Archiv der Kategorie: Nahkampfwaffen – Betäubend

Stun Cloak

Stun Cloak
Model: Koromondain PDS, Inc. Model SVT-300
Type: Stun cloak
Scale: Character
Skill: Melee combat
Ammo: 3 before power cell is temporarily depleted; holds a
total of 8 charges
Cost: 1,500
Availability: 2
Difficulty: Moderate (Easy if target is attacking)
Damage: 5D (stun damage)
Game Notes: The stun cloak has a micro cell that recycles in
three minutes after the initial charges are used. The cell can
be powered up from any external generator in two rounds. A
target must make a Difficult melee parry or brawling parry
roll to avoid contact with the cloak.
Source: Galaxy Guide 10: Bounty Hunters (page 86),
Gundark’s Fantastic Technology (page 12)

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Neuronic Whip

Neuronic Whip
Model: TholCorp Neuronic Whip
Scale: Character
Skill: Melee combat: neuronic whip
Cost: 700
Availability: 4, X
Difficulty: Moderate
Damage: STR+1D or 5D (stun or normal, two settings)
Game Notes: Power pack lasts for three hours.
Source: Alliance Intelligence Reports (page 56), Gundark’s
Fantastic Technology (pages 10-11), Arms and Equipment
Guide (pages 31-32)

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Rodian Cryogenic Whip

Rodian Cryogenic Whip
Model: Sancretti Arms & Munitions, Interstellar Rodian
Cryogen Whip
Type: Cryogenic whip
Scale: Character
Skill: Melee combat
Cost: 350
Availability: 3, F, R or X
Difficulty: Moderate
Damage: STR+1D (whip), plus 4D (stun damage due to
extreme cold)
Game Notes: Victim must also make a Moderate stamina
roll after second and additional strikes to avoid -1D penalty
to Dexterity and all related skills due to system shock
(penalties are cumulative).
Source: Galladinium’s Fantastic Technologies (page 70),
Ultimate Alien Anthology (page 130)

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Taser Staff

Taser Staff
Model: Merr-Sonn Taser Staff
Type: Taser staff
Scale: Character
Skill: Melee combat: taser staff
Ammo: 50 (charges)
Cost: 500 (power packs: 40)
Availability: 2, R
Body: 2D
Difficulty: Moderate
Damage: 5D or 5D stun (uncharged attack causes STR+1D
damage)
Game Notes: Weighs 10 kilograms and can be separated
into three pieces to be carried in a backpack.
Source: Shadows of the Empire Sourcebook (page 113),
Gundark’s Fantastic Technology (page 13)

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Gand Shockprod Staff

Gand Shockprod Staff
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Model: Gand Shockprod Staff
Type: Electric staff
Scale: Character
Skill: Melee combat: shockprod staff
Cost: 1,000 (500 on Gand)
Availability: 3, R
Difficulty: Easy
Damage: 3D electricity damage, plus 3D stun damage.
Game Notes: Weapon has a 3-meter reach.
Source: Ultimate Alien Anthology (pages 63-64)

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San-Ni Staff

San-Ni Staff
Model: San-Ni Staff
Type: Powered melee weapon
Scale: Character
Skill: Melee combat: San-Ni staff
Cost: 500 credits
Availability: 2, R
Difficulty: Difficult
Damage: STR+2D (Max: 7D, stun or normal), STR+1D (Max:
4D, unpowered)
Game Notes: When inactive, a san-ni staff can be used as a
club. When activated, however, the staff incorporates dual
stun prods and two high-voltage power couplings.
Source: Gamer Magazine

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Doublebound Staff

Doublebound Staff
Model: Doublebound Energy Staff
Type: Melee Weapon
Scale: Character
Skill: Melee combat: doublebound staff
Cost: 2,700
Availability: 4
Difficulty: Moderate
Damage: STR+1D (physical), 3D (energy, stun)
Game Notes: By making the Moderate difficulty roll for
both attacks, a character wielding this weapon may make
2 attacks without suffering the multiple action penalty. He
must declare whether or not he intends to deal physical or
stun damage for each attack before they are made. Rolling
more than 10 below the Moderate difficulty results in the
character being stunned for 1 round. This weapon may be
used to deflect blaster bolts, as described in the lightsaber
combat ability, with all difficulties increased one level.

