Archiv der Kategorie: Beförderungsausrüstung

Coiling Tack

Coiling Tack
Model: Swokes Swokes Coiling Tack
Type: Schinga riding saddle
Skill: beast riding
Cost: 1,000
Availability: 3
Game Notes: Provides a +1D bonus to beast riding when
dealing with any rideable shinga or +2D if the mount is
a schinga shikou. Normally used in conjunction with a
Schinga Electropole.
Source: Geonosis and the Outer Rim Worlds (page 92)

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Tranthebar Racing Harness

Tranthebar Racing Harness
Model: leisure mechanicals
TRHA-300 Control Harness
Type: Cybernetic avian
symbiotic control harness
Skill: Beast riding:
tranthebar
Cost: 12,500; the thrantebar,
training fees, and registration
fees are separate
Availability: 4, F
Game Notes: Adds +2D to
the user’s beast riding skill.
The TRHA control harness
is a series of external
cyber-attachments that links the minds of the tranthebar
mountain ripper and the rider, allowing them to share
emotions and exchange thoughts.
Source: Galladinium’s Fantastic Technology (pages 90-91)

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Live Organism Comfort Conveyor

Live Organism Comfort Conveyor
Model: Kolocast Consumer Goods T-P-C4 Live Organism
Comfort Conveyor
Type: Animal transport and containment system
Cost: 300 (25 kilogram size), 500 (60 kilogram size), 800
(100 kilograms size)
Availability: 2
Game Notes: Three different sizes available: small
accommodates creatures up to 25 kilograms, medium up to
60 kilograms, and large up to 100 kilograms. Special orders
can be made for larger needs.
Source: Galladinium’s Fantastic Technology (page 14)

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Zim Systems Rocket Pack

Zim Systems Rocket Pack
Model: Zim Systems ROCKET
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 750
Availability: 2, 3
Game Notes: The ROCKET can carry 80 kilograms up to
40 meters vertically and 120 meters horizontally on a single
charge. The pack has 10 charges.
Source: Gundark’s Fantastic Technology (page 68), Tales of
the Jedi Companion (page 123)

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Whisper Jumper Jet Pack

Whisper Jumper Jet Pack
Model: Aratech Whisper Jumper
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 450
Availability: 3, F
Weight: 35 kilograms
Game Notes: Carries single passenger 100 meters
horizontally or 70 meters vertically per jump. Fuel capacity
for 5 jumps, must cool for one round after each jump.
Source: Galaxy Guide 9: Fragments from the Rim (page 9),
Galladinium’s Fantastic Technology (page 13)

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DSP-5 Rocket Pack

DSP-5 Rocket Pack

Modell: Zandraman DSP-5 rocket pack
Typ: Personal rocket pack
Skill: Rocket pack operation
Cost: 400
Availability: 2, R
Weight: 45 kilograms
Game Notes: The DSP-5 rocket pack can carry up to 60
kilograms and can move up to 70 meters vertically or 160
meters horizontally in a single charge. The unit has 12
charges.
Source: Rulebook (page 227)

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PRP-100 Rocket Pack

PRP-100 Rocket Pack
Model: Presentian PRP-100
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 350
Availability: 2, R
Weight: 50 kilograms
Game Notes: Can carry up to 65 kilograms and can move
up to 75 meters vertically or 170 meters horizontally in a
single charge. The unit has 8 charges.
Source: Galladinium’s Fantastic Technology (page 13)

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RP1 Carrier Rocket Pack

RP1 Carrier Rocket Pack
Model: Fersherid RP1 Carrier
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 450
Availability: 2, R
Weight: 55 kilograms
Game Notes: Can carry up to 65 kilograms and can move
up to 80 meters vertically or 180 meters horizontally in a
single charge. The unit has 8 charges.
Source: Galladinium’s Fantastic Technology (page 13)

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HSS Thruster Pack

HSS Thruster Pack
Model: Greshnohr
DRPV-78 Rocket Pack
Type: Rocket pack
Skill: Rocket pack
operation
Cost: 600
Availability: 2, R
Weight: 65 kilograms
Game Notes: Each
operation burst
permits horizontal
flight up to 500
meters and vertical lift
up to 300 meters. Has
fuel for 12 bursts, but
the pack must cool for
one round after each
burst. Can carry 30
kilograms of cargo besides the operator. The repulsorlift
generator allows the pack to hover and has a Move of 15
(cannot be used in conjunction with the rocket blast). The
respulsor unit can operate continuously for a maximum
of 10 minutes; it must coll for twice as long as it was
operating.
Source: Galaxy Guide 10: Bounty Hunters (pages 90-91),
Gundark’s Fantastic Technology (pages 67-68)

