Archiv der Kategorie: Raumtransporter – Militärisch

LE-10 Enterschiff

  • Name/Modell: LE-10 Enterschiff
  • Produktion: Link Corporation
  • Kampfbestimmung: Enterschiff
    • Länge: 25m
    • Höhe: 9m
    • Breite: 9m
    • Maßstab: Raumjäger
    • Besatzung: 2
    • Geschwindigkeit: 8
    • Atmosphäre: 350/1000 km/h
    • Manövrierfähigkeit: 2w+2
    • Rumpf: 5w
    • Schilde: 4w
    • Fracht: 2t
    • Vorräte: 1 Woche
    • Kosten: 150.000
  • Passagiere: 55 Personen
  • Navigation: ja
    • Hyperantrieb: keiner
    • Reservehyperantrieb: keiner
  • Sensoren:
    • Passiv: 20/0w
    • Scanner: 40/1w
    • Suche: 80/1w+2
    • Focus: 120/3w
    • Bemerkung:
  • Bewaffnung: 2 Ionenkanonen
    • Feuerbereich: Vorne
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 1w
    • Reichweite: 1-3/12/25
    • Atmosphäre: 100-300/1,2/2,5
    • Schaden: 4w (6x pro Runde)
  • Bewaffnung: 1 Plasma Brenner
    • Feuerbereich: Vorne
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 0w
    • Reichweite: 4m
    • Atmosphäre: 4m
    • Schaden: 8w
  • Besonderheit: Der Ionenwerfer Kann durch ein Schnellschußverfahren 6 mal Pro Runde feuern.
  • Zeitleiste:
    • Prototyp:
    • Serienproduktion:
    • Gute Erhältlichkeit:
  • Fertigkeiten: Standart Pilot
    • Raumjäger:
    • Rj.Artillerie:
    • Rj.Deflektoren:
    • Sensoren:
    • Kommunikation:
    • Astrogation:
    • Fernsteuern:
  • Fertigkeiten: Elite Pilot
    • Raumjäger:
    • Rj.Artillerie:
    • Rj.Deflektoren:
    • Sensoren:
    • Kommunikation:
    • Astrogation:
    • Fernsteuern:
  • Fertigkeiten: Veteran
    • Raumjäger:
    • Rj.Artillerie:
    • Rj.Deflektoren:
    • Sensoren:
    • Kommunikation:
    • Astrogation:
    • Fernsteuern:
    • Kommandieren:
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Ssi-ruuvi Picket Ship

Ssi-ruuvi Picket Ship
Craft: Ssi-ruuvi Fw’Sen-class Picket Ship
Alignment: Ssi-ruuk
Era: New Republic
Source: The Essential Guide to Vehicles and Vessels
(pages 152-153)
Type: Picket ship
Scale: Starfi ghter
Length: 45 meters
Skill: Space transports: Fw’Sen
Crew: 3 (P’w’ecks), gunners: 10, Skeleton: 2/+10
Crew Skill: Space transports: Fw’Sen 4D+2, starship
gunnery 4D, starship shields 3D+2
Consumables: 3 months
Hyperdrive Multiplier: x2
Nav Computer: Limited to 4 jumps
Maneuverability: 2D+1
Space: 5
Hull: 2D+2
Shields: 3D+1
Sensors:
Passive: 40/1D
Scan: 80/1D+2
Search: 130/2D
Focus: 4/3D
Weapons:
6 Ion Cannon (may be fi re-linked)
Fire Arc: Turret
Crew: 1
150
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-5/10/15
Atmosphere Range: 100-
500/1/1.5 km
Damage: Single cannon: 4D
2-3 fi re-linked: 5D
4-5 fi re-linked: 6D
6 fi re-linked: 7D
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/15
Atmosphere Range: 100-
500/1/1.5 km
Damage: 4D
2 Turbolasers
Fire Arc: Turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/10/15
Atmosphere Range: 100-
500/1/1.5 km
Damage: 2D+1

