Archiv der Kategorie: Raumschiffe

Modifizierter Action III Bulk Freighter

action_3-01

Name/Modell: Modifizierter Corellian Engeneering – Action III Bulk Freighter
Produktion: Corellian Engeneering
Kampfbestimmung: Bulk Frachter
Abmessungen:
  • Länge: 90m
  • Breite: 45m
  • Höhe: 35m
Maßstab: Sternenschiff
Besatzung: 1+Droiden( 21+8 Drohnen )
Passagiere: 300
Truppen: Keine
Geschwindigkeit: 1
Atmosphäre: 210 / 600km/h
Manövrierfähigkeit: 0w
Rumpf
: 1w+1
Schilde
: 1w
Fracht: 70.000 mtr. T.
Vorräte: 2 Monate
Kosten: Steht nicht zum Verkauf, (im Besitz von Kapt. Nemo/ Iket aus den Kumgah Clan)
Navigation: Ja;Eigenbau aus 2 R2 Gehirnen;

  • Hyperantrieb: xxxx
  • Reservehyperantrieb: x12
Sensoren:
  • Passiv: 15/0w
  • Scanner: 20/1w
  • Suche: 30/1w+2
  • Focus:
  • Bemerkung:
Bewaffnung:
  • 1 Schnellfeuerblaster(6s-rd); 1 L.Laser; 2 M.Laser(gekoppelt); 1 L.Ionenkanone; 1 L.Fracht-Bewegungs Tracktorstrahler
      • Feuerbereich:Front; Heck; Front; Turm; Links(ausfahrbare laufschienen)
      • Maßstab:Rj ; Rj; Rj; Rj ; Rj
      • Fertigkeit:Rj.Artellerie
      • Feuerkontrolle: ; ; ; ; 2w
      • Reichweite: ; ; ; ; 1-3/7/15
      • Atmosphäre: ; ; ; ; 100-300/700/1.5km
      • Schaden: ; ; ; ;  2w
Besonderheit:
Ausrüstung:
Modifikatoren:
  • Nachfrage: gut
  • Erhältlichkeit: sehr gut gebraucht; neu – wird nicht mehr hergestellt.

Zeitleiste:

  • Prototyp: Alte Republik
  • Serienproduktion: Alte Republik
  • Gute Erhältlichkeit: Alte Republik
Fertigkeiten:
  • Standart
    • Raumjäger:
    • Raumjäger Artillerie:
    • Raumjäger Deflektoren:
    • Sternenschiff:
    • Sternenschiff Artillerie:
    • Sternenschiff Deflektoren:
    • Sensoren:
    • Kommunikation:
    • Astrogation:
    • Fernsteuern:
    • Kommandieren:
Besitzer/Zugehörigkeit: Keine
Quelle: B.Köhler
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Action III Bulk Freighter

action_3-01

Name/Modell: Corellian Engeneering – Action III Bulk Freighter
Produktion: Corellian Engeneering
Kampfbestimmung: Bulk Frachter
Abmessungen:
  • Länge: 90m
  • Breite: 45m
  • Höhe: 35m
Maßstab: Sternenschiff
Besatzung: 8
Passagiere: 0
Truppen: Keine
Geschwindigkeit: 2
Atmosphäre: 225/650km/h
Manövrierfähigkeit: 1w
Rumpf
: 2w
Schilde
: 1w+1
Fracht: 70.000 mtr. T.
Vorräte: 2 Monate
Kosten: 210.000 (gebraucht)
Navigation: Nein; Droiden werden benötigt.

  • Hyperantrieb: x3
  • Reservehyperantrieb: x12
Sensoren:
  • Passiv: 15/0w
  • Scanner: 20/1w
  • Suche: 30/1w+2
  • Focus:
  • Bemerkung:
Bewaffnung:
  • keine
    • Feuerbereich:
    • Maßstab:
    • Fertigkeit:
    • Feuerkontrolle:
    • Reichweite:
    • Atmosphäre:
    • Schaden:
Besonderheit:

Ausrüstung:

Modifikatoren:
  • Nachfrage: gut
  • Erhältlichkeit: sehr gut gebraucht; neu – wird nicht mehr hergestellt.

Zeitleiste:

  • Prototyp: Alte Republik
  • Serienproduktion: Alte Republik
  • Gute Erhältlichkeit: Alte Republik
Fertigkeiten:
  • Standart
    • Raumjäger:
    • Raumjäger Artillerie: 3w+1
    • Raumjäger Deflektoren:
    • Sternenschiff: 3w+2
    • Sternenschiff Artillerie:
    • Sternenschiff Deflektoren: 3w+2
    • Sensoren: 2w
    • Kommunikation: 2w
    • Astrogation: 2w
    • Fernsteuern:
    • Kommandieren:
Besitzer/Zugehörigkeit: Keine
Quelle: unbekannt
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Blade Light Attack Fighter

Blade Light Attack Fighter

The Blade Light Attack Fighter was one of the first fighters to be developed and mass-produced by Claven Systems Security Enterprises. The Blade is a small dual role fighter craft, primarily designed to operate within the atmosphere of a planet. However, its performance in space allows it compete, albeit poorly, with more modern fighters. The ship is armed only with two light laser cannons, and though not as powerful as most ship weapons they provide enough punch for a ship of its size. The Blade can be seen in the service of planetary security forces throughout the Argolas sector.

