Archiv der Kategorie: Verschiedene Schiffe

Blade Light Attack Fighter

Blade Light Attack Fighter

The Blade Light Attack Fighter was one of the first fighters to be developed and mass-produced by Claven Systems Security Enterprises. The Blade is a small dual role fighter craft, primarily designed to operate within the atmosphere of a planet. However, its performance in space allows it compete, albeit poorly, with more modern fighters. The ship is armed only with two light laser cannons, and though not as powerful as most ship weapons they provide enough punch for a ship of its size. The Blade can be seen in the service of planetary security forces throughout the Argolas sector.

Craft: Claven Systems Security Enterprises Blade Light Attack Fighter
Type: Aerospace Fighter
Scale: Starfighter
Length: 7.2m
Skill: Starfighter Piloting: Blade Light Attack Fighter
Crew: 1
Cargo Capacity: 35 kg
Consumables: 1 Day
Cost: 42,000 Credits
Hyperdrive Multiplier:
Hyperdrive Backup:
Nav Computer:
Maneuverability: 2D+2 (3D+2 in Atmosphere)
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 2D
Shields:
Sensors:

Passive: 10/0D
Scan: 15/1D
Search: 30/1D+2
Focus: 2/2D

Weapons:

2 Light Laser Cannons (Fire Linked)
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere: 100-500/1.0/1.7 km
Damage: 3D+2

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DeepSpace-class Sensor Ship

DeepSpace-class Sensor Ship

This ship was developed together with the Broadcast-class communications ship and came into service shortly after the famous Imperator-class. They were meant to take care of all needs of dedicated recon and communications for the Imperial Navy. Although not a lot of documentation covers the exploits of these ships, it is but another testimony to their success. While the Broadcast-class is meant to operate as part of fleets, the DeepSapce-class is meant to be independant. It requires only a small crew, perfect for long-duty missions deep in unknown territories or enemy space. A large part of the ship is dedicated to an immense sensor wing containing extremely sensitive equipment, enabling the crew to get a very exact and detailed view of the surrounding space. Its sensor range is one of the largest in the Empire. The DeepSpace is only lightly armed, but has enough firepower to deal with pirates in the depths of space. For additional protection of the ship, there is half a squadron of fighters onboard. The ship also houses another 6 TIE/rc reconnaissance fighters to help completing the sensor view on difficult space terrain, such as asteroid belts, rifts, etc. It also carries 20 self-guided sensor buoys which can be deployed up to 100 ly away from the mothership.
Entry courtesy of Highadmiral.de

Specifications:

Name/Type: DeepSpace-class Sensor Ship
Designer/Manufacturer: Kuat Drive Yards
Designation: Light Frigate
Crew: 175 + 28 Gunners
Length: 200 meters
Speed: 60 MGLT
Hyperdrive: x2
Shield Rating: 720 SBD (est.)
Hull Rating: 300 RU (est.)
Weapons: 6 Turbolaser Batteries (class 5), 8 Twin Laser Cannons (class 4).
Fighter Complement: 6 Starfighters.
Troops: 52 Stormtroopers.
Support Craft: 6 TIE/rc, 20 Sensor Buoys.
Modifications: 8 MISS-E Point Defence Compound Laser Cannnons

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Wraith-class Monitor

Wraith-class Monitor

The Wraith-class packs oversized firewpower comparable with the Strom-class, but with turreted weapons. Although this allows the ship to separate and aim fire, it lacks hangar capacity. While shorter, it has somewhat larger internal volume and reactor output. Aside from the two primary turrets, comparable to ISD heavy turbolaser cannons, the Wraith also sports four additional heavy turrets and a torpedo launcher. The Wraith also has excellent atmospheric capability unlike the Strom, capable of extensive operations as well as landing, making this vessel highly suitable to close-range precision bombardment with heavy weapons. However, the ship is not well suited to handle fighter assaults. The ship is plated in darkened bronzium, making it highly radiation-resistant as well as moderately stealthy, together with the two by two tight-beam engine banks. All statistics are estimated.


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Specifications:

Name/Type: Wraith-class Monitor
Designer/Manufacturer: Kuat Drive Yards
Designation: Monitor
Crew: 284 + 35 Gunners
Length: 200 Meters
Speed: 60 MGLT, 850 Kph
Hyperdrive: x1
Shield Rating: 1,335 SBD
Hull Rating: 1,618 RU
Weapons: 2 Heavy Dual Turbolaser Cannons, 4 Heavy Dual Turbolaser Cannons, 6 Laser Cannons, 1 Forward Proton Torpedo Launcher (30 Warheads).
Fighter Complement: None.
Troops: 50 Stormtroopers.
Support Craft: None.
Special: Darkened Bronzium Armour, Tight-Beam Ion Engines (82.5% Total Stealth Rating).

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Forseti-Class Patrol Ship

Forseti-Class Patrol Ship

The Forseti-Class Patrol Ship is primarily meant as a replacement for the aging Imperial Customs Corvette design. With enhanced passive sensor systems and stealth capabilities, it is able to sneak up much closer to targets with a minimized chance of being detected, and of being targeted after it has been detected. These capabilities also allow it to competently act in a recon role. Additionally, the Forseti class is more capable of operating independantly for extended periods of time, and is capable of taking on larger capital ships than the Imperial Customs Corvette was capable of, and standing a good chance of coming back from the battle.


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Specifications:

*ORIGINAL DESIGN*
Name/Type: Forseti-Class Patrol Ship
Designer/Manufacturer: Jacen Wesiri / NIF
Designation: Corvette
Crew: Crew: 90 + 16 Gunners
Length: 200 Meters
Speed: 80 MGLT/ 1,050 Kph
Hyperdrive: x1
Shield Rating: 1,000 SBD
Hull Rating: 450 RU
Weapons: 6 Turreted Turbolasers (Taim and Bak XV9s), 2 Turreted Double Ion Cannons (Comar X9 Heavy ion Cannons), 4 Quadlaser Cannons, 1 Tractor Beam projector, 1 General Purpose Launcher.
Fighter Complement: 1 Squadron.
Troops: 64 Stormtroopers + officers (2 Platoons).
Support Craft: 3 Shuttles.
Special: Sensor Shroud, Enhanced Passive Sensor system.

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Halcyon-class Frigate

Halcyon-class Frigate

An extremely fast ship, designed to work in groups of 3 or 4. These ships are meant to be patrol ships, or a fast reaction force with plenty of punch. With the fastest hyperdrive available in the NIF, and a compliment of fighters, this ship can perform almost any role reasonably well. The special turreted heavy turbolaser batteries enable it to track much faster-moving targets than it normally could, making them extremely deadly. Unfortunately, these ships sacrifice internal space to accomodate all the equipment onboard, and it is very cramped inside. An advantage of this, though, is that the ship is near-undestroyable, remaining structurally intact even after being rendered combat-ineffective. However, these ships are rather expensive for something of this size, but their value in battle has yet to be seen. Complete Technical Readout


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Specifications:

*ORIGINAL DESIGN*
Name/Type: Halcyon-class Frigate
Designer/Manufacturer: Jake Hagel / New Imperial Federation
Designation: Medium Frigate
Crew: 200 + 92 gunners + 60 pilots and support crew
Length: 200 Meters
Speed: 80 MGLT / 800 Kph
Hyperdrive: x0.6
Shield Rating: 1,800 SBD
Hull Rating: 1,800 RU
Weapons: 6 Heavy Turbolaser Batteries, 6 Double Light Turbolaser Cannons, 4 Double Light Ion Cannons, 10 Double Laser Cannons, 4 General-Purpose Launchers.
Fighter Complement: 1 Squadron.
Troops: 80 Stormtroopers.
Support Craft: 2 Shuttles.

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Gladiator-class Star Destroyer

Gladiator-class Star Destroyer

This ship was intended as an escort for Victory-class Star Destroyers, but the design was delayed past prime date for the Victory-class and it was instead commissioned as a long-range patrol ship. One of the more famous ships of this class, the Demolisher, was ironically stolen and used by the pirate Gir Kybo Ren-Cha. It is predominantly a missile carrier, sporting capital grade concussion missiles and torpedoes which are fed into the launchers via auto-loading conveyor belts. It has varied armament but too lightly to serve as anything other than a long-range missile support and micro-carrier in fleet engagements. In an anti-pirating role it is reasonably effective.


Specifications:

Name/Type: Demolisher-class Heavy Destroyer
Designer/Manufacturer: Sienar Fleet Systems
Designation: Heavy Destroyer
Crew: 1,255
Length: 500 Meters
Speed: 60 MGLT
Hyperdrive: x1
Shield Rating: 2,376 SBD (est.)
Hull Rating: 1,035 RU (est.)
Weapons: 5 Light Turbolaser Batteries, 2 Missile/Torpedo Launchers (300 warheads), 3 Tractor Beam Batteries, 2 Point-defence Laser Cannon Batteries.
Fighter Complement: 2 Squadrons.
Troops: 1,200 Troopers.
Support Craft: 6 Shuttles.

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Enforcer-class Cruiser

Enforcer-class Cruiser

The Enforcer is built on the same hull as the Immobilizer-418, but without the structural weakness of gravity well projectors, while instead making room for a hangar. Rearrangement of the power grid allowed additional weaponry, strengthened shields, and higher sublight acceleration.It was designed to be a fast flanking and escort vessel, particularly to work in conjunction with its sister class, the Immobilizer-418, in anti-pirate task forces in the outer reaches of the galaxy. The Enforcer is very capable of attacking and defeating small frigates and corvettes, highly maneuverable and very well armed for its size, making for a light cruiser with excellent performance. The only problem is a lack of heavy weapons, making it unsuitable for fleet combat. (Ref: most sources gives the ship just 10 tl batteries. This can be considered inaccurate due to GEDB fluff. For the same reason and listed details, the ship can be considered having 14 QL instead of 10).



Picture courtesy of Warlords

Specifications:

Name/Type: Enforcer-class Cruiser
Designer/Manufacturer: Sienar Fleet Systems/Kuat Drive Yards
Designation: Light Cruiser
Crew: 3,000 + 65 Gunners
Length: 598 Meters
Speed: 70 MGLT
Hyperdrive: x2
Shield Rating: 3,170 SBD
Hull Rating: 1,270 RU
Weapons: 20 Turbolaser Batteries (class 3), 14 Quad Laser Cannons (class 4), 6 Ion Cannons (class 3) and 4 Tractor Beam Projectors (class 4).
Fighter Complement: 2 Squadrons.
Troops: 300 Stormtroopers.
Support Craft: 4 Light Transports.
Modifications: MISS Point Defense System

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Majestic-class Heavy Cruiser

Majestic-class Heavy Cruiser

One of the „new class“ starship designs approved for the New Republic Navy, around the time of the formation of the Fifth Battle Group. The Majestic-class saw widespread duty during the Black Fleet Crisis as the NRs new main cruiser. New Class warships were designed following the NR demilitarization with lower cost and a less warlike appearance in mind. The result is a ship that not really fits the heavy cruiser class in spite of its naming convention. It is a mainstay in the NR after its introduction and have performed well considering its limitations in mind. The main strenghts of the ship are its sublight speed and modern targeting systems.

The Majestic was (supposedly) designed to take on an Imperator-class Star Destroyer and win. The idea behind achieving this in spite of being a much weaker vessel, was highly accurate turbolasers which would be able to score more hits at long range than an ISD (presumably in a heavily jammed battle environment), while at the same time being faster and morer maneuverable, to be able to keep its distance. Even if this was true, the tactic is obviously easy to counteract by using TIE/FC to support long-range accuracy. We also don’t expect the idea to hold up against modernized ISDs (which are also equally fast and have improved systems). Furthermore, Imperial Intelligence have scrutinized this claim plus the claim that the Majestic has comparable shields and armour as our Star Destroyers with captured Majstic-class ships and can positively confirm that those claims are wholly and utterly false.



Picture courtesy of Warlords

Specifications:

Name/Type: Majestic-class Heavy Cruiser
Designer/Manufacturer: Republic Engineering Corporation
Designation: Medium Cruiser
Crew: 4,050 + 132 Gunners.
Length: 700 Meters
Speed: 70 MGLT
Hyperdrive: x.95
Shield Rating: ~2,986 SBD
Hull Rating: ~925 RU
Weapons: 30 Heavy Turbolaser Cannons, 20 Laser Cannons, 20 Ion Cannons, 4 Tractor Beam Projectors.
Fighter Complement: None.
Troops: 640 Troopers.
Support Craft: None.