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Ssi-ruuvi Planetary Lander

Ssi-ruuvi Planetary Lander
Craft: Ssi-ruuvi D’kee-class Planetary Lander
Alignment: Ssi-ruuk
Era: New Republic
Type: Planetary lander
Scale: Starfi ghter
Length: 70 meters
Skill: Space transports: D’kee Lander
Crew: 4, gunners: 8, skeleton: 2/+10
Crew Skill: Sensors 3D+2, space transports 5D, starship
gunnery 3D+2, starship shields 3D+1
Passengers: 100 (P’w’eck collectors)
Cargo Capacity: 10,000 humans in confi nement pens
Consumables: 1 day
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 1D+1
Shields: 3D (upon landing), 2D (upon return)
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/1D+2
Focus: 1/2D+2
Weapons:
6 Light Ion Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
2 Laser Cannons
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Note: 3 kilometers from population centers, releases
paralysis canisters, each lander carries 100 canisters.
Each canister can effect 9 square kilometer area. A Person
is conscious but not able to move or talk, immobile. Can
last up to 8 hours.

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Speeder Transport

Speeder Transport
Craft: S&K V-Wing Speeder Transport, Model A
Alignment: New Republic
Era: New Republic
Source: Dark Empire Sourcebook (pages 120-121)
Type: Orbital interface transport
Scale: Starfi ghter
Length: 20 meters
Skill: Space transports: V-wing transport
Crew: 2, skeleton: 1/+5
Crew Skill: Space transports 5D, starship shields 4D
Passengers: 4(pilots)
Cargo Capacity: 2 metric tons, docking sleeves for 4 VWings
Consumables: 3 days
Cost: 175,000 credits
Maneuverability: 1D+2
Space: 4
Atmosphere: 350; 1,000 km/h
Hull: 5D
Shields: 2D

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Light Patrol Ship

Light_Patrol_Ship-01 Light_Patrol_Ship-02

Light Patrol Ship
Craft: Sienar Fleet Systems Light
Patrol Ship
Alignment: Empire
Era: Rebellion
Source: Pirates & Privateers (page 82)
Type: Patrol ship
Scale: Starfi ghter
Length: 38 meters
Skill: Space transports
Crew: 3, gunners: 3
Crew Skill: Varies, typically 3D-5D
Passengers: 8 (brig)
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D+1
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/1D+2
Search: 90/2D+2
Focus: 4/3D+1
Weapons:
2 Twin Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2
3 Laser Cannons
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

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Conqueror Assault Ship

Conqueror Assault Ship
Craft: Surronian Conqueror-class Assault Ship
Alignment: General / Empire
Era: Rebellion
Source: Pirates & Privateers (pages 74-75), The Essential
Guide to Vehicles and Vessels (pages 58-59)
Type: Assault ship
Scale: Starfi ghter
Length: 28 meters
Skill: Space transports: Conqueror assault ship
Crew: 2, skeleton: 1/+5
Crew Skill: Varies, typically 3D-5D
Passengers: 1
Cargo Capacity: 25 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
148
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Ion Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Double Laser Cannons (fi re separately)
Fire Arc: Turret
Crew: 1 (or from cockpit)
Skill: Starship gunnery
Fire Control: 2D (0D if fifi red from cockpit)
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

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Stormtrooper Transport

Stormtrooper Transport
Craft: Telgorn Corporation Dx-9 Transport
Alignment: Empire
Era: Rise of the Empire
Type: Assault fi ghter/gunboat
Scale: Starfi ghter
Length: 20 meters
Skill: Space transports: Dx-9 transport
Crew: 2, gunners: 3
Crew Skill: Astrogation 3D, starship gunnery 4D+1,
space transports 4D, starship shields 3D, sensors 3D
Passengers: 40
Cargo Capacity: 60 metric tons
Consumables: 2 months
Cost: Not available for sale (black market: 575,000)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 295; 850 km/h
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 80/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannons
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 6D
Quad Ion Cannon
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 1-300/700/3.6 km
Damage: 5D
2 Proton Torpedo Launchers (may be linked)
Fire Arc: Front
Crew: Pilot or Co-pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D

