Archiv der Kategorie: Wurfwaffen

Magna Bolas

Magna Bolas
Model: Magna Bolas
Type: Thrown weapon
Scale: Character
Skill: Thrown weapons: magna bolas
Ammo: 1
Cost: 500
Availability: 2, F
Fire Rate: 1
Range: 3-6/12/25
Damage: 4D stun, or entanglement
Game Notes: When used, the thrower of magna bolas
must decide if he intends to stun his target or entangle
it. If attempting to stun the target, the bolas inflict a 4D
stunning attack if the thrower is successful. If attempting to
entangle a foe, a successful hit inflicts 2D+2 damage. The
target of the entangling attack must succeed at a Difficult
Dexterity check or be entangled. Entangled creatures suffer
a -1D penalty to all attack rolls, a -2D penalty to their
Dexterity ratings, and can only move at half of their normal
Move scores.
Source: Coruscant and the Core Worlds (page 157)

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Caster’s Net

Caster’s Net
Model: Geonosian Caster’s Net
Type: Thrown net
Scale: Character
Skill: Thrown weapons: net
Cost: 400
Availability: 3
Range: 1-2/3/4
Damage: 3D stun, plus entangle
Game Notes: An entangled target suffers a -2D penalty
to all actions, including initiative. Net has a trailing rope
that allows attacker to contain the target with an opposed
Strength roll. Disentangling oneself from the net is a
Difficult Dexterity task. Net has a Strength of 4D+2 to resist
damage.
Source: Geonosis and the Outer Rim Worlds (page 61)

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Ewok Net

Ewok Net
Model: Ewok Net
Type: Primitive missile weapon
Scale: Character
Skill: Thrown weapons: Net
Cost: Not available for sale
Availability: 3
Range: 1-3/5/10
Damage: Entangles with a Strength of 4D
Game Notes: Any character successfully entangled by an
Ewok net suffers a –2D penalty to all actions, including
initiative rolls. Untangling oneself from an Ewok net can
be accomplished in one of two ways: either the entangled
character must succeed at a Moderate Dexterity check and
take 1D turns to free himself (failure indicates he may try
again, but at one difficulty level lower), or he must make an
opposed Strength check against the net’s Strength score.
Source: Gamer Magazine

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Massassi Lanvarok

Massassi Lanvarok
Model: Massassi Lanvarok
Type: Disk launcher/polearm
Scale: Character
Skill: Melee weapons: Massassi Lanvarok / Thrown
weapons: Massassi Lanvarok
Ammo: Enough for one burst
Cost: 250
Availability: 4, X
Range: 2-5/10/20
Difficulty: Moderate
Damage: STR+1D+2 (Max: 7D) / 3D+1 (discs)
Game Notes: Useable either as a ranged or melee weapon.
When used as a ranged weapon, the disks launched from
the lanvarok spread out, increasing the chances of a hit.
This grants a 1D bonus to hit any target within 10 meters.
Anyone using a lanvarok who also possesses the Telekinesis
Force power can extend this bonus to the full range of the
weapon with a successful use of that power. A lanvarok
takes a full round to load.
Source: The Dark Side Sourcebook (page 58)

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Sith Lanvarok

Sith Lanvarok
Model: Sith Lanvarok
Type: Disk launcher
Scale: Character
Skill: Thrown weapons: Sith Lanvarok
Ammo: Enough for one burst
Cost: 4,000
Availability: 4, X
Range: 2-10/20/40
Damage: 3D+1
Game Notes: The Sith Lanvarok is useable only as a ranged
weapon. The disks launched from the lanvarok spread out,
increasing the chances of a hit. This grants a 1D bonus to
hit any target within 10 meters. Anyone using a lanvarok
who also possesses the Telekinesis Force power can extend
this bonus to the full range of the weapon with a successful
use of that power. A lanvarok takes a full round to load.
Source: The Dark Side Sourcebook (page 58)

