Mini-Proton Torpedo Launcher
Model: Arakyd Mini-Proton Torpedo Launcher
Type: Back-mounted torpedo launch rack
Scale: Character
Skill: Starship gunnery
Ammo: 6
Cost: Not available for sale
Availability: 3, X
Range: 25-100/300/700 (space: 1/3/7)
Damage: 6D
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 100), Imperial Sourcebook (pages 47-48)
Archiv der Kategorie: Artillerie – Raketen
TTT-54 “Thumper” Grenade Launcher
TTT-54 “Thumper” Grenade Launcher
Model: SoroSuub TTT-54 “Thumper”
Type: Grenade launcher
Scale: Character
Skill: Blaster artillery
Ammo: 5
Cost: 4,000
Availability: 2, X
Range: 5-50/200/500
Damage: By grenade type
Game Notes: Launcher must be lugged into place. Its
adjustable grenade housing can be programmed to
accommodate and fire any type of grenade, including
thermal detonators, with equal ease. The setting must be
recalibrated for each new grenade, and the launcher will
jam if different-sized grenades are in the same magazine.
Source: Arms and Equipment Guide (pages 34-35)
ESPO Grenade Mortar
ESPO Grenade Mortar
Model: Espo Grenade Mortar
Crew: 1
Skill: Blaster artillery
Ammo: 100
Cost: 3,500
Availability: 3 (2, F, R or X in Corporate Sector)
Body: 4D
Fire Rate: 5
Fire Control: 1D
Range: 25-100/500/1 km
Damage: Varies by grenade type
Source: Gundark’s Fantastic Technology (page 36), Han
Solo and the Corporate Sector Sourcebook (page 119), Rules
of Engagement – The Rebel SpecForce Handbook (page 65)
MobileMortar-3
MobileMortar-3
Model: MerrSonn MobileMortar-3
Type: Grenade launcher
Scale: Character
Skill: Blaster artillery
Ammo: 12
Cost: 4,000
Availability: 2, X
Range: 10-100/400/1 km
Damage: By grenade type
Game Notes: MobileMortar has a small repulsorliftequipped
tripod to reduce its weight. It’s designed to fire
C-22 frag grenades, though it can fire other types as well.
Source: Arms and Equipment Guide (page 34)
Concussion Grenade Launcher
Concussion Grenade Launcher
Model: Bryn & Gweith Mounted CGL 55ci
Type: Grenade launcher
Scale: Character
Skill: Missile weapons: grenade launcher
Crew: 1 (or automated fire)
Ammo: 25
Cost: 8,000 (new), 5,000 (used)
Availability: R or X
Body: 4D
Fire Rate: 1
Fire Control: 2D (-1D automated fire mode)
Range: 10-50/100/200
Blast Radius: 0-2/5/9/12
Damage: 6D/5D/4D/3D
Source: Hideouts & Strongholds (page 78)
Anti-Infantry Missile Launcher
Anti-Infantry Missile Launcher
Model: Merr-Sonn LX-80
Type: Anti-infantry missile emplacement
Scale: Character
Skill: Missile weapons: missiles
Ammo: 80 (permanent missile rack)
Cost: 75,000 (launcher, new), 20,000 (launcher, used), 200
(“dumb” rocket), 600 (“smart” GAM rocket), 1,000 (“savant”
rocket)
Availability: R
Body: 3D
Range: 100-500/3/10 km
Damage: 6D
Source: Hideouts & Strongholds (page 9)
Anti-Vehicle Missile Launcher
Anti-Vehicle Missile Launcher
Model: Merr-Sonn MX-10
Type: Anti-vehicle missile emplacement
Scale: Speeder
Skill: Missile weapons: missiles
Ammo: 10 (permanent missile rack)
Cost: 20,000 (launcher, new), 8,000 (launcher, used),
500 (“dumb” rocket), 1,000 (“smart” GAM rocket), 2,000
(“savant” rocket)
Availability: R, X
Body: 3D
Range: 100-500/3/10 km
Damage: 6D
Source: Hideouts & Strongholds (page 10, 36)
Guided Missile Launcher
Guided Missile Launcher
Model: Bryn & Gweith Mounted GML 32i
Type: Anti-vehicle missile launcher
Scale: Speeder