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PB-950 Patrol Boat

PB-950 Patrol Boat
Craft: Corellian PB-950
Alignment: Empire
Era: Rise of the Empire
Source: Pirates & Privateers (pages 81-82)
Type: Stock patrol boat
Scale: Starfi ghter
Length: 37 meters
Skill: Space transports: PB-950 patrol boat
Crew: 2, gunners: 2
Passengers: 8
Cargo Capacity: 180 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Concussion Missile Tube
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D
2 Medium Ion Cannons (fi re-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

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Light Corvette

Light Corvette
Craft: Rendili StarDrive’s Light Corvette
Alignment: Empire
Era: Rise of the Empire
Source: Galaxy Guide 6: Tramp Freighters (pages 76-
77), Pirates & Privateers (page 83)
Type: Imperial customs vessel
Scale: Starfi ghter
Length: 180 meters
Skill: Space transports: light corvette
Crew: 52, gunners: 6, skeleton: 18/+10
Crew Skill: Space transports 5D, starship gunnery
5D+2, starship shields 5D+1
Passengers: 20
Cargo Capacity: 500 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 5D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
6 Double Turbolaser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D

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Y-4 “Raptor” Transport

Y-4 “Raptor” Transport
Craft: Incom Corporation Y-4 Military Transport
Alignment: Empire / Rebel Alliance / General
Era: Rise of the Empire
Source: The Essential Guide to Vehicles and Vessels
(pages 84-85)
Type: Military troop transport
Scale: Starfi ghter
Length: 28 meters
Skill: Space transports: Y-4 transport
Crew Skill: Astrogation 4D, sensors 3D+1, space
transports: Y-4 Transport 5D+1, starship gunnery 4D
and starship shields 3D.
Crew: 1, unners: 2
Passengers: 40 (troops)
Cargo Capacity: 300 metric tons
Consumables: 1 month
Cost: 250,000 (black market) 160,000 (civilian model –
carries no weapons)
Nav Computer: Yes, astromech droid adds +1D to
astrogation roll
Hyperdrive Multiplier: x1.5 or x2
Hyperdrive Backup: x8
Maneuverability: 1D+1
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D+2
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Double Laser Cannons
Fire Arc: 1 front, 1 turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/20
Atmosphere Range: 100-300/1.2 /2.5 km
Damage: 3D

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Mansk Escort Frigate

Mansk Escort Frigate
Craft: Tallaani Shipyards Mansk-class Escort Frigate
Alignment: General / Rebel Alliance
Era: Rise of the Empire
Type: Light escort frigate
Scale: Starfi ghter
Length: 100 meters
Skill: Space transports: Mansk escort frigate
Crew: 5, gunners: 7, skeleton 2/+10
Crew Skill: Space transports 5D, starship shields 4D+2,
starship gunnery 5D
Passengers: 30 (troops)
Cargo Capacity: 80 metric tons
Consumables: 2 month
Cost: 135,000 credits (used only)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 5D+2
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D
Focus: 4/4D
Weapons:
6 Double Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
Ion Cannon
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere: 100-
300/700/3.6 km
Damage: 3D

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Guardian Light Cruiser

Guardian Light Cruiser
Craft: Sienar Fleet Systems Guardian-class light
cruiser
Alignment: Empire
Era: Rise of the Empire
Source: Core Rulebook (page 256), Pirates & Privateers
(page 84)
Type: Inter-system customs vessel
Scale: Starfi ghter
Length: 42 meters
Skill: Space transports: Guardian cruiser
Crew: 16 (3 can coordinate), gunners: 4, skeleton:
8/+10
Crew Skill: Space transports 5D, starship gunnery
5D+2, starship shields 5D+1
Passengers: 6 (prisoners in brig)
Cargo Capacity: 200 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
4 Laser Cannons
Fire Arc: 2 front, 2 turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
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Law Light Patrol Craft