Craft: Claven Systems Security Enterprises Blade Light Attack Fighter
Type: Aerospace Fighter
Scale: Starfighter
Length: 7.2m
Skill: Starfighter Piloting: Blade Light Attack Fighter
Crew: 1
Cargo Capacity: 35 kg
Consumables: 1 Day
Cost: 42,000 Credits
Hyperdrive Multiplier:
Hyperdrive Backup:
Nav Computer:
Maneuverability: 2D+2 (3D+2 in Atmosphere)
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 2D
Shields:
Sensors:

Passive: 10/0D
Scan: 15/1D
Search: 30/1D+2
Focus: 2/2D

Weapons:

2 Light Laser Cannons (Fire Linked)
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere: 100-500/1.0/1.7 km
Damage: 3D+2

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DeepSpace-class Sensor Ship

DeepSpace-class Sensor Ship

This ship was developed together with the Broadcast-class communications ship and came into service shortly after the famous Imperator-class. They were meant to take care of all needs of dedicated recon and communications for the Imperial Navy. Although not a lot of documentation covers the exploits of these ships, it is but another testimony to their success. While the Broadcast-class is meant to operate as part of fleets, the DeepSapce-class is meant to be independant. It requires only a small crew, perfect for long-duty missions deep in unknown territories or enemy space. A large part of the ship is dedicated to an immense sensor wing containing extremely sensitive equipment, enabling the crew to get a very exact and detailed view of the surrounding space. Its sensor range is one of the largest in the Empire. The DeepSpace is only lightly armed, but has enough firepower to deal with pirates in the depths of space. For additional protection of the ship, there is half a squadron of fighters onboard. The ship also houses another 6 TIE/rc reconnaissance fighters to help completing the sensor view on difficult space terrain, such as asteroid belts, rifts, etc. It also carries 20 self-guided sensor buoys which can be deployed up to 100 ly away from the mothership.
Entry courtesy of Highadmiral.de

Specifications:

Name/Type: DeepSpace-class Sensor Ship
Designer/Manufacturer: Kuat Drive Yards
Designation: Light Frigate
Crew: 175 + 28 Gunners
Length: 200 meters
Speed: 60 MGLT
Hyperdrive: x2
Shield Rating: 720 SBD (est.)
Hull Rating: 300 RU (est.)
Weapons: 6 Turbolaser Batteries (class 5), 8 Twin Laser Cannons (class 4).
Fighter Complement: 6 Starfighters.
Troops: 52 Stormtroopers.
Support Craft: 6 TIE/rc, 20 Sensor Buoys.
Modifications: 8 MISS-E Point Defence Compound Laser Cannnons

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Wraith-class Monitor

Wraith-class Monitor

The Wraith-class packs oversized firewpower comparable with the Strom-class, but with turreted weapons. Although this allows the ship to separate and aim fire, it lacks hangar capacity. While shorter, it has somewhat larger internal volume and reactor output. Aside from the two primary turrets, comparable to ISD heavy turbolaser cannons, the Wraith also sports four additional heavy turrets and a torpedo launcher. The Wraith also has excellent atmospheric capability unlike the Strom, capable of extensive operations as well as landing, making this vessel highly suitable to close-range precision bombardment with heavy weapons. However, the ship is not well suited to handle fighter assaults. The ship is plated in darkened bronzium, making it highly radiation-resistant as well as moderately stealthy, together with the two by two tight-beam engine banks. All statistics are estimated.


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Specifications:

Name/Type: Wraith-class Monitor
Designer/Manufacturer: Kuat Drive Yards
Designation: Monitor
Crew: 284 + 35 Gunners
Length: 200 Meters
Speed: 60 MGLT, 850 Kph
Hyperdrive: x1
Shield Rating: 1,335 SBD
Hull Rating: 1,618 RU
Weapons: 2 Heavy Dual Turbolaser Cannons, 4 Heavy Dual Turbolaser Cannons, 6 Laser Cannons, 1 Forward Proton Torpedo Launcher (30 Warheads).
Fighter Complement: None.
Troops: 50 Stormtroopers.
Support Craft: None.
Special: Darkened Bronzium Armour, Tight-Beam Ion Engines (82.5% Total Stealth Rating).

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Forseti-Class Patrol Ship

Forseti-Class Patrol Ship

The Forseti-Class Patrol Ship is primarily meant as a replacement for the aging Imperial Customs Corvette design. With enhanced passive sensor systems and stealth capabilities, it is able to sneak up much closer to targets with a minimized chance of being detected, and of being targeted after it has been detected. These capabilities also allow it to competently act in a recon role. Additionally, the Forseti class is more capable of operating independantly for extended periods of time, and is capable of taking on larger capital ships than the Imperial Customs Corvette was capable of, and standing a good chance of coming back from the battle.


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Specifications:

*ORIGINAL DESIGN*
Name/Type: Forseti-Class Patrol Ship
Designer/Manufacturer: Jacen Wesiri / NIF
Designation: Corvette
Crew: Crew: 90 + 16 Gunners
Length: 200 Meters
Speed: 80 MGLT/ 1,050 Kph
Hyperdrive: x1
Shield Rating: 1,000 SBD
Hull Rating: 450 RU
Weapons: 6 Turreted Turbolasers (Taim and Bak XV9s), 2 Turreted Double Ion Cannons (Comar X9 Heavy ion Cannons), 4 Quadlaser Cannons, 1 Tractor Beam projector, 1 General Purpose Launcher.
Fighter Complement: 1 Squadron.
Troops: 64 Stormtroopers + officers (2 Platoons).
Support Craft: 3 Shuttles.
Special: Sensor Shroud, Enhanced Passive Sensor system.