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Leaper Jet Pack

Leaper Jet Pack
Model: Merr-Sonn Leaper Jet Pack
Type: Personal jet pack
Scale: Character
Skill: Jet pack operation
Cost: 300
Availability: 3, F
Weight: 25 kilograms
Game Notes: Carries single passenger plus 25 kilograms of
cargo, 100 meters horizontally or 30 meters vertically. Fuel
capacity for 10 bursts.
Source: Galladinium’s Fantastic Technology (page 13)

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Jumper Jet Pack

Jumper Jet Pack
Model: Aratech Jumper Jet Pack
Type: Personal jet pack
Scale: Character
Skill: Jet pack operation
Cost: 200
Availability: 2, R
Weight: 40 kilograms
Game Notes: Fuel capacity for 8 bursts. Carries single
passenger 100 meters horizontally or 65 meters vertically.
May carry up to 100 kilograms total.
Source: Galladinium’s Fantastic Technology (page 13)

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NJP-433 Jet Pack

NJP-433 Jet Pack
Model: Nanogar NJP-433 Jet Pack
Type: Personal jet pack
Skill: Jet pack operation
Cost: 400
Availability: 2, R
Weight: 20 kilograms
Game Notes: Capable of lifting up to 250 kilograms (total).
It moves vertically 50 meters per charge, horizontally up to
150 meters per charge. A fully charged unit has 5 charges.
Source: Galladinium’s Fantastic Technology (page 13)

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Screamer Jumper Jet Pack

Screamer Jumper Jet Pack
Model: Aratech Screamer Jumper Jet Pack
Type: Personal jet pack
Scale: Character
Skill: Jet pack operation
Cost: 250 (fuel 50)
Availability: 1
Weight: 45 kilograms
Game Notes: Fuel capacity for 10 bursts. Carries single
passenger 100 meters horizontally or 70 meters vertically.
Can slow descent to prevent injury form falling, requiring
one burst per 200 meters fallen. After each burst the
engines must be allowed to cool for one round. Requires
Easy jet pack operation to use. May carry up to 75 kilograms
of cargo, or another passenger, but distance traveled is
halved.
Source: Cracken’s Rebel Field Guide (page 43)
Continue reading “Screamer Jumper Jet Pack” »

Swiftsure Jet Pack

Swiftsure Jet Pack
Model: Moreldahl Swiftsure Jet Pack
Type: Personal jet pack
Skill: Jet pack operation
Cost: 300
Availability: 2, R
Weight: 40 kilograms
Game Notes: Capable of lifting up to 90 kilograms (total).
It moves vertically 70 meters per charge, horizontally up
to 100 meters per charge. A fully charged unit has 20
charges.
Source: Galladinium’s Fantastic Technology (page 13)

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Whisper Jet Pack

Whisper Jet Pack
Model: Arakyd Aerodynes Inc. Whisper
Type: Personal jet pack
Skill: Jet pack operation
Cost: 400
Availability: 3, F
Weight: 30 kilograms
Body Strength: 2D
Game Notes: The Arakyd Whisper is capable of lifting up
to 150 kilograms (total). It moves vertically 70 meters per
charge, horizontally up to 100 meters per charge. A fully
charged unit has 20 charges.
Source: Galaxy Guide 9: Fragments from the Rim (pages
31-32), Galladinium’s Fantastic Technology (pages 11-12),
Rules of Engagement – The Rebel SpecForce Handbook
(page 51)

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Z-6 Jet Pack

Z-6 Jet Pack
Model: Mitrinomon Z-6
Type: Personal jet pack
Skill: Jet pack operation
Cost: 300
Availability: 4, F or R
Weight: 30 kilograms
Game Notes: Has a Move of 100 meters horizontally,
70 meters vertically. Base difficulty is Easy, modified by
obstacles. Has 20 charges, can expend up to two per round.
May carry an extra 100 kilograms of cargo, besides the
operator, but movement is halved.
Source: Galladinium’s Fantastic Technology (page 13)

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Hush-About Jet Pack

Hush-About Jet Pack
Model: Arakyd Aerodynes Inc. Hush-About AJP-400
Type: Personal jet pack
Skill: Jet pack operation
Cost: 1,800, 150 (power pack recharge), 150 (portable
carrying case)
Availability: 3, F or R
Weight: 15 kilograms
Game Notes: The Arakyd Hush-About AJP-400 is capable
of lifting up to 300 kilograms (total). It moves vertically
200 meters per charge, horizontally up to 500 meters per
charge. A fully charged unit has 10 charges and can be
run on continuous charge-feed. During normal operation
this unit produces very little noise. Any attempt to locate a
Hush-About using auditory pickups requires a successful
search roll at a +10 penalty to the difficulty.
Source: Rulebook (page 226), Galladinium’s Fantastic
Technology (pages 11-12)
Continue reading “Hush-About Jet Pack” »