Skill: Missile weapons: anti-vehicle
Crew: 1 (or automated fire)
Ammo: 5
Cost: 8,000 (new), 5,000 (used)
Availability: R or X
Body: 2D
Fire Rate: 1/4
Fire Control: 4D (-2D without sensor data, -1D automated
fire mode)
Range: 50/200/1/2 km
Damage: 6D
Source: Hideouts & Strongholds (page 78)
Field Missile Launcher
Field Missile Launcher
Model: Bryn & Gweigth Leveler I
Type: Medium concussion missile launcher
Scale: Speeder
Skill: Missile weapons: concussion missile launcher
Crew: 6
Cover: 1/4
Ammo: 28
Cost: 55,000 (new), 25,000 (used)
Availability: 2, R or X
Body: 2D
Fire Rate: Up to 28
Fire Control: 2D
Range: 20-600/3/16 km
Damage: 7D
Source: Imperial Sourcebook (page 119)
Golan M102 Fire Arc
Golan M102 Fire Arc
Model: Golan Arms M102 Fire Arc Artillery Piece
Type: Surface-to-surface shell launcher
Scale: Walker
Skill: Artillery
Crew: 4
Cover: 1/4
Ammo: 20
Cost: 25,000 (new)
Availability: 3, X
Body: 2D
Fire Rate: 1
Fire Control: 2D (3D against targets at short range)
Range: 1-5/10/20 km
Blast Radius: 20 meters
Damage: 5D
Game Notes: Shells in transit can be shot by laser weapons
(this is Very Difficult). Shells remain in the air for one round
110
for every range band it crosses; 1 round for short range, 2
rounds for medium range, 3 rounds for long range. Shellds
are not especially durable (they’re intended to break up) and
have a Body Strength of only 1D.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 66)
Torpedo Launcher
Torpedo Launcher
Model: Czerka S-4 Underwater Torpedo Launcher
Type: Anti-submersible weapon system
Scale: Walker
Skill: Missile weapons: Czerka S-4
Crew: 1
Cover: 1/2
Ammo: 1
Cost: 10,000
Availability: 2, X
Body: 2D
Fire Rate: 1
Fire Control: 2D
Range: 50-100/250/500
Blast Radius: 20 meters
Damage: 7D
Source: Hideouts & Strongholds (page 42)
Missile Bank
Missile Bank
Model: Bryn & Gweith Multi-Purpose Missile Bank XVI
Type: Multipurpose missile launcher
Scale: Starfighter
Skill: Missile weapons
Crew: 6, skeleton: 3/+10
Ammo: 42
Cost: 18,000 (new), 9,000 (used)
Availability: R or X
Body: 7D
Fire rate: 6/4
Fire Control: 3D (5D when linked to external sensor
systems, may target ships, vehicles or attacking troops)
Range: 1-30/100 km/Low orbit
Damage: 9D
Source: Hideouts & Strongholds (page 64)
Ground-to-Orbit Proton Torpedo Launcher
Ground-to-Orbit Proton Torpedo Launcher
Model: Arakyd PY-6 Proton Torpedo Site
Type: Anti-orbital proton torpedo site
Scale: Capital
Skill: Blaster artillery
Crew: 3
Ammo: 4
Cost: 200,000 (new), 75,000 (used)
Availability: 3, R
Fire Rate: 1
Fire Control: 2D
Range: Atmosphere/Low Orbit (*1)/High Orbit (*3)
Damage: 9D
* This refers to the number of “units” from planet if
conducting a space battle.
Source: Hideouts & Strongholds (page 12)
Repulsor-Assisted Groundto-Orbit Missile Launcher(RAGOC)
Repulsor-Assisted Groundto-Orbit Missile Launcher(RAGOC)
Model: Oryn Engineering RAX-1
Type: Concussion missile emplacement
Scale: Capital
Skill: Missile weapons: missiles
Crew: 6 (13 for a used system)
Ammo: 4
Cost: 200,000 (launcher, new), 50,000 (launcher, used),
2,000 (“smart” rocket), 5,000 (“hound” rocket)
Availability: 4
Body: 1D
Fire Rate: 1/3
Range: Low Orbit (*1)/High Orbit (*3)
Damage: 10D
* This refers to the number of “units” from the planet if
conducing a space battle.
Source: Hideouts & Strongholds (pages 10-11)