Archiv der Kategorie: Blaster – Verschiedene Blasterwaffen

LG-5 Laser Gauntlet

LG-5 Laser Gauntlet
Model: Prax Arms LG-5 Laser Gauntlet
Type: Wrist laser gauntlet
Scale: Character
Skill: Blaster: wrist lasers
Ammo: 3
Cost: 1,500 (with extra non-powered gauntlet), 3,000 (pair),
210 (energy cell)
Availability: 2, R
Range: 3-10/30/120
Damage: 2D+2
Game Notes:
Source: Arms and Equipment Guide (page 28)

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Wrist Lasers

Wrist Lasers
Model: Koromondain PDS, INC. Model RLW-77
Type: Wrist laser gauntlets
Scale: Character
Skill: Blaster: wrist lasers
Ammo: 15
Cost: 2,000, 100 (power pack)
Availability: 2, F
Range: 0-2 (Moderate difficulty or opponent’s melee parry
or brawling parry roll)
Damage: 4D
Game Notes: Overload setting is non-reversible, takes 15
seconds to power up and results in 8D/5D/3D damage with
blast radius of 1-2/4/6
Source: Galaxy Guide 10: Bounty Hunters (page 86),
Gundark’s Fantastic Technology (pages 64-65)

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Bacnor Hand Baton

Bacnor Hand Baton
Model: Bacnor Armaments Hand Baton CPD-12
Type: Anti-personnel defense weapon
Scale: Character
Skill: Blaster
Ammo: 1
Cost: 50, 5 (ammo canister)
Availability: 2, F, R or X
Fire Rate: 1
Range: 0-2/3/5
Blast Cone Width: 1/2/3
Damage: 4D
Source: Galladinium’s Fantastic Technology (pages 74-75)

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Droid Onboard Blaster

Droid Onboard Blaster
Model: Varies widely
Type: Concealed energy weapon
Scale: Character
Skill: Blaster
Ammo: 100
Cost: 1,200 (basic), 1,600 (sensor-resistant), 25 credits
(power pack)
Availability: 3, X
Range: 3-10/30/120
Damage: 4D
Game Notes: Onboard blasters vary widely; the above stats
are average. A basic version is visibly mounted on the droid
and can be easily detected. A basic version possesses no
sensor-masking or camouflage of any kind (an Easy sensors
roll will detect the weapon). A sensor-resistant version is
also available, making the weapon much harder to detect;
a Very Difficult sensors roll or a Heroic search or Perception
roll is needed to find the blaster. (Mounting a blaster on
a droid’s exterior is also possible, though the weapon can
easily be detected by the naked eye; base cost for such a
blaster is 800 credits.) The damage code of the weapon can
be increased +1D for every 400 credits the owner spends
(maximum of 6D).
Source: Cynabar’s Fantastic Technology (pages 36-37)

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Cutting Blaster

Cutting Blaster
Model: BlasTech DL-68 Cutting Blaster
Type: Path-clearing blaster
Scale: Character
Skill: Blaster: cutting blaster
Ammo: 50
Availability: 3
Range: 2-4/7/10
Damage: 5D
Game Notes: Produces a “cold blast”, a burst that lasts
nearly a second and a half that can be used to cut down
brush or even small trees, it is very unlikely to start a fire
or throw sparks. The user suffers a -1D penalty to blaster
due to the inaccuracy of the weapon. Weapon’s magazine
requires nearly 4 hours to recharge off a typical ship’s
power system, or 3 hours at a commercial recharger.
Source: Galaxy Guide 8: Scouts (pages 45-46)

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Deck-Clearing Blaster

Deck-Clearing Blaster
Model: BlasTech Firespray DL-87
Type: Wide-field blaster
Skill: Blaster: deck clearer
Ammo: 10
Cost: 100 (power packs: 25)
Availability: 2, X
Fire Rate: 1/2
Range: 1/5/10 meters
Damage: 5D
Game Notes: Everyone within a 45 degree arc of the
shooter’s front is hit with a successful use. Characters
within five meters of the blast cannot attempt to dodge;
characters six to ten meters away may attempt to dodge,
though all attempts are at -1D penalty.
Source: Gundark’s Fantastic Technology (page 30), Pirates
& Privateers (page 44), Arms and Equipment Guide (pages
16-17)

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Pulse Rifle

Pulse Rifle
Model: Corondexx VES-700 Pulse Rifle
Type: Pulse rifle
Scale: Character
Skill: Blaster: pulse rifle
Ammo: 15 (power pack), unlimited (power generator), superconducting
filaments must be replaced every 20 shots)
Cost: 5,000; 200 (power pack), 300 (super-conducting
filaments)
Availability: 4, X
Range: 1-10/20/30
Damage: 6D/5D/3D
Game Notes: Character selects a target: the target and all
beings in the cone of fire and within one meter radius of the
target take full damage. All targets within 15º wither way
of the target take 3D damage. If filaments aren’t changed
when scheduled, roll 2D for the first shot after the “change
time”, add +1 for each additional shot. On a total of 7 or
higher, the pulse rifle’s overload circuits cut in and shut
the weapon down, but the overload has caused 250 credits
of damage (Moderate blaster repair total to fix). If the total
is 100 or higher, the overload circuits have failed and the
weapon explodes in the user’s hands, causing 9D damage in
a two meter blast radius.
Source: Galaxy Guide 10: Bounty Hunters (pages 84/86),
Gundark’s Fantastic Technology (page 34)

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BI/a15 Picket Gun

BI/a15 Picket Gun
Model: Atgar BI/a15 Picket Gun
Type: Automated auto-blaster
Scale: Character
Skill: Blaster
Ammo: 100
Cost: 5,000
Availability: 2, R
Fire Rate: 5
Range: 3-50/75/100
Damage: 6D
Game Notes: Has blaster 5D, search 5D. Comlink has a
range of five kilometers.
Source: Galladinium’s Fantastic Technology (pages 71-72)

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Sound Pistol

Sound Pistol
Model: SonoMax 75
Type: Riot control weapon
Scale: Character
Skill: Blaster: sound pistol
Ammo: 20
Cost: Not available to the public
Fire Rate: 2
Range: 0-3 (cone is 0.5 meters wide)/10 (cone is 1.5 meters
wide)/20 (cone is 3 meters wide)
Damage: 6D/5D/4D or 5D/4D/3D (stun) – damage
corresponds to range
Source: Gundark’s Fantastic Technology (page 24), Han
Solo and the Corporate Sector Sourcebook (page 119)

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Sound Rifle

Sound Rifle
Model: SonoMax 100
Type: Riot control weapon
Scale: Character
Skill: Blaster: sound rifle
Ammo: 60
Cost: Not available to the public
Fire Rate: 2
Range: 0-5 (cone is 0.5 meters wide)/15 (cone is 1.5 meters
wide)/30 (cone is 3 meters wide)
Damage: 6D/5D/4D or 5D/4D/3D (stun) – damage
corresponds to range
Source: Gundark’s Fantastic Technology (page 24), Han
Solo and the Corporate Sector Sourcebook (page 119)

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