Law_Light_Patrol_Craft-01

Law Light Patrol Craft
Craft: Kuat Drive Yards Law-class Light Patrol Craft
Alignment: Empire
Era: Rise of the Empire
Source: Pirates & Privateers (page 81)
Type: Advanced scout patrol craft
Scale: Starfi ghter
Length: 51 meters
Skill: Space transports: Law patrol craft
Crew: 15, skeleton: 4/+5
Crew Skill: Varies, typically 3D-5D
Passengers: 10 (brig)
Cargo Capacity: 250 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
4 Laser Cannons
Fire Arc: 2 front, 2 turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 0D
Space Range: 1-5/10/15
Atmosphere Range: 100-500/1/1.5 km
Damage: 9D

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Armored Transport

Armored Transport
Craft: Kuat Drive Yards Armored Transport
Alignment: Empire
Era: Rise of the Empire
Source: Pirates & Privateers (page 68)
Type: Medium freighter
Scale: Starfi ghter
Length: 50 meters
Skill: Space transports: Imperial armored transport
Crew: 10
Crew Skill: Varies widely
Passengers: 20 (troops)
Cargo Capacity: 30,000 metric tons
Consumables: 3 months
Cost: 240,000 (new), 110,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

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Light Privateer Frigate

Light Privateer Frigate
Craft: Modifi ed Rendili StarDrive’s Customs Frigate
Alignment: Privateers
Era: Rise of the Empire
Source: The Best of the Adventure Journals: Issues 1-4
(page 120)
Type: Converted customs vessel
Scale: Starfi ghter
Length: 40 meters
Skill: Space transports: light frigate
Crew: 6, gunners: 6, skeleton: 3/+10
Crew Skill: Astrogation 3D+2, sensors 3D, space
transports 4D+1, starship gunnery 4D, starship shields
4D
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 1 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 3D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons
Fire Arc: 2 front, 1 left, 1 right
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.3/2.5 km
Damage: 5D
Ion Cannon
Fire Arc: Front
Crew: 1 to 3
Skill: Starship gunnery
Fire Control: 3D
141
142
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 3D
Tractor Beam Emplacement
Fire Arc: Front
Crew: 1 or 2
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.3/2.5 km
Damage: 3D

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Imperial Customs Frigate

Imperial Customs Frigate
Craft: Rendili StarDrive’s Imperial Customs Frigate
Alignment: Empire
Era: Rise of the Empire
Source: Pirates & Privateers (page 83)
Type: Imperial customs vessel
Scale: Starfi ghter
Length: 35 meters
Skill: Space transports: Imperial customs frigate
Crew: 6, gunners: 6, skeleton: 3/+10
Crew Skill: Varies, generally 4D
Passengers: 10
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: Whatever the black market can bear
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 3D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
6 Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.3/2.5 km
Damage: 5D

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RX4 Patrol Ship

RX4_Patrol_Ship-01

 

RX4 Patrol Ship
Craft: Trianii RX4 Patrol Ship
Alignment: Trianii Rangers
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
(pages 99-100), Pirates & Privateers (page 77)
Type: Light patrol craft
Scale: Starfi ghter
Length: 33 meters
Skill: Space transports: RX4 Scout Ship
Crew: 2, gunners: 2, skeleton: 1/+5
Crew Skill: Astrogation 3D+2, space transports: RX4
4D+1, starship gunnery 5D+2, starship shields 4D
Passengers: 6
Cargo Capacity: 30 metric tons
Consumables: 2 years
Cost: Not for sale
Hyperdrive: x1
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 295; 850 km/h
Hull: 5D
Shields: 2D+1
Sensors:
Passive: 20/1D
Scan: 35/1D+1
140
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Turbolasers (may be fi re linked)
Fire Arc: Turret
Crew: 1 (may be locked forward but fifi re control is 0)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/2 km
Damage: 4D (5D when fifi re-linked)
Ion Cannon*
Fire Arc: Back
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D+1
* The ion cannon draws off a special power generator
and can only fi re once per day.

