cynabar’s Fantastic Technology (page 36)

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Mk-11 Droid Diagnostic

Mk-11 Droid Diagnostic
Model: Interstellar Droid
Monitoring, Inc. Mk-11
Droid Diagnostic
Type: Droid diagnostic
Skill: Droid programming,
droid repair
Cost: 200
Game Notes: Very Easy
droid programming roll
required for standard
systems check and readout
(takes 30 minutes).
Diagnostic assisted repair procedures normally require an
Easy droid repair roll and the diagnostic’s expertise adds
+1D to the skill roll. This bonus is for maintenance only and
does not apply to major repairs or modifications.
Source: Galladinium’s Fantastic Technology (page 26),
Arms and Equipment Guide (page 96)

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Scomp-Link

Scomp-Link
Model: Cybot Galactica Nexus Scomp-link
Type: Computer interface
Scale: Character
Skill: Computer programming/repair
Cost: 800
Availability: 2
Game Notes: The scomp-link allows information transfer
from a droid to virtually any type of data-storage device
(such as a computer, dataplaque or datapad). In addition,
the scomplink allows a droid to search computer networks
for information (adding +1 D to computer programming/
repair rolls).
Source: Cynabar’s Fantastic Technology: Droids (page 37)

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Digging Claws

Digging Claws
Type: Droid digging claws
Skill: Strength: digging
Cost: 500
Availability: 2
Game Notes: A droid with digging claws gains a burrow
speed equal to one-half its Move (rounded down). It can
move at full burrow speed through solid stone and at half
this rate through transparisteel.
Source: Ultimate Adversaries (page 156)

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Droid Caller

Droid Caller
Skill: Droid programming
Cost: 100-500 credits
Availability: 1
Game Notes: A caller is
a compact, short-range
signaling device that
broadcasts directly into
a droid’s motivational
processor (via a restraining
bolt). Simple callers can
only broadcast simple
commands (such as
ordering a droid to activate
or deactivate). Moresophisticated
callers can
transmit commands of
greater complexity (issuing
orders that a droid must
obey). The average range of
a caller is 20 meters.
Source: Cynabar’s
Fantastic Technology:
Droids (page 40)

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Astrogation Buffer

Astrogation Buffer
Model: Cybot Galactica “Lifeline” Astrogation Buffer
Type: Nav data backup system
Scale: Character
Skill: Computer programming/repair
Cost: 1,300
Availability: 2, F
Game Notes: An astrogation buffer can store one set of
nav coordinates indefinitely; note that any attempts to load
more than one set of coordinates into the buffer will fail, the
newest data overwriting the older information. A scomp-link
(and a Moderate computer programming/repair roll) allows
this data to be downloaded into a nav computer, after which
the information is deleted.
Source: Cynabar’s Fantastic Technology: Droids (page 33)

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CL-3 Droid Command Link

CL-3 Droid Command Link
Model: AccuTronics CL-3 Droid Command Link
Type: Remote droid command link
Cost: 850
Game Notes:
Unit contains all the features of a comlink and allows user
to command a droid equipped with a response rig from
a range of up to one kilometer. Installation requires a
Moderate droid repair roll, and Easy droid programming roll
and two hours of work. Unit displays audio/video feed from
linked droid’s sensors, and allows switching of supported
visual ranges (infrared, ultraviolet, etc). Another control
allows droid’s communications to be displayed as text.
Source: Galladinium’s Fantastic Technology (pages 26-27)

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Droid Customization Kit

Droid Customization Kit
Model: Ulqib MacroTronics Droid Customization Kit
Type: Droid modification tool kit
Skill: Droid programming, droid repair
Cost: 400 (additional costs for specific attachments may
also be incurred)
Kit Includes:
-Droid datapad neural pathway linkage
-Memory modulator (allows for skill and/or attachments
software programming)
-Memory wipe module (completely erases all non-hardwired
memory and related skills)
-Replacement actuators
-Replacement micro-servos
-Additional software node (boosts one specific skill +2D
over the attribute if the droid’s skill is less than 2D over the
attribute; has no effect if the droid’s skill is 2D or more over
the attribute)
-Broadband antenna receiver
-Movement sensor (if the droid has less than 2D in search
(over the Perception attribute), the search skill goes to +2D
over Perception only when searching for moving objects
within 100 meters of the droid)
-Repulsorlift motor (also requires repulsorlift repair skill to
install; has a Move of 13 for droids under 100 kilograms)
-Internal computer interface socket
-Two photoreceptors (moderately above Human range)
-Two audio receptors (normal Human range)
-Vocabulator panel
-Database retrieval system (content files must be loaded
after installation as per normal programming rules)
-Remote programming receiver
Game Notes: Most hardware additions also require
successful installation of corresponding software
programming to properly interface new equipment.
Additional tools (e.g. electric arc welder) and other
droid parts may be required for certain alterations. The
gamemaster must determine specific difficulty levels and
time taken.
Source: Galladinium’s Fantastic Technology (pages 25-26)

