Model: Xerithin Chemical Combinations BGA-900 Bio-Guard
Type: Personal defense device
Skill: Missile weapons
Cost: 100, 10 (ammo)
Availability: 3, possibly F or R
Game Notes: Bio-Guard is a cylindrical tube measuring
12 centimeters in length by 2 centimeters in diameter. It
is operated by firm pressure on a control stud; once fired,
it must be replaced. When activated, emitter sprays a
concentrated stream of four different chemical components,
each in rapid succession. As alien biologies differ
dramatically, the effects of the device’s individual agents
may not always prove effective with every species.
Agent BG1: 5D stun damage. Stunned result inhibits motor
functions in humanoid life-forms.
Agent BG2: 4D stun damage. Stunned result produces
extreme irritation to skin, meaning -2D to all Dexterity or
Strength related skills for 1Dx10 minutes.
Agent BG3: 4D stun damage. Stunned result means
blindness for 1D minutes, with a -2D penalty to all actions
Agent BG4: 4D stun damage. Stunned result causes the
victim to pas out for 1D minutes.
Source: Galladinium’s Fantastic Technology (pages 76-77)