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Halcyon-class Frigate

Halcyon-class Frigate

An extremely fast ship, designed to work in groups of 3 or 4. These ships are meant to be patrol ships, or a fast reaction force with plenty of punch. With the fastest hyperdrive available in the NIF, and a compliment of fighters, this ship can perform almost any role reasonably well. The special turreted heavy turbolaser batteries enable it to track much faster-moving targets than it normally could, making them extremely deadly. Unfortunately, these ships sacrifice internal space to accomodate all the equipment onboard, and it is very cramped inside. An advantage of this, though, is that the ship is near-undestroyable, remaining structurally intact even after being rendered combat-ineffective. However, these ships are rather expensive for something of this size, but their value in battle has yet to be seen. Complete Technical Readout


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Specifications:

*ORIGINAL DESIGN*
Name/Type: Halcyon-class Frigate
Designer/Manufacturer: Jake Hagel / New Imperial Federation
Designation: Medium Frigate
Crew: 200 + 92 gunners + 60 pilots and support crew
Length: 200 Meters
Speed: 80 MGLT / 800 Kph
Hyperdrive: x0.6
Shield Rating: 1,800 SBD
Hull Rating: 1,800 RU
Weapons: 6 Heavy Turbolaser Batteries, 6 Double Light Turbolaser Cannons, 4 Double Light Ion Cannons, 10 Double Laser Cannons, 4 General-Purpose Launchers.
Fighter Complement: 1 Squadron.
Troops: 80 Stormtroopers.
Support Craft: 2 Shuttles.

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Gladiator-class Star Destroyer

Gladiator-class Star Destroyer

This ship was intended as an escort for Victory-class Star Destroyers, but the design was delayed past prime date for the Victory-class and it was instead commissioned as a long-range patrol ship. One of the more famous ships of this class, the Demolisher, was ironically stolen and used by the pirate Gir Kybo Ren-Cha. It is predominantly a missile carrier, sporting capital grade concussion missiles and torpedoes which are fed into the launchers via auto-loading conveyor belts. It has varied armament but too lightly to serve as anything other than a long-range missile support and micro-carrier in fleet engagements. In an anti-pirating role it is reasonably effective.


Specifications:

Name/Type: Demolisher-class Heavy Destroyer
Designer/Manufacturer: Sienar Fleet Systems
Designation: Heavy Destroyer
Crew: 1,255
Length: 500 Meters
Speed: 60 MGLT
Hyperdrive: x1
Shield Rating: 2,376 SBD (est.)
Hull Rating: 1,035 RU (est.)
Weapons: 5 Light Turbolaser Batteries, 2 Missile/Torpedo Launchers (300 warheads), 3 Tractor Beam Batteries, 2 Point-defence Laser Cannon Batteries.
Fighter Complement: 2 Squadrons.
Troops: 1,200 Troopers.
Support Craft: 6 Shuttles.

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Enforcer-class Cruiser

Enforcer-class Cruiser

The Enforcer is built on the same hull as the Immobilizer-418, but without the structural weakness of gravity well projectors, while instead making room for a hangar. Rearrangement of the power grid allowed additional weaponry, strengthened shields, and higher sublight acceleration.It was designed to be a fast flanking and escort vessel, particularly to work in conjunction with its sister class, the Immobilizer-418, in anti-pirate task forces in the outer reaches of the galaxy. The Enforcer is very capable of attacking and defeating small frigates and corvettes, highly maneuverable and very well armed for its size, making for a light cruiser with excellent performance. The only problem is a lack of heavy weapons, making it unsuitable for fleet combat. (Ref: most sources gives the ship just 10 tl batteries. This can be considered inaccurate due to GEDB fluff. For the same reason and listed details, the ship can be considered having 14 QL instead of 10).



Picture courtesy of Warlords

Specifications:

Name/Type: Enforcer-class Cruiser
Designer/Manufacturer: Sienar Fleet Systems/Kuat Drive Yards
Designation: Light Cruiser
Crew: 3,000 + 65 Gunners
Length: 598 Meters
Speed: 70 MGLT
Hyperdrive: x2
Shield Rating: 3,170 SBD
Hull Rating: 1,270 RU
Weapons: 20 Turbolaser Batteries (class 3), 14 Quad Laser Cannons (class 4), 6 Ion Cannons (class 3) and 4 Tractor Beam Projectors (class 4).
Fighter Complement: 2 Squadrons.
Troops: 300 Stormtroopers.
Support Craft: 4 Light Transports.
Modifications: MISS Point Defense System

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Majestic-class Heavy Cruiser

Majestic-class Heavy Cruiser

One of the „new class“ starship designs approved for the New Republic Navy, around the time of the formation of the Fifth Battle Group. The Majestic-class saw widespread duty during the Black Fleet Crisis as the NRs new main cruiser. New Class warships were designed following the NR demilitarization with lower cost and a less warlike appearance in mind. The result is a ship that not really fits the heavy cruiser class in spite of its naming convention. It is a mainstay in the NR after its introduction and have performed well considering its limitations in mind. The main strenghts of the ship are its sublight speed and modern targeting systems.

The Majestic was (supposedly) designed to take on an Imperator-class Star Destroyer and win. The idea behind achieving this in spite of being a much weaker vessel, was highly accurate turbolasers which would be able to score more hits at long range than an ISD (presumably in a heavily jammed battle environment), while at the same time being faster and morer maneuverable, to be able to keep its distance. Even if this was true, the tactic is obviously easy to counteract by using TIE/FC to support long-range accuracy. We also don’t expect the idea to hold up against modernized ISDs (which are also equally fast and have improved systems). Furthermore, Imperial Intelligence have scrutinized this claim plus the claim that the Majestic has comparable shields and armour as our Star Destroyers with captured Majstic-class ships and can positively confirm that those claims are wholly and utterly false.



Picture courtesy of Warlords

Specifications:

Name/Type: Majestic-class Heavy Cruiser
Designer/Manufacturer: Republic Engineering Corporation
Designation: Medium Cruiser
Crew: 4,050 + 132 Gunners.
Length: 700 Meters
Speed: 70 MGLT
Hyperdrive: x.95
Shield Rating: ~2,986 SBD
Hull Rating: ~925 RU
Weapons: 30 Heavy Turbolaser Cannons, 20 Laser Cannons, 20 Ion Cannons, 4 Tractor Beam Projectors.
Fighter Complement: None.
Troops: 640 Troopers.
Support Craft: None.

