Archiv der Kategorie: Blaster – Blasterimmobilisierer gegen Droiden

Droid Disabler

Droid Disabler
Model: Felebreck Electrical Defense Systems Droid
Disabler
Type: Droid ionizer
Skill: Blaster
Ammo: 5; uses standard power packs
Cost: 700, 25 (power pack)
Availability: 3
Range: 0-5/7/10
Damage: 4D ionization damage
Source: Galladinium’s Fantastic Technology (page 77),
Lord of the Expanse – Sector Guide (page 45), Arms and
Equipment Guide (page 20)

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Ion Gun Pistol

Ion Gun Pistol
Model: Generic Ion Pistol
Type: Ion gun
Scale: Character
Skill: Blaster: ion pistol
Ammo: 30 (power packs: 25)
Cost: 250
Availability: 2, R
Fire Rate: 1
Range: 3-8/16/24
Damage: 4D ionization damage
Game Notes: Ion guns fire streams of energy that wreak
havoc on electrical systems, and they are usually employed
against droids, light vehicles, and some types of equipment.
When used normally, an ion gun fries a droid’s circuits
and internal components, inflicting lethal damage. If set
to “stun,” it works much the same as a blaster set on stun
works against organic opponents. A droid stunned in such a
way is out of commission for 2D minutes. An ion gun’s blast
has no effect on organic targets, unless such targets have
cybernetic replacements.
Source: d20 Core Rulebook (page 137)

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Ion Gun Rifle

Ion Gun Rifle
Model: Generic Ion Rifle
Type: Ion gun
Scale: Character
Skill: Blaster: ion rifle
Ammo: 30 (power packs: 25)
Cost: 800
Availability: 2, R
Fire Rate: 1
Range: 3-30/60/90
Damage: 4D+2 ionization damage
Game Notes: Aside from somewhat higher damage and
increased range, an ion rifle works in much the same was
as an ion pistol (see Ion Gun Pistol).
Source: d20 Core Rulebook (page 137)

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DEMP Gun

DEMP Gun
Model: Merr-Sonn DEMP Gun
Type: Personal anti-droid electromagnetic pulse weapon
Scale: Character
Skill: Blaster
Ammo: 10
Cost: 500
Availability: 2, R
Range: 3-10/30/120
Damage: 2D (setting 1), 3D (setting 2), 4D (setting 3)
Source: Imperial Sourcebook (pages 122-123), Arms and
Equipment Guide (pages 20-21)

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DEMP 2 Gun

DEMP 2 Gun
Model: Merr-Sonn DEMP 2 Gun
Type: Anti-droid electromagnetic pulse weapon
Scale: Character
Skill: Blaster: DEMP
Cost: 950
Availability: 2, R
Fire Rate: 1
Range: 3-10/30/120
Damage: 3D (setting 1), 4D (setting 2), 5D (setting
3), 5D (setting 4, droids), 3D (setting 4, living beings)
Game Notes: Settings 1-3 affect droids only, while setting 4
affects both living beings and droids.

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DEMP Carbine

DEMP Carbine
Model: Merr-Sonn DEMP Carbine
Type: Personal anti-droid electromagnetic pulse weapon
Scale: Character
Skill: Blaster
Ammo: 10
Cost: 750
Availability: 2, R
Range: 3-25/60/250
Damage: 3D (setting 1), 4D (setting 2), 5D (setting 3)
Source: Imperial Sourcebook (pages 122-123), Arms and
Equipment Guide (pages 20-21)

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Mandroxan Droid Disabler

Mandroxan Droid Disabler
Model: Mandroxan Exports Defense Weapon EDWX-843
Type: Anti-droid weapon
Scale: Character
Skill: Blaster
Ammo: 10 (power pack)
Cost: 10,000 (black market)
Availability: 4, X
Range: 5-10/30/50
Damage: 6D (stun damage); +1D for each hit after the first
Game Notes: When hit, droids suffer a -1D to skill and
attribute rolls for the next three rounds of the target is
stunned; otherwise, the droid is rendered “unconscious” as
per the “Stun Damage” rules. While no permanent damage
is done, a diagnostic overhaul and power-up will be required
to reactivate the droid.
Source: Galaxy Guide 11: Criminal Organizations (pages
83-84), Gundark’s Fantastic Technology (page 107-108)

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Jawa Ionization Gun

Jawa Ionization Gun
Model: Jawa Ionization Blaster
Type: Jury-rigged electromagnetic pulse weapon
Scale: Character
Skill: Blaster: ionization gun
Cost: Not available for sale
Availability: 4
Range: 3-4/8/12
Damage: 3D (affects droids only)
Game Notes: Affects droids only. Calculate damage for
knockout purposes only. No permanent damage occurs.
User adds 1D to blaster skill.
Source: Cracken’s Rebel Field Guide (page 73), Arms and
Equipment Guide (page 20)

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