Archiv der Kategorie: Nahkampfwaffen – Standardwaffen

Sat’skar

Sat’skar
Model: Ekkar Arms Sat’skar
Type: Coynite sword
Skill: Melee combat
Cost: 700
Availability: 3
Difficulty: Difficult (Very Difficult if swung one-handed)
Damage: STR+3D+1 (if swung one-handed, damage is only
STR+1D)
Source: Gundark’s Fantastic Technology (page 10), Planets
Collection (page 141)

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Shashan Fira Sword

Shashan Fira Sword
Model: Selkath Shasha Order Fira Sword
Type: Cortosis melee weapon
Scale: Character
Skill: Melee combat: fira sword
Cost: Not for sale
Availability: 4, X
Difficulty: Easy
Damage: STR+3D (max: 6D+2)
Game Notes: The Shashan Fira is resistant to lightsaber
blades. If the wielder rolls a catastrophic failure when
fighting an opponent with a lightsaber, he must make
a Moderate melee parry roll to prevent the fira from
shattering.

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Scitrok

Scitrok
Type: Ceremonial scimitar
Scale: Character
Skill: Melee combat: scitrok
Cost: Unavailable for purchase
Availability: 4
Difficulty: Difficult
Damage: STR+3D (max 6D+2)
Game Notes: If the user rolls 10 or more less than the
difficulty number of the weapon (not the defensive skill of
the target), then he does the damage to himself.
Source: Galaxy Guide 8: Scouts (page 84)

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Wan-shen

Wan-shen
Model: Matukai Wan-shen
Type: Bladed polearm
Scale: Character
Skill: Melee combat
Cost: Not available for sale
Availability: 4
Difficulty: Moderate
Damage: STR+2D to STR+2D+2 (varies by quality)
Game Notes: Most wan-shens
are designed to break down
into smaller parts to allow for
easy carrying.
Source: Hero’s Guide (pages
123-124)

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Rantok

Rantok
Type: Sword
Scale: Character
Skill: Melee combat: rantok
Cost: Not available for sale
Availability: 4
Difficulty: Difficult
Damage: STR+1D+1 (one-handed), STR+2D+1 (twohanded)
Game Notes: When used two-handed, reduce the difficulty
one level, but no parries are possible.
Source: Alliance Intelligence Reports (page 76), Gundark’s
Fantastic Technology (page 11)

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Dematoil

Dematoil
Type: Bitthævrian morningstar
Scale: Character
Skill: Melee combat: dematoil
Cost: Not available for sale
Availability: 4, X
Body: 3D-5D+1
Difficulty: Moderate-Difficult
Damage: STR+1D – STR+3D
Game Notes: The damage of a dematoil is dependant
upon the greatness of the warrior, and how many personal
victories he has had.
Source: Alliance Intelligence Reports (page 48), Gundark’s
Fantastic Technology (page 9)

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Selonian Glaive

Selonian Glaive
Model: Selonian Glaive
Type: Melee weapon
Scale: Character
Skill: Melee combat
Cost: 500
Availability: 3, X
Difficulty: Difficult
Damage: STR+2D (maximum: 7D)
Game Notes: If used to disarm opponents, the user of a
Selonian glaive gets a +3D bonus to his attack roll.
Source: Coruscant and the Core Worlds (page 154)

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Coyn’skar

Coyn’skar
Model: Ekkar Arms Coyn’skar
Type: Coynite bladed pole
Skill: Melee combat
Cost: 400
Availability: 3
Difficulty: Moderate (blade), Very Difficult
(disarm with hook)
Damage: STR+2D (blade), STR+2 (hook)
Source: Gundark’s Fantastic Technology (page
9), Planets Collection (pages 140-141)

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Zhaboka Double-Bladed Pike

Zhaboka Double-Bladed Pike
Model: Iridonian Zhaboka Double-Bladed Fighting Pike
Type: Double-bladed pike
Scale: Character
Skill: Melee combat: double-bladed pike
Cost: 1,000 (includes shoulder scabbard)
Availability: 3, R
Difficulty: Difficult
Damage: STR+2D (max: 6D)
Game Notes: Characters with the double-bladed pike
specialization gain a +5 bonus to melee parry rolls. Weapon
can be unlocked at the grip and folded in half for ease of
transport.
Source: Ultimate Alien Anthology (page 195)

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Sith Sword

Sith Sword
Model: Sith Sword
Type: Alchemically reinforced blade
Scale: Character
Skill: Melee combat: Sith sword
Cost: Not available for sale
Availability: 4
Difficulty: Moderate
Damage: STR+2D
Game Notes: This weapon is indestructible, being able to
even parry lightsabers and blaster bolts. Anyone wielding
this weapon automatically loses a Force Point and gains
a Dark Side Point, which is lost if not used at some point
during the battle.
Source: Tales of the Jedi Companion (page 82), The Dark
Side Sourcebook (pages 58-59)