Flutter Pack

Flutter Pack

Modell: Yinchorri Flutter Pack

Typ: Flügel mit Antrieb

Massstab: Charakter

Fertigkeit: Flutter pack operation

Kosten: 1,800

Erhältlichkeit: 4 (Nur im Yinchorr System erhältlich)

Notizen: Das Flutter Pack hat einen kraftvollen Antrieb mit vier Insektenartigen Flügeln. Nach der Aktivierung fangen die Flügel an zu schlagen und heben die gesamte Konstruktion mit Last hoch und treiben es vorwärts. Der Nutzer steuert…

Activating the pack causes the wings to flutter rapidly, providing lift and thrust. The wearer controls direction and speed using a small console built into a bracer or gauntlet. Flutter pack can lift 200 kilograms to an altitude of up to 1 kilometer, with a Move of 50. Operates for 1 hour before recharging (takes 8 hours). Comes with a set of goggles.

Quelle: Ultimate Alien Anthology (page 143)

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Cloud Jumper

Cloud Jumper
Type: Repulsorlift personal jump pack
Scale: Character
Skill: Repulsorlift operation
Cost: Not available for sale
Availability: 3, R
Game Notes: The pack is not a true rocket pack in the
sense that the wearer can “fly”. Instead, the pack allows
the wearer to make incredible leaps, over 200 meters at a
time, from point to point. The pack can also be used to slow
the descent of a person who is free-falling, allowing a soft
landing in most cases.
Source: The DarkStryder Campaign – The Kathol Outback
(page 77)

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Grav Boots

Grav Boots
Model: Corgorlath Leisure Articles Master-Grav 1000
Type: Grav boots
Skill: Powersuit operation
Cost: 550 (pair)
Availability: 2
Game Notes: Move is
up to 20 meters per
round and maximum
altitude is 150 meters.
The unit is relatively
quiet. Various
difficulty maneuvers
may be attempted,
using the powersuit
operation skill.
Source: Galladinium’s
Fantastic Technology
(pages 50-51)

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Aratech R82 Jump Boots

Aratech R82 Jump Boots
Model: Aratech R82 Jump Boots
Type: Repulsor boots
Skill: Repulsorlift operation (repulsor engine), rocket pack
operation (rockets)
Cost: 150, 25 (fuel)
Availability: 2
Game Notes:
51
Repulsorlift Engine: Can
operate up to one hour
before power packs must
be replaced. Has a flight
ceiling of 35 meters and a
Move of 18.
Rocket Jets: Holds enough
fuel for five blasts, which
can move the wearer up to
25 meters vertically or 50
meters horizontally.
Source: Galladinium’s
Fantastic Technology
(pages 62-63), Rules of
Engagement – The Rebel
SpecForce Handbook (page
51)

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Repulsorlift Cart

Repulsorlift Cart
Model: Ubrikkian Model 8 Cargo Platform
Type: Repulsor cart
Cost: 100
Availability: 2
Game Notes: Cart is 2 meters long and 1.5 meters wide.
Raised railings at each end have clips for straps and nets to
restrain cargo. Cart has fixed altitude of 0.35 meters.
Source: Platt’s Smugglers Guide (pages 49-50)

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Repulsorlift Baggage Cart

Repulsorlift Baggage Cart
Model: Falkenharn Repulsors Mark V14 Baggage Handler
Type: Personal repulsor conveyor
Cost: 250, 50 (infrared guide stick)
Availability: 2
Game Notes: When fully extended and locked into place,
the carrier is 1.75 meters long, 80 centimeters wide and
65 centimeters tall. Left and right sections are hinged and
can be folded back for storage. Manual steering handle
(removable) and lift control studs are located at each end.
Three miniaturized repulsor inducers and inertia dampeners
are located along bottom surface layers and covered by a
protective grill. When fully charged, this carrier provides
continuous lift for 100 standard hours. Flotation height
distance is adjustable to 1.8 meters. An optional infrared
guide stick allows for hands-off control of the carrier within
an effective range of 10 meters.
Source: Galladinium’s Fantastic Technology (page 64)

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Flotation Lifter

Flotation Lifter
Model: Haileycraft MaxMode Lifter
Type: Underwater flotation lifter
Skill: Repulsorlift operation
Cost: 1,000
Availability: 3 in coastal areas, 4 elsewhere
Game Notes: The lifter is an underwater mechanical device
used by divers to lift light loads to the surface. It is not an
industrial lifter and cannot lift extremely heavy loads. It
can handle supply crates and three divers hanging on to
straps on the sides, in addition to the “driver”.
Source: Adventure Journal 1 (page 70)

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Kashyy Vine

Kashyy Vine
Type: Organic rope
Cost: Not available for sale
Availability: 2
Game Notes: These vines are used as ropes and cables. They
are generally 1 to 4 centimeters thick, and take damage like
any living thing (in other words, they have wound levels like
characters do). A Kashyy vine has a Strength dice rating
equal to its thickness in centimeters plus one (for example,
a vine three centimeters thick has a Strength rating of 4D).
This rating is used to resist damage that is applied to the
vine. If left attached to a tree, or if soaked in the proper
nutrients for at least 8 hours a day, the vines will heal one
wound level a day. If a cut vine is not soaked for longer than
a week, its Strength dice drop by half and it will no longer be
capable of healing naturally.