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Gun Tug

Name/Type: Gun Tug
Designer/Manufacturer: SoroSuub
Combat Role: Utility fighter
Crew: 1 + 1 Gunner
Length: 12 Meters
Speed: 70 MGLT, 1000 Kph
Acceleration: 14 MGLT/s
Maneuverability: 62 DPF
Hyperdrive: x2
Shield Rating: 50 SBD
Hull Rating: 14 RU
Weapons: 2 blaster cannons (Fire-linked, Class 5), 2 Tractor Beams (Class 4, 30 SU range)
Cargo Space: 500 Kilograms.
Consumables: 1 Week.
Cost: 142,000 Credits

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Description: „Gun Tugs were designed for the Outer Rim market and other less civilized areas as a cheap and easy transport craft. The two tractor beams were the ship’s primarly armament, which limited the offensive capabilities. For more traditional combat, the Gun Tug also sported a pair of fire-linked blaster cannons. The Gun Tug was ideal to move around large cargos around and defend them from possible raids.“ – Wookieepeida on the Gun Tug

Recommendations: A utility vessel more than a combat vessel, overwhelm with lasers.

Reference: D6 Holocron on the Gun Tug.

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M12-L Kimogila

Name/Type: M12-L Kimogila
Designer/Manufacturer: MandalMotors
Combat Role: Heavy Fighter
Crew: 1
Length: 12 Meters
Speed: 60 MGLT, 950 Kph
Acceleration: 16 MGLT/s
Maneuverability: 43 DPF (est.)
Hyperdrive: x3
Shield Rating: 100 SBD
Hull Rating: 24 RU
Weapons: 2 Ion cannons (fire-linked, Class 5), 2 Heavy laser cannons (Fire-linked, Class 6), 2 Concussion Missile Launchers (Class 8, 12 warheads)
Cargo Space: 110 Kilograms.
Consumables: 1 Week.
Cost: 175,000 Credits

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Description: „This custom Hutt starfighter was long ranged and could serve multiple roles in space combat. Its numerous gun emplacements classified the ship as a heavy fighter, and its torpedo capabilities allowed it to function as a bomber in special circumstances. This flexibility made it quite popular among free mercenaries. Though it lacked the speed and maneuvering capabilities of its predecessors, its ability to cause wanton slaughter could outweigh these factors.“ – Wookieepedia on the M12-Kimogila Heavy Fighter.

Recommendations: Easily outmaneuvered by pretty much anything, don’t let it get behind you and you should be fine.

Reference: D6 Holocron on the M12 Kimogila provided nearly all the stats. Wookieepedia provided cost.

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CC-5400 Carrier/Cruiser

Name/Type: CC-5400 Carrier/Cruiser
Designer/Manufacturer: Corellian Engineering Corporation
Combat Role: Medium Cruiser / Heavy Carrier
Crew: 1786 + 131 Gunners
Length: 468 Meters
Speed: 70 MGLT (40 MGLT to use > 1/3rd guns)
Hyperdrive: x3 (x16 Backup)
Shield Rating: 3310 SBD
Hull Rating: 2635 RU
Weapons: 20 Light Turbolaser Turrets (Class 3.6), 12 Ion Cannon Turrets (Class 4), 15 Quad-laser turrets (Class 5), 4 Tractor Beam Projectors
Fighter Capacity: 12 Squadrons
Troop Capacity: 80 troops
Cargo Space: 1,000 Metric Tons.
Consumables: 12 Months.
Cost: 94,000,000 Credits

No image exists?

Description: „The CC-5400 is the largest and fastest of the CC-series of capital ships to date. It was designed early on in the Clone Wars and utilized droids heavily both in the day to day operation of the vessel, and the day to day upkeep of its fighter squadrons. Though it does make use of extensive droid workers, it still requires a crew of 1,486 to efficiently run the vessel. The upkeep of the fighter bay and the fighters themselves requires another 300 crewmembers.

The hanger bays are separated into two decks both housing a wing (72) of fighters plus additional craft. All of these craft require a huge amount of space to land on, also large fields of access. The bays are large open parking garages so to speak, each fighter is allocated a 20×20 meters space and all work is done in that space. Four of the six bays are 120×60 meters. Two are much larger affairs stretching roughly four-fifths the width of the vessels 330 meters. The bays are roughly 60 meters deep in the shallowest section and 120 meters deep in the deepest. These larger bays account for over half the fighter cover by themselves. The bays‘ floors are armor plating as thick as the hulls on most Correlian Corvettes. The MagCon fields are divided into 120×20 meters rectangles; there are six of these large fields. Since the bays themselves are built to accommodate craft with landing gear, to modify them into TIE racks is very expensive. The Empire used the CC-5400 for the first six years of its existence after that. Designs that were less fighter craft efficient, cheaper to build, but could easily carry TIE fighters.
A certain amount of heating is required in any vessel in the hanger bays, if a bay is too cold to work in the required, maintenance on fighter craft will not be done. Maintaining and heating the large bays requires a totally free generator, thus four instead of three were installed. All in all the upkeep of the bays, plus the power requirement make for a very expensive carrier.

The CC-5400 runs on twelve CEC DX-9FR engine cores and four Nova Corporation A1-9FR cores that almost propel it as fast as the KDY 12A-99 cores in the Carrack-class Light Cruiser. The DX-9FR was later used in sets of three in the Corellian Gunship. The engines appear on either side of the launch area in the rear of the vessel.