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Gun Tug

Name/Type: Gun Tug
Designer/Manufacturer: SoroSuub
Combat Role: Utility fighter
Crew: 1 + 1 Gunner
Length: 12 Meters
Speed: 70 MGLT, 1000 Kph
Acceleration: 14 MGLT/s
Maneuverability: 62 DPF
Hyperdrive: x2
Shield Rating: 50 SBD
Hull Rating: 14 RU
Weapons: 2 blaster cannons (Fire-linked, Class 5), 2 Tractor Beams (Class 4, 30 SU range)
Cargo Space: 500 Kilograms.
Consumables: 1 Week.
Cost: 142,000 Credits

Image

Description: „Gun Tugs were designed for the Outer Rim market and other less civilized areas as a cheap and easy transport craft. The two tractor beams were the ship’s primarly armament, which limited the offensive capabilities. For more traditional combat, the Gun Tug also sported a pair of fire-linked blaster cannons. The Gun Tug was ideal to move around large cargos around and defend them from possible raids.“ – Wookieepeida on the Gun Tug

Recommendations: A utility vessel more than a combat vessel, overwhelm with lasers.

Reference: D6 Holocron on the Gun Tug.

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M12-L Kimogila

Name/Type: M12-L Kimogila
Designer/Manufacturer: MandalMotors
Combat Role: Heavy Fighter
Crew: 1
Length: 12 Meters
Speed: 60 MGLT, 950 Kph
Acceleration: 16 MGLT/s
Maneuverability: 43 DPF (est.)
Hyperdrive: x3
Shield Rating: 100 SBD
Hull Rating: 24 RU
Weapons: 2 Ion cannons (fire-linked, Class 5), 2 Heavy laser cannons (Fire-linked, Class 6), 2 Concussion Missile Launchers (Class 8, 12 warheads)
Cargo Space: 110 Kilograms.
Consumables: 1 Week.
Cost: 175,000 Credits

Image

Description: „This custom Hutt starfighter was long ranged and could serve multiple roles in space combat. Its numerous gun emplacements classified the ship as a heavy fighter, and its torpedo capabilities allowed it to function as a bomber in special circumstances. This flexibility made it quite popular among free mercenaries. Though it lacked the speed and maneuvering capabilities of its predecessors, its ability to cause wanton slaughter could outweigh these factors.“ – Wookieepedia on the M12-Kimogila Heavy Fighter.

Recommendations: Easily outmaneuvered by pretty much anything, don’t let it get behind you and you should be fine.

Reference: D6 Holocron on the M12 Kimogila provided nearly all the stats. Wookieepedia provided cost.

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CC-5400 Carrier/Cruiser

Name/Type: CC-5400 Carrier/Cruiser
Designer/Manufacturer: Corellian Engineering Corporation
Combat Role: Medium Cruiser / Heavy Carrier
Crew: 1786 + 131 Gunners
Length: 468 Meters
Speed: 70 MGLT (40 MGLT to use > 1/3rd guns)
Hyperdrive: x3 (x16 Backup)
Shield Rating: 3310 SBD
Hull Rating: 2635 RU
Weapons: 20 Light Turbolaser Turrets (Class 3.6), 12 Ion Cannon Turrets (Class 4), 15 Quad-laser turrets (Class 5), 4 Tractor Beam Projectors
Fighter Capacity: 12 Squadrons
Troop Capacity: 80 troops
Cargo Space: 1,000 Metric Tons.
Consumables: 12 Months.
Cost: 94,000,000 Credits

No image exists?

Description: „The CC-5400 is the largest and fastest of the CC-series of capital ships to date. It was designed early on in the Clone Wars and utilized droids heavily both in the day to day operation of the vessel, and the day to day upkeep of its fighter squadrons. Though it does make use of extensive droid workers, it still requires a crew of 1,486 to efficiently run the vessel. The upkeep of the fighter bay and the fighters themselves requires another 300 crewmembers.

The hanger bays are separated into two decks both housing a wing (72) of fighters plus additional craft. All of these craft require a huge amount of space to land on, also large fields of access. The bays are large open parking garages so to speak, each fighter is allocated a 20×20 meters space and all work is done in that space. Four of the six bays are 120×60 meters. Two are much larger affairs stretching roughly four-fifths the width of the vessels 330 meters. The bays are roughly 60 meters deep in the shallowest section and 120 meters deep in the deepest. These larger bays account for over half the fighter cover by themselves. The bays‘ floors are armor plating as thick as the hulls on most Correlian Corvettes. The MagCon fields are divided into 120×20 meters rectangles; there are six of these large fields. Since the bays themselves are built to accommodate craft with landing gear, to modify them into TIE racks is very expensive. The Empire used the CC-5400 for the first six years of its existence after that. Designs that were less fighter craft efficient, cheaper to build, but could easily carry TIE fighters.
A certain amount of heating is required in any vessel in the hanger bays, if a bay is too cold to work in the required, maintenance on fighter craft will not be done. Maintaining and heating the large bays requires a totally free generator, thus four instead of three were installed. All in all the upkeep of the bays, plus the power requirement make for a very expensive carrier.

The CC-5400 runs on twelve CEC DX-9FR engine cores and four Nova Corporation A1-9FR cores that almost propel it as fast as the KDY 12A-99 cores in the Carrack-class Light Cruiser. The DX-9FR was later used in sets of three in the Corellian Gunship. The engines appear on either side of the launch area in the rear of the vessel.

These engines afford it, protection that even the heaviest escorts could not: speed. For most modern vessels, the ability to outrun other vessels is optional. For a carrier it is essential. Compared to other vessels of its size, it is reasonably well armed with over 30 anti-capital ship Ion Cannons and Turbolasers. To use more then one-third of its guns a CC-5400 has to either power-down the shields, or reduce its space to that of a Victory-class Star Destroyer which is 4.“ – D6 Holocron for the CC-5400 carrier/cruiser

Reference: High Admiral, D6 Holocron for the CC-5400 carrier/cruiser

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Nebulon-H Frigate

Name/Type: Nebulon-H Frigate
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Frigate
Crew: 1530 + 262 Gunners
Length: 340 Meters
Speed: 50 MGLT, 900 Kph
Hyperdrive: x1 (x12 Backup)
Shield Rating: 4510 SBD
Hull Rating: 2201 RU
Weapons: 34 Turbolaser batteries (Class 5), 24 Laser cannons (Class 5), 5 Tractor beam projectors
Fighter Capacity: 3 Squadrons
Support Ships: 4 Transports
Troop Capacity: 150 troops
Cargo Space: 14,000 Metric Tons.
Consumables: 48 Months.
Cost: 99,000,000 Credits

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Description: „The Nebulon-H Frigate was introduced a number of years after the Battle of Endor, a faster and larger variant of the Older Nebulon frigates. Kuat Drive Yards have sold these vessels to both sides in the continuing war, with the vessels serving as patrol and attack vessels using their massively uprated weaponry. Nebulon-H’s have erased much of the memory of the poorly performing Nebulon-B’s which were so common during the early parts of the Galactic Civil war, and which lost so many lives on both sides due to their weak and poor design.“ – D6 Holocron on the Nebulon-H frigate

Reference: D6 Holocron on the Nebulon-H frigate

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G1-M4-C Dunelizard fighter

Name/Type: G1-M4-C Dunelizard fighter
Designer/Manufacturer: MandalMotors
Combat Role: Medium Fighter
Crew: 1
Length: 11 Meters
Speed: 80 MGLT, 1050 Kph
Acceleration: 14 MGLT/s
Maneuverability: 65 DPF
Hyperdrive: x3
Shield Rating: 40 SBD
Hull Rating: 18 RU
Weapons: 2 laser cannons (fire-linked, Class 5)
Cargo Space: 85 Kilograms.
Consumables: 4 Days.
Cost: 115,000 Credits

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Description: „The Dunelizard fighter was based upon the M3-A Scyk fighter, retaining that vessel’s wedge-shaped wings, though the later model included a number of advanced features.

The Dunelizard added heavier payload and shields, but retained the swiftness and maneuverability that made the Scyk popular with Hutts and other criminal organizations including space pirates such as Erkon the Vile.

It was very easy to repair and modify. The weapons load could be changed from the standard linked laser cannons to ion cannons, concussion missile launcher, or proton torpedo launcher. It had a magazine capacity of 6 missiles/torpedoes when equipped with a launcher.“ – G1-M4-C Dunelizard Fighter

Recommendations: Tougher and packing a heavier punch. Use your superior maneuverability to get behind it and pump it full of lasers.

Reference: D6 on the G1-M4-C for speed, hull, shields, weapon class and maneuverability stats. Wookieepedia provided the weapon notes and cost.

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M3-A Scyk

Name/Type: M3-A Scyk
Designer/Manufacturer: MandalMotors
Combat Role: Light Fighter
Crew: 1
Length: 12 Meters
Speed: 100 MGLT, 1200 Kph
Acceleration: 16 MGLT/s
Maneuverability: 80 DPF
Hyperdrive: None.
Shield Rating: 30 SBD
Hull Rating: 14 RU
Weapons: 2 light laser cannons (fire-linked, Class 4)
Cargo Space: 12 Kilograms.
Consumables: 2 Days.
Cost: 75,000 Credits

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Description: „Although the Scyk barely provided more amenities to its pilot than a TIE/ln starfighter did, it had two strong points – it was cheap and its weapon mount was designed to handle nearly anything. Its standard equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very little room for modifications and additional equipment, and was not able to fit a booster or a flight computer in addition to its default equipment, which made its pilots rely on allied ships to plot a hyperspace jump.“ – Wookieepedia on the M3-A Scyk Fighter.

Recommendations: Think of this snub as a toned down TIE Fighter with shields. Fast, somewhat agile, but just as frail. Concentrated fire will bring it down.

Reference: D6 Holocron on the M3-A Scyk Fighter for all the stats. Wookieepedia for the lack of hyperdrive and launcher by default.

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Deimos

Name/Modell    Deimos

Produktion    unbekannt

Kampfbestimmung    unbekannt 

Länge    288m;

Breite: 108m;

Höhe: 132m

Maßstab    Sts.

Besatzung    2+ ca 1000 Droiden

Fertigkeiten   

Raumjäger

Rj.Artillerie

Rj.Deflektoren

Sensoren        7w    Sternenschiff            Sts.Artillerie        5w    Sts.Deflektoren            Astrogation        10w    Raumtransp.        3w+1    Fahrzeugbl.            Kommunikation        3w+1    Repulsoren            Raketenwaffen            Zusatz Art.        3w+2                        Passagiere    80                                            Geschwindigkeit    4                                            Atmosphäre    keine                                            Manövrierfähigkeit    0w                                            Navigation    Ja; ja; ja                                            Hyperantrieb        x    15                        Reservehyperantrieb x            keiner        Sensoren    Passiv    200/0w        Scanner    500/1w        Suche    1000/2w        Focus    3/2w+1    Bewaffnung     1 Traktorstrahler            2 Asteroiden Doppellaser            2 Asteroiden Doppellaser            2 Asteroiden Doppellaser        Feuerbereich      Überall            V-L-H            V-L-R-H            V-R-H        Maßstab     Sts.            Sts.            Sts.            Sts.        Fertigkeit     Sts.Art.            Sts.Art.            Sts.Art.            Sts.Art.        Feuerkontrolle     Droidengehirne: 5w            Droidengehirne: 5w            Droidengehirne: 5w            Droidengehirne: 5w        Reichweite      1-3/15/30km            1-3/15/30km            1-3/15/30km            1-3/15/30km        Atmosphäre     keine            keine            keine            keine        Schaden     7w            7w            7w            7w        Schilde    Asteroidenschilde 3w; Energieschilde: Partiell: 8w; Deflektorengehirn(5w): normaler Wurf um die Stelle zu treffen wo der Strahl eintrifft.                                            Rumpf    6w                                            Besonderheit       Alle Aufgaben werden von Droiden ausgeführt. Eine Sehr Starke Kommunikationsanlage zum fernsteuern der Drohnen-Jäger. Erzverarbeitungsanlage; Produktionsanlage; 3 Große Fusionskraftwerke; 3 Hoch – Entwickelte Computer. 100 Rtx-Attack Bodentruppen.                                           
Fracht    6000t                                           
Vorräte    Unbegrenzt (regenerativ)                                           
Kosten    n.e.                                           
Sternjäger     Pro Röhre 20stk.; 4 Röhren vorhanden.                                           
weitere Schiffe     4 Fähren; 2 Sammeldroiden;                                            

