Archiv der Kategorie: Schusswaffen – Feuerwaffen

Blister Blaster

Blister Blaster
Model: Golan Arms Blister Blaster
Type: Slug thrower
Scale: Character
Skill: Firearms
Ammo: 8
Cost: 300
Availability: 3, F or R
Fire Rate: 3
Range: 5-20/40/60
Damage: 4D, 3D second round (due to burns), 2D in third
round, continuing for 1D rounds (due to burns.
Source: Galladinium’s Fantastic Technology (pages 73-74)

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Dresselian Projectile Rifle

Dresselian Projectile Rifle
Model: Dresselian Projectile Rifle
Type: Projectile rifle
Scale: Character
Skill: Firearms
Ammo: 12
Cost: 300 (ammo clip: 5)
Availability: 1, F
Range: 3-25/50/200
Damage: 4D
Source: Arms and Equipment Guide (pages 23-24), Ultimate
Alien Anthology (page 49)

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Jer’N be’ Milad Vel “Hammer”

Jer’N be’ Milad Vel “Hammer”
Model: Jer’N Weapons Systems Hammer
Type: Medium slug-thrower
Scale: Character
Skill: Firearms: pistol
Ammo: 8
Cost: 250 (ammo: 1 slug: 1)
Availability: 3, X
Range: 2-8/20/40
Damage: 4D+1
Game Notes: The Hammer’s extreme recoil requires the
user to make a Moderate Strength roll after the weapon is
fired. If the roll fails, additional shots in that round or in the
next round are at an additional -1D penalty; if the character
waits a full round before firing again, there is no penalty.
If the character succeeds at the Strength roll, there is no
penalty beyond the normal multiple action penalties.
67
Source: Goroth, Slave of the Empire (page 83)

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Kisteer 1284 Sniper Rifle

Kisteer 1284 Sniper Rifle
Model: Inconnu Kisteer 1284 Sniper Rifle
Type: Slugthrower rifle
Scale: Character
Skill: Firearms: rifle
Ammo: 10
Cost: 450
Availability: 2, F
Fire Rate: 1
Range: 5-50/180/420
Damage: 4D+1
Game Notes: This weapon has an advanced targeting
scope with night vision sensors (+2D to search in low-light
conditions) and target finder (+1D+2 to Long Range shots,
+1D to Medium Range shots, if user spends one round
aiming).

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8-Guage Shotgun

8-Guage Shotgun
Model: Adostic Arms 8-Guage Shotgun
Type: Projectile
shotgun
Scale: Character
Skill: Firearms:
shotgun
Ammo: 2
Cost: 500
Availability: 3, R
Range: 3-5/10/25
Damage: 5D
Game Notes: -1D
damage when used
on a target with body
armor.
Source: Cracken’s
Rebel Operatives (page 46)

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Provider Rifle

Provider Rifle
Model: Barimoq Industries Provider
Type: Slugthrower Rifle
Scale: Character
Skill: Firearms: slugthrower
Ammo: 4
Cost: 450
Availability: 3
Fire Rate: 1
Range: 5-15/50/150
Damage: 5D
Game Notes: 3D damage when used against targets wearing
Space Age body armor,
Source: Adventure Journal 15 (page 191)

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Verpine Shatter Gun

Verpine Shatter Gun
Model: Verpine Shatter Gun
Type: Magnetic accelerator weapon
Scale: Character
Skill: Firearms: Verpine shatter gun
Ammo: 100
Cost: 30,000, 1,000 (ammo)
Availability: 4, F, R or X
Body: 1D
Range: 50-400/900/1.5 km
Damage: 6D
Game Notes: If the shatter gun is jarred, dropped or
otherwise banged in any significant manner, roll damage
against the weapon’s body.
Source: Galladinium’s Fantastic Technology (pages 91-92),
Arms and Equipment Guide (page 38)

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Morellian .48 Enforcer

Morellian .48 Enforcer
Model: Morellian Weapons Conglomerate .48-caliber
Enforcer pistol
Type: Heavy-caliber slugthrower pistol
Skill: Firearms: Enforcer
Ammo: 4
Cost: Not available for sale; 6,000+ on black market
Availability: 4, R
Range: 1-25/75/150
Damage: 6D+1
Game Notes: 2nd shots in a round increase the difficulty by
one level; 3rd shots increase difficulty by two levels; etc.
Source: Alliance Intelligence Reports (page 18), Gundark’s
Fantastic Technology (pages 19-20), Arms and Equipment
Guide (page 23)

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Kashyyyk Long Gun

Kashyyyk Long Gun
Model: Typical Wookiee Long Gun
Type: Heavy slugthrower rifle
Scale: Character
Skill: Firearms: heavy rifle
Ammo: 10
Cost: 2,000 (ammo clip: 150)
Availability: 3, R
Range: 3-10/30/120
Damage: 6D+2
Game Notes: Characters with
less than 4D Strength suffer a -1D
penalty when firing this weapon.
Source: Wizards Website