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Syntherope

Syntherope
Model: SureGrip Climbing Syntherope
Type: Synthetic fiber line
Cost: 5
Availability: 2
Game Notes: 20 meters. Can support 500 kilograms. Using
rope adds +1D to climbing (+2D to climbing if treated with
FrictionGrip).
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 36), Arms and Equipment Guide (page 96)

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Gyro-Grappler

Gyro-Grappler
Type: Standard gyro-grappler
Cost: 15
Availability: 1
Game Notes: The gyro-grappler has built-in microthrusters
that activate upon throwing, propelling the device forward
in the intended direction. All climbing skill rolls have a
bonus of +1D for characters employing a gyro-grappler in
their ascent.
Source: Gundark’s Fantastic Technology (page 81), Tales of
the Jedi Companion (page 122)

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Line Master TLG

Line Master TLG
Model: Line Master Tube-Launched Grapple (TLG)
Type: Grappling device
Scale: Character
Skill: Missile weapons
Cost: 800
Availability: 2, R
Game Notes: An easy missile weapons roll is required to
fire the grapple on target. When the handgrip is used to
freeslide down the line, the motorized winch can pull a full
load up the line with a move of 2.
Source: Gundark’s Fantastic Technology (page 81),
Operation: Elrood (pages 85-86)

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Verti-Go Line Thrower

Verti-Go Line Thrower
Model: Susuax Verti-Go Climbing System
Type: Line thrower and climber
Scale: Character
Skill: Missile weapons
Ammo: 1 projectile rod, addorted grappler heads, 150-
meters length of line
Cost: 400
Availability: 2
Range: 10-150 meters
Damage: 4D+2
Game Notes: The normal rate of ascent for the climbing
motor is six meters per second for a normal human with
gear. The secondary switch climbs at 12 meters per second
but is three times as noisy (reduce Perception difficulty to
spot climber by two levels).
Source: Gundark’s Fantastic Technology (page 83)

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Grappling Gun

Grappling Gun
Model: Zone Control Grappling Gun
Type: Grappling gun
Scale: Character
Skill: Firearms
Cost: 1,000
Availability: 2
Range: 3-25/50/200
Damage: 3D+1
Game Notes: Moderate firearms difficulty to grapple a
suitable support, Difficult to grapple a specific support.
Winch can reel the user up at a rate of 20 meters per
round.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 36)

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Repulsorlift Grappling Gun

Repulsorlift Grappling Gun
Model: Zone Control Repulsor Grappling Gun
Type: Repulsor grappling gun
Scale: Character
Skill: Firearms
Cost: 1,200 (gun), 1,000 (wrist)
Availability: 2
Game Notes: Can be operated as a normal grappling gun,
or operator can fire the gun normally, and then control the
rate of ascent and direction of the repulsor-grappling hook
via a thumb-operated joystick built into the gun. Hook’s
charge will only last 30 seconds. Gun version makes 10
launchings on a standard blaster power pack, and stores
200 meters of molecularly reinforced line. Automatic winch
pulls the owner at 20 meters per second and supports 200
kilograms. Wrist version makes 5 launchings on a hold-out
blaster power pack, and stores 100 meters of line. Ascends
at 10 meters per second and supports 150 kilograms.
Source: Galladinium’s Fantastic Technology (page 55)

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Climbing Boots and Gloves

Climbing Boots and Gloves
Model: SureGrip Climbing Boot and Glove Set
Type: Friction coated hand and footwear
Cost: 80
Availability: 2
Game Notes: Use of boots and gloves together enhances
climbing by +1D. If used separately, they enhance climbing
by +1.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 35)

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Power Pitons

Power Pitons
Model: MTS 56T
Power Pitons
Type: Climbing aid
Skill: Dexterity
Cost: 300
Availability: 2
Game Notes: Using
a set of power pitons
(all four) adds a +2D
bonus to climbing
rolls with an Easy
Dexterity roll. If only
two pitons are used
(just foot or hand
pitons), the bonus is
reduced to +1D.
Source: Lord of the
Expanse – Sector
Guide (pages 47-48)

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