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Ssi-ruuvi Light Cruiser

Ssi-ruuvi Light Cruiser
Craft: Ssi-ruuvi Wurrif-class Light Cruiser
Alignment: Ssi-ruuk
Era: New Republic
Type: Ssi-ruuvi light cruiser
Scale: Capital
Length: 400 meters
Skill: Capital ship piloting: Wurrif cruiser
Crew: 200 (Ssi-ruuk), 1,500 (P’w’ecks), gunners: 156,
skeleton: 100 (Ssi-ruuk), 700 (P’w’ecks)/+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2,
capital ship piloting 4D+2, capital ship shields 4D,
sensors 3D+1
Cargo Capacity: 2,000 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x1
Nav Computer: Limited to 3 jumps
Maneuverability: 2D+2
Space: 6
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 35/1D
Scan: 60/1D+1
Search: 100/2D
Focus: 3/2D+1
Weapons:
6 Heavy Turbolasers
Fire Arc: 3 front, 3 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
24 Ion Cannons
Fire Arc: 6 front, 6 right, 6 left, 6 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
24 Heavy Turbolasers
Fire Arc: 6 front, 3 left, 3 right
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D

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Ssi-ruuvi Manufacturing Ship

Ssi-ruuvi Manufacturing Ship
Craft: Ssi-ruuvi Lwhekk-class Manufacturing Ship
Alignment: Ssi-ruuk
Era: New Republic
Type: Manufacturing ship
Scale: Capital
Length: 624 meters
Skill: Capital ship piloting: Lwhekk manufacturing ship
Crew: 300 (Ssi-ruuk), 1,000 (P’w’ecks), gunners: 126,
skeleton: 150 (Ssi-ruuk), 500 (P’w’ecks)/+10
Crew Skill: Astrogation 4D+1, capital ship gunnery
3D, capital ship piloting 4D, capital ship shields 3D+2,
sensors 4D
Passengers: 7,500 (P’w’eck manufacturing workers)
Cargo Capacity: 30,000 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Limited to 3 jumps
Maneuverability: 1D
Space: 3
Hull: 3D
Shields: 2D
Sensors:
Passive: 15/1D
Scan: 45/1D+1
Search: 90/2D
Focus: 3/2D+1
Weapons:
3 Turbolaser Batteries
Fire Arc: 1 front, 2 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
20 Tractor Beam Projectors
Fire Arc: 10 front/right/back, 10 front/left/back
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D

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Ssi-ruuvi Planetary Assault Carrier

Ssi-ruuvi Planetary Assault Carrier
Craft: Ssi-ruuvi Sh’ner-class Carrier
Alignment: Ssi-ruuk
Era: New Republic
Source: The Essential Guide to Vehicles and Vessels
(pages 154-155)
Type: Planetary assault carrier
Scale: Capital
Length: 750 meters
Skill: Capital ship piloting: Sh’ner
Crew: 60 (Ssi-ruuk), 500 (P’w’ecks), gunners: 30,
skeleton: 30 (Ssi-ruuk) 250 (P’w’ecks)/+10
Crew Skill: Astrogation 4D, starship gunnery 3D+2,
capital ship piloting 4D+1, capital ship shields 3D+2
Cargo Capacity: 5,000 metric tons
175
Consumables: 1 month
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D+2
Space: 3
Hull: 2D
Shields: 2D+2
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
6 Ion Cannons
Fire Arc: Turret
Crew: 3 front/right/back, 3 front/left/back
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/10/15
Atmosphere Range: 100-500/1/1.5 km
Damage: 5D
2 Tractor beam Projectors
Fire Arc: 1 front/right/back, 1 front/left/back
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D

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Hapan Battle Dragon

Hapan Battle Dragon
Craft: Olanjii/Charubah Battle Dragon
Alignment: Hapes Consortium
Era: Rebellion
Source: Starships of the Galaxy (page 95), The Essential
Guide to Vehicles and Vessels (pages 60-61)
Type: Heavy assault warship
Scale: Capital
Length: 500 meters in diameter
Crew: 1,200 gunners: 190, skeleton: 700/+10
Crew Skill: Astrogation 5D, capital ship gunnery 5D+2,
capital ship piloting: Hapan Battle Dragon 6D, capital
ship shields 6D+2, communications 5D+2, sensors
4D+2
Passengers: 500 (troops)
Cargo Capacity: 6,000 metric tons, 3 fi ghter squadrons
(36 starfi ghters)
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 7D+2
Shields: 3D
Sensors:
Passive: 50/0D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
40 Hapan Turbolaser Batteries (Hapan turbolaser
technology is archaic. Once fi red a Hapan TL takes 3
times as long to recharge)
Fire arc: 360 degree rotational
Skill: Capital ship gunnery
Fire Control: 1D+2
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 7D
40 Ion Cannons
Fire arc: Turret
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
4 Mass Pulse Generator Tubes
Fire arc: 1 front, 1 left, 1 right, 1 back
Skill: Capital ship gunnery
Fire Control: 5D
Space Range: 1-5/75/150
Damage: Blocks hyperspace travel. Each mine equals a
30 unit diameter.
2 Triple Ion Cannons
Fire arc: Turret
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 2-20/50/80
Damage: 3D+2
1 Tractor Beam Projector
Fire arc: Turret
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D

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Hapes Nova Battlecruiser

Hapes Nova Battlecruiser
Craft: Hapan Consortium Hapes Nova-class
Battlecruiser
Alignment: Hapes Consortium
Era: Rebellion
Source: Starships of the Galaxy (page 95), The Essential
Guide to Vehicles and Vessels (pages 62-63)
Type: Heavy combat frigate
Scale: Capital
Length: 400 meters
Crew: 1,700, gunners: 90
Crew Skill: Astrogation 5D, capital ship gunnery 5D+2,
capital ship piloting: Hapan Nova 6D, capital ship shields
6D+2, communications 5D+2, sensors 4D+2
Cargo Capacity: 600 metric tons, 2 fi ghter squadrons
(24 starfi ghters)
Passengers: 600 (Troops/Support personnel)
Consumables: 1 month
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Hull: 5D
Shields: 2D*
*The Hapan Nova has backup shields (4D). When a die
of shields is lost, can make an easy capital ships shield
roll to use one of the backup dice to bring the strength
back to 2D.
Sensors:
Passive: 40/0D
Scan: 55/2D
Search: 80/2D+2
Focus: 5/3D
Weapons:
25 Hapan Turbolaser Batteries (Hapan turbolaser
technology is archaic. Once fi red a Hapan TL takes 3
times as long to recharge)
Fire arc: 5 front, 5 left, 5 right, 5 rear, 5 turret
Skill: Capital ship gunnery
Fire Control: 1D+2
Space Range: 3-15/35/75
Damage: 7D
10 Laser Cannons
Fire arc: Front
Scale: Starfi gther
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Damage: 5D
10 Ion Cannons
Fire arc: Front
Skill: Capital ship gunnery
174
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50-100 km
Damage: 3D

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Quasar Fire Bulk Cruiser

Quasar_Fire_Bulk_Cruiser-01

Quasar Fire Bulk Cruiser
Craft: Modifi ed SoroSuub Quasar Fire-class Bulk
Cruiser
Alignment: General / Rebel Alliance
Era: Rebellion
Source: The Essential Guide to Vehicles and Vessels
(pages 56-57)
Type: Bulk Cruiser
Scale: Capital
Length: 340 meters
Skill: Capital ship piloting
Crew: 250, gunners: 4
Crew Skill: Capital ship gunnery 2D+2, capital ship
shields 4D, capital ship piloting 3D
Passengers: none
Cargo Capacity: 100 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x10
Nav Computer: Unlimited
Maneuverability: 1D
Space: 5
Hull: 2D+2
Shields: 6D+2
Sensors:
Passive: 60/1D
Scan: 70/1D+2
Search: 100/3D
Focus: 4/3D
Weapons:
2 Turbolaser Cannons
Fire Arc: Turret
Crew: 2 on each
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 50/200/400
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D
4 Tractor Beam Projectors
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2

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Corellian Gunship

Corellian_Gunship-01

Corellian Gunship
Craft: Corellian Engineering Corporation Gunship
Alignment: General / Rebel Alliance
Era: Rise of the Empire
Source: Rebel Alliance Sourcebook (pages 61-62), The
Thrawn Trilogy Sourcebook (page 215), Starships of the
Galaxy (page 91)
Type: Mid-sized anti-starfi ghter warship
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting: Corellian Gunship
Crew: 45, gunners: 46, skeleton: 10/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery
4D+2, capital ship piloting 4D, capital ship shields
4D+1, sensors 3D
Cargo Capacity: 300 metric tons
Consumables: 8 months
Cost: 4.8 million (new), 2.4 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 20/0D
172
Scan: 40/0D
Search: 80/1D
Focus: 2/2D
Weapons:
8 Double Turbolaser Cannons
Fire Arc: 2 front, 3 left, 3 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-
1.5/3.5/7.5 km
Damage: 4D+2
6 Quad Laser Cannons
Fire Arc: 3 left, 3 right
Crew: 3
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-
500/1/1.7 km
Damage: 5D
4 Concussion Missile Tubes
Fire Arc: 2 front, 2 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 200-
1.2/3/6 km
Damage: 9D

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Bulk Cruiser

Bulk Cruiser
Craft: Rendili StarDrive’s Battle Horn
Alignment: General / Rebel Alliance
Era: Rise of the Empire
Source: The Thrawn Trilogy Sourcebook (pages 211,
214)
Type: Modifi ed bulk cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: bulk cruiser
Crew: 1,948, gunners: 102, skeleton: 840/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery
4D, capital ship piloting 4D+1, capital ship shields 4D,
sensors 3D+2, starship gunnery 4D
Passengers: 200 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 5D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 125/3D
Focus: 5/3D+2
Weapons:
30 Quad Laser Cannons (fi re separately)
Fire Arc: 10 front, 10 left, 10 right
Crew: 1 (5), 2 (10), 3 (5)
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Damage: 4D
2 Tractor Beam Projectors
Fire Arc: Front
Crew: 1 (1), 6 (1)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D
Starfi ghter Complement: 3 squadrons

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Tapani Assault Frigate

Tapani Assault Frigate
Craft: Tapani Starship Cooperative Tapani-class Frigate
Alignment: Tapani sector
Era: Rise of the Empire
Source: Lord of the Expanse: Sector Guide (pages 40-
41)
Type: Heavy assault frigate
Scale: Capital
Length: 750 meters
Skill: Capital ship piloting: Tapani-class frigate
Crew: 3,550, gunners: 114, skeleton: 988/+15
Crew Skill: Capital ship piloting 5D, capital ship gunnery
4D, capital ship shields 3D+1, sensors 3D+1
Passengers: 800 (troops)
Cargo Capacity: 12,500 metric tons
Consumables: 1 year
Cost: 1,6 billion (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 50/1D
Scan: 75/2D+1
Search: 125/3D+2
Focus: 6/4D+1
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 rear
Crew: 1 (5), 2 (15)
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/1.75 km
Damage: 3D+1
15 Turbolaser Batteries
Fire Arc: 5 front, 5 left, 5 right
Crew: 3 (5), 4 (10)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 100-500/1/2 km
Damage: 4D
171
6 Quad Turbolaser Batteries
Fire Arc: 3 left, 3 right
Crew: 4 (6)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 5-10/50/100 km
Damage: 5D+2

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Tapani Carrier

Tapani Carrier
Craft: Tapani Starship Cooperative Tapani-class Carrier
Alignment: Tapani sector
Era: Rise of the Empire
Source: Lord of the Expanse: Sector Guide (page 41)
Type: Heavy starfi ghter carrier
Scale: Capital
Length: 375 meters
Skill: Capital ship piloting: Tapani-class carrier
Crew: 1,855, gunners: 53, skeleton: 715/+15
Crew Skill: Capital ship piloting 4D+1, capital ship
gunnery 3D+2, capital ship shields 5D, sensors 3D+1
Passengers: 100 (troops), 120 (pilots)
Cargo Capacity: 75 metric tons
Consumables: 2 years
Cost: 760 millions (without starfi ghters)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1
Space: 7
Hull: 2D+1
Shields: 4D+1
Sensors:
Passive: 25/0D
Scan: 60/1D
Search: 120/2D
Focus: 4/4D
Weapons:
6 Turbolaser Batteries
Fire Arc: 2 front, 4 turret mounted (on tower)
Crew: 3 (2), 4 (4)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 100-500/1/2 km
Damage: 4D+1
10 Ion Cannon Batteries
Fire Arc: 5 left, 5 right (bottom-mounted)
Crew: 3 (10)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-15/40/80
Atmosphere Range: 2-20/50/120 km
Damage: 4D
Starfi ghter Complement: 20 Manta fighters