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Restraining Bolt & Owner

Restraining Bolt & Owner
Type: Droid restraining bolt
Scale: Character
Cost: 75
Availability: 1
Range: 50 meters
Game Notes: Retraining bolts have a die code of 3D.
Whenever the Droid is commanded to do something, roll 3D
against the Droid’s Perception. If the bolt rolls higher, the
droid obeys the bolt. If the Droid rolls higher, the Droid can
ignore the retraining bolt.
“Halt” lasts 10 seconds.
“Return” compels the Droid to return.
“Orders” gives pleasure to the Droid so that it will obey
its master. If the roll is successful, the Droid will obey the
owner regardless of the length of time involved.
Source: Cracken’s Rebel Field Guide (page 16)

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Holocam

Holocam
Model: Neuro-Saav TL3 Holo-Imaging Package
Type: Droid recording device
Scale: Character
Skill: Sensors
Cost: 2,500 (basic unit)
Availability: 2
Game Notes: The TL3 holocam is designed specifically for
droids; it is a small processing device that can be tied into
the droid’s existing optical modules, allowing a complete
first person view from the droid’s perspective (up to 20
meters, limited by droid’s line-of-sight). Images can be
downloaded to datacards, dataplaques or holoprojectors,
allowing playback and storage of the recording. The basic
TL3 ties into the droid’s existing optics, though only humanrange
recordings are possible. For an additional 200 credits
per upgrade, the TL3 can be adapted to record with the
following improvements: macrobinocular hookup (improves
range of recording to 100 meters), all-environment (360
degree recording, in a 10-meter radius; playback appears as
if the viewer is “with” the droid and can look in any direction
to see what else is nearby), thermal, motion sensor, and UV
hookup (records in “night-vision” mode with thermal/UV
hookups; focuses on moving objects with motion sensor
option).
Source: Cynabar’s Fantastic Technology (pages 34/36)

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Modified Tranlang III Module

Modified Tranlang III Module
Model: TranLang III communication module (modified)
Type: Modified droid and systems organic and electronic
translation module
Cost: 1,500 credits (market version)
Availability: 2 (market version), modified Alliance Intel
version is strictly illegal
Game Notes: The modified unit uses pre-specified keywords
in a specific language understood by the receiving agent
(usually organic), so that any translator droid or opposed
agent monitoring communications takes the exchange
as simple conversation. The modification of a standard
unit to the specifications above requires a Difficult droid
programming roll, followed by a Moderate droid repair roll
to install the unit without damaging the droid. Planting the
droid in the desired locale afterwards is another matter.
Source: Adventure Journal 10 (page 139)

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Astromech Voice Box

Astromech Voice Box
Model: Industrial Automaton R-Series Voice Box Adaptor
Type: Astromech verbal attachment
Cost: 250
Game Notes: Allows and R-series droid to speak a specific
language (language programs run from 25 to 100 credits),
with adjustable pitch, intonation and accent. Installation
requires a Moderate droid repair rolls and takes 15 minutes.
Removal requires an Easy droid repair roll and 15 minutes;
failure causes 3D stun damage to the droid and randomly
eliminates one skill.
Source: Galladinium’s Fantastic Technology (page 27)

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Storage Compartment

Storage Compartment
Model: Utilitech Droid Storage Module
Type: Storage compartment
Scale: Character
Cost: 200 credits (external compartment), 4,000 (internal
compartment)
Availability: 2
Game Notes: Utilitech storage compartments can hold
small amounts of “cargo.” External “storage packs” are
generally magnetically sealed to a droid, and require a
Difficult droid repair roll to remove. These packs are small
(20 centimeters long, 10 centimeters, 8 centimeters deep)
and can hold objects (such as a comlink, small blaster,
datapad or medpac) that an owner may wish to retrieve
later. External compartments are immediately visible;
internal compartments can be detected with a Moderate
search or Perception roll (or an Easy sensors roll). Most
droids of moderate size (1 meter or taller) can be equipped
with a maximum of two compartments); smaller droids can
be equipped with a single compartment (Utilitech custommanufactures
smaller compartments for the price of an
internal compartment).
Source: Cynabar’s Fantastic Technology: Droids (page 38)