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SkySlayer Light Assault Ship

SkySlayer Light Assault Ship
Craft: Aratech SkySlayer
Alignment: General
Era: Rise of the Empire
Source: Scavenger Hunt (page 16)
Type: Light assault ship
Scale: Starfi ghter
Length: 20 meters
Skill: Space transports: SkySlayer
Crew: 7
Crew Skill:
Cargo Capacity: 50 metric tons
Consumables: 4 months
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 15/1D
Search: 20/1D+1
Focus: 2/3D
Weapons:
2 Quad Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
4 Blaster Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D

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Firespray Patrol/Attack Craft

Firespray_PatrolAttack_Craft-01

 

Firespray Patrol/Attack Craft
Craft: Kuat Systems Engineering Firespray-class Patrol
Vessel
Alignment: General
139
Era: Rise of the Empire
Source: Pirates & Privateers (page 75), Starships of the
Galaxy (page 81), The Essential Guide to Vehicles and
Vessels (pages 144-145)
Scale: Starfi ghter
Lenght: 21.5 m
Skill: Space transports: Firespray patrol/attack craft
Crew: 1; gunners: 2
Passengers: 4
Cargo Capacity: 70 metric tons
Consumables: 1 month
Cost: 120,000 (new); 45,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 50/1D+1
Focus: 2/2D
Weapons:
2 Twin-Mounted Blaster Cannons (fi re separately)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 4D

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MRX-BR Pacifier

MRX-BR_Pacifier-01

MRX-BR Pacifier
Craft: Sydon Vehicle Works MRX-BR
Pacifi er Combat/Contact Vessel
Alignment: Empire / General
Era: Rise of the Empire
Source: Lord of the Expanse: Gamemaster
Guide (page 42)
Type: Exploration fi ghter
Scale: Starfi ghter
Length: 25 meters
Skill: Space transports
Crew: 1
Passengers: 3
Cargo Capacity: 24 metric tons
Consumables: 1 year
Cost: 170,000 (new)
Nav Computer: Yes
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Maneuverability: 1D
Space: 7
Atmosphere: 600; 1,200 km/h
Hull: 2D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 120/3D
Focus: 10 /3D+2
Weapons:
3 Laser Cannons
Fire Arc: 1 rear, 1 left, 1 right
Crew: 1 each (can be fifi red remotely from cockpit)
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D

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Warpod #2

Warpod #2
Craft: Ulig Abaha Ltd. #2 Warpod
Alignment: Corporate Sector Authority
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
(page 101), Pirates & Privateers (page 52)
Type: Pinnace
Scale: Starfi ghter
Length: 20 meters
Skill: Space transports: Warpod
Crew: 1, gunners: 4
Crew Skill: Space transports: 3D, starship gunnery
3D+2, starship shields 1D
Troops: 6 (troops)
Cargo Capacity: 1 metric ton
Consumables: 1 day
Cost: 23,000
138
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/+1
Search: 50/1D+1
Focus: 2/2D
Weapons:
2 Laser Cannons (may be fi re-linked)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D if fifi re-linked)
Plasma Torch Boarding Device*
Fire Arc: Bottom
Crew: 2
Skill: Starship gunnery: plasma torch
Fire Control: 0D
Space Range: 4 meters
Damage: 8D
Note: The plasma torch boarding device is mounted on
a ship’s airlock system. The controls are just inside the
main airlock. Roll the target ship’s hull -2D; if the torches
roll scores a “lightly damaged” result, it has breached
the hull. Once the hull is breached, the torch requires a
full minute to cut a one-meter-wide-by-two-meter-high
hole. The extendable boarding tube attaches to the hull
and forms and airtight seal in 30 seconds.