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Privateer Corvette

Privateer Corvette
Craft: Corellian Engineering Corporation Corvette
Alignment: Privateers
Era: Rise of the Empire
Source: The Best of the Adventure Journals: Issues 1-4
(page 119)
Type: Modifi ed corvette
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Corellian corvette
Crew: 50, gunners: 12, skeleton: 20/+5
Crew Skill: Astrogation 3D, capital ship gunnery 4D+2,
capital ship piloting 3D+2, capital ship shields 3D,
sensors 3D+1
Passengers: 20
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 1.5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
4 Double Turbolaser Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 1 to 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
Ion Cannon
Fire Arc: Front
Crew: 1 to 3
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 3D
Tractor Beam Emplacement
Fire Arc: Front
Crew: 1 or 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 3D

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Corellian Corvette

Corellian_Corvette-02

Corellian Corvette
Craft: Corellian Engineering Corporation Corvette
Alignment: General / Rebel Alliance / Empire
Era: Rise of the Empire
Source: Rulebook (page 253), Rebel Alliance Sourcebook
(pages 63-65), Pirates & Privateers (page 55), The Thrawn
Trilogy Sourcebook (pages 214-215), The Essential Guide
to Vehicles and Vessels (pages 128-129)
Type: Mid-sized multi-purpose vessel
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Corellian Corvette
Crew: 30 to 165, depending upon confi guration
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1,
capital ship piloting 3D+2, capital ship shields 3D,
sensors 3D+1
Passengers: Up to 600, depending upon confi guration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1 (3), 3 (3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2

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Tenchant Light Cruiser

Tenchant Light Cruiser
Craft: Merkuni Drives Trenchant-class Cruiser
Alignment: General
Era: Rise of the Empire
Type: Light cruiser
Scale: Capital
Length: 215 meters
Skill: Capital ship piloting: Trenchant cruiser
Crew: 140, gunners: 20, skeleton 64/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D,
capital ship piloting 4D, capital ship shields 3D, starship
gunnery 4D
Passengers: 80 (troops)
Cargo Capacity: 400 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 3/3D
Weapons:
6 Turbolaser Cannons
Fire Arc: 2 forward, 4 back
Crew: 2
Skill: Capital gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere: 300-1.5/3.5/7.5 km
Damage: 4D+1
8 Quad Laser Cannons
Fire Arc: 4 left, 4 right
Crew: 1
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere: 100-500/1/1.7 km
Damage: 4D+1

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IR-3F Patrol Ship

IR-3F_Patrol_Ship-01

IR-3F Patrol Ship
Craft: Sienar Fleet Systems IR-3F
Alignment: General / Empire
Era: Rise of the Empire
Source: Pirates & Privateers (page 74)
Type: Intra-system patrol/customs craft
Scale: Capital
Length: 110 meters
Crew: 3, gunners: 8, skeleton: 1/+5
Passengers: 10 (troops)
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/1D+1
Search: 130/2D
165
Focus: 4/2D+2
Weapons:
4 Turbolaser Cannons (fi re separately)
Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

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Sabaoth Destroyer

Sabaoth Destroyer
Craft: Ubrikkian Custom Destroyer
Alignment: Sabaoth Mercenaries / General
Era: Old Republic
Type: Fleet Destroyer
Scale: Capital
Length: 275 meters
Skill: Capital ship piloting:
Sabaoth Destroyer
Crew: 65, gunners: 20
Crew Skill: Astrogation 3D,
capital ship gunnery 3D+2,
capital ship piloting 3D, capital
ship shields 3D+1, capital ship
repair 2D, sensors 3D+2
Passengers: 50; 200 (troops)
Cargo Capacity: 1,750 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 4
Maneuverability: 1D
Hull: 4D
Shields: 4D+2
Sensors:
Passive: 30/1D+1
Scan: 60/2D+1
Search: 90/3D+2
Focus: 6/4D+2
Weapons:
14 Double Turbolaser Cannons
Fire Arc: 7 left, 7 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 4-20/50/110
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Turret
Crew: 4
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 9D
2 Tractor Beam Projectors
Fire Arc: Front
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D

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Dreadnaught

Dreadnaught
Craft: Rendili StarDrive’s Dreadnaught
Alignment: Old Republic / Empire / General / New
Republic
Era: Old Republic
Source: Imperial Sourcebook (page 57), The Jedi Academy
Sourcebook (page 132), The Thrawn Trilogy Sourcebook
(pages 215-216), Starships of the Galaxy (pages 94-95),
The Essential Guide to Vehicles and Vessels (pages 42-
43)
Type: Heavy cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Dreadnaught
Crew: 16,113, gunners: 97, skeleton: 9,000/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery
4D+2, capital ship piloting 4D+2, capital ship shields
4D+2, sensors 4D
Passengers: 3,000 (troops)
Cargo Capacity: 9,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 5D+2
Shields: 2D+1
Sensors:
Passive: 30/0D
164
Scan: 50/1D
Search: 100/3D
Focus: 4/3D
Weapons:
10 Turbolaser Cannons
Fire Arc: 5 left, 5 right
Crew: 1(5), 2(5)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 2D
20 Quad Turbolaser Cannons
Fire Arc: 6 front, 7 left, 7 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-20/40/80
Damage: 4D
10 Turbolaser Batteries
Fire Arc: 5 front, 5 back
Crew: 1(2), 2(4), 3(4)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Damage: 7D
Starfi ghter Complement: 1 squadron

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Corellian Support Frigate

Corellian_Support_Frigate-01

 

Corellian Support Frigate
Craft: Corellian Engineering Corp. Support Frigate
Alignment: Old Republic / General
Era: Old Republic
Type: Support frigate
Scale: Capital
Length: 185 meters
Skill: Capital ship piloting: Support frigate
Crew: 40 to 180, depending on confi guration, 13
gunners
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2,
capital ship piloting 3D, capital ship shields 3D, capital
ship repair 3D, sensors 3D+1
Passengers: Up to 600 (troops), depending on
confi guration.
Cargo Capacity: 2300 metric tons
Consumables: 1 year
Cost: 1.3 million (new)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 5
Maneuverability: 1D
Hull: 4D
Shields: 2D
Sensors
Passive: 40/1D
Scan: 70/2D
Search: 100/3D
Focus: 4/3D+2
Weapons:
6 Turbolaser Cannons (fi re-linked by pairs)
Fire Arc: 4 front, 2 turret
Crew: 3 (4), 2 (2)
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
Tractor Beam Projector
Fire Arc: Turret
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

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Discril Cruiser

Discril_Cruiser-01

Discril Cruiser
Craft: Duapherm Discril-class Attack Cruiser
Alignment: Duapherm Planet States / General
Era: Old Republic
Source: Pirates & Privateers (pages 55-56)
Type: System attack cruiser
Scale: Capital
Length: 85 meters
Skill: Capital ship piloting: Discril cruiser
Crew: 150, gunners: 51, skeleton: 75/+10
Crew Skill: Varies widely
Passengers: 60 (troops)
Cargo Capacity: 7,800 tons
Consumables: 2 weeks
Cost: 500,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D+2
Search: 90/2D
Focus: 3/3D
Weapons:
5 Laser Cannons
Fire Arc: Turret
Crew: 4
163
Skill: Capital ship gunnery
Fire Control: 1D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
4 Tri-Particle Beamers
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 1-20/50/100 km
Damage: 3D
4 Tri-Laser Cannons
Fire Arc: Front
Crew: 6
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D

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Invincible Dreadnaught Cruiser

Invincible Dreadnaught Cruiser
Craft: Rendili/Vaufthau Shipyards Invincible-class
Dreadnaught Heavy Cruiser
Alignment: General / Corporate Sector Authority
Era: Old Republic
Source: Han Solo and the Corporate Sector Sourcebook
(pages 92-94)
Type: Heavy cruiser
Scale: Capital
Length: 2,011 meters
Skill: Archaic starship piloting: Invincible Dreadnaught
Crew: 23,014, gunners: 114, skeleton: 12,795/+20
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D,
archaic starship piloting 4D, capital ship shields 3D+1,
sensors 3D
Passengers: 6,000 (troops)
Cargo Capacity: 700 metric tons
Consumables: 1 year
Cost: Not available for sale to civilians
Hyperdrive Multiplier: x4
Hyperdrive Backup: x25
Nav Computer: Yes
Maneuverability: 1D
Space: 2
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
6 Concussion Missile Tubes
Fire Arc: 2 front, 2 left, 2 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 2-5/10/15
Atmosphere Range: 200-500/1/1.5 km
Damage: 3D
12 Turbolaser Cannons
Fire Arc: 4 front, 3 right, 3 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-5/7/10
Atmosphere Range: 3-5/7/10 km
Damage: 2D
30 Quad Laser Cannons
Fire Arc: 7 front, 10 left, 10 right, 3 back
Crew: 1
Skill: Capital ship gunnery
Scale: Starfifi ghter
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 6D
6 Tractor Beam Projectors
Fire Arc: 2 front, 2 left, 2 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D

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Marauder Corvette

Marauder Corvette
Craft: Republic Sienar Systems Marauder-class
Corvette
Alignment: General / Corporate Sector Authority
Era: Old Republic
Source: Han Solo and the Corporate Sector Sourcebook
(pages 94-95), Pirates & Privateers (pages 78-79),
Starships of the Galaxy (page 101), The Essential Guide
to Vehicles and Vessels (pages 108-109)
Type: Light combat cruiser
Scale: Capital
Length: 195 meters
Skill: Capital ship piloting: Marauder
Crew: 129; gunners: 48, skeleton: 52/+10
Crew Skill: Astrogation 2D+2, capital ship gunnery
3D+2, capital ship piloting 3D+2, capital ship shields
3D, sensors 3D+1
Passengers: 40 (troops)
Cargo Capacity: 300 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 2D+1
Space: 5
Atmosphere: 295; 850 km/h
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan: 80/1D+2
Search: 100/2D+2
Focus: 5/3D+1
Weapons:
8 Double Turbolaser Cannons
Fire Arc: 2 Front, 2 left, 2 right, 2 rear
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/70
Atmosphere Range: 300-1.5/3.5/7 km
Damage: 5D
3 Tractor Beam Projectors
Fire Arc: 2 front, 1 rear
Crew: 8
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Starfighter Complement: 12 fighters
Continue reading “Marauder Corvette” »

Sith Battleship

Sith Battleship
Craft: Sith Battleship
Alignment: Sith
Era: Old Republic
Source: The Dark Side Sourcebook (page 63)
Type: Sith Battle Cruiser
Scale: Capital
Length: 215 meters
Skill: Capital ship piloting: Sith battleship
Crew: 25
Crew Skill: 6D in relevant skills
Passengers: 850
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 4D+1
Sensors:
Passive: 25/1D
Scan: 50/2D
Weapons:
6 Blaster Cannons
Fire Arc: 3 left, 3 right
Scale: Starfi ghter
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
3 Concussion Missile Launchers
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 0D+2
Space Range: 1/3/7
Atmosphere Range: 50-500/1/5 km
Damage: 8D

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Nebulon-B Frigate

Nebulon-B Frigate
Craft: Kuat Drive Yards’ Nebulon-B Frigate
Alignment: General / Rebel Alliance / Empire
Era: Rise of the Empire
Source: Core Rulebook (page 253), Rebel Alliance
Sourcebook (pages 60-61), The Jedi Academy Sourcebook
(pages 134-135), Pirates & Privateers (page 55, 87),
The Thrawn Trilogy Sourcebook (pages 216-217), The
Essential Guide to Vehicles and Vessels (pages 130-
131)
Type: Escort starship
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Nebulon-B
Crew: 854, gunners: 66, skeleton: 307/+10
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1,
capital ship piloting 3D+2, capital ship shields 3D,
sensors 3D+1, starship gunnery 4D+1
Passengers: 75 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
166
Space: 4
Atmosphere: 280; 850 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 75/2D
Search: 150/3D
Focus: 4/4D+2
Weapons:
12 Turbolaser Batteries
Fire Arc: 6 front, 3 left, 3 right
Crew: 1 (2), 2 (8), 4 (2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
12 Laser Cannons
Fire Arc: 6 front, 2 left, 2 right, 2 back
Crew: 1 (8), 2 (4)
Scale: Starfifi ghter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 2D
2 Tractor Beam Projectors
Fire Arc: Front
Crew: 12
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Starfighter Complement: 2 squadrons

