Archiv der Kategorie: Explosivmaterial – Verschiedene Granaten

Credit Case Surprise

Credit Case Surprise
Model: Synnt-ovations, Inc.
Credit Case Surprise
Type: Personal defense flash item
Cost: 75
Availability: 2
Range: 0-3/6/9/12
Damage: 5D/3D/2D/1D
stun damage (rolled against
Strength or stamina)
Game Notes: Easy Technical
roll to build or repair.
Anyone in a 60-degree arc in
front of the light and within
range must make a Moderate
Perception roll not to be
affected by the unit (they
closed their eyes or looked away in time).
Source: Galladinium’s Fantastic Technology (page 75)

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Smoke Grenade

Smoke Grenade
Model: BlasTech Nacht-5 Smoke Grenade
Type: Smoke grenade
Scale: Character
Skill: Grenade
Cost: 25
Availability: 2, R
Range: 3-7/20/40
Smoke Radius: 0-3
Game Notes: Releases thick, obscuring smoke, which adds
+2 to blaster shooter’s difficulty.
Source: Han Solo and the Corporate Sector Sourcebook
(page 119), Rules of Engagement – The Rebel SpecForce
Handbook (page 69)

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Tzur-qipat

Tzur-qipat
Model: Yuuzhan Vong Tzur-qipat
Type: Organic smoke grenade
Cost: Not available for sale
Availability: 4, X
Game Notes: When activated, a tzur-qipat releases a cloud
of smoke. Each round the smoke expands by 25 meters
until it encompasses an area measuring 100 meters long by
100 meters wide by 3 meters high. The smoke confers total
concealment to anyone within the affected area. Anyone not
protected by a breath mask, a gnullith, or a kavaavik suffers
from smoke inhalation. A tzur’qipat has a Body Strength of
6D. Each time it is dropped or struck by an attack, there is
a 2 in 6 chance that it activates.
Source: Gamer Magazine

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Tokhlor Tallow

Tokhlor Tallow
Model: Yuuzhan Vong Tokhlor Tallow
Type: Organic slippery device
Cost: Not available for sale
Availability: 4, X
Game Notes: Tokhlor are foul-smelling ticks that are
thrown upon the ground. On impact, they burst, spraying
the area with oil and mucus. Any character standing nearby
must succeed at a Dexterity attribute check or fall prone.
The difficulty of this roll depends on the surface that the
character is standing on: Difficult if the surface is smooth,
Moderate (or lower) if standing on sand, gravel, or similar
terrain. Until the subject can get away from the slippery
surface, all physical actions suffer a -1D penalty. This
tallow is also corrosive, and anyone in contact with it suffers
damage equal to 1D, plus one additional pip per round of
contact.
Source: Gamer Magazine

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Blorash Jelly

Blorash Jelly
Model: Yuuzhan Vong Blarsh Jelly
Type: Adhesive blob
Scale: Character
Skill: Thrown weapons
Cost: Not available for sale
Availability: 4, X
Game Notes: Blorash jelly is an amorphous, sticky blob.
When struck, a character must succeed at a Difficult dodge
roll or be pinned and unable to move. Even if this dodge roll
succeeds, the character can only move at half speed, and
his Dexterity is penalized by -2D. Removing the blorash jelly
requires either a Very Difficult Strength roll, or a Difficult
Knowledge roll. Alternately, either an energy weapon or
a cutting weapon can be employed, but this requires a
damage roll against a Strength of 3D+1 that results in a
Incapacitated result or more.
Source: d20 Core Rulebook (page 356), The New Jedi Order
Sourcebook (page 20)

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Glop Grenade

Glop Grenade
Model: Merr-Sonn G-20 Glop Grenade
Type: Restraining explosive
Scale: Character
Skill: Grenade
Cost: 275
Availability: 2, R or X
Range: 3-7/30/60
Blast Radius: 0-1/3/5
Damage: 6D/5D/3D (Strength of glop; character must
make opposed roll to break free of glop; glop does not cause
damage)
Game Notes:
Source: Gundark’s Fantastic Technology (page 42), Han
Solo and the Corporate Sector Sourcebook (pages 118-119),
Arms and Equipment Guide (pages 33-34)