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TIS Zeta 19

Zeta_Shuttle-01,

TIS Zeta 19
Craft: CSA TIS Zeta 19
Alignment: Corporate Sector Authority / General
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
(pages 100-101)
Type: Light aerospace patrol fi ghter
Scale: Starfi ghter
Length: 15 meters
Skill: Space transports: TIS Zeta 19
Crew: 1, gunners: 1
Crew Skill: Space transports: 3D+1, starship gunnery
2D+2
Passengers: 2
Cargo Capacity: 200 kilograms
Consumables: 1 day
Cost: 45,000 (new), 4,500 (used)
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 2D+2
Sensors:
Passive: 10/0D
Scan: 15/1D
Search: 20/1D+1
Focus: 2/3D
Weapons:
2 Laser Cannons (fi re linked)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

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Coruscant Heavy Courier

Coruscant Heavy Courier
Craft: Corellia StarDrive Coruscant-class Heavy Courier
Alignment: Old Republic / General
Era: Old Republic
Source: Tales of the Jedi Companion (page 116), The
Essential Guide to Vehicles and Vessels (pages 122-
123)
137
Type: Heavy courier
Scale: Starfi ghter
Length: 150 meters
Skill: Space transports: Coruscant Heavy Courier
Crew: 1, gunners: 1
Passengers: 6
Cargo Capacity: 25 metric tons
Consumables: 2 weeks
Cost: 50,000 (new), 23,000 (used)
Hyperdrive Multiplier: x11
Hyperdrive Backup: x17
Maneuverability: 3D
Space: 4
Atmosphere: 275; 850 km/h
Hull: 3D
Shields: 4D
Sensors:
Passive: 26/1D
Scan: 50/3D
Weapons:
Pulse-Wave Cannon
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-2/7/12
Atmosphere Range: 25-75/150/200 m
Damage: 5D
3 Laser Cannons (fi re-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/10/18
Atmosphere Range: 50-100/200/300 m
Damage: 9D
4 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/2/6
Atmosphere Range: 25-50/70/90 m
Damage: 8D
2 Short-range Concussion-sphere Launchers
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/4/6
Atmosphere Range: 20-40/60/100 m
Damage: 7D

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Jedi Justice Cruiser

Jedi Justice Cruiser
Craft: Republic Shipyards Jedi Justice Cruiser
Alignment: Jedi Order / General
Era: Old Republic
Source: Power of the Jedi Sourcebook (page 61)
Type: Space transport
Scale: Starfi ghter
Length: 68 meters
Skill: Space transports: Jedi Justice Cruiser
Crew: 5
Crew Skill: 7D in all applicable skills
Passengers: 7
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: 775,000 (new), 525,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D+2
Shields: 1D+2
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 85/2D+2
Focus: 5/4D
Weapons:
Double Turbolaser Cannon
Fire Arc: Turret
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Ion Cannon
Fire Arc: Front
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D
2 Concussion Missile Launchers
Fire Arc: Front
Scale: Starfifi ghter
Skill: Starship gunnery
Ammo: 16 missiles each
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D

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Ugor Battle-Wagon

Ugor Battle-Wagon
Craft: Ugor Salvage Company Captain’s Pride
Alignment: Ugor
Era: Old Republic
Source: Scavenger Hunt (page 6)
Type: Black-hole class salvage dreadnaught
Scale: Capital
Length: 150 meters
Skill: Space transports: Black-hole dreadnaught
Crew: 48
Crew Skill: All skills 4D
Passengers: 0
Cargo Capacity: 3,000 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 2
Atmosphere: 225; 650 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 1/2D
Weapons:
16 Antique Torpedo Launchers
Fire Arc: All
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/2/5
Atmosphere Range: 10-50/200/500 m
Damage: 4D

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