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Sun Hai 200m

  • Name/Modell:
  • Produktion:
  • Kampfbestimmung:
    • Länge:
    • Rumpfdurchmesser Dünnste Stelle:
    • Rumpfdurchmesser Dickste Stelle:
    • Maßstab:
    • Besatzung:
    • Geschwindigkeit:
    • Atmosphäre:
    • Manövrierfähigkeit:
    • Rumpf:
    • Schilde:
    • Fracht:
    • Vorräte:
    • Kosten:
    • Passagiere:
  • Navigation:
    • Hyperantrieb:
    • Reservehyperantrieb:
  • Sensoren:
    • Passiv:
    • Scanner:
    • Suche:
    • Focus:
    • Bemerkung:
  • Bewaffnung:
    • Feuerbereich:
    • Maßstab:
    • Fertigkeit:
    • Feuerkontrolle:
    • Reichweite:
    • Atmosphäre:
    • Schaden:
  • Besonderheit:
    • Tarntechnologie: Die Graphis haben Tarnschilde entwickelt die einen bestimmten Frequenzbereich ausspart und können so ganz geziehlt wellen um ihr Schiff herum lenken. Das klappt aber nur in einem gewissen Frequenzbereich. Sie können also entweder das Schiff gegen Sicht oder Sensoren oder infrarot usw Schützen. Zur Aktivierung sind 200 Punkte notwendig.
  • Ausrüstung:
  • Modifikatoren:
    • Nachfrage:
  • Zeitleiste:
    • Prototyp:
    • Serienproduktion:
    • Gute Erhältlichkeit:
  • Fertigkeiten: Elite bis Veteran
    • Sternenschiff: 5w+1
    • Sternenschiff Artillerie: 5w
    • Sternenschiff Deflektoren: 6w
    • Sensoren: 6w
    • Kommunikation: 4w+2
    • Astrogation: 7w+1
    • Fernsteuern: 5w
    • Kommandieren: 4w+1
  • Quelle: Borris Köhler
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Sun Hai 100m

  • Name/Modell: Sun Hai 100m
  • Produktion: Graphis Sekte
  • Kampfbestimmung: Sun Jammer
    • Länge: 100m; 26.000m Sonnensegelfläche
    • Rumpfdurchmesser Dünnste Stelle: 26m
    • Rumpfdurchmesser Dickste Stelle: 35m
    • Maßstab: Sternenschiff
    • Besatzung: 1-3
    • Geschwindigkeit:
      • Segelantrieb – mit dem Sonnenwind (1w+1) – Gegen den Wind (1w+1 / 2)
      • Ionentriebwerk: 4
    • Atmosphäre: Repulsoren 475/ 1300 km/h
    • Manövrierfähigkeit:
      • 1w im All
      • 3w in der Atmosphäre (Repulsoren)
    • Rumpf:
      • 3w+2 Hauptrumpf
      • 1w+2 Solar Kollektoren
    • Schilde:
      • 3w+1 Partikelschilde
      • 4w+2 Energieabsorptionsschilde
    • Fracht: 80 metrische Tonnen
    • Vorräte: 4 Monate
    • Kosten: Nicht erhältlich
    • Passagiere: 15
  • Navigation: Computer und Navigationskarten
    • Hyperantrieb: x2
    • Reservehyperantrieb: x10
  • Sensoren:
    • Passiv: 30/2w
    • Scanner: 50/2w+2
    • Suche: 75/3w
    • Focus: 5/3w+2
    • Bemerkung:
  • Bewaffnung: Doppel Repetierblaster
    • Feuerbereich: Turm
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 3w
    • Reichweite: 1-8km/25km/40km
    • Atmosphäre: 100-800/2,5/4km
    • Schaden: 3w+2 (Feuert 3 mal pro Runde)
  • Besonderheit: Es kann 1 Fähre bis 20m aufnehmen. Oder 10 Rettungskapseln. Die Energieabsorptionsschilde Nehmen die Enrgien auf Anstatt sie zu reflektieren.und leiten die Energien zum Speicherkern. Ebenso nehmen die Sonnensegel Energien auf. (Ca 100 Punkte bei Normaler Sonne, liegt im ermessen des Spielleiters). Der Speicherkern ist ein Gigantkristall der 10.000 Punkte absorbieren kann. Die Energie wird vollständig aus diesem Kern bezogen. Der Hyperantrieb braucht für einen Sprung 500 Punkte. Die Waffen werden in Höhe des Trefferwurfes und des Schadens abgezogen. Die Absorpionsschilde Brauchen zum Aufbau 200 Punkte. Die Partikelschilde 100 Punkte. Der Ionenantrieb verbraucht pro Stunde 50 Punkte. Kein Schiff hat von innen den gleichen Ausbau. Sie werden in Einzelprodunktion hergestellt.
    • Tarntechnologie: Die Graphis haben Tarnschilde entwickelt die einen bestimmten Frequenzbereich ausspart und können so ganz geziehlt wellen um ihr Schiff herum lenken. Das klappt aber nur in einem gewissen Frequenzbereich. Sie können also entweder das Schiff gegen Sicht oder Sensoren oder infrarot usw Schützen. Zur Aktivierung sind 200 Punkte notwendig.
  • Ausrüstung: je nach anforderung.
  • Modifikatoren:
    • Nachfrage: Selten. Die Graphis unterhalten ca 50 Schiffe diesen Typs.
  • Zeitleiste: Hoch Imperium.
    • Prototyp: 2 Nach Schlacht von Yavin.
    • Serienproduktion: nie
    • Gute Erhältlichkeit: nie
  • Fertigkeiten: Elite bis Veteran
    • Sternenschiff: 5w+1
    • Sternenschiff Artillerie: 5w
    • Sternenschiff Deflektoren: 6w
    • Sensoren: 6w
    • Kommunikation: 4w+2
    • Astrogation: 7w+1
    • Fernsteuern: 5w
    • Kommandieren: 4w+1
  • Quelle: Borris Köhler

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Sun Hai 50m

Name/Modell: Sun Hai 50m
Produktion: Graphis Sekte
Kampfbestimmung: Sun Jammer
Abmessungen:
  • Länge: 50m; 16.000m2 Sonnensegelfläche
  • Rumpfdurchmesser Dünnste Stelle: 30m
  • Rumpfdurchmesser Dickste Stelle: 35m
Maßstab: Sternenschiff
Besatzung: 1-3
Passagiere: 10
Geschwindigkeit:
  • Segelantrieb – mit dem Sonnenwind (1w+1) – Gegen den Wind (1w+1 / 2)
  • Ionentriebwerk: 4
Atmosphäre:
  • Repulsoren 475/ 1300 km/h
Manövrierfähigkeit:
  • 1w im All
  • 3w in der Atmosphäre (Repulsoren)
Rumpf:
  • 3w+2 Hauptrumpf
  • 1w+2 Sonnensegel
Schilde:
  • 3w+1 Partikelschilde
  • 4w+2 Energieabsorptionsschilde
Fracht: 30 metrische Tonnen
Vorräte: 4 Monate
Kosten: Nicht erhältlich
Navigation: Computer und Navigationskarten.
  • Hyperantrieb: x2
  • Reservehyperantrieb: x10
Sensoren:
  • Passiv: 30/2w
  • Scanner: 50/2w+2
  • Suche: 75/3w
  • Focus: 5/3w+2
Bemerkung:
  • Forschungssensoren: Durch verschiedene ausfahrbare Antennen kann die Reichweite Verdoppelt werden. Bei einigen Antennen sind allerdings die Segel im weg. Bei anderen sind die Segel die Antennen.
Bewaffnung:
  • Doppel Repetierblaster
    • Feuerbereich: Turm
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 3w
    • Reichweite: 1-8km/25km/40km
    • Atmosphäre: 100-800/2,5/4km
    • Schaden: 3w+2 (Feuert 3x pro Runde)
  • 1 Abschußröhre für Sonden
    • Feuerbereich: Turm
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 5w+2
    • Reichweite: 80 h Flugreichweite
    • Atmosphäre: 80 h Flugreichweite
    • Schaden: Keiner
Besonderheit:
  • Energieabsorptionsschilde: Die Energieabsorptionsschilde Nehmen die Energien auf Anstatt sie zu reflektieren und leiten die Energien zum Speicherkern. Ebenso nehmen die Sonnensegel Energien auf.
  • Speicherkern: Der Speicherkern ist ein Gigantkristall die gigantische Mengen Energie Speichern kann. Ein grossteil der Energie wird aus ihm entnommen.
  • Ausbau: Kein Schiff hat von innen den gleichen Ausbau. Sie werden in Einzelproduktion hergestellt. 
  • Tarntechnologie: Die Graphis haben Tarnschilde entwickelt die einen bestimmten Frequenzbereich ausspart und können so ganz geziehlt wellen um ihr Schiff herum lenken. Das klappt aber nur in einem gewissen Frequenzbereich. Sie können also entweder das Schiff gegen Sicht oder Sensoren oder infrarot usw Schützen.
Ausrüstung:
  • 40 Forschungssonden verschiedenster Art.
  • 9 Rettungskapseln.
Modifikatoren:
  • Nachfrage: äusserst Selten. Die Graphis unterhalten nur ca. 50 Schiffe diesen Typs.
  • Zeitleiste: Hochzeit des Imperiums
  • Prototyp: 300 vor der Schlacht von Yavin.
  • Serienproduktion: nie
  • Gute Erhältlichkeit: nie
Fertigkeiten:
  • Elite bis Veteran
    • Sternenschiff: 5w+1
    • Sternenschiff Artillerie: 5w
    • Sternenschiff Deflektoren: 6w
    • Sensoren: 6w
    • Kommunikation: 4w+2
    • Astrogation: 7w+1
    • Fernsteuern: 5w
    • Kommandieren: 4w+1
Quelle: Borris Köhler
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Shieldship

Shieldship
Craft: Republic Engineering Corporation Heat-Resistant
Escort Vehicle
Alignment: General
Era: New Republic
Source: The Thrawn Trilogy Sourcebook (page 239),
The Essential Guide to Vehicles and Vessels (pages 138-
139)
Type: Shieldship
Scale: Capital
Length: 800 meters wide (dish), 400 meters long (tug
pylon)
Skill: Capital ship piloting: shieldship
Crew: 1
Cargo Capacity: 25 kilograms
Consumables: 1 month
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 4
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Turbolaser
Fire Arc: Turret
Scale: Starfi ghter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Damage: 4D

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Sun Jammer

Sun Jammer
Craft: Starshipwrights/Aerospace Engineers Inc. Sun
Skipper 2000 Sun Jammer
Alignment: General
Era: Old Republic
Type: Sun jammer
Scale: Starfi ghter
Length: 1,000 meters wide (solar collector dish), 450
meters long (command pylon)
Skill: Archaic starship piloting: sun jammer
Crew: 2
Crew Skill: Varies widely
Passengers: 1
Cargo Capacity: 300 kg
Consumables: 1 week
Cost: 250,000 (new), 150,000 (used)
Availability: 4
Maneuverability: +1
Space: 2
Hull: 1D (command pylon), 0D (solar collector)
Sensors:
Passive: 35/0D

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R 41 Sternjäger

R 41 Sternjäger
Kampfbestimmung: Sternjäger
Länge: 15m ; Maßstab: Raumjäger
Besatzung: 1 Pilot
Passagiere: 1 ; Geschwindigkeit: 10
in Atmosphäre: 375; 1200km/h
Manövrierfähigkeit: 2w+1; Hyperantrieb: x2
Sensoren: Passiv 25/0W; Scanner 50/1W;
    Suche 25/2W; Focus 3/4W
Bewaffnung: 2 Laser, 2 Ionen
Feuerbereich: vorne / vorne
Maßstab: Raumjäger / Raumjäger
Fertigkeit: Raumjägerart. /Raumjägerart.
Feuerkontrolle: 2w / 2w
Reichweite:
1-3km/12km/25km // 1-3km/12km/25km
in Atmosph.: 100-300m/1,2km/2,5km //100-300m/1,2km/2,5km
Schaden: 5w // 5w
Schilde: 2w+1 ; Rumpf: 1w; Kosten: 150.000
Fracht: 110kg ; Vorräte: 1 Woche

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Blade-32

Blade-32
Craft: Tarrvin-on-Kallik Blade-32 Starfi ghter
Alignment: Adumar
Era: New Republic
Type: Aerospace superiority starfi ghter
Scale: Starfi ghter
Length: 12.6 meters
Skill: Starfi ghter piloting: Blade-32
Crew: 1
Crew Skill: starfi ghter piloting 4D, starship gunnery
5D+1
Cargo: 65 kg
Consumables: 2 days
Cost: 55,000 (new), 25,000 (used)
Maneuverability: 2D+2
Space: 7
Atmosphere: 295; 850 km/h
Hull: 5D
Sensors:
Passive: 15/1D
Scan: 45/1D+2
Search: 75/2D+1
Focus: 4/3D
Weapons:
4 Laser Cannons (fi re-linked by pairs)
Fire Arc: 2 front, 2 rear
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Concussion Missile Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Ammo: 5 missiles each
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 7D