These engines afford it, protection that even the heaviest escorts could not: speed. For most modern vessels, the ability to outrun other vessels is optional. For a carrier it is essential. Compared to other vessels of its size, it is reasonably well armed with over 30 anti-capital ship Ion Cannons and Turbolasers. To use more then one-third of its guns a CC-5400 has to either power-down the shields, or reduce its space to that of a Victory-class Star Destroyer which is 4.“ – D6 Holocron for the CC-5400 carrier/cruiser

Reference: High Admiral, D6 Holocron for the CC-5400 carrier/cruiser

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Nebulon-H Frigate

Name/Type: Nebulon-H Frigate
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Frigate
Crew: 1530 + 262 Gunners
Length: 340 Meters
Speed: 50 MGLT, 900 Kph
Hyperdrive: x1 (x12 Backup)
Shield Rating: 4510 SBD
Hull Rating: 2201 RU
Weapons: 34 Turbolaser batteries (Class 5), 24 Laser cannons (Class 5), 5 Tractor beam projectors
Fighter Capacity: 3 Squadrons
Support Ships: 4 Transports
Troop Capacity: 150 troops
Cargo Space: 14,000 Metric Tons.
Consumables: 48 Months.
Cost: 99,000,000 Credits

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Description: „The Nebulon-H Frigate was introduced a number of years after the Battle of Endor, a faster and larger variant of the Older Nebulon frigates. Kuat Drive Yards have sold these vessels to both sides in the continuing war, with the vessels serving as patrol and attack vessels using their massively uprated weaponry. Nebulon-H’s have erased much of the memory of the poorly performing Nebulon-B’s which were so common during the early parts of the Galactic Civil war, and which lost so many lives on both sides due to their weak and poor design.“ – D6 Holocron on the Nebulon-H frigate

Reference: D6 Holocron on the Nebulon-H frigate

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G1-M4-C Dunelizard fighter

Name/Type: G1-M4-C Dunelizard fighter
Designer/Manufacturer: MandalMotors
Combat Role: Medium Fighter
Crew: 1
Length: 11 Meters
Speed: 80 MGLT, 1050 Kph
Acceleration: 14 MGLT/s
Maneuverability: 65 DPF
Hyperdrive: x3
Shield Rating: 40 SBD
Hull Rating: 18 RU
Weapons: 2 laser cannons (fire-linked, Class 5)
Cargo Space: 85 Kilograms.
Consumables: 4 Days.
Cost: 115,000 Credits

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Description: „The Dunelizard fighter was based upon the M3-A Scyk fighter, retaining that vessel’s wedge-shaped wings, though the later model included a number of advanced features.

The Dunelizard added heavier payload and shields, but retained the swiftness and maneuverability that made the Scyk popular with Hutts and other criminal organizations including space pirates such as Erkon the Vile.

It was very easy to repair and modify. The weapons load could be changed from the standard linked laser cannons to ion cannons, concussion missile launcher, or proton torpedo launcher. It had a magazine capacity of 6 missiles/torpedoes when equipped with a launcher.“ – G1-M4-C Dunelizard Fighter

Recommendations: Tougher and packing a heavier punch. Use your superior maneuverability to get behind it and pump it full of lasers.

Reference: D6 on the G1-M4-C for speed, hull, shields, weapon class and maneuverability stats. Wookieepedia provided the weapon notes and cost.

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M3-A Scyk

Name/Type: M3-A Scyk
Designer/Manufacturer: MandalMotors
Combat Role: Light Fighter
Crew: 1
Length: 12 Meters
Speed: 100 MGLT, 1200 Kph
Acceleration: 16 MGLT/s
Maneuverability: 80 DPF
Hyperdrive: None.
Shield Rating: 30 SBD
Hull Rating: 14 RU
Weapons: 2 light laser cannons (fire-linked, Class 4)
Cargo Space: 12 Kilograms.
Consumables: 2 Days.
Cost: 75,000 Credits

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Description: „Although the Scyk barely provided more amenities to its pilot than a TIE/ln starfighter did, it had two strong points – it was cheap and its weapon mount was designed to handle nearly anything. Its standard equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very little room for modifications and additional equipment, and was not able to fit a booster or a flight computer in addition to its default equipment, which made its pilots rely on allied ships to plot a hyperspace jump.“ – Wookieepedia on the M3-A Scyk Fighter.

Recommendations: Think of this snub as a toned down TIE Fighter with shields. Fast, somewhat agile, but just as frail. Concentrated fire will bring it down.

Reference: D6 Holocron on the M3-A Scyk Fighter for all the stats. Wookieepedia for the lack of hyperdrive and launcher by default.

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YKL-37R Nova Courier

Name/Type: YKL-37R Nova Courier
Designer/Manufacturer: Gallofree Yards, Inc
Combat Role: Courier
Crew: 2 + 2 Gunners
Length: 30 Meters
Speed: 80 MGLT, 1000 Kph
Acceleration: 14 MGLT/s
Maneuverability: 87 DPF
Hyperdrive: x2 (x12 Backup)
Shield Rating: 190 SBD
Hull Rating: 47 RU
Weapons: Dual Laser turret (Class 6), 2 Concussion Missile Launchers (fire-linked, Class 8)
Passengers: 6
Cargo Space: 60 Metric Tons.
Consumables: 1 Month.
Cost: 45,000 Credits (used)

Image

Description: „The Nova Courier was a last ditch foray by Gallofree Yards, Inc into the realm of light transports, a market nearly dominated by the vast offerings of the Corellian Engineering Corporation.

Smaller and more maneuverable than Gallofree’s GR-45 or GR-75 transport models, the YKL-37R courier was equipped with enough weaponry to defend its cargo while undertaking dangerous missions.

Having a small crew, the YKL-37R was built with easy-to-access systems to help maintenance chores go by with only light tools necessary.“ – Wookieepedia on the YKL-37R Nova Courier.

Recommendations: This ship has some zip to it. Interceptors will work great but watch out for that dual laser turret.

References: D6 Holocron on the YKL-37r Nova Courier. I made up the stuff about being unable to find this ship new as Gallofree Yards, Inc. went bankrupt long before the NIF came to power?

