Archiv der Kategorie: Klettern und Repulsoren

Cloud Jumper

Cloud Jumper
Type: Repulsorlift personal jump pack
Scale: Character
Skill: Repulsorlift operation
Cost: Not available for sale
Availability: 3, R
Game Notes: The pack is not a true rocket pack in the
sense that the wearer can “fly”. Instead, the pack allows
the wearer to make incredible leaps, over 200 meters at a
time, from point to point. The pack can also be used to slow
the descent of a person who is free-falling, allowing a soft
landing in most cases.
Source: The DarkStryder Campaign – The Kathol Outback
(page 77)

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Grav Boots

Grav Boots
Model: Corgorlath Leisure Articles Master-Grav 1000
Type: Grav boots
Skill: Powersuit operation
Cost: 550 (pair)
Availability: 2
Game Notes: Move is
up to 20 meters per
round and maximum
altitude is 150 meters.
The unit is relatively
quiet. Various
difficulty maneuvers
may be attempted,
using the powersuit
operation skill.
Source: Galladinium’s
Fantastic Technology
(pages 50-51)

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Aratech R82 Jump Boots

Aratech R82 Jump Boots
Model: Aratech R82 Jump Boots
Type: Repulsor boots
Skill: Repulsorlift operation (repulsor engine), rocket pack
operation (rockets)
Cost: 150, 25 (fuel)
Availability: 2
Game Notes:
51
Repulsorlift Engine: Can
operate up to one hour
before power packs must
be replaced. Has a flight
ceiling of 35 meters and a
Move of 18.
Rocket Jets: Holds enough
fuel for five blasts, which
can move the wearer up to
25 meters vertically or 50
meters horizontally.
Source: Galladinium’s
Fantastic Technology
(pages 62-63), Rules of
Engagement – The Rebel
SpecForce Handbook (page
51)

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Repulsorlift Cart

Repulsorlift Cart
Model: Ubrikkian Model 8 Cargo Platform
Type: Repulsor cart
Cost: 100
Availability: 2
Game Notes: Cart is 2 meters long and 1.5 meters wide.
Raised railings at each end have clips for straps and nets to
restrain cargo. Cart has fixed altitude of 0.35 meters.
Source: Platt’s Smugglers Guide (pages 49-50)

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Repulsorlift Baggage Cart

Repulsorlift Baggage Cart
Model: Falkenharn Repulsors Mark V14 Baggage Handler
Type: Personal repulsor conveyor
Cost: 250, 50 (infrared guide stick)
Availability: 2
Game Notes: When fully extended and locked into place,
the carrier is 1.75 meters long, 80 centimeters wide and
65 centimeters tall. Left and right sections are hinged and
can be folded back for storage. Manual steering handle
(removable) and lift control studs are located at each end.
Three miniaturized repulsor inducers and inertia dampeners
are located along bottom surface layers and covered by a
protective grill. When fully charged, this carrier provides
continuous lift for 100 standard hours. Flotation height
distance is adjustable to 1.8 meters. An optional infrared
guide stick allows for hands-off control of the carrier within
an effective range of 10 meters.
Source: Galladinium’s Fantastic Technology (page 64)

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Flotation Lifter

Flotation Lifter
Model: Haileycraft MaxMode Lifter
Type: Underwater flotation lifter
Skill: Repulsorlift operation
Cost: 1,000
Availability: 3 in coastal areas, 4 elsewhere
Game Notes: The lifter is an underwater mechanical device
used by divers to lift light loads to the surface. It is not an
industrial lifter and cannot lift extremely heavy loads. It
can handle supply crates and three divers hanging on to
straps on the sides, in addition to the “driver”.
Source: Adventure Journal 1 (page 70)

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Kashyy Vine

Kashyy Vine
Type: Organic rope
Cost: Not available for sale
Availability: 2
Game Notes: These vines are used as ropes and cables. They
are generally 1 to 4 centimeters thick, and take damage like
any living thing (in other words, they have wound levels like
characters do). A Kashyy vine has a Strength dice rating
equal to its thickness in centimeters plus one (for example,
a vine three centimeters thick has a Strength rating of 4D).
This rating is used to resist damage that is applied to the
vine. If left attached to a tree, or if soaked in the proper
nutrients for at least 8 hours a day, the vines will heal one
wound level a day. If a cut vine is not soaked for longer than
a week, its Strength dice drop by half and it will no longer be
capable of healing naturally.