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Clawcraft

Clawcraft
Craft: Chiss Clawcraft
Alignment: Chiss
Era: New Republic
Type: Starfi ghter
Scale: Starfi ghter
Length: 7.65 meters
Skill: Starfi ghter piloting: Clawcraft
Crew: 1
Crew Skill: Typically 8D in relevant skills
Passengers: None
Cargo Capacity: 25 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1.5
Nav Computer: No
Maneuverability: 3D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 25/1D+1
Scan: 40/2D+1
Search: 60/3D+1
Focus: 4/4D
Weapons:
4 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D

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Ssi-ruuvi Battle Droid

Ssi-ruuvi Battle Droid
Craft: Ssi-ruuvi Swarm-class Battle Droid
Alignment: Ssi-ruuk
Era: New Republic
Source: The Essential Guide to Vehicles and Vessels
(pages 150-151)
Type: Alien drone fi ghter
Scale: Starfi ghter
Length: 2 meters
Skill: Special (see below)
Maneuverability: 4D+2
Space: 10
Atmosphere: 415; 1,200
km/h
Hull: 1D
Shields: 1D+2
Sensors:
Passive: 20/2D
Scan: 40/2D+2
Search: 60/3D
Focus: 3/4D
Weapons:
4 Laser Cannons (may be automatically fi re-linked by
droid)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Notes: When controlled directly by Ssi-ruuvi cruisers,
battle droids use the following skill die codes: starfi ghter
piloting 4D, starship gunnery 3D+1, starship shields
3D+2. When acting on their own – and merely relaying
on data back to Ssi-ruuvi Cruisers – Battle droids have
the following skill die codes: starfi ghter piloting 5D,
starship gunnery 4D+1, starship shields 4D+2.
Weapon Damage: A single laser cannon does 3D
damage. Two or three of the cannons may be linked
together to do 4D damage, while all four cannons may
be linked for 5D damage. Fire-linking these weapons can
be accomplished automatically.
Energy Absorption: If a battle droid is hit by an
incoming laser or Turbolaser blast (does not apply
for ion cannons, tractor beams, concussion missiles
or proton torpedoes) and the intelligence controlling
the shields makes a Moderate starship shields roll,
the micro-fi lament grid has been properly aligned
to absorb part of the incoming energy. If this is
successful, on the next round an extra 1D may
be added to either shields or weapon damage or
the droid’s speed can be improved to Space: 11,
Atmosphere: 435; 1,250 kmh for one round. If
the ship is heavily damaged or worse, the microfi
lament grid is overloaded and the energy is not
absorbed.
Sensor Tracking: The highly-radioactive exhaust of
Ssi-ruuvi battle droids makes them east to track.
Enemy sensor operators get a +2D bonus to sensors
when searching for and tracking these ships.
Gamemaster Notes: Ssi-ruuvi battle droids are
extremely agile and move erratically in combat.
The fi rst time a character battle Ssi-ruuvi droids,
29
he suffers a -1D penalty to starship gunnery (or -2D
penalty for capital ship gunnery) for the fi rst fi ve rounds
of combat. After this period of time has elapsed, the
character has “accustomed” to the odd movements of
battle droids and can use his or her full gunnery skill.

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Preybird Fighter

Preybird Fighter
Craft: Sorosuub Preybird-class Starfi ghter
Alignment: General / New Republic
Era: Rebellion
Source: The Thrawn Trilogy Sourcebook (pages 225-
226)
Type: Heavy assault starfi ghter
Scale: Starfi ghter
Length: 21 meters
Skill: Starfi ghter piloting: Preybird
Crew: 1, gunner: 1
Crew Skill: Astrogation 6D, sensors 5D, starfi ghter
piloting 6D+2, starship gunnery 6D, starship hields 6D
Cargo Capacity: 15 kg
Consumables: 4 days
Cost: 200,000 credits
Hyperdrive Multiplier: x3
Nav Computer: Limited to fi ve jumps
Maneuverability: 1D
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 4D+2
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
2 Concussion Missile Launchers
Fire Arc: 1 front, 1 rear
Skill: Starship gunnery
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 8D

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Supa Fighter

Supa Fighter
Craft: Joraan Drive Systems Supa-class Starfi ghter
Alignment: General / Black Sun
Era: Rebellion
Scale: Starfi ghter
Lenght: 19 meters
Skill: Starfi ghter piloting: Supa fi ghter
Crew: 1
Cargo Capacity: 250 kg
Cost: 180.000 (new)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x7
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1.050 km/h
Hull: 3D+2
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/1D+2
Focus: 2/2D+1
Weapons:
Dual Lasers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-300/1.2/1.7 km
Damage: 6D
Ion Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-250/1/1.5 km
Damage: 4D
Two Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Ammo: 8
Fire Control: 2D+1
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700 m
Damage: 9D

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Planetary Fighter

Planetary Fighter
Craft: Sorosuub Planetary Fighter
Alignment: General
Era: Rebellion
Type: Short range starfi ghter
Scale: Starfi ghter
Length: 17.4 meters
Skill: starfi ghter piloting: planetary fi ghter
Crew: 1; gunners: 1
Crew Skill: starfi ghter piloting 3D+2,
starship gunnery 3D+1, starship shields
2D+1
Cargo Capacity: 75 kilograms
Consumables: 2 days
Cost: 68,000
Maneuverability: 2D
Space: 9
Atmosphere: 400; 1150 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 80/3D
Focus: 4/4D
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Proton Torpedo Launcher
Fire Arc: Front
Skill: starship gunnery
Ammo: 6
Fire Control: 2D+2
Space Range: 1-3/7/13
Atmosphere Range: 100-300/700/1.3 km
Damage: 9D

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Miy’til Assault Bomber

Miy’til Assault Bomber
Craft: Hapes Consortium Miy’til Assault Bomber
Alignment: Hapes Consortium
Era: Rebellion
Source: Starships of the Galaxy (page 71)
Type: Bomber
Scale: Starfi ghter
Length: 20 meters
Skill: Starfi ghter piloting: Miy’til assault bomber
Crew: 2
Crew Skill: Varies
Passengers: None
Cargo Capacity: 400 kilograms
Consumables: 2 days
Cost: 200,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Astromech droid holds 10 jumps
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/1D+2
Focus: 3/3D+1
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-4/15/30
Atmosphere Range: 100-400/1.5/3 km
Damage: 5D
2 Concussion Missile Tubes (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Ammo: 16 heavy concussion missiles each
Fire Control: 3D
Space Range: 1/5/9
Atmosphere Range: 50-100/500/900 m
Damage: 10D

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Miy’til Fighter

Miy’til Fighter
Craft: Hapan Cluster Miy’til Fighter
Alignment: Hapes Consortium
Era: Rebellion
Source: Starships of the Galaxy (pages 70-71), The
Essential Guide to Vehicles and Vessels (pages 160-
161)
Type: Heavy combat starfi ghter
Scale: Starfi ghter
Length: 7.5 meters
Skill: Starfi ghter piloting: Miy’til fi ghter
Crew: 1 (plus astromech droid)
Crew Skills: Astrogation 3D+2, Starship gunnery 3D+1,
starfi ghter piloting 4D, starship shields 3D+2
Cargo Capacity: 25 kilograms
Consumables: 1 week
Cost: 210,000
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: Yes
Nav Computer: Astromech droid holds 10 jumps
Maneuverability: 3D
Space: 9
Atmosphere: 400, 1,150 km/h
Hull: 3D+1
Shields: 1D+1
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/1D+2
Focus: 3/3D+1
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-4/15/30
Atmosphere Range: 100-300/1.2/1.5 km
Damage: 5D
Concussion Missile Tube
Fire Arc: Front
Skill: Starship gunnery
Ammo: 5
Fire Control: 3D
Space Range: 1/5/9
Atmosphere Range: 50-100/500/900 m
Damage: 9D

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Razor Fighter

Razor_Fighter-01

Razor Fighter
Craft: Starypon/SunHui Spacework
Razor Fighter
Alignment: General
Era: Rebellion
Type: Attack starfi ghter
Scale: Starfi ghter
Lenght: 13.6 meters
Skill: Starfi ghter piloting: Razor
fi ghter
Crew: 1
Cargo Capacity: 100 kg
Consumables: 2 days
Cost: 140.000 (new), 80.000 (used)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Limited to 5 Jumps
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Dual Lasers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2
Dual Ion Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Concussion Missile Tubes
Fire Arc: Front
Skill: Starship gunnery
Ammo: 8
Fire Control: 2D
Space Range: 1/5/9
Atmosphere Range: 50-100/500/900 m
Damage: 8D

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R-41 Starchaser

R-41_Starchaser-01

R-41 Starchaser
Craft: FreiTek Inc. R-41 Starchaser
Alignment: General / Rebel Alliance
Era: Rebellion
Type: Space superiority fi ghter
Scale: Starfi ghter
Length: 11 meters
Skill: Starfi ghter piloting: R-41
Crew: 1
Crew Skill: Starfi ghter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1
Cargo Capacity: 35 kilograms
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 2D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Shields: 2D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Ion Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

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M-Wing

M-Wing-01M-Wing
Craft: Koensayr BTL-A1 M-wing (Quasar)
Alignment: General / Rebel Alliance
Era: Rebellion
Type: Attack starfi ghter
Scale: Starfi ghter
Length: 13 meters
Skill: Starfi ghter piloting: M-wing
Crew: 1, gunner: 1
Cargo Capacity: 80 kg
Consumables: 1 month
Cost: 60,000 credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 3D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Light Ion Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D (1D if used by pilot)
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

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Manta Assault Starfighter

Manta_Assault_Starfighter-01

Manta Assault Starfighter
Craft: Tapani Starship Cooperative Manta-class Fighter
Alignment: Tapani Sector / General
Era: Rebellion
Source: Lord of the Expanse: Sector Guide (pages 39-
40)
Type: Intermediate assault starfi ghter
Scale: Starfi ghter
Length: 12 meters
Skill: Starfi ghter piloting: Manta-class starfi ghter
Crew: 1, gunners: 1
Crew Skill: Starfi ghter piloting 4D+2, starship gunnery
4D, starship shields 4D, sensors 4D
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 95,000 (new)
Maneuverability: 3D+1 (attack formation), 1D (intercept
formation)
Space: 7 (attack formation), 10 (intercept speed)
Hull: 2D+1
Shields: 2D+1
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/1D+2
Focus: 2/2D+1
Weapons:
2 Light Ion Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-250/1/1.5 km
Damage: 3D
2 Medium Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-300/1.2/1.7 km
Damage: 4D+1
2 Heavy Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/10/20
Atmosphere Range: 100/750/1.2 km
Damage: 6D

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“Clutch” Ugly

Clutcho_Ugly-01“Clutch” Ugly
Craft: Custom Modifi ed TIE Fighter
Alignment: General
Era: Rebellion
Type: Space superiority starfi ghter
Scale: Starfi ghter
Length: 6.2 meters
Skill: Starfi ghter piloting: TIE
Crew: 1
Crew Skill: Starfi ghter piloting 4D, starship gunnery
3D+2, starship shields 2D+2
Cargo: 60 kg
Cost: Not available for sale
Maneuverability: 3D+1
Space: 11
Atmosphere: 435; 1,350 km/h
Hull: 2D+2
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/15/25
Atmosphere Range: 1-500/1.5/2.5 km
Damage: 6D
24
Ion Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 4D

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Qektoth Confederation Fighter

Qektoth Confederation Fighter
Craft: Modifi ed Zebra Starfi ghter
Alignment: Qektoth Confederation
Era: Rebellion
Source: The DarkStryder Campaign: The Kathol Rift
(page 84)
Type: Qektoth starfi ghter
Scale: Starfi ghter
Length: 12.3 meters
Skill: Starfi ghter piloting: Zebra
Crew: 1
Crew Skill: Starfi ghter piloting 5D, starship gunnery
5D+2
Cargo Capacity: 65 kilograms
Consumables: 1 day
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
Bio-Plasmatic Gel Torpedo Launcher
Fire Arc: Front
Skill: Starship gunnery
Ammo: 3
Fire Control: 1D
Space Range: 1-3/6/10
Atmosphere Range: 100-300/600/1 km
Damage: 5D*
Note: This gel clings to the hull of a starship, and
continues burning until it freezes in space, or burns off
in an atmosphere. While stuck to a ship, the gel does 5D
damage for the fi rst round, and 1D less damage each
additional round. Resourceful pilots can remodulate
their ship’s particle shields to “buck” the gel off the ship.
This requires a Moderate starship shields roll, during
which the vessel’s particle shields are down.

