Archiv der Kategorie: Explosivmaterial – Explosiv Granaten

0033X Incendiary Grenade

0033X Incendiary Grenade
Model: Greff-Timms Industrial Nitrocellulose Incendiary
Device 0033X
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 300
Availability: 1, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 4D/3D/2D/1D
Source: Gundark’s Fantastic Technology (page 42), Tales
of the Jedi Companion (page 127), Arms and Equipment
Guide (page 33)

www.pdf24.org    Sende Artikel als PDF   

Magma Pebble

Magma Pebble
Model: Yuuzhan Vong Magma Pebble
Type: Thrown incendiary weapon
Scale: Character
Skill: Grenade
Ammo: 1
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1
Range: 3-7/20/40
Damage: 4D (energy)
Game Notes: This weapon, when thrown, sheds its outer
shell and ignites.
Source: The New Jedi Order Sourcebook (page 20)

www.pdf24.org    Sende Artikel als PDF   

Blast Bug

Blast Bug
Model: Yuuzhan Vong Blast Bug
Type: Organic weapon
Scale: Character
Cost: Not available for sale
Availability: 4, X
Range: 1-6/20/40
Blast Radius: 0/1/2
Damage: 4D/3D/2D
Game Notes: Like a thud bug, a blast bug is released,
and guides itself towards its target with an attack skill of
Grenades & Explosives
5D. Unlike thud bugs, blast bugs explode when they come
close to their targets. If the wild die on the bug’s initial
attack roll results in a “1,” the bug is a dud, and will not
explode. Instead, it will act as a thud bug until destroyed
or recalled.
Source: Gamer Magazine

www.pdf24.org    Sende Artikel als PDF   

Impact Grenade

Impact Grenade
Model: BNO Impact Grenade
Type: Impact-activated grenade
Scale: Character
Skill: Grenade: impact grenade
Cost: 150 (for box of three)
Availability: 2
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Game Notes: Grenade explodes only on impact.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 69)

www.pdf24.org    Sende Artikel als PDF   

C-16 Fragmentation Grenade

C-16 Fragmentation Grenade
Model: Merr-Sonn C-16
Fragmentation Grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 200
Availability: 1, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Source: Rulebook (page
233), Rebel Alliance
Sourcebook (page 100),
Arms and Equipment
Guide (page 33)

www.pdf24.org    Sende Artikel als PDF   

C-22 Fragmentation Grenade

C-22 Fragmentation Grenade
Model: Merr-Sonn C-16
Fragmentation Grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 300
Availability: 1, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Game Notes: This weapon
has a timer that allows the
grenade to go off in any
round up to 20 rounds after
being set. The timer can be
deactivated with a special
code, or with a Difficult
demolitions roll. The C-22
has a weak magnetic grapple
that allows it to be secured
on (but not tossed against)
vehicles.
Source: Arms and Equipment Guide (page 33)

www.pdf24.org    Sende Artikel als PDF   

Anti-Vehicle Grenade

Anti-Vehicle Grenade
Model: Galentro Armaments Anti-Vehicle Explosive
Type: Anti-vehicle/anti-armor grenade
Scale: Character
Skill: Grenade
Cost: 750
Availability: R, X
Damage: 7D
Game Notes: When used
against Speeder-scale or
smaller targets, do not use
the Scale Comparison Chart
to reduce damage.
Source: Gundark’s Fantastic
Technology (page 41)

www.pdf24.org    Sende Artikel als PDF   

Thermal Detonator

Thermal Detonator
Model: Tarascil Explosives Thermal Detonator
Type: Baradium explosive device
Scale: Character
Skill: Demolitions or Grenade
Cost: 2,000
Availability: 2, X
Range: 3-4/7/12
Blast Radius: 0-2/8/12/20
Damage: 10D/8D/5D/2D
Game Notes: Mishaps – such as rolling a “1” on the Wild
Die – indicate premature explosion.
Source: Rulebook (pages 233-234), Imperial Sourcebook
(pages 123-124), Rebel Alliance Sourcebook (pages 100-
101), Rules of Engagement – The Rebel SpecForce Handbook
(pages 69-70), Star Wars Trilogy Sourcebook SE (page 154),
The Last Command Sourcebook (page 124), The Thrawn
Trilogy Sourcebook (page 195)

www.pdf24.org    Sende Artikel als PDF   

Plasma Eel

Plasma Eel
Model: Yuuzhan Vong Plasma Eel
Type: Thrown plasma weapon
Scale: Character
Skill: Thrown weapons: Plasma Eel
Ammo: 1
Cost: Not available for sale
Availability: 4, X
Range: 3-20/40/80
Blast Radius: 0-2/8
Damage: 10D/5D
Game Notes: A plasma eel is thrown like a spear, exploding
on contact and damaging targets up to eight meters from
the initial blast.
Source: The New Jedi Order Sourcebook (pages 20-21)

www.pdf24.org    Sende Artikel als PDF