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Stun Field

Stun Field
Type: Droid stun field
Scale: Character
Cost: 750
Availability: 2, R
Game Notes: A stun field is built into a droid’s exterior to
deliver a painful shock to any creatures touching the droid.
Anyone touching the droid (including melee weapon attacks)
when the field is active takes 4D stun damage. A stun field
emits a constant humming noise while active, granting a +2
bonus to search rolls to notice the droid.
Source: Ultimate Adversaries (page 156)

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Welding Laser

Welding Laser
Model: Drever Corporation HLAutomata-Assisted Welding
Laser
Type: Welding tool
Scale: Character
Skill: Any appropriate repair skill; use blaster: welding
laser in combat
Cost: 1,200 credits
Availability: 2
Game Notes: The HL welding laser is a small, versatile tool
designed for ship-based repair efforts. The laser is small (5
cm long), attached to an external blaster power cell that
can be strapped to a droid. The laser has a short range
(3 centimeters) but is extremely powerful (5D+2 damage);
the welding beam lasts for 10 rounds. If there is no power
cell available, the laser can be powered for short periods
of time by the droid’s own energy source; such a hook-up
requires 1D rounds and a Moderate droid repair roll. The
beam will last for 5 rounds if powered by the droid. If the
droid attempts to run the beam for longer periods of time, it
must make a Moderate stamina or Strength roll (whichever
is higher); if the droid fails the roll, it takes 2D damage each
round until the beam is deactivated. (Regardless, the beam
will only last for a maximum of 10 rounds.)
Source: Cynabar’s Fantastic Technology: Droids (page 38)

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Circular Saw

Circular Saw
Model: Industrial Automaton Type 10 Cutting Saw
Type: Circular saw
Scale: Character
Skill: Any appropriate repair skill; use melee combat:
circular saw in combat
Cost: 500 (for external model), 1,200 (for retractable internal
model; droid must be a minimum of 0.3 meters long/tall)
Availability: 2
Game Notes: The type 10 cutting saw does 4D damage
and has a range of 0.3 meters. It can be used in combat,
though the device’s limited range and damage make it an
impractical weapon at best.
Source: Cynabar’s Fantastic Technology (page 34)

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Cargo Winch

Cargo Winch
Model: Utilitech AR5G Cargo Winch
Type: Small cargo-lifting device
Scale: Character
Skill: Lifting
Cost: 400 (for basic unit), 800 (for heavy lifting winch)
Availability: 2
Game Notes: A cargo winch typically comes equipped with
50 meters of durasteel cable, and is capable of supporting
80 kilograms (though the droid must anchor itself; factors
such as unstable or uneven ground can increase the lifting
difficulty by one level). A heavy cargo winch is also available;
it performs much like a standard winch but gives the droid
+1D to lifting attempts.
Source: Cynabar’s Fantastic Technology (pages 33-34)

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Heavy Grasper Arm

Heavy Grasper Arm
Model: Varies widely
Type: Droid appendage
Scale: Character
Skill: Lifting
Cost: 550 credits
Availability: 2
Game Notes: Heavy grasper arms are retractable, folding
into a small compartment in the droid’s chassis. The
arm extends up to 0.5 meters and has servo-boosted
mechanisms in the joints and “fingers” (which allow the
droid to type or manipulate small objects and add +2D
to lifting attempts). There are a number of types available,
some tipped with claws or pincers, others with three- or
five-fingered “hands.”
Source: Cynabar’s Fantastic Technology (page 34)

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Fine Work Grasper Arm

Fine Work Grasper Arm
Model: Varies widely
Type: Droid appendage
Scale: Character
Skill: Lifting
Cost: 350 credits
Availability: 2
Game Notes: Fine work grasper arms are retractable,
folding into a small compartment in the droid’s chassis.
The arm extends up to 0.5 meters and has servo-boosted
mechanisms in the joints and “fingers” (which allow the
droid to type or manipulate small objects). There are a
number of types available, some tipped with claws or
pincers, others with three- or five-fingered “hands.”
Source: Cynabar’s Fantastic Technology (page 34)

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