Archiv der Kategorie: Nahkampfwaffen – Faustkampf Waffen

Juggernaut Droid Arm

Juggernaut Droid Arm
Model: Juggernaut Droid Arm
Type: Custom cybernetic implant
Scale: Character
Skill: Brawling and/or martial arts, or blaster
Ammo: 25 (arm blaster)
Cost: Not available for sale
Availability: 4, X
Range: 3-7/25/50 (arm blaster)
Difficulty: Easy (punching)
Damage: STR+2D+1 (punch, maximum 6D), 5D (arm
Game Notes: The arm has a body strength of 6D to resists
damage done to it.
Source: Gamer Magazine    Sende Artikel als PDF   


Model: Control Zone
Type: Offense cyber
Skill: Repulse-hand
Cost: 300 credits per
pip (minimum cost
Cyber Points: 2
Game Notes: Repulsehand
adds 1D to
repulse-hand damage.
User gains repulsehand
skill at 0D. Must
buy repulse-hand skill
to equal or greater
than Strength. Skill
and damage are set at
time of purchase and
may not be improved
at a later date. Skill
replaces brawling
and brawling parry and may be used for melee parry. For
example, if a character wants to buy a repulse-hand at
4D+2, it will cost 4,200 credits.
Source: Cracken’s Rebel Field Guide (page 41)    Sende Artikel als PDF   

Neuro-Shock Hand

Neuro-Shock Hand
Model: BioTech Neuro-Shock
Type: Offense cyber prosthetic
Skill: Brawling
Cost: 300 credits per pip of
damage, plus base cost of
1,000 credits
Cyber Points: 1
Game Notes: Neuro-Shock
hand’s damage code replaces
user Strength code for brawling
damage. Recipient must buy at
least enough damage to match
his Strength code. Anytime the
hand makes a heavy impact
the shock energy is released.
Source: Cracken’s Rebel Field
Guide (page 40)    Sende Artikel als PDF   

Fighting Claws

Fighting Claws
Model: Yuuzhan Vong Fighting Claws
Type: Combat implant
Scale: Character
Skill: Brawling
Cost: Not available for sale
Availability: 4, X
Difficulty: Easy
Damage: STR+1D damage (maximum: 6D)
Game Notes: These retractable bone spurs are commonly
implanted in the user’s knuckles, elbows, and sometimes
knees. Extending them requires an Easy willpower roll.
Source: The New Jedi Order Sourcebook (page 103)    Sende Artikel als PDF   

Stun Gauntlets

Stun Gauntlets
Model: Palandrix Personal Protection Gear Stun Gauntlets
Type: Hand-to-hand stun gauntlets
Skill: Brawling
Ammo: 10 charges
Cost: 300
Availability: 2
Difficulty: Easy
Damage: STR+2D stun
Source: Gundark’s Fantastic Technology (pages 12-13),
Pirates & Privateers (page 43), Arms and Equipment Guide
(page 31)    Sende Artikel als PDF   

Shockboxing Gloves

Shockboxing Gloves
Model: Standard Shockboxing Gloves
Type: Powered brawling weapon
Scale: Character
Cost: 500/pair
Availability: 2, F
Difficulty: Moderate
Damage: STR+1D stun
Game Notes: Shockboxing gloves can be set to three power
settings: Low, Medium, and High. Each setting higher
than “Low” adds an additional +1D of stun damage, to a
maximum of STR+3D (for the “High” setting). After-market
modifications and jury-rigs can transform standard gloves
into lethal weapons. Such models cost up to 1500 credits
per pair, and the damage is considered to be lethal.    Sende Artikel als PDF   

Combat Gloves

Combat Gloves
Model: Stock Combat Gloves
Type: Brawling weapon
Scale: Character
Skill: Brawling
Cost: 200
Availability: 1, F
Difficulty: Easy
Damage: STR+2
Game Notes: Heavy gloves
that are made from weighted
materials, and designed
to add more impact to an
unarmed attack (+2 to
punching damage).
Source: d20 Core Rulebook (pages 131/133)    Sende Artikel als PDF