Archiv der Kategorie: Raketen Waffen – Projektil werfer

Fire Spitter

Fire Spitter
Model: Yuuzhan Vong Fire Spitter
Type: Combat implant
Scale: Character
Skill: Missile Weapons: Fire Spitter
Ammo: Unlimited
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1/3
Range: 0-1/2/4
Damage: 3D+1
Game Notes: This implanted organism can spew a stream of
flaming biomatter at a single target once every three rounds.
On a successful hit, the creature inflicts 3D+1 damage. If
the attack’s wild die results in a “6,” the target catches on
fire, suffering an additional damage roll each round until the
flames are extinguished. Each time this attack is used, the
fire spitter’s host suffers 2D of damage. Alternately, the fire
spitter can spray a mist of sticky, flammable droplets over
a 2×2 meter area twice every 24 hours. If exposed to flame
(from the fire spitter, a blaster bolt, etc.), the film created by
these droplets will ignite instantly. Anyone standing within
this area is set on fire, suffering 3D+1 damage per round
until the fire is put out.
Source: Gamer Magazine

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Wrist Vac Blades

Wrist Vac Blades
Model: Golan Arms Vac Attack Mk-127
Type: Anti-personnel weapon
Scale: Character
Skill: Missile weapon: vac blade
Ammo: 2 (3 blades per shot)
Cost: 700, 30 (blade clip)
Availability: 3, F
Fire Rate: 2
Range: 10-20/30/50
Damage: 5D (combined)
Game Notes: Fire arc can be spread up to 60-degrees,
allowing for separate attacks at 3D damage, but each
separate target means a separate missile weapons roll.
Source: Galladinium’s Fantastic Technology (page 77),
Rules of Engagement – The Rebel SpecForce Handbook
(page 63), Arms and Equipment Guide (page 27)

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Projectile Hunting Rifle

Projectile Hunting Rifle
Model: Prax Arms HB-4 Projectile Rifle
Type: Long-range hunting weapon
Scale: Character
Skill: Missile weapons
Ammo: 6 (with individual wire-guided relays)
Cost: 1,500, 150 (ammo)
Availability: 4, F or R
Fire Rate: 1
Fire Control: 1D+1 (at ranges of 1 kilometer or more)
Range: 50-1/4/8 km
Damage: 5D
Game Notes: In order for fire control bonus, user must
maintain line of sight contact with the target for the duration
of projectile’s flight (moves at 1 kilometer per round). Inside
this minimum range there is no benefit from fire control.
The wire0guide cut-off on the HB-4 releases shells.
Source: Galladinium’s Fantastic Technology (page 72)

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Flechette Smart Pistol

Flechette Smart Pistol
Model: Malaxan Firepower Incorporated DWG-5
Type: Flechette pistol
Scale: Character
Skill: Missile weapons
Ammo: 8 shots per clip
Cost: 500, 30 (ammunition clip)
Availability: 3, F or R
Fire Rate: 2
83
Range: 10-20/50/100
Damage: 3D (point-blank range)/5D (short range)/4D
(medium range)/3D (long range)
Game Notes: Damage depends on range.
Source: Galladinium’s Fantastic Technology (page 72),
Arms and Equipment Guide (page 26)

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Duo-Flechette Rifle

Duo-Flechette Rifle
Model: Salus DF-D1
Type: Flechette rifle
Skill: Armor weapons/Missile weapons
Ammo: 5
Cost: 1,000
Availability: 3, R or X
Range: 3-10/30/60
Damage: 5D
Source: Gundark’s Fantastic Technology (pages 17-18),
Arms and Equipment Guide (page 26), Adventure Journal
3 (page 240)

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Flechette Launcher

Flechette Launcher
Model: Golan Arms FC1 Flechette Launcher
Type: Flechette launcher
Scale: Character
Skill: Missile weapons
Ammo: 6 shots per canister
Cost: 800, 100 (anti-personnel canister), 200 (anti-vehicle
canister)
Availability: 2, F, R or X
Fire Rate: 1
Range: 5-25/100/250
Blast Radius: 1/3/5
Damage: 6D/5D/3D (anti-personnel), 5D/4D/3D (speeder
scale, anti-vehicle)
Source: Gundark’s Fantastic Technology (page 18), Han
Solo and the Corporate Sector Sourcebook (page 118), Rules
of Engagement – The Rebel SpecForce Handbook (page 65),
Arms and Equipment Guide (page 25)

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Magna Caster

Magna Caster
Model: Frohad’s Galactic Firearms Magna Caster-100
Type: Magnetically-enhanced missile weapon
Scale: Character
Skill: Missile weapons: magna caster
Ammo: 10
Cost: 2,000, 150 (quarrel clip)
Availability: 3, F
Body: 2D
Fire Rate: 2
Range: 5-50/75/100
Damage: 6D/5D/4D
Source: Galladinium’s Fantastic
Technology (pages 75-76), Rules of
Engagement – The Rebel SpecForce
Handbook (page 63), Arms and
Equipment Guide (page 26)

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