Archiv der Kategorie: Schusswaffen – Projektilwaffen


Model: Drolan Plasteel Repeating Crossbow
Type: Crossbow
Scale: Character
Skill: Missile weapons: crossbow
Ammo: 20 quarrels
Cost: 700
Availability: 1, 2
Fire Rate: 2
Range: 3-8/20/35
Damage: 3D
Game Notes: Upon releasing a quarrel, the next projectile
automatically loads into the firing groove.
Source: Gundark’s Fantastic Technology (page 17), Tales of
the Jedi Companion (page 125)    Sende Artikel als PDF   

Tasari Crossbow

Tasari Crossbow
Model: Tasari Crossbow
Type: Custom made projectile weapon
Scale: Character
Skill: Projectile Weapon: crossbow
Ammo: 1
Cost: Not available for sale
Availability: 3
Fire Rate: 1
Range: 10/20/40
Damage: 3D
Game Notes: Crossbows do only 1D damage to targets
wearing Space Age body armor (such as stormtrooper armor
or blast vests). It takes 10 rounds (one minute) to reload a
Source: Adventure Journal 15 (page 191)    Sende Artikel als PDF   

Drolan Plasteel Repeating Crossbow

Drolan Plasteel Repeating Crossbow
Model: Drolan Plasteel Repeating Crossbow
Type: Repeating crossbow
Scale: Character
Skill: Crossbow
Ammo: 10
Cost: 400, 40 (per 10 quarrels)
Availability: 3
Range: 3-12/35/130
Damage: 2D+2
Game Notes: It takes a full-round action to reload this
Source: Arms and Equipment Guide (page 26)    Sende Artikel als PDF   


Model: Wookiee Bowcaster
Type: Energy/projectile weapon hybrid
Scale: Character
Skill: Bowcaster
Ammo: 6 (quarrels; power packs can make 50 shots before
being replaced)
Cost: 900 (not sold to non-Wookiees)
Availability: 3, R
Fire Rate: 1
Range: 3-10/30/50
Damage: 4D
Game Notes: If a character wants to fire the weapon more
than once in a round, he must make an Easy Strength roll to
be able to aim the weapon (this is a “free action”). Reloading
the weapon with new quarrels requires a Moderate Strength
Source: Rulebook (page 233), Heir to the Empire
Sourcebook (page 112), Star Wars Trilogy Sourcebook SE
(pages 152-153)    Sende Artikel als PDF   

Ishi Tib Coral Scepter

Ishi Tib Coral Scepter
Model: Tibrin Kish’nol (“Tibrin Exotic Armaments”) Ishi Tib
Coral Scepter
Type: Anti-personnel weapon
Scale: Character
Skill: Archaic weapons
Ammo: 12 (self-contained weapon, no reloads available)
Cost: 1,200
Availability: 4
Body: 1D+1
Range: 2-10/20/30
Damage: 3D+1
Game Notes: With a wound or worse, the victim must make
a Moderate stamina total each round for 1D rounds to resist
the effects of blood loss; a failed stamina roll means the
victim is at an additional -1D to all actions until healed.
If the penalty equals or exceeds the target’s stamina, the
victim passes out and will bleed to death in 6D minutes.
Source: Galladinium’s Fantastic Technology (page 75),
Ultimate Alien Anthology (pages 78-79)    Sende Artikel als PDF   

Yctor Arms Black Powder Pistol

Yctor Arms Black Powder Pistol
Model: Yctor Arms Black Powder Pistol
Type: Black powder pistol
Skill: Archaic guns: black powder pistol
Ammo: 1
Cost: 200
Availability: 4
Range: 3-10/25
Damage: 3D
Source: Gundark’s Fantastic Technology (page 20), Arms
and Equipment Guide (page 23)    Sende Artikel als PDF   

Sevari Flashpistol

Sevari Flashpistol
Model: Custom-made Sevari Flashpistol
Type: Archaic projectile weapon
Scale: Character
Skill: Archaic guns: flashpistol
Ammo: 1
Cost: 50 to 500, depending on model, number of barrels,
ornate design work, etc.
Availability: 3
Fire Rate: 1/2
Range: 3-10/30/60
Damage: 4D+2
Game Notes: If a 1 is rolled on the Wild Die, a premature
detonation occurred. Roll 1D. On a 1 or 2, the gun misfires
and must be reloaded. On a 3 or 4 the weapon’s barrel is
damaged and must be repaired. On a 5 or 6, the weapon
explodes, causing 4D+2 damage to the user. Flash-pistol
with blade extensions can be used in melee combat with an
Easy difficulty roll. The blade does STR+1D damage.
Source: The Best of the Adventure Journals – Issues 1-4
(page 50), Gundark’s Fantastic Technology (page 19)    Sende Artikel als PDF   

EMRG-50 Rail Gun

EMRG-50 Rail Gun
Model: Arachnica EMRG-50 Rail Gun
Type: Electromagnetic rail gun
Scale: Character
Skill: Rail gun
Ammo: 4 shots
Cost: 10,000
Availability: 3, X
Range: 100-1/2/4 km
Damage: 5D
Game Notes: Character must have Strength of 5D to hold
gun due to recoil.
Source: Twin Star of Kira (page 63)    Sende Artikel als PDF