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Electropole

Electropole
Model: Otoh Gunga Defense League Electropole
Type: Melee weapon
Scale: Character
Cost: Not available for sale
Availability: 3, R
Difficulty: Moderate
Damage: STR+1D+1 (stun or killing)
Game Notes: This staff can deliver both bludgeoning (lethal)
and electrical (stun) damage at the wielder’s whim. Before
damage is rolled, the wielder must decide what percentage
of stun and real damage he will inflict on the target.
Source: Secrets of Naboo (page 49)

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Togorian Scimitar

Togorian Scimitar
Model: Togorian Yil Tribe Scimitar
Type: Yil tribe Togorian scimitar
Scale: Character
Skill: Melee combat: Togorian scimitar
Cost: 8,500
Availability: 4, F or R
Difficulty: Moderate
Damage: STR+2D
Game Notes: In addition to normal damage, the scimitar
inflicts 4D stun damage from electrical shock.
Source: Galladinium’s Fantastic Technologies (page 70),
Ultimate Alien Anthology (page 162)

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Z2 Stun Baton

Z2 Stun Baton
Model: Merr-Sonn Z2 Stun Baton
Type: Stun baton
Scale: Character
Skill: Melee combat: stun baton
Cost: 400
Availability: R
Difficulty: Easy
Damage: STR+1D or 5D stun (two settings)
Game Notes: Power pack lasts for three
hours.
Source: Alliance Intelligence Reports (page
56), Gundark’s Fantastic Technology (page
12), Arms and Equipment Guide (page 31)

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Stun Baton

Stun Baton
Model: Merr-Sonn Stun Baton
Type: Stun baton
Scale: Character
Skill: Melee combat: stun baton
Cost: 300
Availability: R
Difficulty: Easy
Damage: STR+2D+2 (includes charge;
STR+1D if stun charge is not on)
Game Notes: Power pack lasts for three
hours.
Source: Gundark’s Fantastic Technology
(pages 11-12), Han Solo and the Corporate
Sector Sourcebook (page 116), Pirates &
Privateers (page 43), Arms and Equipment
Guide (page 31)

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Hand-Held Contact Stunner

Hand-Held Contact Stunner
Model: SoroSuub CS-12 Stun Master
Type: Contact stunner
Scale: Character
Skill: Melee combat: contact stunner
Ammo: 5
Cost: 575 (power cells: 15)
Availability: 2, R
Difficulty: Very Easy
Damage: 4D+2 stun
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Game Notes: Small 15 cm long, 5 cm wide cylinder with a
flat disc with 13 contact studs protruding from the forward
end. Easy difficulty to hide (+2D to hide against weapon
detectors, +1D against physical searches).
Source: Gundark’s Fantastic Technology (page 10),
Operation: Elrood (page 86), Arms and Equipment Guide
(page 31)

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Fear Stick

Fear Stick
Model: Sabrashi Bio-Chemical Deterrent, Inc., FSI-200
Type: Bio-chemical injection melee weapon
Scale: Character
Skill: Melee combat: knife
Ammo: 2
Cost: 600, 50 (refills)
Availability: 4, F
Difficulty: Moderate
Damage: 2D stun damage (due to system shock)
Game Notes: One round after injection, the recipient must
make a Difficult stamina or willpower roll to avoid the
onset of a severe panic attack resulting in immediate flight.
This emotional state will continue until Heroic stamina or
willpower roll is made or one hour has elapsed.
Source: Galladinium’s Fantastic Technologies (pages 68-
69)

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Flashstick

Flashstick
Model: Flashstick
Type: Drallish melee weapon
Scale: Character
Skill: Melee combat
Cost: 100
Availability: 3, F
Difficulty: Moderate
Damage: Strength, plus blindness
Game Notes: When touched to a target, a flashstick
produces a flash of light, and this blinds the target for 1D+2
rounds.
Source: Coruscant and the Core Worlds (page 81)

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