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Longsword / Broadsword

Longsword / Broadsword
Model: Generic Longsword/Broadsword
Type: Melee weapon
Scale: Character
Skill: Melee combat: longsword/broadsword
Cost: 150
Availability: 2, F or R
Difficulty: Moderate
Damage: STR+2D (maximum: 6D)
Game Notes: A somewhat exotic weapon, simply because of
its level of technology.
Source: d20 Core Rulebook (page 134), Adventure Journal
2 (page 203)

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Molecular Stiletto

Molecular Stiletto
Model: Xana Exotic Arms MSW-9 Molecular Stiletto
Type: Monomolecular hand weapon
Scale: Character
Skill: Melee combat
Cost: 400
Availability: 4, R or X
Difficulty: Moderate
Damage: STR+2D
Game Notes: Retractable 30 centimeters blade.
Source: Galladinium’s Fantastic Technologies (page 69),
Rules of Engagement – The Rebel SpecForce Handbook
(page 58), Arms and Equipment Guide (page 30)

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Slicewire

Slicewire
Model: Alliance-issue Slicewire
Type: Monofilament weapon
Scale: Usually character; see Game Notes
Skill: Melee combat: slicewire
Cost: Not available for sale
Availability: 4, X
Difficulty: Difficult
Damage: STR+2D
Game Notes: If damage is caused by collision, use colliding
character’s, vehicle’s, or starfighter’s Strength +2D to roll
damage.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (pages 58-60)

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Finger Spears

Finger Spears
Model: Yuuzhan Vong Finger Spears
Type: Combat bio-organic prosthetic
Scale: Character
Skill: Melee combat: ginger spears
Cost: Not available for sale
Availability: 4, X
Range: 1/2/4
Difficulty: Based on range
Damage: STR+2D
Game Notes: The “fingers” of these implants are actually
tentacles that can telescope out to a distance of up to 4
meters, impaling targets. A Yuuzhan Vong using finger
spears can attack more than one opponent at the same
time (by spreading his fingers), but each opponent targeted
requires a separate to-hit roll.
Source: The New Jedi Order Sourcebook (page 114)

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Amphistaff

Amphistaff
Model: Yuuzhan Vong Amphistaff
Type: Multi-purpose melee weapon
Scale: Character
Skill: Melee combat: Amphistaff
Cost: Not available for sale
Availability: 4, X
Difficulty: Varies (see below)
Damage: Varies (see below)
Game Notes: The amphistaff is an organic weapon used
by the Yuuzhan Vong. If used by someone familiar with
its various functions, the amphistaff can be used as a
quarterstaff, a two-headed spear (adds +1D to all parry
rolls), a whip (adds +1D to attempts to disarm or entangle an
opponent; successful hits with the whip inject venom), or a
whip-spear (which shares the qualities of both the whip and
the spear, though the granted bonuses are only +2 pips). In
addition, the amphistaff can spit venom, or inject it with a
successful whip hit that results in a damage result higher
than Stunned. Either way, a victim affected by amphistaff
venom must succeed at a Very Difficult Strength check. If
injected, the poison reduces the victim’s Dexterity score by
1D (cumulatively). If the poison is sprayed into a victim’s
eyes, blindness results. The effects last until the venom is
treated. Statistics for amphistaff weapons are listed below:
10
Amphistaff Mode Difficulty Range Damage Max
Quarterstaff Easy Melee STR+1D+1 5D
Two-Headed Spear Moderate Melee STR+2D 7D
Whip Moderate Melee STR+1D+2 6D
Venom Spitter n/a 1-3/10/20 Poison n/a
Source: d20 Core Rulebook (page 356), The New Jedi Order
Sourcebook (page 20)

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Tsaisi

Tsaisi
Model: Yuuzhan Vong Tsaisi
Type: Multi-purpose melee weapon
Scale: Character
Skill: Melee combat: Tsaisi
Cost: Not available for sale
Availability: 4, X
Difficulty: Varies (see below)
Damage: Varies (see below)
Game Notes: The tsaisi is a shorter
version of the amphistaff. When
used by a skilled combatant, it
can be used as a baton, a twoheaded
dagger (adds +2 pips to all
parry rolls), a lash (adds +2 pips to
attempts to disarm an opponent;
successful hits with the lash also
inject the target with venom),
and a lash-dagger (which shares
the qualities of both the lash and the dagger, though the
granted bonuses are only +1 pip). Like the amphistaff, it can
also spit venom. The venom is injected when a successful hit
with the lash inflicts a damage result higher than Stunned,
and effects are the same as for the amphistaff. Statistics for
the tsaisi’s different weapon modes are listed below.
Tsaisi Mode Difficulty Range Damage Max
Baton Easy Melee STR+1D 4D
Two-Headed Dagger Moderate Melee STR+1D+2 6D
Lash Moderate Melee STR+1D+1 5D
Venom Spitter n/a 1-2/5/10 Poison n/a
Source: d20 Core Rlebook (page 357), The New Jedi Order
Sourcebook (page 21)

