Archiv der Kategorie: Schusswaffen – Flammenwerfer

Firespray Module

Firespray Module
Type: DarkStryder artifact
Scale: Character
Skill: Willpower
Cost: Not available for sale
Availability: 4
Range: 3-4/8/12
Damage: 3D each round until extinguished
Game Notes: This module launches a fan of green flame at
a single target.
Source: The DarkStryder Campaign – Endgame (page 29)

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Wrist-Mounted Flame Projector

Wrist-Mounted Flame Projector
Model: Czerka CZ Wrist-Mounted Flame Projector
Type: Flame projector
Scale: Character
Skill: Flame-thrower
Ammo: 5
Cost: 800 (ammo canister: 30)
Availability: 2, X
Fire Rate: 1/2
Range: 3-4/5/7
Damage: 3D (for five rounds unless extinguished)
Source: Arms and Equipment Guide (page 35)

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Droid Onboard Flame Projector

Droid Onboard Flame Projector
Model: Varies widely
Type: Droid-operated flame projector
Scale: Character
Skill: Missile weapons
Ammo: 10
Cost: 600 credits (basic), 1,000 credits (sensor-resistant),
200 credits (additional ammo cannisters)
Availability: 3, X
Fire Rate: 1/2
Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds unless
extinguished)
Game Notes: The basic version of the flame projector is
detectable with an Easy sensors roll or a Moderate search
or Perception total. The sensor-resistant version can be
detected with a Difficult sensors roll or a Very Difficult
search or Perception roll. A droid equipped with this type of
weapon is susceptible to corrosion damage if the chemical
tank that fuels the flame projector is damaged. (The
chemical does 3D damage each round until it is washed off.)
Internal tanks can be damaged if the droid is incapacitated.
External tanks can be ruptured by stray blaster shots or
physical blows; treat them as if they have Strength 3D to
resist damage.
Source: Cynabar’s Fantastic Technology: Droids (page 37)

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Flame Carbine

Flame Carbine
Model: Merr-Sonn C-22 Flame Carbine
Type: Flame projector
Scale: Character
Skill: Flame-thrower
Ammo: 10
Cost: 500
Availability: 4, X
Fire Rate: 1/2
Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds unless
extinguished)
Source: Gundark’s Fantastic Technology (page 23), Han
Solo and the Corporate Sector Sourcebook (page 117), Rules
of Engagement – The Rebel SpecForce Handbook (page 64),
Arms and Equipment Guide (pages 35-36)

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Flame Rifle

Flame Rifle
Model: Merr-Sonn CR-24 Flame Rifle
Type: Flame projector
Scale: Character
Skill: Flame-thrower
Ammo: 25
Cost: 700
Availability: 4, X
Fire Rate: 1/2
Range: 3-5/7/10
Damage: 5D+1 (first round, 4D for next 10 rounds unless
extinguished)
Source: Gundark’s Fantastic Technology (pages 23-24),
Han Solo and the Corporate Sector Sourcebook (page 118),
Rules of Engagement – The Rebel SpecForce Handbook
(page 64), Arms and Equipment Guide (page 35)

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