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Wayfarer-class medium transport

Name/Type: Wayfarer-class medium transport
Designer/Manufacturer: Kuat Systems Engineering (folded) / Kuat Drive Yards
Combat Role: Medium Transport
Crew: 10
Length: 82 Meters
Speed: 50 MGLT, 830 Kph
Acceleration: 8 MGLT/s
Maneuverability: 28 DPF
Hyperdrive: x2 (x14 Backup)
Shield Rating: 630 SBD (est.)
Hull Rating: 185 RU (est.)
Weapons: 1 Quad-Laser Turret (left arc, Class 6), 1 Laser Turret (Dorsal mount, Class 4)
Special: Modular cargo clamps.
Fighter Capacity: 2 starfighters
Passengers: 6
Cargo Space: 220 Metric Tons.
Consumables: 3 Months.
Cost: 140,000 Credits.

Image

Description: „The Wayfarer-class was designed with a detachable portside section originally intended for modular reconfiguration, allowing it to load a passenger section, a hangar bay, or cargo module into an armature extending from the starboard section. Production costs forced Kuat Systems Engineering to scale back their plans and create only the hangar bay module, which served as cargo space for most owners, who generally did not carry or store starfighters. A few prototypes and custom builds of other modules existed, but were hard to find, limited primarily to bulk commerce corporate shipping operations centered on well-developed metropolitan planets like Coruscant.

The versatility offered by the detachable module was initially exciting, until it was revealed that the armature could not accept standard cargo containers. This, combined with a high price tag, ensured the demise of the Wayfarer-class’s production. Despite the flaws that kept the Wayfarer from becoming a huge commercial success, the ship’s versatility made it a well-rounded vessel. It was popular with smugglers who could dump the cargo pod if they needed to avoid customs inspectors. It was also used by Rebel forces as an assault shuttle.“ – Wookieepedia on the Wayfarer-class Medium Transport.

Recommendations: Slow and with the maneuverability of a boat, the quads can pose a serious threat. Use heavy ordinance if destruction is more important than the cargo its carrying.

References: D6 Holocron on the Wayfarer-class medium transport. I toned down the shields and increased the hull strength to make it seem a little less lopsided as vessel. Also, D6 Holocron lists the laser cannon as only forward firing but, looking at the picture, it would appear to me as more of a turret.

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YU-410 light freighter

Name/Type: YU-410 light freighter
Designer/Manufacturer: Corellian Engineering Corporation
Combat Role: Light Freighter
Crew: 4 + 4 Gunners
Length: 44 Meters
Speed: 40 MGLT, 830 Kph
Acceleration: 7 MGLT/s
Maneuverability: 42 DPF (est. at 1D)
Hyperdrive: x2 (x12 Backup)
Shield Rating: 170 SBD
Hull Rating: 130 RU
Weapons: 2 Double laser turrets (Class 5), 2 double laser cannons (partial turrets front-left and front-right, Class 5)
Passengers: 12
Cargo Space: 250 Metric Tons.
Consumables: 2 Months.
Cost: 110,000 Credits.

Image

Description: „At 44 meters long, the YU-410 was relatively large for a light freighter, and could carry a fairly impressive 250 metric tons of cargo.

It was also well armed, with four double laser cannon turrets, mounted on the upper and lower hull and at the front corners of its two cargo bays. However, these advantages came at a price, as the YU-410 was relatively slow and had very poor maneuverability. As part of cost-cutting, it was equipped with smaller than normal engines that led to a low maximum speed and reduced maneuverability. Like most CEC designs, it was easily repaired and modified.

Due to its large cargo capacity and low profile, it was a popular model with merchants and mercenaries. The large cargo space was often converted in opulent living quarters, making the YU-410 into a mobile base of operations. The large cargo bays also helped smugglers hide objects from customs inspectors.“ – Wookieepedia on the YU-410 light freighter.

A nifty little ship that gives pirates something to think about with it’s reasonably strong hull, shields and heavy weapon turrets. While hardly fast or maneuverable, a turtle doesn’t need to be terribly fast if its carrying enough firepower to take on a squad of uglies and be expected to come out on top.

Recommendations: Use snubs with high maneuverability and missiles. Watch out for the turrets.

References: D6 Holocron on the YU-410 Light Freighter for all stats except speed which was pulled from Starship and Airspeeder Speed Archive.

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VCX-700 heavy courier

Name/Type: VCX-700 heavy courier
Designer/Manufacturer: Corellian Engineering Corporation
Combat Role: Courier
Crew: 2 + 4 Gunners
Length: 26 Meters
Speed: 80 MGLT, 940 Kph
Acceleration: 10 MGLT/s
Maneuverability: 109 DPF
Hyperdrive: x1 (x12 Backup)
Shield Rating: 240 SBD
Hull Rating: 50 RU
Weapons: 1 Turreted Dual Heavy Laser Cannon (fire-linked, class 5.3), 4 Front Light Ion Cannons (fire-linked, class 5), 1 Front Autoblaster (class 3.3, 20 SU), 4 Front Concussion Missile Launchers (pair-linked, class 9, 7 SU, 8 Warheads total)
Passengers: 6
Cargo Space: 5 Metric Tons.
Consumables: 1 Months.
Cost: 350,000 Credits.

Image

Description: „The VCX-700 heavy courier was a 26-meter-long armed courier produced by Corellian Engineering Corporation. Like the rest of the VCX series, the VCX-700 was equipped as standard with near-military grade engines, shields, and weapons.

Unlike the earlier VCX-350 light freighter, the VCX-700 sacrificed cargo capacity for armament, and was equipped with a dual laser cannon turret, four ion cannons, an autoblaster, and four concussion missile launchers. It could only carry 5 tons of cargo, but its strong armament and heavy armor plating made it well-suited to protecting VIP passengers. The VCX-700’s hull configuration superficially resembled the Trade Federation’s Armored Assault Tank, with engines mounted above and behind a hemispherical main hull, while other aspects of the design resemble the Firespray-class in it’s landed configuration, such as the loading ramp beneath the tail section, the tail mounted cannon and the top silhouette.“ – Wookieepedia on the VCX-700 heavy courier.