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Rodian Razor-Stick

Rodian Razor-Stick
Model: Typical Rodian Razor-Stick
Type: Melee weapon
Skill: Melee combat: razor-stick
Cost: Not available for sale
Availability: 3, R
Difficulty: Moderate
Damage: STR+1D+2
Game Notes: Victim must subsequently make a Difficult
stamina roll to avoid 1D additional damage every other
round for three minutes due to excessive blood loss.
Source: Alliance Intelligence Reports (page 33), Galaxy
Guide 10: Bounty Hunters (page 65)

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Multi-Weapon

Multi-Weapon
Model: Alliance Infiltrator Multi-Weapon
Type: Personal combat multi-weapon
Scale: Character
Skill: Melee combat: dagger, club, garrote
Cost: Not for sale
Availability: 3
Difficulty: Easy; Moderate for garrote (from behind)
Damage: Dagger: STR+1D+2, cosh: STR+1D, garrote:
STR+1D, (maximum: 6D)
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 60)

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Shyarn

Shyarn
Model: Cerean Shyarn Dueling Scimitar
Type: Dueling scimitar
Scale: Character
Skill: Melee combat: scimitar
Cost: 900
Availability: 3
Difficulty: Easy
Damage: STR+1D+2
Game Notes: When one shyarn strikes another, the
vibrations and contact can create a powerful temporary
magnetism that links the blades.
When either combatant misses
an attack roll by 4 or less, the
two shyarn become magnetically
joined. Disengaging the blades is a
full-round action, and holding the
linked blade counts as an action.
Source: Ultimate Alien Anthology
(page 31)

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Coufee

Coufee
Model: Yuuzhan Vong Coufee
Type: Melee weapon
Scale: Character
Cost: Not available for sale
Availability: 4, X
Difficulty: Very Easy
Damage: Strength +1D+1
Game Notes: This double-edged dagger, which is
constructed of sharpened chitin, is the default weapon of
the Yuuzhan Vong.
Source: The New Jedi Order Sourcebook (page 20)

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Garrote

Garrote
Model: Alliance-issue Garrote
Type: Single cord strangling weapon
Scale: Character
Skill: Melee combat: garrote
Cost: Not available for sale
Availability: 1
Difficulty: Moderate (from behind)
Damage: STR+1D
Game Notes: Target may attempt a brawling parry to resist
with a +10 difficulty modifier.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (pages 44-45), Arms and Equipment Guide (page
28)

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Fft Knife

Fft Knife
Type: Ssi-ruuvi hand weapon
Scale: Character
Skill: Melee combat
Cost: Not available for sale
Availability: 4
Difficulty: Moderate; Difficult for beings who lack the Ssiruuk
anatomy of three-clawed hands; Trandoshand would
be able to use this weapon with no penalty.
Damage: STR+1D
Source: The Truce at Bakura Sourcebook (pages 139-140)

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Harvest Blade

Harvest Blade
Model: Harvest Blade
Type: Nosaurian farm implement
Scale: Character
Skill: Melee combat
Cost: 125
Availability: 3
Difficulty: Moderate
Damage: STR+2
Game Notes: A harvest blade can be folded down to 1 meter
in length when not in use. When fully-extended, it has a
reach of 4 meters.
Source: Coruscant and the Core Worlds (pages 115-116)

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Light Mace

Light Mace
Model: Generic Light Mace
Type: Melee weapon
Scale: Character
Skill: Melee combat: mace
Cost: 50
Availability: 2, F or R
Difficulty: Easy
Damage: STR+1D+1 (maximum: 5D+1)
Game Notes: A short, flanged stick, or a
stick with a heavy metal ball mounted at
the end.
Source: d20 Core Rulebook (page 134)

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Whip

Whip
Model: Sancretti Arms Whip
Type: Typical whip
Scale: Character
Skill: Melee combat: whip
Cost: 100
Availability: 1
Difficulty: Moderate
Damage: STR+1
Game Notes: Whip can’t do more than one wound level
per strike. Any type of armor negates the whip’s damage. A
whip has a maximum range of 4 meters. It may be used to
trip and opponent, and the user gets a +1D attack bonus to
disarm a target.
Source: Arms and Equipment Guide (page 29)

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