Archiv der Kategorie: Blaster – Betäubungsblaster

Stingbeam

Stingbeam
Model: Generic Stingbeam
Type: Stingbeam
Scale: Character
Skill: Blaster: Stingbeam
Ammo: 5
Cost: 400 credits
Availability: 2, F, R, or X
Range: 1-2/4/6
Damage: 4D (Stun)
Game Notes: A stunning weapon that is smaller than a
hold-out blaster. Increase the listed price to 1,500 credits
for a model that adds +5 to the difficulty of any search or
sensors rolls made to detect it.
Source: Gamer Magazine

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Ion Paddle Beamer

Ion Paddle Beamer
Type: Ssi-ruuvi hand weapon
Scale: Character
Skill: Blaster: ion beamer
Ammo: 25 shots per power cell
Availability: 4
Range: 3-4/8/12
Damage: 4D+2/5D/4D/2D (4D+2 damage for point-blank
range is normal damage; all others are stun damage; see
“game notes”)
Game Notes: Any character struck by the beam for
stun damage, must make an opposed Strength check. If
the result is stunned, the character is stunned (as per
normal “stun damage” rules). If the damage roll beats the
character’s Strength roll by 4 or more points, the portion
of the body struck is stunned for 1-3 hours (1D/2) (roll on
the hit location chart on the Rulebook). If the head or torso
is struck, the target is completely immobile (although still
conscious); if a limb is struck, that limb is disabled. Since
the weapon was designed for the odd hand structure of the
Ssi-ruuk, humans find the weapon extremely difficult to
handle. All human users add +2D to the difficulty to fire the
weapon. Humans with a blaster: ion beamer specialization
only add +1D to the difficulty to fire the weapon.
Source: The Truce at Bakura Sourcebook (pages 140-141)

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Suppressor Riot Rifle

Suppressor Riot Rifle
Model: Merr-Sonn R-88 Suppressor Riot Rifle
Type: Riot Rifle
Scale: Character
Skill: Blaster: R-88
Ammo: 50 (stunning blasts)/10 (stun fluid)
Cost: 2,000
Availability: 2, X
Fire Rate: 1
Range: 3-20/50/100
Damage: 5D stun
Game Notes: Not only is this a powerful riot rifle, but it
incorporates an underbarrel chemical sprayer that delivers
Brix-C stun fluid onto targets up to 100 meters away. All
characters within 4 meters of a spray’s impact point much
attempt a dodge roll to avoid Brix-C droplets. Characters
who fail must attempt a Very Difficult Strength check, or be
knocked unconscious for 2D minutes. The chemical cloud
extends 8 meters from the point of impact (with this likely
being modified by local wind and weather conditions). Any
characters in the aerosol cloud (including any who have
already resisted contact with any droplets) must make a
Moderate Strength check upon inhaling the mist. Those
who fail are knocked unconscious for 2D-1 minutes. Breath
masks or full-body armor can protect characters from the
effects of Brix-C, and characters wearing both types of
protection are immune.
Source: Coruscant and the Core Worlds (page 19)

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Stokhli Spray Stick

Stokhli Spray Stick
Model: Stokhli Spray Stick
Type: Non-lethal restraint
Scale: Character
Skill: Blaster: Stokhli spray stick
Ammo: 10 charges (1 charge can generate up to 500 meters
of spraynet)
Cost: 14,000
Availability: R
Range: 50/100/200
Damage: 6D stun damage.
Game Notes: Entangled characters must make opposed
Strength roll to break free (6D Strength).
Source: Gundark’s Fantastic Technology (page 73), Heir
to the Empire Sourcebook (pages 110-112), The Thrawn
Trilogy Sourcebook (pages 194-195)

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Deck-Sweeper

Deck-Sweeper
Model: Merr-Sonn Deck Sweeper Stunning Blaster
Type: Stunner
Scale: Character
Skill: Blaster: deck-sweeper
Ammo: 5
Cost: 500 (power packs: 10)
Availability: 2, X
Fire Rate: 1/2
Range: 3/5/10
Damage: 6D stun
Game Notes: Everyone within a 45-degree arc of the
shooter’s front is hit with a successful use. Characters
within five meters of the blast cannot attempt to dodge;
characters six to ten meters away may attempt to dodge,
though all attempts are at -1D penalty.
Source: Gundark’s Fantastic Technology (page 31), Pirates
& Privateers (pages 42-43), Arms and Equipment Guide
(page 17)

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Hapan Gun of Command

Hapan Gun of Command
Model: Charubah Industries Gun of Command
Type: Neural-effect blaster
Scale: Character
Skill: Blaster: gun of command
Ammo: 6
Cost: 17,500
Availability: 4, R or X
Fire Rate: 1
Range: 3-7/25/50
Damage: 5D, Special (See below)
Game Notes: A successful hit with the Hapan Gun of
Command lowers the target’s ability to resist a command
from the assailant. The target uses his willpower skill
against the Gun of Command’s damage dice instead of
Strength. Use the chart below to determine the Gun of
Command’s effects:
Damage Roll >
Willpower Roll Target Suffer
0-3 -1D to willpower for 1 round
4-8 -1D to willpower for 1D rounds
9-12 -2D to willpower for 2D minutes
13-15 -2D to willpower for 2D hours
16+ -3D to willpower for 3D hours
If the target’s willpower falls to 0D or below, the character
will automatically accept any command from the assailant,
within reason. If the assailant’s command puts the target
into direct harm (like walking off a balcony), the target will
“snap out” of the trance, voiding the effects of the Gun of
Command completely.
Source: Cracken’s Threat Dossier (page 54)

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