Archiv der Kategorie: Schusswaffen – Verschiedene

Squib Tensor Rifle

Squib Tensor Rifle
Model: Amberlandrax Armaments Squib Tensor Rifle
Type: Tractor beam weapon
Scale: Character
Skill: Tensor rifle
Ammo: 50 with replaceable power generator
Cost: 15,000
Availability: 4, F, R or X
Range: 25-75/150/250
Damage: 4D
Game Notes: The tensor rifle does 3D damage for the first
hit; subsequent hits to the same target within 30 seconds
cause increasing dame: 4D for the second hit, 5D for
the third, etc. Due to the great difficulty of targeting and
handling this rather bizarre weapon, double the normal
penalty for multiple actions in a round (two action would
be a -2D penalty; three actions would be a -4D penalty, four
actions would be a -6D penalty, etc.)
Source: Galladinium’s Fantastic Technology (pages 89-90),
Arms and Equipment Guide (pages 37-38)

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Sith Amulet

Sith Amulet
Model: Sith Amulet
Type: Ancient Sith relic
Scale: Character
Skill: Alter
Ammo: Unlimited
Cost: Not available for sale
Availability: 4, X
Range: 1-5/10/20
Damage: 6D
Game Notes: Sith amulets are typically built in the form
of crystal-studded gauntlets. When used by a character
who has the Alter Force skill, the amulets project focused
blasts of Dark Side energy similar to those created by the
“Bolt of Hatred” Sith power (Tales of the Jedi Companion,
page 87). The user’s skill roll equals his Alter skill code,
and the attack can be dodged like any other ranged attack.
Each time a Sith amulet is used, the user gains a Dark Side
Point.
Source: The Dark Side Sourcebook (pages 66-67)

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Lightning Module

Lightning Module
Type: DarkStryder artifact
Scale: Character
Skill: Willpower
Cost: Not available for sale
Availability: 4
Range: 3-7/25/50
Damage: 7D
Game Notes: This module fires a lightning bolt at a single
target. The lightning modules uses the willpower skill to
determine hits.
Source: The DarkStryder Campaign – Endgame (pages 28-
29)

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Jodakan Needler Crab

Jodakan Needler Crab
Type: Organic weapon
Scale: Character
Skill: 4D (the crab’s skill, not the owner’s)
Ammo: 1
Cost: 250
Availability: 4, X
Fire Rate: 1 per 4 hours
Range: 1/2/-
Damage: 1D plus paralysis
Game Notes: Since the crab has to excrete the materials
that form its needle, it must be well fed and kept from injury
or other distress. Under these conditions, it will create
another barb in about four hours. A needler crab can be
induced to fire its biotic needle. This is done by tapping
it on the back of the shell, just above the air sacks that
provide the barb’s propulsion. If the needle hits and causes
damage, the target must make a Strength test versus the
potency of the poison (4D). Failure indicates that the victim
it totally paralyzed for 10D minus Strength minutes.
Source: Adventure Journal 1 (page 112)

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Plaeryin Bol

Plaeryin Bol
Model: Yuuzhan Vong Plaeryin Bol
Type: Organic weapon
Scale: Character
Skill: Plaeryin Bol
Ammo: Unlimited
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1
Range: 1-2/5/10
Damage: 4D (poison damage, must contact the target’s
skin)
Game Notes: Resembling a Yuuzhan Vong eyeball, the
plaeryin bol is typically used only by higher-ranking
Yuuzhan Vong. The creature’s “pupil” is actually a tiny
mouth which can spit a glob of venom up to ten meters
at the Yuuzhan Vong’s command. Inserting a plaeryin bol
requires that the user have an empty eye socket.
Source: The New Jedi Order Sourcebook (page 20)

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Thud Bug

Thud Bug
Model: Yuuzhan Vong Thud Bug
Type: Organic thrown weapon
Scale: Character
Cost: Not available for sale
Availability: 4, X
Range: 1-6/20/40
Damage: 4D
Game Notes: The thud bug, unlike the razorbug, is not
thrown. Instead, it is released, and guides itself towards its
target with an attack skill of 5D. A thud bug that misses its
target will continue to attack each round until it either hits,
or is destroyed. If it hits, it inflicts the listed damage. The
target must also make a Moderate Strength roll to keep his
footing, otherwise he is knocked prone. Once the bug hits, it
returns to its dormant state until activated again.
Source: d20 Core Rulebook (page 357), The New Jedi Order
Sourcebook (page 21), Ultimate Alien Anthology (page 193)

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Snap Bug

Snap Bug
Model: Yuuzhan Vong Snap Bug
Type: Organic weapon
Scale: Character
Ammo: 1
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1
Range: 1-6/20/40
Damage: Special
Game Notes: Snap bugs operate like thud bugs, but are
designed to blind and/or stun a target. Anyone hit by a
snap bug must succeed at a Moderate Dexterity check to
avoid being blinded for 1D rounds. The target must also
succeed at a Difficult Strength check or be considered
stunned for 2D+2 rounds.
Source: Gamer Magazine

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Mindwarper Module

Mindwarper Module
Type: DarkStryder artifact
Scale: Character
Skill: Willpower
Cost: Not available for sale
Availability: 4
Range: 20 meters
Difficulty: Moderate
Game Notes: This device takes one round to activate. All
characters within 20 meters must make a Very Difficult
willpower check or fall immediately unconscious for one
hour; can only be awakened by vigorous shaking requiring
a Moderate Strength roll.
Source: The DarkStryder Campaign – Endgame (page 28)

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Merr-Sonn Anti-Riot Tangle Gun 7

Merr-Sonn Anti-Riot Tangle Gun 7
Model: Merr-Sonn Anti-Riot Tangle Gun 7
Type: Crowd control defense weapon
Scale: Character
Skill: Tangle gun
Ammo: 15
Cost: 300
Availability: X
Range: 3-10/20/25
Damage: 4D
Game Notes: The web holds with a Strength of 5D. Anyone
getting twice the total of the web’s Strength is free.
Source: Cracken’s Rebel Field Guide (page 74)

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