Archiv der Kategorie: Raketen Waffen – Granat werfer

Micro-Grenade Launcher

Micro-Grenade Launcher
Model: Locris Syndicates Model MGL-1
Type: Micro-grenade launcher
Scale: Character
Skill: Missile weapons: grenade launcher
Ammo: 30 (magazine)
Cost: 2,500; 1,000 (micro-grenade magazine)
Availability: 3, F
Fire Rate: 1
Range: 3-25/100/200
Blast Radius: 0-2/4/6
Damage: 4D/3D/2D (fragmentation; other micro-grenades
are available)
Game Notes: This micro-grenade launcher has a
computerized fire control system. If the character can
make a Moderate Perception roll (this is a free action and
doesn’t count as a skill use, so there are no penalties), the
character can add +1D to hit when the weapons is fires; if
the character is firing at the same target repeatedly, the
character automatically gets the +1D for the second and
following shots.
Source: Galaxy Guide 10: Bounty Hunters (page 84),
Gundark’s Fantastic Technology (pages 36-37), Rules of
Engagement – The Rebel SpecForce Handbook (page 65)

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Relby-v10 Micro Grenade Launcher

Relby-v10 Micro Grenade Launcher
Model: Relby-v10 Micro Grenade Launcher
Type: Micro-grenade launcher
Scale: Character
Skill: Missile weapons: grenade launcher
Ammo: 8
Cost: 3,000
Availability: 4, X
Range: 3-30/100/300
Blast Radius: 0-2/4/6/8
Damage: 5D/4D/3D/2D (stun or normal, depending on
grenade type)
Source: Wizards Website

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Projectile Launcher

Projectile Launcher
Model: BlasTech CSPL-12 “Caspel”
Type: Personal disposable projectile launcher
Scale: Character
Skill: Missile weapons: CSPL
Ammo: 4 (magazine)
Cost: 3,000
Availability: 2, X
Range: 5-50/100/250
Damage: Variable, see below:
Dye: Marks terrains, 10-meter radius.
Smoke: Marks terrain, obscures vision.
T-238: 1D damage, nausea, incapacity.
CryoBan: 2D freeze damage, incapacity.
Plank Gas: 3D damage, corrosive, incapacity.
Spore/B: Bothan stun spores, 4D stun damage,
unconsciousness.
Fex-M3: Nerve gas, 5D damage, death.
Source: Imperial Sourcebook (page 123), The Far Orbit
Project (page 144), Twin Star of Kira (page 65)

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Droid Onboard Grenade Launcher

Droid Onboard Grenade Launcher
Model: Varies widely
Type: Concealed grenade launcher
Scale: Character
Skill: Missile weapons
Ammo: 3
Cost: 800 (standard), 1,200 (sensor-resistant)
Availability: 3, X
Fire Rate: 1/2
Range: 5-25/100/250
Damage: Varies by grenade type
Game Notes: The droid grenade launcher cannot be
equipped on droids smaller than 1 meter; targeting
circuitry and the size of the weapon make such installation
impossible. The basic version of the weapon can be
detected with a Moderate sensors roll or a Difficult search
or Perception roll. The sensor-resistant version requires a
Difficult sensors roll or a Very Difficult search or Perception
roll to detect.
Source: Cynabar’s Fantastic Technology: Droids (page 37)

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Handheld Grenade Launcher

Handheld Grenade Launcher
Model: Merr-Sonn GL-11/GL11sa handheld Grenade
Launcher
Type: Grenade launcher
Scale: Character
Skill: Missile weapons: grenade launcher
Ammo: 4
Cost: 2,000
Availability: 2, X
Range: 3-20/60/210
Blast Radius: By grenade type
Damage: By grenade type
Game Notes: The GL-11 fires C016 grenades, while the GL-
11sa fires C-10 grenades.
Source: Arms and Equipment Guide (page 34)

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Viper Grenade Launcher

Viper Grenade Launcher
Model: Zone Control Viper Grenade Launcher
Type: Portable grenade launcher
Scale: Character
Skill: Missile weapons
Ammo: 5
Cost: 500
Availability: R
Range: 1-250/350/500
Damage: As per grenade
Game Notes: Takes two rounds to reload.
Source: Cracken’s Rebel Field Guide (page 72)

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Viper 2 Grenade Launcher

Viper 2 Grenade Launcher
Model: Zone Control Viper 2 Grenade Launcher
Type: Grenade launcher rifle attachment
Scale: Character
Skill: Missile weapons: grenade launcher
Ammo: 5
Cost: 500 (launcher), 200 (grenades)
Availability: 2, R
Fire Rate: 2
Range: 1-250/350/500
Blast Radius: Per grenade
Damage: Per grenade
Game Notes: Two rounds to reload grenade magazine.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 65)

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