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Cesta

Cesta
Model: Otoh Gunga Standard Issue Cesta
Type: Melee weapon or thrown weapon (w/energy balls)
Scale: Character
Skill: Melee combat: cesta/Thrown weapons: cesta
Ammo: 1
30
Cost: 100
Availability: 3, R
Difficulty: Easy
Range: 20/40/80 (energy ball)
Damage: STR+1D+1 (maximum: 6D), 3D (stun or ionization
damage, energy ball)
Game Notes: A long staff used by Gungans to hurl energy
balls. It has a greater range than an atlatl. It can also be
used as a staff in melee combat.
Source: d20 Core Rulebook (page 131), Secrets of Naboo
(page 49)

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Atlatl

Atlatl
Model: Otoh Gunga Standard Issue Atlatl
Type: Melee weapon or thrown weapon (w/energy balls)
Scale: Character
Skill: Melee combat: atlatl/Thrown weapons: atlatl
Ammo: 1
Cost: 50
Availability: 3, R
Difficulty: Very Easy (club)
Range: 10/20/40 (energy ball)
Damage: STR+1D (maximum: 5D), 3D (stun or ionization
damage, energy ball)
Game Notes: A Gungan weapon that consists of a short
stick used to hurl energy balls. It can also be used as a
club.
Source: d20 Core Rulebook (page 131), Secrets of Naboo
(page 49)

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B’hedda

B’hedda
Model: Dug B’hedda Swingblade
Type: Swingblade
Scale: Character
Skill: Melee combat: b’hedda/Thrown weapons: b’hedda
Cost: 200
Availability: 3, X
Difficulty: Easy (blade)
Range: 10/20/40 (atlatl)
Damage: STR+1D (blade, max: 5D), 3D (thrown explosive)
Game Notes: The b’hedda resembles a scooped atlatl
with a meter-long wooden handle and a hooked blade on
the opposite end. The hooked metal blade grants a +1D
climbing bonus for Dugs with the melee combat: b’hedda
specialization. The wielder can use the atlatl end to fling
homemade explosive projectiles called bangcaps that
detonate on impact. Non-Dugs take a -1D penalty on all
attack rolls with this weapon.
Source: Ultimate Alien Anthology (page 31)

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Razorbug

Razorbug
Model: Yuuzahn Vong Razorbug
Type: Organic thrown weapon
Scale: Character
Skill: Thrown weapons: Razorbug
Cost: Not available for sale
Availability: 4, X
Range: 1-6/20/40
Damage: 3D+1
Game Notes: Razorbugs are used as thrown weapons by the
Yuuzahn Vong, and guide themselves towards their targets.
If they miss, they will return to the thrower at the end of
the following round. The razorbug guides itself to the target,
granting a +1 pip bonus to the thrower’s skill roll. If the
razorbug hits its target, it uses its claws to burrow deeper
into the wound on the following round (doing another 3D+1
of damage) unless it is removed first.
Source: d20 Core Rulebook (pages 356-357), The New Jedi
Order Sourcebook (page 21)

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Kerestian Darkstick

Kerestian Darkstick
Model: Kerestian Darkstick
Type: Light-boomerang
Scale: Character
Skill: Thrown weapons: darkstick
Cost: 3,000
Availability: 3, X
Range: 5-20/40/60
Damage: 3D+1 energy damage
Game Notes: When deactivated, a darkstick looks like a
flat metal stick. When a button near one end is pushed,
the weapon emits a beam of black light that warps at the
midpoint, giving the deathstick its distinctive “V” shape.
The black light cuts through any known material, much
like a lightsaber. When thrown, the darkstick returns to its
thrower whether it hits or misses its target. Catching back
the weapon is an Easy Dexterity task. If the roll fails the
weapon lands 2 meters away. If a “1” is rolled on the Wild
Die, the thrower takes full damage. The darkstick takes a
full round to be thrown and retrieved.
29
Source: Ultimate Alien Anthology (page 85)

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Spinblade

Spinblade
Model: Vrakolian Spinblade
Type: Thrown edged blade
Scale: Character
Skill: Thrown weapons: spinblade
Cost: 10 each
Availability: 3, R
Range: 2-5/10/20
Damage: 3D
Game Notes: Skilled throwers can make a spinblade curve
in flight, allowing them to hit targets under cover. This can
only be done at medium or long range. Up to two spinblades
may be cast at once form each hand, but they must be
thrown at the same target.
Source: Tapani Sector Instant Adventures (page 22)