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Dagger-D Police

Dagger-D Police
Fighter
Craft: Duro Defense Force Dagger-D Police
Fighter
Alignment: Duro / General
Era: Rebellion
Source: Coruscant and the Core Worlds
(page 90)
Type: Starfi ghter
Scale: Starfi ghter
Length: 11.8 meters
Skill: Starfi ghter piloting: Dagger-D
Crew: 1
Crew Skill: 5D in all applicable skills
Passengers: 2
Cargo Capacity: 85 kilograms
Consumables: 2 days
Cost: 27,500 credits
Maneuverability: 2D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 55/1D
Search: 85/2D+1
Focus: 5/4D
Weapons:
2 Triple Blasters (fi re-linked)
Fire Arc: Front
Skill: Starship Gunnery
23
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D

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Vanguard Heavy Assault Gunship

Vanguard_Heavy_Assault_Gunship-01

 

Vanguard Heavy Assault Gunship
Craft: Corellian Engineering Corporation Vanguardclass
Heavy Assault Gunship
Alignment: General
Era: Rise of the Empire
Type: Fighter
Scale: Starfi ghter
Length: 47 meters
Skill: Starfi ghter piloting: Vanguard
Crew: 6
Crew Skill: All appropriate skills at 4D+1
Passengers: 6
Cargo Capacity: 220 kilograms
Consumables: 2 weeks
Cost: 115,700 (new), 69,500 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolasers (fi re-linked)
Fire Arc: Front
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
2 Blaster Cannons (fi re-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
4 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Ammo: 8 missiles each
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D

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StarViper

StarViper
Craft: MandalMotors StarViper Assault Fighter
Alignment: Black Sun / General
Era: Rise of the Empire
Source: The Essential Guide to Vehicles and Vessels
(pages 124-125)
Type: Assault Fighter
Scale: Starfi ghter
Length: 21 meters
Skill: Starfi ghter piloting: StarViper
Crew: 1
Passengers: 1
Cargo Capacity: 1 metric ton
Consumables: 2 months
Cost: 350,000 credits
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 3D+2 (1D in atmosphere with wings
extended)
Space: 11
Atmosphere: 435; 1,200 km/h
Hull: 6D (front), 3D (back)
Shields: 1D (front), 4D (back)
Sensors
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
2 Double Heavy Laser Cannons
Fire Arc: Front (wings retracted); wings extended: 1
front/left/back, 1 front/right/back
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D if fifi re-linked)
2 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Ammo: 3 torpedoes
Fire Control: 1D
22
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D

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Corsair Cruiser

Corsair_Cruiser-01

 

Corsair_Cruiser-02

 

Corsair Cruiser
Craft: SoroSuub Corsair-class Cruiser
Alignment: General
Era: Rise of the Empire
Type: Heavy assault starfighter
Scale: Starfighter
Length: 18 meters
Skill: Starfi ghter piloting: Corsair
Crew: 2, gunners: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 4D
Cargo Capacity: 90 kilograms
Consumables: 2 days
Cost: 275,000 credits
Hyperdrive Multiplier: x3
Nav Computer: Limited to 3 jumps
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons
Fire Arc: Front
Crew: 1 (gunner)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
2 Ion Cannons
Fire Arc: Turret
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere: 100-300/700/3.6 km
Damage: 3D

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Pursuer Enforcement Ship

Pursuer Enforcement Ship
Craft: MandalMotors Pursuer-class Enforcement Ship
Alignment: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 75), The Essential
Guide to Vehicles and Vessels (pages 146-147)
Type: System patrol vehicle
Scale: Starfi ghter
Lenght: 30.1 m
Skill: Starfi ghter piloting: Pursuer
Crew: 1
Crew Skill: Varies
Passengers: 2, 5 (prison cells)
Cargo Capacity: 35 metric tons
Consumables: 5 weeks
Cost: 200,000 (new), 80,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1.000 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 35/1D+1
Scan: 55/2D+1
Search: 80/3D+1
Focus: 3/4D+1
Weapons:
Twin Blaster Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
2 Ion Cannons (fi re-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

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Y-TIE Ugly

Y-TIE_Ugly-01Y-TIE Ugly
Craft: Avarage Y-TIE Ugly

Alignment: General Era: Rise of the Empire Source: Pirates & Privateers (pages 53-54)
Type: Patchwork starfi ghter
Scale: Starfi ghter
Length: 10 meters
Skill: Starfi ghter piloting: Y-TIE
Crew: 2
Crew Skill: Varies widely
Cargo Capacity: 110 kg
Consumables: 1 week
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

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Y-Wing

Y-Wing
Craft: Koensayr BTL-S3 Y-wing
Alignment: General / Rebel Alliance
Era: Rise of the Empire
Source: Core Rulebook (page 249), Rebel Alliance
Sourcebook (pages 85-86), The Thrawn Trilogy
Sourcebook (page 229), The Essential Guide to Vehicles
and Vessels (pages 198-199)
Type: Attack starfi ghter
Scale: Starfi ghter
Length: 16 meters
Skill: Starfi ghter piloting: Y-wing
Crew: 1, gunners: 1, 1 astromech droid (can
coordinate)
Crew Skill: Astrogation 3D+2, starfi ghter piloting 4D+2,
starship gunnery 4D+1, starship shields 3D
Cargo Capacity: 110 kilograms
Consumables: 1 week
Cost: 135,000 (new), 65,000 (used)
Hyperdrive Multiplier: x1
Nav Computer: No (uses astromech droid programmed
with 10 jumps)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D
2 Light Ion Cannons (fi re linked)
Fire Arc: Turret (may be fifi xed to forward to be fifi red by
pilot at only 1D fififi re control)
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

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Z-95 Mark I Headhunter

Z-95 Mark I Headhunter
Craft: Incom/Subpro Z-95 Mark I Headhunter
19
Alignment: General / Rebel Alliance
Era: Rise of the Empire
Type: Multi-purpose starfi ghter
Scale: Starfi ghter
Length: 11.8 meters
Skill: Starfi ghter piloting: Z-95
Crew: 1
Crew Skill: Starfi ghter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1
Cargo Capacity: 50 kg
Consumables: 1 day
Cost: 23,000 (in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700 m
Damage: 7D

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Z-95XT Trainer

Z-95XT Trainer
Craft: Incom/Subpro Z-95XT
Alignment: Rebel Alliance / General
Era: Rise of the Empire
Source: Rebel Alliance Sourcebook (pages 82-83)
Type: In-system courier/training vessel
Scale: Starfi ghter
Length: 12.2 meters
Skill: Starfi ghter piloting: Z-95
Crew: 1
Crew Skill: Starfi ghter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1
Cargo Capacity: 200 kg
Consumables: 1 week
Cost: 49,860 (as modifi ed)
Maneuverability: 1D
Space: 6
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Two Triple Blasters (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D

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Z-95 Headhunter

Z-95 Headhunter
Craft: Incom/Subpro Z-95 Headhunter
Alignment: General / Rebel Alliance
Era: Rise of the Empire
Source: Core Rulebook (page 250), Rebel Alliance
Sourcebook (pages 82-83), The Thrawn Trilogy
Sourcebook (page 229), Han Solo and the Corporate
Sector Sourcebook (pages 103-104), The Thrawn Trilogy
Sourcebook (page 229), The Essential Guide to Vehicles
and Vessels (pages 200-201)
Type: Multi-purpose starfi ghter
Scale: Starfi ghter
Length: 11.8 meters
Skill: Starfi ghter piloting: Z-95
Crew: 1
Crew Skill: Starfi ghter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1
Cargo Capacity: 85 kilograms
Consumables: 1 day
Cost: 45,000 (used)
Maneuverability: 1D
Space: 7
Atmosphere: 400; 1,150 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700 m
Damage: 7D

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Charon Starfighter

Charon Starfighter
Craft: Charon Starfi ghter
Alignment: Charon
Era: Rise of the Empire
Source: Otherspace (page 40)
Scale: Starfi ghter
Length: 9 meters
Skill: Starfi ghter piloting
Crew: 1
Crew Skill: starfi ghter piloting 5D, starship shields 5D,
starship gunnery 4D+2
Cargo Capacity: 50 kg
Consumables: 1 day
Cost: Not available for sale
Maneuverability: 2D
Space: 11
Atmosphere: 435; 1,300 km/h
18
Hull: 3D+2
Shields: 1D
Weapons:
Tri-Laser Pulse-Cannon (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: 7D

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Pinook Fighter

Pinook Fighter
Craft: Joraan Drive Systems Pinook Starfi ghter
Alignment: General
Era: Rise of the Empire
Type: Escort starfi ghter
Scale: Starfi ghter
Length: 9.5 meters
Skill: Starfi ghter piloting: Pinook
Crew: 1
Crew Skill: Astrogation 3D, starship gunnery 3D+2,
starfi ghter piloting 3D+2, starship shields 3D, sensors
3D.
Cargo Capacity: 100 kg
Consumables: 1 week
Cost: 85,000
Hyderdrive Multiplier: x2
Nav Computer: Limited to 4 jumps
Maneuverability: 2D
Space: 7.5
Atmosphere: 355; 1,025 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 30/2D
Search: 60/3D
Focus: 2/3D+2
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 5D
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 7D

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Authority IRD-A

Authority_IRD-A-01Authority IRD-A
Craft: Authority IRD-A
Alignment: Corporate Sector Authority / General
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
(pages 102-103)
Type: Multipurpose aerospace fi ghter
Scale: Starfi ghter
Length: 10 meters
Skill: Starfi ghter piloting: IRD
Crew: 1
Crew Skill: Starfi ghter piloting: IRD 5D+2, starship
17
gunnery 4D+1
Cargo Capacity: 25 kilograms
Consumables: 2 days
Cost: Not For Sale
Maneuverability: 2D+1 (2D in atmosphere)
Space: 9
Atmosphere: 400; 1150 km/h
Hull: 4D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 50/1D+2
Focus: 2/2D
Weapons:
Twin Blaster Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Concussion Missile Tube
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 7D

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Authority IRD

Authority_IRD-01Authority IRD
Craft: Authority IRD
Alignment: Corporate Sector Authority / General
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
(pages 102-103)
Type: Multipurpose starfi ghter
Scale: Starfi ghter
Length: 8.5 meters
Skill: Starfi ghter piloting: IRD
Crew: 1
Crew Skill: Starfi ghter piloting: IRD 5D, starship
gunnery 4D
Cargo Capacity: 15 kilograms
Consumables: 1 day
Cost: Not For Sale
Maneuverability: 2D (+2 in atmosphere)
Space: 9
Atmosphere: 295; 850 km/h
Hull: 4D
Sensors:
Passive: 25/0D
Scan: 45/1D
Search: 65/1D+2
Focus: 2/2D+1
Weapons:
2 Twin Blaster Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

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Hornet Interceptor

Hornet_Interceptor-01

Hornet Interceptor
Craft: Modifi ed Tenloss Hornet Interceptor
Alignment: General
Era: Rise of the Empire
Source: The Jedi Academy Sourcebook (pages 126-128),
The Essential Guide to Vehicles and Vessels (pages 64-
65)
Type: Space superiority starfi ghter
Scale: Starfi ghter
Length: 14 meters
Skill: Starfi ghter piloting: Hornet
Crew: 1
Crew Skill: Starfi ghter piloting 4D, starship gunnery
4D+1
16
Cargo Capacity: 80 kilograms
Consumables: 5 days
Cost: 75,000 (new), 32,000 (used)
Maneuverability: 3D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 1D+2
Shields: 2D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 65/2D
Focus: 3/3D
Weapons:
2 Turbo-charged Laser Cannons (fi re linked)*
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-4/14/27
Atmosphere Range: 100-400/1.4/2.7 km
Damage: 10D
*Once fi red more than three times in a dogfi ght, the
turbo-charged laser cannons rupture on a wild die roll
of one, causing 6D damage to the ship itself.
Alternate Weapon Confi guration:
2 Laser Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 5D+2