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Czerka Adjudicator

Czerka Adjudicator
Model: Czerka Adjudicator
Type: Slug throwing hold-out pistol
Scale: Character
Skill: Firearms
Ammo: 4
Cost: 300, 50 (wrist clamp magnetic holstering lock), 10
(ammo)
Availability: 2, F or R
Fire Rate: 2
Range: 1-5/10/25
Damage: 3D+1
Game Notes: If optional spring clamp is employed, user
gains +1D to the character’s firearms skill to quickdraw
against an opponent (for quickdraw rules, see Han Solo and
the Corporate Sector Sourcebook, page 122)
Source: Galladinium’s Fantastic Technology (page 73),
Arms and Equipment Guide (page 22)

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Alliance Adjudicator

Alliance Adjudicator
Model: Modified Czerka Adjudicator
Type: Silenced slugthrowing hold-out pistol
Scale: Character
Skill: Firearms
Ammo: 4
Cost: 300, 10 (ammo)
Availability: 2, F or R
Fire Rate: 2
Range: 1-5/10/25
Damage: 3D+1
Source: Rules of Engagement – The Rebel SpecForce
Handbook (pages 62-63)

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Protector Revolver

Protector Revolver
Model: Barimoq Industries Protector
Type: Slugthrower revolver
Scale: Character
Skill: Firearms: slugthrower
Ammo: 5
Cost: 200
Availability: 3
Fire Rate: 1
Range: 3-10/30/55
Damage: 3D+1
Game Notes: 2D+1 damage when used against targets
wearing Space Age body armor.
Source: Adventure Journal 15 (page 191)

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Silenced Slugthrower

Silenced Slugthrower
Model: Alliance/Czerka Arms SH-9
Type: Modified slugthrowing pistol
Scale: Character
Skill: Firearms: pistol
Ammo: 10
Cost: Modified version not for sale
Availability: 4
Range: 3-10/30/60
Damage: 3D+2
Game Notes: Silences slugthrower makes very little noise,
adding only +1 to opponent’s search.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 63)

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Custom Slugthrower Pistol

Custom Slugthrower Pistol
Model: Liddell Custom Slugthrower Pistol
Type: Slugthrower
Scale: Character
Skill: Firearms: slugthrower pistol
Ammo: 10
Cost: Not available for sale
Availability: 4, F
Range: 3-15/45/90
Damage: 3D+2
Game Notes: As with other slugthrowers, this one loses –
1D from its damage against any target that is wearing (or
otherwise equipped with) armor.
Source: Gamer Magazine

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Blaster Buster

Blaster Buster
Model: Oriolanis Defense Systems Blaster Buster
Type: Anti-energy weapon
Scale: Character
Skill: Firearms
Ammo: 4
Cost: 350, 30 (ammo clip)
Availability: 2, F or R
Fire Rate: 2
Range: 0-3/10/20
Damage: 3D
Game Notes: The user must make a firearms roll to
successfully target the blaster weapon. Once targeted, as
long as the blaster is in the same general area and is still
in line of sight, the projectile will home in on the weapon.
Damage is rolled against the blaster’s body (normally 1D-
2D). Laser targeting disperses after 10 seconds.
Source: Galladinium’s Fantastic Technology (page 73),
Arms and Equipment Guide (pages 22-23)

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Air Gun

Air Gun
Model: Field Sports Air Pistol
Type: Compressed air pistol
Scale: Character
Skill: Firearms: air pistol
Ammo: 20
Cost: 200 (ammo clip: 10)
Availability: 1
Range: 3-10/20/40
Damage: 3D
Game Notes: Air guns make very little noise, adding only +2
to opponent’s search to detect.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 63), Arms and Equipment Guide (page 22)

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Dagger Combat Pistol

Dagger Combat Pistol
Model: Coruschal Weapons
Works “Dagger” Combat
Pistol
Type: Slugthrower pistol
Scale: Character
Skill: Firearms: slugthrower pistol
Ammo: 16
Cost: 300
Availability: 2, F
Range: 3-10/30/60
Damage: 3D
Game Notes: -1D damage when used on a target with body
armor.
Source: Rulebook (page 229)

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Kelvarlek Dissuader

Kelvarlek Dissuader
Model: Kelvarlek Consolidated Arms Dissuader KD-30
Type: Acid slug-throwing gun
Scale: Character
Skill: Firearms
Ammo: 6
Cost: 400, 30 (ammunition clip)
Availability: 3, F
Fire Rate: 2
Range: 50/75/100
Damage: 3D; 3D acid burn damage for three rounds unless
character has hardened materials which resist acids.
Game Notes: Internal laser sighting system automatically
adds +1D to firearms rolls if the user takes a full round to
aim (in addition to the standard aiming bonus).
Source: Galladinium’s Fantastic Technology (page 74),
Arms and Equipment Guide (page 22)

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