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Syntherope

Syntherope
Model: SureGrip Climbing Syntherope
Type: Synthetic fiber line
Cost: 5
Availability: 2
Game Notes: 20 meters. Can support 500 kilograms. Using
rope adds +1D to climbing (+2D to climbing if treated with
FrictionGrip).
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 36), Arms and Equipment Guide (page 96)

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Gyro-Grappler

Gyro-Grappler
Type: Standard gyro-grappler
Cost: 15
Availability: 1
Game Notes: The gyro-grappler has built-in microthrusters
that activate upon throwing, propelling the device forward
in the intended direction. All climbing skill rolls have a
bonus of +1D for characters employing a gyro-grappler in
their ascent.
Source: Gundark’s Fantastic Technology (page 81), Tales of
the Jedi Companion (page 122)

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Line Master TLG

Line Master TLG
Model: Line Master Tube-Launched Grapple (TLG)
Type: Grappling device
Scale: Character
Skill: Missile weapons
Cost: 800
Availability: 2, R
Game Notes: An easy missile weapons roll is required to
fire the grapple on target. When the handgrip is used to
freeslide down the line, the motorized winch can pull a full
load up the line with a move of 2.
Source: Gundark’s Fantastic Technology (page 81),
Operation: Elrood (pages 85-86)

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Verti-Go Line Thrower

Verti-Go Line Thrower
Model: Susuax Verti-Go Climbing System
Type: Line thrower and climber
Scale: Character
Skill: Missile weapons
Ammo: 1 projectile rod, addorted grappler heads, 150-
meters length of line
Cost: 400
Availability: 2
Range: 10-150 meters
Damage: 4D+2
Game Notes: The normal rate of ascent for the climbing
motor is six meters per second for a normal human with
gear. The secondary switch climbs at 12 meters per second
but is three times as noisy (reduce Perception difficulty to
spot climber by two levels).
Source: Gundark’s Fantastic Technology (page 83)

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Grappling Gun

Grappling Gun
Model: Zone Control Grappling Gun
Type: Grappling gun
Scale: Character
Skill: Firearms
Cost: 1,000
Availability: 2
Range: 3-25/50/200
Damage: 3D+1
Game Notes: Moderate firearms difficulty to grapple a
suitable support, Difficult to grapple a specific support.
Winch can reel the user up at a rate of 20 meters per
round.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 36)

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Repulsorlift Grappling Gun

Repulsorlift Grappling Gun
Model: Zone Control Repulsor Grappling Gun
Type: Repulsor grappling gun
Scale: Character
Skill: Firearms
Cost: 1,200 (gun), 1,000 (wrist)
Availability: 2
Game Notes: Can be operated as a normal grappling gun,
or operator can fire the gun normally, and then control the
rate of ascent and direction of the repulsor-grappling hook
via a thumb-operated joystick built into the gun. Hook’s
charge will only last 30 seconds. Gun version makes 10
launchings on a standard blaster power pack, and stores
200 meters of molecularly reinforced line. Automatic winch
pulls the owner at 20 meters per second and supports 200
kilograms. Wrist version makes 5 launchings on a hold-out
blaster power pack, and stores 100 meters of line. Ascends
at 10 meters per second and supports 150 kilograms.
Source: Galladinium’s Fantastic Technology (page 55)

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Climbing Boots and Gloves

Climbing Boots and Gloves
Model: SureGrip Climbing Boot and Glove Set
Type: Friction coated hand and footwear
Cost: 80
Availability: 2
Game Notes: Use of boots and gloves together enhances
climbing by +1D. If used separately, they enhance climbing
by +1.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 35)

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Power Pitons

Power Pitons
Model: MTS 56T
Power Pitons
Type: Climbing aid
Skill: Dexterity
Cost: 300
Availability: 2
Game Notes: Using
a set of power pitons
(all four) adds a +2D
bonus to climbing
rolls with an Easy
Dexterity roll. If only
two pitons are used
(just foot or hand
pitons), the bonus is
reduced to +1D.
Source: Lord of the
Expanse – Sector
Guide (pages 47-48)

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