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TIE-Y Ugly

TIE-Y_Ugly-01TIE-Y Ugly
Craft: Avarage TIE-Y Ugly
Alignment: General
Era: Rise of the Empire
Source: Pirates & Privateers (pages 54)
Type: Patchwork starfi ghter
Scale: Starfi ghter
Length: 12 meters
Skill: Starfi ghter piloting: TIE-Y
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Maneuverability: 2D
Space: 13
Atmosphere: 295; 850 km/h
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

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Zebra

Zebra
Craft: Hyrotii Vehicle Works Zebra Starfi ghter
Alignment: General
Era: Rise of the Empire
Type: Light short range starfi ghter
Scale: Starfi ghter
Length: 12.3 meters
Skill: Starfi ghter piloting: Zebra
Crew: 1
Crew Skill: Starfi ghter piloting 3D+2, starship gunnery
3D
Cargo Capacity: 65 kilograms
Consumables: 1 day
Cost: 65,000 (new), 32,000 (used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D

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Toscan 8-Q

Toscan_8-Q-01Toscan 8-Q
Craft: Shobquix Yards Toscan 8-Q Starfi ghter
Alignment: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 53)
Type: Multi-purpose starfi ghter
Scale: Starfi ghter
Length: 10.2 meters
Skill: Starfi ghter piloting: Toscan 8-Q
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 75 kilograms
Consumables: 1 day
Cost: 35,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D
15
Space: 5
Atmosphere: 295; 850 km/h
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/+1
Search: 50/1D+2
Focus: 2/2D
Weapons:
2 Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 km
Damage: 5D

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T-36 Skyfighter

T-36 Skyfighter
Craft: Incom T-36 Skyfi ghter
Alignment: General
Era: Rise of the Empire
Source: Secrets of Tatooine (page 94)
Type: Near-orbit planetary defense fi ghter
Scale: Starfi ghter
Length: 8.2 meters
Skill: Starfi ghter piloting: T-36
Crew: 1
Crew Skill: Varies
Cargo Capacity: 30 kilograms
Consumables: 2 hours
Cost: 64,000 (new), 16,000 (used)
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 1D+1
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Double Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Game Notes: the T-36 tends to spin in turns or other
tight maneuvers when in atmosphere. To refl ect this,
increase the diffi culty of maneuvers in atmosphere by
+10.

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Freefall Bomber

Freefall Bomber
Craft: Royal Nubian Freefall-class Bomber
Alignment: Naboo
Era: Rise of the Empire
Type: Bomber fi ghter
Scale: Starfi ghter
Length: 30 meters
Skill: Starfi ghter piloting: Freefall
Crew: 2, gunners: 2, skeleton: 1/+5
Crew Skill: Starfi ghter piloting 4D+1, starship gunnery
4D+1, starship shields 4D+1
Cargo Capacity: 20 metric tons
Passengers: 8
Consumables: 1 month
Cost: 220,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute
Fire Arc: Ventral
Skill: Starship gunnery
Ammo: 20 bombs
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 13D

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V-19 Clone Fighter

V-19 Clone Fighter
Craft: Slayn & Korpil V-19 Clone Fighter
Alignment: Old Republic / Empire
Era: Rise of the Empire
Type: Short range assault starfi ghter
Scale: Starfi ghter
Length: 9 meters
Skill: Starfi ghter piloting: V-19 Clone fi ghter
Crew: 1
Crew Skill: Sensors 3D, starfi ghter piloting 3D, starship
gunnery 3D, starship shields 3D
Cargo Capacity: 20 kg
Consumables: 2 days
Maneuverability: 3D+1
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 3D+1
Shields: 1D+1
Sensors:
Passive: 20/1D
Scan: 35/2D
Search: 55/3D
Focus: 4/3D+2
Weapons:
2 Blaster Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
2 Concussion Missile Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Ammo: 3 each
Space Range: 2-15/35/50
Atmosphere Range: 200-1500/3.5/5 km
Damage: 8D

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TL-118 StarHammer

TL-118 StarHammer
Craft: Subpro Corporation TL-118 StarHammer Short-
Range Attack Ship
Alignment: General
Era: Old Republic
Type: Heavy assault fi ghter
Scale: Starfi ghter
Length: 35 meters
13
Skill: Starfi ghter piloting: TL-118
Crew Skill: Starfi ghter piloting 3D+1 and starship
gunnery 4D+2
Crew: 1 (can co-ordinate), gunners: 1
Consumables: 1 week
Cost: 72,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 105; 300 km/h
Hull: 5D
Shields: 2D
Weapons:
2 Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
2 Light Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
2 Twin Laser Cannons (fi re-linked)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/5/9
Atmosphere Range: 50-100/500/900 m
Damage: 8D
Air-To-Surface Bombs
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 9D

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CloakShape Fighter

CloakShape_Fighter-01

CloakShape Fighter
Craft: Kuat Systems Engineering CloakShape Fighter
Alignment: General
Era: Old Republic
Source: Dark Empire Sourcebook (page 111), Starships
of the Galaxy (pages 65-66), The Essential Guide to
Vehicles and Vessels (pages 22-23)
Type: Stock multi-purpose Starfi ghter
Scale: Starfi ghter
Length: 15 meters
Skill: Starfi ghter piloting: CloakShape
Crew: 1
Crew Skill: Varies
Cargo Capacity: 40 kilograms
Consumables: 1 day
Cost: 15,000 (stock and used)
Maneuverability: 1D+1
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D+2
Weapons:
Double Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+2
Dual Concussion Missile Launchers (fi re-linked)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 7D
Notes:
– Maneuvering Fin
Cost: 5,000
Maneuverability: 2D+2
– Hyperdrive Sled
Cost: 15,000
Hyperdrive Multiplier: x3
Nav Computer: Uses R1 unit

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Gun Tug

Gun Tug
Craft: SoroSuub Gun Tug
Alignment: General
Era: Old Republic
Source: Starships of the Galaxy (pages 67-68)
Type: Utility fi ghter
Scale: Starfi ghter
Length: 12 meters
Skill: Starfi ghter piloting: Gun Tug
Crew: 1, gunners: 1
Crew Skill: Varies
Cargo Capacity: 500 kilograms
Consumables: 1 week
Cost: 142,000 (new)
Hyperdrive Multiplier: x2
Nav Computer: Limited to 2 jumps
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
2 Tractor Beams
Fire Arc: Front
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 4D

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Whitecloak Fighter

Whitecloak_Fighter-01

Whitecloak Fighter
Craft: Modifi ed Kuat Systems Engineering Cloakshape
Fighter
Alignment: Jedi Order
Era: Old Republic
Source: Power of the Jedi Sourcebook (page 58)
Type: Custom starfi ghter
Scale: Starfi ghter
Length: 15 meters
Skill: Starfi ghter piloting: Cloakshape
Crew: 1
Crew Skill: 7D in all applicable skills
Passengers: 1 or 2
Cargo Capacity: 40 kilograms
Consumables: 2 weeks
Cost: 150,000 (new), 100,000 (used)
Hyperdrive Multiplier: x1.5
Nav Computer: Uses astromech droid programmed with
10 jumps
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D+2
Shields: 0D+2
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
2 Light Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
2 Concussion Missile Launchers
Fire Arc: Front
Skill: Starship gunnery
Ammo: 8 missiles each
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 8D

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Mercenary Fighter

Mercenary Fighter
Craft: Kuat Systems Engineering Custom Mercenary
Starfi ghter
Alignment: General
Era: Old Republic
Type: Space superiority starfi ghter
Scale: Starfi ghter
Length: 16 meters
Skill: Starfi ghter piloting
Crew: 1
Crew Skill: Starfi ghter piloting 3D+2, starship gunnery
3D+2, starship shields 3D
Cargo Capacity: 100 kilograms
Consumables: 2 week
Cost: Not available for sale (estimated value 107,000)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D+2
Space: 9
Atmosphere: 400, 1,150 km/h
Hull: 4D+1
Shields: 1D+1*
*The Mercenary Starfi ghter has 2D of backup shields.
Sensors:
Passive: 20/0D
Scan: 45/1D+1
Search: 85/2D+2
Focus: 4/4D
Weapons:
Two Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery
Ammo: 10
Fire Control: 3D+2
Space Range: 1-3/7/12
Atmosphere Range: 100-300/700/1.2 km
Damage: 8D
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Phoenix Hawk Light Pinnace

Phoenix Hawk Light Pinnace
Craft: Kuat Systems Engineering S40K Phoenix Hawk
Light Pinnace
Alignment: General
Era: Old Republic
Source: Starships of the Galaxy (page 72)
Type: Starfi ghter/transport
Scale: Starfi ghter
Length: 19.2 meters
Skill: Starfi ghter piloting: S40K
Crew: 1 or 2
Crew Skill: Varies
Passengers: 4
Cargo Capacity: 20 metric tons
Consumables: 2 months
Cost: 112,000 (new)
Hyperdrive Multiplier: x2
Nav Computer: Limited to 2 jumps
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
2 Heavy Blaster Cannons (fi re-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 6D
2 Light Ion Cannons (fi re-linked)
Fire Arc: Rear
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

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Dianoga

Dianoga-01

Dianoga
Craft: Koensayr Dianoga
Alignment: General
Era: Old Republic
Type: Assault starfi ghter
Scale: Starfi ghter
Length: 16.1 meters
Skill: Starfi ghter piloting: Dianoga
Crew: 1
Crew Skill: Starfi ghter piloting 2D+1, starship gunnery
2D, starship shields 3D
Cargo Capacity: 90 kilograms
Consumables: 3 days
Cost: 46,000
Hyperdrive Multiplier: x2
Nav Computer: Programmed with 5 jumps
Maneuverability: 1D
Space: 6
Move: 330; 950 km/h
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 40/2D
Search: 70/2D+2
Focus: 3/3D+2
Weapons:
4 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Heavy Ion Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 6D

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Aethersprite Delta-7

aeAethersprite_Delta-7-01Aethersprite Delta-7
Craft: Kuat Systems Engineering Delta-7 Aetherspriteclass
Starfi ghter
Alignment: Jedi Order
Era: Old Republic
Type: Starfi ghter
Scale: Starfi ghter
Length: 8 meters
Skill: Starfi ghter piloting: Delta-7
Crew: 1 and modifi ed astromech droid (can coordinate)
Crew Skill: All skills typically at 4D
Passengers: 0
Cargo Capacity: 60 kilograms
Consumables: 1 week
Cost: 180,000 (new), 145,000 (used), both prices are
black market value
Hyperdrive Multiplier: x1 (with booster ring, see
below)
Nav Computer: Uses a modifi ed astromech droid
programmed with 10 jumps
Maneuverability: 3D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 45/2D
Search: 65/2D+2
Focus: 3/3D+1
Weapons:
4 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Notes: The Delta-7 requires a separate hyperdrive
module in the form of a booster ring (the TransGalMeg
Industries hyperdrive booster ring). Docking with the
ring takes 3 rounds to accomplish, and requires a
Diffi cult Starfi ghter Piloting skill check (the fi ghter’s
maneuverability counts for this roll). Additionally, the
Delta-7 incorporates a specially-designed astromech
droid (R4-P series), which is hardwired into the
starfi ghter. Without the proper droid, the pilot suffers
a -1D penalty to his Astrogation skill checks. The droid
suffers the same penalty to both its Astrogate and
Starfi ghter Repair skill checks.

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N-1 Royal Starfighter

N-1 Royal Starfighter
Craft: Theed Palace Space Vessel Engineering Corps N-1
Royal Starfi ghter
Alignment: Naboo
Era: Old Republic
9
Source: Secrets of Naboo (page 39)
Type: Space superiority starfi ghter
Scale: Starfi ghter
Length: 11 meters
Skill: Starfi ghter piloting: N-1
Crew: 1 (plus astromech droid)
Crew Skill: Starfi ghter piloting 4D+1, starship gunnery
4D+1, starship shields 4D+1
Cargo Capacity: 65 kg
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1
Nav Computer: Uses Astromech with 10 jumps
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Proton Torpedo Magazine
Fire Arc: Front
Skill: Starship gunnery
Ammo: 10 torpedoes
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 10D

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Sigil Courier

Sigil Courier
Craft: Sigil
Alignment: General
Era: Old Republic
Type: Reconaissance Courier
Scale: Starfi ghter
Length: 12.3 meters
Skill: Starfi ghter piloting: Sigil
Crew: 1
Crew Skill: Starfi ghter piloting 3D, starship gunnery
3D, starship shields 2D+1
Cargo Capacity: 60 kilograms
Consumables: 1 week
Cost: 42,000
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 9
Move: 330; 950 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 35/2D
Search: 70/2D+2
Focus: 4/3D+2
Weapons:
2 Laser Cannons (fi re-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D