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Zenji Needle

Zenji Needle
Model: Custom-made Mistryl Zenji Needle
Type: Throwing needle
Scale: Character
Skill: Thrown weapons: zenji needle
Cost: Not available for sale
Availability: 4
Damage: STR+3D+1 when used with thrown weapons: zenji
needles specializations, otherwise STR+1D
Source: Gundark’s Fantastic Technology (page 15), Hero’s
Guide (page 124)

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Gruush

Gruush
Model: Sauvax Gruush Fishing Spear
Type: Native weapon/tool
Scale: Character
Skill: Thrown weapon: spear, Melee combat:
spear
Cost: 50
Availability: 3, R
Difficulty: Moderate
Range: 3-5/10/15
Damage: STR+2D+1 (Max: 7D+1)
Game Notes: A multipurpose spear used by the
Sauvax to hunt fish and cultivate seaweed. The
head of a gruush consists of a straight, barbed
point, and a curved hook, and can be used either
as a melee weapon, or thrown.
Source: Ultimate Alien Anthology (page 138)

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Tarpoon

Tarpoon
Model: Whiphid Tarpoon
Type: Capture harpoon
Scale: Character
Skill: Thrown weapons: tarpoon
Cost: Not available for sale
Availability: 3
Range: 3-5/10/20
Damage: STR+2D (maximum 6D)
Game Notes: If the attack total beats the difficulty or target’s
dodge roll by five or more points, the tarpon becomes lodged
into the victim, which can be then dragged with an opposed
Strength roll. Tarpoon has 20 meters of syntherope.
Source: Shadows of the Empire Planets Guide (page 87)

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Chestrashi Void Spear

Chestrashi Void Spear
Model: Charendohl Exports, Limited Chestrashi Void Spear
Type: Biological construct spear
Scale: Character
Skill: Thrown weapons: spear
Cost: 5,000
Availability: 4, f, R or X
Ammo: 5 (biological injections only)
Difficulty: Moderate
Damage: STR+1D plus special
Game Notes: Following a successful strike in which the
victim is stunned or worse, the victim must make a Difficult
stamina roll once every five minutes to resist the effect of
the biological assault. If the stamina roll fails, the user must
resist a 6D damage roll (the effect of the biological weapon).
The biological weapon is counteracted by exposure to high
electromagnetic fields or the injection of small amounts of
radioactive trace elements into the bloodstream.
Source: Galladinium’s Fantastic Technology (page 86)

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Repulsor Rodian Throwing-Razor

Repulsor Rodian Throwing-Razor
Model: Rheshalva Interstellar Armaments Repulsor
Throwing-Razor
Type: Thrown weapon
Scale: Character
Skill: Thrown weapons: Rodian throwing-razor
Cost: 3,000 (pair)
Availability: 4, F, R or X
Range: 25-50/150/300
Damage: STR+1D+2
Game Notes: After initial attack, victim must make
a Difficult stamina roll for three minutes to avoid 3D
additional damage due to excessive blood loss. Weapon
automatically hovers back to owner.
Source: Galladinium’s Fantastic Technology (page 89),
Arms and Equipment Guide (page 37)

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Klirun Hunting Bow

Klirun Hunting Bow
Model: Tunroth Klirun Hunting Bow
Type: Hunting bow
Scale: Character
Skill: Thrown weapons: bow
Ammo: 1
Cost: 400
Availability: 4
Range: 3-10/40/140
Damage: STR+1D
Game Notes: Only a character with a Strength of 3D or
more can operate this bow.
Source: Ultimate Alien Anthology (page 171)

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Throwing Knife

Throwing Knife
Model: Standard throwing knife
Type: Melee weapon
Scale: Character
Skill: Thrown weapons: knife
Cost: 35-50
Availability: 1
Range: 2-3/5/10
Damage: STR+1D (maximum: 6D)
Game Notes: May be used as a normal knife in melee
combat.
Source: Rulebook (page 228), Tales of the Jedi Companion
(page 126)

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