For a subcap, it has very impressive maneuverability, weapons and shields at the expense of cargo capacity.

Recommendations: This thing can be a real beast to take down and give even some of the higher-quality snubfighters a good deal of trouble with that laser turret. Use missiles and superior tactics and don’t let it get behind you. Watch out for the ion cannons too.

References: D6 Holocron on the VCX-700 for nearly everything but speed. Starship and Airspeeder archives for speed stat.

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VCX-350 light freighter

Name/Type: VCX-350 light freighter
Designer/Manufacturer: Corellian Engineering Corporation
Combat Role: Light Transport / Freighter
Crew: 1 + 2 Gunners
Length: 31 Meters
Speed: 50 MGLT, 610 Kph
Acceleration: 9 MGLT/s
Maneuverability: 60 DPF
Hyperdrive: x1 (x11 Backup)
Shield Rating: 120 SBD
Hull Rating: 48 RU
Weapons: 1 Fire-linked dual laser cannon turet (Dorsal mount, Class 5.3)
Passengers: 8
Cargo Space: 250 Metric Tons.
Consumables: 6 Months.
Cost: 300,000 Credits (new), 175,000 Credits (used).

Image

Description: „The VCX-350 light freighter was a Corellian Engineering Corporation starship in the VCX series introduced to the starship market during the transition of power from the Galactic Empire to the New Republic. Benefiting from the New Republic’s less-intrusive policies toward independent companies, CEC was able to create a more powerful freighter; the end result combined lavish staterooms, a large cargo hold, and heightened performance. Despite the higher prices, the ship garnered much popularity among trading companies and smuggler convoys; Talon Karrde used the VCX-350 in his own fleet. Pirates would also exclusively target the ship due to its demand. This popularity put the ship into direct competition with the older YT series as the best known CEC design. … Because of the relaxed atmosphere business-wise under the New Republic, the ships of the VCX line, including the VCX-350, were designed and built with heavier, almost military-grade shield generators, weapons, and engines.“ – Wookieepedia on the VCX-350 Light Freighter

This ship is a departure from the more iconic CEC designs. It has a fair amount of volume inside, the interior divided into two decks, the upper deck being the staterooms and crew quarters and the lower being the cargo holds. Comfort and luxury was the biggest driving force behind this design with staterooms for each of the crew and passengers versus the usual bunks. Combined with the better shields, weapons and engines, this ship carried a very high price tag.

Recommendations: Having only a dorsal laser turret with a huge blindspot right behind it due to the placement of the engines, fighter pilots are advised to get on its six and pump it full of lasers or attack from below, using its large profile to establish a missile lock.

Reference: D6 Holocron on the VCX-350 Freighter for just about everything and Starship and Airspeeder stats for speed stats.

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YT-1100

Craft: Corellian Engineering Corps. YT-1100
Stocklight Freighter
Scale: starship
Length: 44 m
Crew: 1 pilot (1 can coordinate, +15 for 1 pilot) and gunner.
Passengers: 7
Cargo Capacity: 100 metric tons
Consumables: 2 months
Hyperdrive:x2
Hyperdrive backup:x25
Nav Computer: Yes
Maneuverability:0D
Space Move:4
Atmosphere: 280: 800 kmh
Hull:4D
Shields:0D

Sensors:
-Passive-15/0D
-Scan-30/1D
-Search-50/3D
-Focus-2/4D

Weapons:
-Light laser cannon
-Scale:starfighter
-Fire Arc:360 degree
-Crew:1 each
-Atmosphere Range:100-300/1.2km/2.5km
-Space Range:1-3/12/15
-Fire Control:1D
-Damage:3D

The Yt-1100 went into production before the more popular 1300 but failed to find its niche in the galactic spacers market due to its odd shape, hard to find parts and lack of maneuverability. These ships are often thought of collectors items or museum pieces because of the scarcity in which they are seen since the Clone Wars.

Now mind you those are the base stats…these are the stats for the ‚Scavenger’/’Sand Dune’/’Corellian Queen‘ after some modifications…

Craft: Corellian Engineering Corps. YT-1100
Stocklight Freighter
Scale: starship
Length: 44 m
Crew: 1 pilot (1 can coordinate) and 2 gunners.
Passengers: 7
Cargo Capacity: 100 metric tons
Consumables: 2 months
Hyperdrive:x1
Hyperdrive backup:x18
Nav Computer: Yes
Maneuverability:2D
Space Move:6
Atmosphere: 330: 950 kmh
Hull:5D
Shields:2D

Sensors:
-Passive-15/0D
-Scan-30/1D
-Search-50/3D
-Focus-2/4D

Weapons:
-2 Arakyd Heavy Laser Cannons
-Scale:starfighter
-Fire Arc:360 degree
-Crew:1 each
-Atmosphere Range:100-300/1.2km/2.5km
-Space Range:1-3/12/15
-Fire Control:2D+2
-Damage:5D

History:
The Corellian Queen was originally known as the ‚Sand dune‘ and has switched hands more times then anyone can seem to remember, when the Tuskan Raider Bounty hunter known as Hargoth bought it the ship was badly in need of repairs. Hargoth had long dreamt of having his own ship and when the chance to own one came by he jumped at it. The ship was some seventy-five years out of date and had no shields, weapons, maneuverability thrusters, sensors or Hyperdrive back up. Hargoth’s friends tried to desperately talk him out of buying the ship for 10,000 credits but the Tuskan Raider was in love, after a fashion. Hargoth, with some help from his friends, managed to beg, borrow or steal all the needed parts to make the Sand Dune the ship it should have been in just under a years time during his stay with the Rebellion. The Mutt Squad operated out of the Sand Dune on more then one occasion during the course of their adventures.

