Archiv der Kategorie: Raketen Waffen – Raketen Abschussrampen

RPD-12 Rocket Launcher

RPD-12 Rocket Launcher
Model: Locris Syndicates Model RDP-12 Rocket Launcher
Type: Rocket launcher
Scale: Character
Skill: Missile weapons: rocket launcher
Ammo: 4 (internal magazine, individually loaded), 20
(external clip)
Cost: 1,500; 200 (clip of Type-12A capsules, 250 (clip of
type-12B capsules), 12 (single Type-12A capsule), 15 (single
Type-12B capsule)
Availability: 3, F or R
Range: 3-30/100/300
Blast Radius: 0-1
Damage: 4D (Type-12A); 5D (stun damage; Type-12B)
Game Notes: In addition to the stun damage taken
from the Type-12B capsule due to the kinetic energy on
impact, character must make a Difficult stamina roll or
be incapacitated by the FGA-583 nerve agent. A successful
roll still results in -1D to all actions for the next six rounds
(penalties are cumulative for multiple hits).
Source: Galaxy Guide 10: Bounty Hunters (page 86),
Gundark’s Fantastic Technology (pages 37-38)

www.pdf24.org    Sende Artikel als PDF   

RPS-8 Rocket Launcher

RPS-8 Rocket Launcher
Model: Merr-Sonn RPS-8 Rocket Launcher
Type: Rocket launcher
Scale: Character
Skill: Missile weapons: rocket launcher
Ammo: 4 (internal magazine); 20 (external magazine)
Cost: 1,500; 200 (internal magazine); 1,000 (external mag.)
Availability: 3, F or R
Fire Rate: 1
Range: 3-30/100/300
Blast Radius: 0-1
Damage: 6D
Source: The Rebel SpecForce Handbook (page 65)

www.pdf24.org    Sende Artikel als PDF   

Mini-Torpedo Launcher

Mini-Torpedo Launcher
Model: Mon Cal Defenses Mini-Torpedo Launcher
Type: Mini-torpedo launcher
Skill: Missile weapons
Ammo: 3
Cost: 1,250 (additional torpedoes: 100)
Availability: 3, X
Range: 3-30/120/350
Damage: 6D
Game Notes: Underwater torpedo system may be
fitted to heavy power armor adapted for use in aquatic
environments.
Source: Gundark’s Fantastic Technology (page 64)

www.pdf24.org    Sende Artikel als PDF   

E-60R Missile Launcher

E-60R Missile Launcher
Model: Baktoid Armor Workshop
Type: Portable missile launcher
Scale: Character
Skill: Missile weapons: missile
launcher
Ammo: 4
Cost: 2,000
Availability: 2, X
Range: 5-50/150/400
Blast Radius: Varies by missile
Damage: Varies by missile
(typically 6D)

www.pdf24.org    Sende Artikel als PDF   

Mini-Proton Torpedo Launcherq

Mini-Proton Torpedo Launcher
Model: Bryn & Gweith Mounted MPTL 17
Type: Anti-vehicle torpedo launcher
Scale: Walker
Skill: Missile weapons: anti-vehicle
Crew: 4, skeleton: 2/+10
Ammo: 25
Cost: 18,000 (new), 9,000 (used)
Availability: R or X
Body: See mounting location
Fire Rate: 1/2
Fire Control: 2D+2
Range: 20-60/3/16 km
Damage: 9D
Source: Hideouts & Strongholds (page 62)

www.pdf24.org    Sende Artikel als PDF   

Wookiee Guided Rocket Launcher

Wookiee Guided Rocket Launcher
Model: Wookiee-manufactured Guided Rocket Launcher
Type: Portable rocket launcher
Scale: Character
Skill: Missile weapons: rocket launcher
Ammo: 5
Cost: Not available for sale
Availability: 4, X
Range: 10-50/150/300
Damage: 6D
Game Notes: If user takes an extra round to aim, he
achieves a “target lock”. In this mode, if roll to hit the target
fails but is within five of the difficulty number, the rocket
follows the target with a “tracking” ability of 4D, moves 300
meters per move and may roll once per round to hit the
target, with a maximum range of 5 kilometers. If tracking
rolls miss difficulty number by a total of 10 or more, the
rocket has lost its target.

www.pdf24.org    Sende Artikel als PDF   

PLX-2 Portable Missile Launcher

PLX-2 Portable Missile Launcher
Model: Merr-Sonn PLX-2 “Plex”
Type: Portable mini-vehicle missile launcher
Scale: Character
Skill: Missile weapons: Plex
Ammo: 2
Cost: 4,000
Availability: 2, X
Range: 25-100/300/500 (“dumb” rocket mode; GAM mode
gives missile a “target” lock range of 25-500/1/2 km; if
roll to hit the target fails but is within five of the difficulty
number, the missile has achieved a “target lock” on the
target. The missile has a “tracking” ability of 4D, move 550
meters per move and may roll once per round to hit the
target, with a maximum range of 40 kilometers. If tracking
rolls miss difficulty number by a total of 10 or more, the
missile has lost its target)
Damage: 6D
Source: Imperial Sourcebook (pages 121-122)

