Archiv der Kategorie: Schusswaffen – Energie

Blast-Rifle

Blast-Rifle
Model: Core World Arms BR1-Z
Type: Blast-rifle
Scale: Character
Skill: Blast-rifle
Ammo: 50
Cost: 1,500 (power packs: 50)
Availability: 4, R or X
Fire Rate: 1
Range: 3-15/30/150
Damage: 5D
Game Notes: At long range, increase difficulty by +5.
Source: Gundark’s Fantastic Technology (page 22), Tales of
the Jedi Companion (page 125)

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Pulse-Blast Rifle

Pulse-Blast Rifle
Model: Core World Arms Pulse-Blast Rifle
Type: Pulse-blast rifle
Scale: Character
Skill: Pulse-blast weapons: rifle
Ammo: 40
Cost: 2,000 (power pack: 60)
Availability: 4, R
Range: 3-20/50/200
Damage: 5D+1
Game Notes: Short range shots suffer a -1 penalty; Medium
range suffers -2; Long Range suffers -1D. This weapon
inflicts a -1D penalty on sneak rolls when it is loaded and
being held or carried due a continual low hum.
Source: Arms and Equipment Guide (pages 16-17)

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Quick-Draw Pulse-Wave Blaster

Quick-Draw Pulse-Wave Blaster
Model: Greff-Timms SnapShoot DT3
Type: Quic-draw pulse-wave blaster
Scale: Character
Skill: Pulse-wave weapons: quick-draw blaster
Ammo: 3
Cost: 300 (power packs: 20)
Availability: 4, X
Fire Rate: 1
Range: 2-3/6/10
Damage: 3D
Game Notes: The quick-draw feature of this weapon allows
a character to draw and fire in one round without a multiaction
penalty.
Source: Gundark’s Fantastic Technology (page 23), Tales of
the Jedi Companion (page 126)

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Pulse-Wave Blaster

Pulse-Wave Blaster
Model: Greff-Timms Industrial ATA Pulse-wave Blaster
Type: Pulse-wave blaster
Scale: Character
Skill: Pulse-wave weapons: blaster
Ammo: 50
Cost: 600 (power packs: 35)
Availability: 4, X
Fire Rate: 1
Range: 3-8/20/100
Damage: 4D
Source: Gundark’s Fantastic Technology (page 22), Tales
of the Jedi Companion (page 126), Arms and Equipment
Guide (page 8)

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Pulse-Wave Rifle

Pulse-Wave Rifle
Model: Greff-Timms Industrial Type A Pulse-wave Rifle
Type: Pulse-wave rifle
Scale: Character
Skill: Pulse-wave weapons: rifle
Ammo: 50
Cost: 2,000 (power packs: 50)
Availability: 4, X
Fire Rate: 1
Range: 3-20/75/150
Damage: 5D
Source: Gundark’s Fantastic Technology (pages 22-
23), Tales of the Jedi Companion (page 126), Arms and
Equipment Guide (page 17)

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Beam Tube

Beam Tube
Model: Timms Emperor-4 Beam Tube
Type: Archaic energy-particle weapon
Scale: Character
Skill: Archaic weapons: beam tube
Ammo: 90 (backpack), unlimited (power generator)
Cost: 3,900 (antique store)
Fire Rate: 1/2
Availability: 3, R or X
Range: 3-10/20/50
Damage: 4D
Game Notes: Must be fired two-handed. Move reduced by
-2 because of weight of weapon and backpack. Every time
weapon fired, roll 1D:
1-2 – Internal refinement tubes thrown out of order. Weapon
requires 1D hours to repair.
3-6 – Fire as normal.

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