Archiv der Kategorie: Fahrzeug Waffen

Vehicle Flamer

Vehicle Flamer
Model: Merr-Sonn CR-28 Vehicle Flamer
Type: Flame projector
Scale: Speeder
Skill: Flame-thrower
Ammo: 50
Cost: 2,000
Availability: 4, X
Fire Rate: 1/2
Range: 3-7/10/20
Damage: 5D+2 (first round, 4D for next 10 rounds unless
extinguished)
Source: Han Solo and the Corporate Sector Sourcebook
(page 118), Rules of Engagement – The Rebel SpecForce
Handbook (page 64), Arms and Equipment Guide (page 36)

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f-2 Light Ion Cannon

f-2 Light Ion Cannon
Model: Comar f-2 Light Ion Cannon
Type: Light ion cannon
Scale: Starfighter
Skill: Starship gunnery
Weight: 0.5 ton
Cost: 1,000
Availability: 2, F
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Fire Control: 1D
Damage: 2D (ion damage)
Source: Galaxy Guide 6: Tramp Freighters (page 40), Pirates
& Privateers (page 46)

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f-4 Medium Ion Cannon

f-4 Medium Ion Cannon
Model: Comar f-4 Medium Ion Cannon
Type: Medium ion cannon
Scale: Starfighter
Skill: Starship gunnery
Weight: 1 ton
Cost: 1,500
Availability: F
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
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Fire Control: 2D
Damage: 3D (ion damage)
Source: Galaxy Guide 6: Tramp
Freighters (page 40), Pirates &
Privateers (page 46)

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f-9 Heavy Ion Cannon

f-9 Heavy Ion Cannon
Model: Comar f-9 Heavy Ion Cannon
Type: Heavy ion cannon
Scale: Starfighter
Skill: Starship gunnery
Weight: 2 tons
Cost: 3,000
Availability: F
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/
3.6 km
Fire Control: 4D
Damage: 4D (ion damage)
Source: Galaxy Guide 6: Tramp Freighters (page 40), Pirates
& Privateers (page 46)

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Heavy Ion Cannon

Heavy Ion Cannon
Model: GenaTech Weapons Zeta One Heavy Ion Cannon
Type: Heavy ion cannon
Scale: Capital
Skill: Capital ship gunnery: heavy ion cannon
Crew: 2
Cost: Not available for sale
Fire Control: 1D
Space Range: 1-5/15/35
Atmosphere Range: 2-10/30/75 km
Damage: 7D
Game Notes: There is a 2 in 6 chance per use of the cannon
that it will backfire and ionize all the system of the ship
that carries it. At this stage in its development, the cannon
requires a large amount of energy to fire and therefore can
be used only once per 50 standard hour period.
Source: Classic Adventures – Vol. 4 (page 48)

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Conner Web

Conner Web
Model: SoroSuub Type IV Ship Restraining Net
Type: Ship restraining unit
Scale: Starfighter
Skill: Starship gunnery
Cost: 5,000 per canister
Availability: 2, R
Space Range: 1/5/10
Atmosphere Range: 100/500 1 km
Blast Radius: Net is 50 meters in diameter
Fire Control: 2D
Damage: 5D (ionization)
Source: Lord of the Expanse – Sector Guide (page 47)

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Conner Net

Conner Net
Model: SoroSuub Systems Type I Restraining Net
Type: Ship restraining unit
Scale: Starfighter
Skill: Starship gunnery
Cost: 5,000 per canister
Availability: 3, R
Range: 5-25/50/100
Blast Radius: Net is 50 meters in diameter
Damage: 10D (ionization)
Game Notes: To successfully activate the Conner net
requires a Difficult starship gunnery roll. All ships (or other
targets) touched by the net suffer a +5D penalty when
using any electrical systems (including drive, weapons,
sensors and ship-integrated communications systems).
Any unprotected person who touches a charged Conner net
suffers 10D damage every round they are in contact with
the mesh.
Source: The Last Command Sourcebook (pages 124-125),
The Thrawn Trilogy Sourcebook (pages 192-193)

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Morne-3 Concussion Missile Launcher

Morne-3 Concussion Missile Launcher
Model: Arakyd Morne-3 Concussion Missile Launcher
Type: Concussion missile launcher
Scale: Starfighter
Skill: Missile weapons
Weight: 3 tons
Ammo: 10
Cost: 3,500, plus 500 per dumb missile, 1,500 per smart
missile, 3,000 per savant missile
Availability: 2, X
Fire Control: 1D
Damage: 8D
Game Notes: The basic Arakyd missiles are “dumb”, not
able to track a target. “Smart” missiles can track a target;
they have 4D of fire control and move 15 spacial units per
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round, for up to 10 rounds. The smart missile’s simple droid
brain is clever enough to pick up on nearest target, should
the first target move out of range. “Savant” missiles behave
like dumb missiles, but activate if they miss their target
on the first round; that is, on the second round, savants
become smart missiles if they miss their target.
Source: Galaxy Guide 6: Tramp Freighters (page 40), Pirates
& Privateers (page 47)

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Hi-fex Proton Torpedo Launcher

Hi-fex Proton Torpedo Launcher
Model: Arakyd Hi-fex Proton Torpedo Launcher
Type: Proton torpedo launcher
Scale: Starfighter
Skill: Missile weapons
Weight: 2 tons
Ammo: 12
Cost: 2,500 (800 Replacement torpedo)
Availability: F
Fire Control: 2D
Damage: 9D
Source: Galaxy Guide 6: Tramp Freighters (page 40)

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