www.pdf24.org    Sende Artikel als PDF   

PLX-4 Portable Missile Launcher

PLX-4 Portable Missile Launcher
Model: Merr-Sonn PLX-4 Missile Launcher
Type: Portable missile launcher
Scale: Speeder
Skill: Missile weapons: Plex
Ammo: 4 (detachable missile rack)
Cost: 6,000 (launcher), 200 (“dumb” rocket), 600 (“smart”
GAM rocket), 1,000 (“savant” rocket)
Availability: R*
Range: 100-500/3/10 km
Damage: 6D
Game Notes: Savant Rockets: Because of the computer
system necessary to fire savant rockets, one round and a
Moderate missile weapons roll is necessary to “tag” a target.
If this roll is failed, it means that the “tag” system has not
locked on the target and the weapon acts only as a “dumb”
rocket, relying entirely on the missile weapons roll in the
next round. If the roll is successful, the savant missile is
considered to have a skill of 4D to hit the target (normally
the rocket activates at point-blank range). The attacker
must make a second missile weapons roll at normal
difficulty for the straight-line rocket attack.
* Note: Not available prior to the Battle of Endor.
Source: The Last Command Sourcebook (page 125),
Gundark’s Fantastic Technology (page 37), The Thrawn
Trilogy Sourcebook (page 193)

www.pdf24.org    Sende Artikel als PDF   

MM9 Wrist Rocket System

MM9 Wrist Rocket System
Model: Kalvarek Consolidated Arms MM9 Rocket System
Type: Wrist-mounted rocket launcher
Scale: Character
Skill: Missile weapons: wrist weapons
Ammo: 1
Cost: 2,500
Availability: 2, R
Range: 2-6/20/80 (unless otherwise noted)
Damage: Varies with rocket type (see below)
Game Notes:
Locris Syndicated Securities Type-12A Explosive
Antipersonnel Rocket
Blast Radius: 0-1/2/3/4
Damage: 5D/4D/3D/2D
Cost: 400
Availability: 2, X
Merr-Sonn K26 Explosive Antivehicle Rocket
Scale: Speeder
Range: 3-10/30/120
Blast Radius: 0-1/2
Damage: 5D/4D
Cost: 500
Availability: 2, X
Locris Syndicated Securities Type-12B Hollow-Tip
Rocket with FGA-583 Nerve Toxin
Damage: 3D on impact; if the weapon does damage, target
must make a Difficult stamina roll or suffer a -2D Strength
penalty.
Cost: 600
Availability: 4, X
Locris Syndicated Securities Type-12B Hollow-Tip
Rocket with Accudrop Stun Gas
Damage: 3D stun damage; the weapon fills the target area
with a 2-meter-radius cloud of gas. The gas is as inhaled
poison, victim must make a Difficult stamina roll or suffer a
-1D Dexterity penalty.
Cost: 400
Availability: 2, R
Locris Syndicated Securities Type-12B Hollow-Tip
Empty Rocket
Damage: 3D
Cost: 200
Availability: 2
Merr-Sonn DEMP Ionization Blast Rocket
Blast Radius: 2 meters
Damage: 4D ionization
Cost: 400
Availability: 2, R
BlasTech Lumablast Rocket
Range: 3-10/30/120
Blast Radius: 4 meters
Damage: Every creature within the blast radius must make
a Difficult stamina roll or be blinded for 1D rounds.
Cost: 400
Availability: 2, R
Kelvarek “Dumb” Energy Quarrel
Damage: 3D
Cost: 450
Availability: 1, R
Source: Arms and Equipment Guide (pages 27-28)

www.pdf24.org    Sende Artikel als PDF   

Apex Incisor Missile

Apex Incisor Missile
Model: Golog-Bertum Apex Incisor Missile
Type: Surface-to-air missile
Scale: Character
Skill: Missile weapons
Cost: 1,000
Availability: 2, X
Fire Control: 3D
Range: 0-50/250/1,000
Damage: 7D
Game Notes: The incisor is fired by pointing
the missile at the intended target and
pressing the “record” button for one round.
On the next available round, the “arm”
button may be pressed on the weapon. The
character firing the weapon must run away
from the weapon (Easy dodge skill roll) or suffer 3D damage
from the motor’s scalding exhaust.
Source: Gundark’s Fantastic Technology (page 40)

www.pdf24.org    Sende Artikel als PDF   

Finbat Anti-Walker

Finbat Anti-Walker
Concussion Missile
Model: Kessler J8Q-128 Finbat Missile
Type: Anti-walker missile
Scale: Character
Skill: Missile weapons
Ammo: 1 missile per launcher
Cost: 4,000
Availability: R, X
Body: 1D
Range: 0-50/250/500
Damage: 12D
Game Notes:
On Target: If the attacker’s result, compared to the difficulty
number, is less than or equal to 7, then the weapon was
not fired accurately and the Finbat’s damage result is
automatically halved.
Interception: Because the Finbat is slow on takeoff, the
missile takes at least two round to reach a Long Range
target and may be fired upon before it strikes. The difficulty
level of shooting down a Finbat under flight is Very Difficult.
If struck, compare the attacker’s damage with the Finbat’s
own Body attribute.
Source: Gundark’s Fantastic Technology (pages 40-41)

www.pdf24.org    Sende Artikel als PDF