Juggernaut Droid Arm
Model: Juggernaut Droid Arm
Type: Custom cybernetic implant
Scale: Character
Skill: Brawling and/or martial arts, or blaster
Ammo: 25 (arm blaster)
Cost: Not available for sale
Availability: 4, X
Range: 3-7/25/50 (arm blaster)
Difficulty: Easy (punching)
Damage: STR+2D+1 (punch, maximum 6D), 5D (arm
blaster)
Game Notes: The arm has a body strength of 6D to resists
damage done to it.
Source: Gamer Magazine
Archiv der Kategorie: Nahkampfwaffen – Faustkampf Waffen
Repulse-Hand
Repulse-Hand
Model: Control Zone
Repulse-Hand
Type: Offense cyber
prosthetic
Skill: Repulse-hand
Cost: 300 credits per
pip (minimum cost
1,500)
Cyber Points: 2
Game Notes: Repulsehand
adds 1D to
repulse-hand damage.
User gains repulsehand
skill at 0D. Must
buy repulse-hand skill
to equal or greater
than Strength. Skill
and damage are set at
time of purchase and
may not be improved
at a later date. Skill
replaces brawling
and brawling parry and may be used for melee parry. For
example, if a character wants to buy a repulse-hand at
4D+2, it will cost 4,200 credits.
Source: Cracken’s Rebel Field Guide (page 41)
Neuro-Shock Hand
Neuro-Shock Hand
Model: BioTech Neuro-Shock
Hand
Type: Offense cyber prosthetic
Skill: Brawling
Cost: 300 credits per pip of
damage, plus base cost of
1,000 credits
Cyber Points: 1
Game Notes: Neuro-Shock
hand’s damage code replaces
user Strength code for brawling
damage. Recipient must buy at
least enough damage to match
his Strength code. Anytime the
hand makes a heavy impact
the shock energy is released.
Source: Cracken’s Rebel Field
Guide (page 40)
Fighting Claws
Fighting Claws
Model: Yuuzhan Vong Fighting Claws
Type: Combat implant
Scale: Character
Skill: Brawling
Cost: Not available for sale
Availability: 4, X
Difficulty: Easy
Damage: STR+1D damage (maximum: 6D)
Game Notes: These retractable bone spurs are commonly
implanted in the user’s knuckles, elbows, and sometimes
knees. Extending them requires an Easy willpower roll.
Source: The New Jedi Order Sourcebook (page 103)
Stun Gauntlets
Stun Gauntlets
Model: Palandrix Personal Protection Gear Stun Gauntlets
Type: Hand-to-hand stun gauntlets
Skill: Brawling
Ammo: 10 charges
Cost: 300
Availability: 2
Difficulty: Easy
Damage: STR+2D stun
Source: Gundark’s Fantastic Technology (pages 12-13),
Pirates & Privateers (page 43), Arms and Equipment Guide
(page 31)
Shockboxing Gloves
Shockboxing Gloves
Model: Standard Shockboxing Gloves
Type: Powered brawling weapon
Scale: Character
Cost: 500/pair
Availability: 2, F
Difficulty: Moderate
Damage: STR+1D stun
Game Notes: Shockboxing gloves can be set to three power
settings: Low, Medium, and High. Each setting higher
than “Low” adds an additional +1D of stun damage, to a
maximum of STR+3D (for the “High” setting). After-market
modifications and jury-rigs can transform standard gloves
into lethal weapons. Such models cost up to 1500 credits
per pair, and the damage is considered to be lethal.
Combat Gloves
Combat Gloves
Model: Stock Combat Gloves
Type: Brawling weapon
Scale: Character
Skill: Brawling
Cost: 200
Availability: 1, F
Difficulty: Easy
Damage: STR+2
Game Notes: Heavy gloves
that are made from weighted
materials, and designed
to add more impact to an
unarmed attack (+2 to
punching damage).
Source: d20 Core Rulebook (pages 131/133)