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Cryoban Grenade

Cryoban Grenade
Model: Merr-Sonn WW-41 Cryoban Grenade
Type: Cryo grenade
Scale: Character
Skill: Grenade
Cost: 800
Availability: 2, X
Range: 0-5/10/20
Blast Radius: 4 meters
Damage: 3D+2 freezing damage
Game Notes: Heavy clothing gives a +1D bonus to resist
damage, and sealed suits negate all damage.
Source: Arms and Equipment Guide (page 34)

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Chemical Grenade

Chemical Grenade
Model: Czerka Chemical Load Grenade
Type: Chemical grenade
Scale: Character
Skill: Grenade
Cost: 650 (Agent T-238), 1,050 (Fax-M3), 150 (Smoke), 850
(Plank Gas)
Availability: 1, X
Range: 0-8/16/25
Blast Radius: 4 meters
Damage: Varies by load
Game Notes:
Agent T-238: Debilitating nausea-inducing chemical.
Targets must make a Difficult stamina roll or be stricken
with nausea (-2D to all actions) for the next 1D hours.
Fax-M3: Deadly nerve toxin aerosol. Targets must make a
Difficult stamina roll or suffer -2D to Strength.
Smoke: Produces smoke in various optional colors. Apply
normal cover modifiers.
Plank Gas: Corrosive chemical that does 2D damage for 3
rounds.
Source: Arms and Equipment Guide (page 32)

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T-289 Gas Grenade

T-289 Gas Grenade
Model: Czerka T-289 Gas Grenade
Type: Stun grenade
Scale: Character
Skill: Grenade
Cost: 325
Availability: 2, X
Range: 0-8/16/25
Blast Radius: 0-2/20/40
Damage: 4D/2D/1D (stun)
Game Notes: Weapon is ineffective against targets wearing
breath masks or sealed suits.
Source: Gundark’s Fantastic Technology (pages 41-42),
Pirates & Privateers (page 44)

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Spore/B Stun Grenade

Spore/B Stun Grenade
Model: Czerka Spore/B Stun Grenade
Type: Stun grenade
Skill: Grenade
Cost: 300
Availability: 2, X
Range: 0-8/16/25
Blast Radius: 0-2/20/40
Damage: 4D/3D/2D (stun)
Game Notes: Weapon is ineffective against targets wearing
breath masks or sealed suits. Characters that roll a “1”
on the Wild Die when resisting the spore effects go into
respiratory failure and must be resuscitated (Moderate first
aid roll) or due of suffocation within 2D rounds.
Source: Gundark’s Fantastic Technology (page 41), Pirates
& Privateers (page 44), Arms and Equipment Guide (pages
32-33)

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Ssi-ruuvi Gas Grenade

Ssi-ruuvi Gas Grenade
Type: Ssi-ruuk anti-personnel weapon
Scale: Character
Skill: Grenade
Cost: Not available for sale
Availability: 4
Blast Radius: 0-5/10/15
Damage: 5D/4D/2D (special)
Game Notes: Ssi-ruuvi gas grenades operate much like
their human counterparts. Characters within the blast
radius must make a Strength check against the damage
value of the gas. Any character knocked unconscious by the
gas stays out for 2D hours. Any human exposed to the gas
for more than 24 hours suffers 3D damage; if a wounded or
higher result is suffered, the target suffers a permanent -1
to all Dexterity and Strength attribute and skill checks.
Source: The Truce at Bakura Sourcebook (page 140)

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Concussion Stick

Concussion Stick
Model: Sessian Armaments Concussion Stick Model I-79
Type: Chemical explosive weapon
Scale: Character
Skill: Melee combat (for melee attacks), thrown weapons
(for throwing attacks)
Cost: 200 per pair
Availability: 3, F, R or X
Blast Radius: 01-2-4
Damage: 5D/4D/2D (stun)
95
Game Notes: Concussion stick detonates 15 seconds after
activation.
Source: Galladinium’s Fantastic Technologies (page 68)

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C-14A Stun Grenade

C-14A Stun Grenade
Model: Merr-Sonn C-14A
Stun Grenade
Type: Stun grenade
Scale: Character
Skill: Grenade
Cost: 450
Availability: 2, R or X
Range: 0-8/16/25
Blast Radius: 0-2/4/6/8
Damage: 6D/5D/3D/2D
(stun)
Game Notes: Stun grenades
are rechargeable.
Source: Gundark’s Fantastic
Technology (pages 42-43),
Han Solo and the Corporate Sector Sourcebook (page 119),
Pirates & Privateers (pages 43-44), Arms and Equipment
Guide (page 33)

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