Slugs
Model: Various manufactures
Scale: Character
Cost: 25-100 per clip
Availability: Highly variable; 1, 2 or 3
Damage: Per weapon
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 67)
Archiv der Kategorie: Zusatzgeräte für Waffen
Explosive Slugs
Explosive Slugs
Model: Alliance Manufacture Explosive Slugs
Type: Explosive slugs
Scale: Character
Skill: Demolitions
Cost: 50 (micronite for 10 slugs), 25 (phospha for 10
casings)
Availability: 2, F or R (micronite), 1 (phospha)
Difficulty: Moderate
Damage: +1D to slug’s damage against hard armor
Game Notes: The slugs work on any hard armor, including
stormtrooper armor, adding +1D to the basic damage of the
weapon. Soft armor (armor that adds less than a full die of
protection) and ordinary tissue do not detonate the slugs,
and they do normal damage.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (pages 67-68)
Merr-Sonn Silencer
Merr-Sonn Silencer
Model: Merr-Sonn NonSonic Silencer
Type: Firearm noise suppresor
Scale: Character
Skill: Blaster repair: modification
Cost: 1,200
Availability: 2, R
Game Notes: Absorbs the sound of a firearm, preventing
the need for a Perception check when fired.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 62), Arms and Equipment Guide (page 38)
Blaster Gas Canister
Blaster Gas Canister
Model: Standard Blaster Gas Dispenser
Scale: Character
Cost: 1,250
Availability: 2, R or F
Game Notes: vending port automatically fills power pacj in
10 rounds.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 67)
Blaster Power Pack
Blaster Power Pack
Model: Standard Blaster Power Pack
Scale: Character
Cost: 25
Availability: 1
Damage: Per weapon
Game Notes: May be used for
any blaster in its class: blaster
pistol packs fit most blaster
pistols, blaster rifle packs fit
most blaster rifles, etc.
Source: Rules of Engagement
– The Rebel SpecForce
Handbook (page 67)
Portable Clip Recharger
Portable Clip Recharger
Model: BlasTech Ramtek
Type: Portable clip recharger
Cost: 750
Availability: 4, F or R
Game Notes: Recharges a standard power pack in 2
minutes; can charge 30 clips before it needs recharging
from a power generator (which takes three hours).
Source: Galladinium’s Fantastic Technology (page 79),
Arms and Equipment Guide (page 38)
Electronic Blaster Sighting System
Electronic Blaster Sighting System
Model: SoroSuub True-Site System
Type: Electronic blaster sighting system
Skill: Blaster
Cost: 500
Availability: 2, R
Game Notes: Projected hologram crosshairs add +1D to
blaster for site.
Source: Gundark’s Fantastic Technology (page 88)
Ultrasonic Sighting System
Ultrasonic Sighting System
Model: Novaless Soni-Optics Target Imager
Type: Sonic targeting system
Skill: Blaster
Cost: 800
Availability: 2
Game Notes: Device adds +1D+2 to blaster when firer takes
one round to aim (this is in addition to the normal aiming
bonus). Maximum effective range is 50 meters.
Source: Galladinium’s Fantastic Technology (pages 79-80),
Arms and Equipment Guide (page 38)
Sighting Macroscope
Sighting Macroscope
Model: Merr-Sonn Targeter Ranging Scope
Type: Weapon-mounted image magnifier
Skill: Sensors
Cost: 750
Availability: 2
Game Notes: Adds +3D to medium- and long-range shots
from blaster and slugthrowing rifles and carbines. Requires
a Moderate sensors roll to sight-in a target.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 41), Arms and Equipment Guide (page 38),
Ultimate Adversaries (page 154)
Blaster Target Board
Blaster Target Board
Model: Capris Technologies Blaster Target Board
Type: Personal target practice board
Cost: 450
Availability: 2
Game Notes: Blaster must be set for stun and have a
standard sighting coupling (50 credits) mounted on the end
of the barrel. While this device offers no immediate benefit,
gamemasters may choose to allow characters who take
target practice regularly to advance their blaster skill at a
reduced skill point cost.
Source: Galladinium’s Fantastic Technology (page 79)
Blaster Repair Kit
Blaster Repair Kit
Model: BlasTech Blaster Repair Kit
Type: Deluxe blaster repair kit
Skill: Blaster repair
Cost: 500
Availability: 2
Game Notes: Each repair kit contains the following: pulse
adaptor module tester, collimator beam focuser, prismatic
crystal aligner, static pulse adaptor modules, energy
converter valve (Heter-Valve), multiple gas valve nozzles,
power pack recharger, universal power pack, power pack
cables, spare gas container, spare trigger cable and variable
pressure adjustor.
Source: Galladinium’s Fantastic Technology (page 79),
Arms and Equipment Guide (page 96)
Quickdraw Holster
Quickdraw Holster
Type: Typical quickdraw weapon holster
Scale: Character
Skill: Blaster
Cost: Varies
Availability: 2
Game Notes: Quickdraw holsters can add anything from
+1 to +2D or more to the character’s blaster skill when he
attempts to quickdraw.
Source: Han Solo and the Corporate Sector Sourcebook
(pages 121-122)
Targeting Computer
Targeting Computer
Model: NeuroSaav 3K40 Targeting System
Type: Targeting computer
Cost: 5,000 (system), 3,000 (upgrade)
Availability: 2, R
Game Notes: Targeting computer can handle up to five
artillery weapons of any scale at once, assigning separate
targets for each weapon or linking the fire to utterly
annihilate the target. This system has a bonus of 1D to any
gunner’s skill. An upgrade is available that can raise this
to 2D.
Source: Hideouts & Strongholds (page 12)
Turbolaser Blaster Gas Canister
Turbolaser Blaster Gas Canister
Model: Imperial Munitions Type II Blaster Gas Canister
Type: Shipboard munitions
Scale: Starfighter or Capital
Cost: 1,000
Availability: 2, R or X
Game Notes: Blaster gas canisters come in a variety
of shapes and sizes; the Nebulon-B requires Imperial
Munitions Type II blaster gas canisters – or compatible
knock-offs by SoroSuub or TaggeCo. Each canister can
provide enough blaster gas for 20 capital-scale or 40
starfighter scale turbolaser blasts.
Source: The Far Orbit Project (page 20)