Archiv der Kategorie: Artillerie – Ionen

Shoulder-Launched Ion Cannon

Shoulder-Launched Ion Cannon
Model: SoroSuub Equalizer
Type: Personal, disposable ion cannon
Scale: Speeder
Skill: Blaster artillery: Equalizer
Ammo: 4
Cost: 5,000
Availability: 2, X
Range: 3-50/120/300
Damage: 3D (ionization damage)
Source: Imperial Sourcebook (page 121), The Far Orbit
Project (page 144)

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Ion Cannon Turret

Ion Cannon Turret
Model: BlasTech Mounted Ion Cannon MICI
Type: Mounted ion cannon
Scale: Speeder
Skill: Vehicle blasters: ion cannon
Crew: 1 (or automated fire)
Ammo: Unlimited (power generator)
Cost: 8,000 (new), 5,000 (used)
Availability: R or X
Body: 3D
Fire Control: 2D (-1D automated fire mode)
Range: 3-50/120/300
Damage: 3D (ionization damage)
Source: Hideouts & Strongholds (page 78)

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Light Ion Cannon

Light Ion Cannon
Model: KDY v-35 Spoiler
Type: Medium surface-to-air cannon
Scale: Starfighter
Skill: Blaster artillery: surface-to-air
Crew: 4
Cover: Full
Ammo: Unlimited (power generator)
Cost: 25,000 (new), 4,000 (used)
Availability: 2, X
Body: 2D
Fire Rate: 2
Fire Control: 1D
Range: 100-1,000/2.5/5 km
Damage: 4D (ionization)
Source: Hideouts & Strongholds (page 11)

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Medium Ion Cannon

Medium Ion Cannon
Model: KDY v-90 Protector
Type: Medium surface-to-air cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 10, skeleton: 4/+10
Cover: Full
Ammo: Unlimited (power generator)
Cost: 100,000 (new), 30,000 (used)
Availability: 3, X
Body: 2D
Fire Rate: 1
Fire Control: 3D
Range: 3-20 km/Atmosphere/Low Orbit (1*)
Damage: 6D (ionization)
* This refers to the number of “units” from the planet if
conducting a space battle.
Source: Hideouts & Strongholds (page 11)

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Speizoc “Grandfather Gun”

Speizoc “Grandfather Gun”
Model: Speizoc C-136
Type: Heavy surface-to-surface bombardment cannon
Scale: Capital
Skill: Blaster artillery: surface-to-surface
Crew: 7
Cover: Full
Ammo: 40 (power generator)
Cost: 100,000 (used only)
108
Availability: 4, X
Body: 3D
Fire Rate: 1/10
Fire Control: 3D
Range: 50-600/5/25 km
Blast Radius: 100 meters
Damage: 9D (ionization damage)
Source: Hideouts & Strongholds (page 117)

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Anti-Orbital Ion Cannon

Anti-Orbital Ion Cannon
Model: KDY v-150 Planet Defender
Type: Heavy ion surface-to-space cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 27, skeleton: 12/+10
Cover: Full
Ammo: Unlimited (power generator)
Cost: 500,000 (new), 100,000 (used)
Availability: 3, X
Body: 5D
Fire Rate: 1
Fire Control: 5D
Range: Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage: 12D (ionization)
* This refers to the number of “units” from the planet of
conducting a space battle.
Source: Rulebook (page 233), Dark Force Rising Sourcebook
(page 109), Galaxy Guide 3: The Empire Strikes Back (page
34), Hideouts & Strongholds (page 11), Imperial Sourcebook
(pages 117-118), Rebel Alliance Sourcebook (pages 103-
104), Star Wars Trilogy Sourcebook SE (page 155)

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Ion Defense Grid

Ion Defense Grid
Model: EXVR-1 Guardian Grid
Type: Ion generation field
Scale: Capital
Skill: Blaster artillery: IDG
Crew: 1
Ammo: Unlimited (power generators)
Fire Control: 6D
Range: 0-50
Damage: 2D-16D (ionization damage; power output set
can be adjusted by gunner to account for perceived threat
level)
Source: Wretched Hives of Scum and Villainy (page 21)

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