Shortly after the battle of Endor Hargoth ran afoul of two shipmates who had had enough of his attitude and threatening them, Harry (A Jawa…) and Kabarra (A Wookiee…) lured Hargoth into the Escape pod and jettisoned the pod down onto the surface of Hoth. Harry took possession of the ship and used it in the Jawa inc. shipping company for almost six years before Hargoth showed up alive and well in Wampa furs wanting not only his ship back, but the hide of Kabarra the Wookie and Harry the Jawa. It was only through the timely intervention of J.S. Boggins (A Jedi Knight…) that Hargoth didn’t kill the Jawa. Hargoth took his ship back and departed.

The Story would have ended there if not for the Mutt Squad. Three years passed and Kryzah got a holovid call from the now grown up Kabarra telling him of a slaving ring on Yazir-5. Kryzah contacted General Wayne and the Mutt Squad was dispatched to help Kryzah and the crew of the Freedom. It was during the conflict that Jedi Padawan Otis (Tak) Sands hurled a Satellite into the path of a Corellian Corvette that was pursuing the Centennial Hawk, the corvette happen to have the sand dune moored to it. The Satellite, either through the power of the force or simply by pure luck smashed into the bridge and turning the bridge into a vacuum, but also left the ship drifting into the gravitational field of the Yazir-5 with slaves still aboard the ship.

Springing into action the members of the Mutt Squad managed to board the vessel and began freeing the slaves when they realized that the ship was being pulled into atmosphere of the planet due to its degraded orbit. Everyone who was not put into an escape pod or taken onto the Centennial Hawk raced along with Thomas S. Blastech („The Galaxies greatest Private Investigator“…) to the moored Sand Dune. Once aboard the vessel Blastech ran afoul of Hargoth, who attempted to kill him but was stopped when Blastech laid him out with one punch. Blastech then tried to detach from the Corvette only to realize that he couldn’t disengage the airlock, the ship entered the atmosphere tumbling now. Once the ship was in the atmosphere Blastech ripped the two ships apart using the maneuverability thrusters and barely managed to regain control of the ship as it spun through the air. Hargoth regained consciousness and attempted to attack Blastech from behind only to be killed when his nose was shattered and fragments entered his brain. Blastech barely managed to land the ship safely. (In truth the ship was badly, badly damaged and wouldn’t be space worthy for nearly two months afterwards)

Kazdan Navaro took possession of the ship, had the repairs done to it and then sold it back to Harry who rechristened the ship ‚The Scavenger‘. Harry owned the ship for seventeen years before losing it to Lando Calrissian in a Sabbac game. Lando had the ship for all of twenty-five minutes before losing it to Rance Kellor in another Sabacc game. For Rance it was the culmination of many dreams as his father was none other then Kazdan Navaro who had told his son of his own adventures with the rebellion. Rance had run away from New Alderan and his family to live life on his own and this was just the beginning as he had the Ship rechristened ‚The Corellian Queen‘ Rance owned the ship for the better part of four years before selling it to a collector of antique ships.

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Cargo Duchess Bulk Freighter

Cargo Duchess Bulk Freighter

Novoil Cluster Stargoods is a premium provider of remanufactured space transports and fighter craft. For more information on the Novoil Cluster Stargoods corporation, please consult Star Wars ® The Roleplaying Game” , Second Edition, page 108, or “The Star Wars ® Roleplaying Game” – Second Edition – Revised and Expanded, page 255.

Novoil Cluster Stargoods developed this Ghtroc variant taking advantage of an unusual opportunity. For years, Novoil corporation had been collecting fixed laser cannons, as well as a myriad of other surplus replacement parts while waiting for its new certification. Most of these components were removed from Ghtroc ships that were being upgraded at the dealership and were in new condition. Shortly after Novoil Cluster Stargoods received its certification to remanufacture the Ghtroc Class 580, Class 720, and Cargo Empress-class freighters, Ghtroc Industries suffered financial difficulties resulting in the company’s demise. Novoil purchased directly from Ghtroc industries billions of replacement components at liquidated prices to help Ghtroc resolve its uncontrollable debt. The sale did little to save the failing company but managed to leave Novoil Cluster Stargoods in position of opportunity.

With a desire for profit and a passion to keep the good name of Ghtroc Industries alive, Novoil Cluster Stargoods began a massive consolidation of its inventories, and began a program of remanufacturing Class 580, and Class 720 freighters to new condition. Fearful the name of the Cargo Empress would have a negative impact on the program, Novoil Cluster Stargoods began testing a radical new idea at the Novoil Proving Grounds. One of the fruits of this labor would be the Cargo Duchess.

Addressing noise, and vibration complaints from customers, Novoil decided to remove one segment of the massive Cargo Empress-class extension module. It was discovered most fatigue and stress damage as well as the creaking and groaning customers experienced was coming from the landing bay segments of the expansion module. Novoil rebuilt the Empress-class sans one of its landing bay segments, and removed one of its rear power cores to relieve further stress. With the changes in place, the shorter stiffer 91.3 meter Duchess-class was born. This modification also addressed Novoil’s shortage of intact landing bay components, due to the defect. The new design worked so well, was so smooth, and quiet, Novoil purchased the rights to market their new Novoil/Ghtroc line of freighters.

Homebrew roleplaying game stats by: Frank V Bonura and “B.M.K”.
  • Novoil/Ghtroc Cargo Duchess Freighter
  • Craft:Novoil/Ghtroc Duchess-class Bulk Freighter
  • Type: Medium Bulk freighter
  • Scale: Starfighter
  • Length: 91.3 meters
  • Skill: Space Transports: Cargo Duchess freighter
  • Crew: 4
  • Passengers: 8
  • Cargo capacity: 30,000 metric tons
  • Consumables: 2 months, 1 week
  • Cost: 790,000 (restored), 500,000 (used)
  • Hyperdrive Multiplier: x1.75
  • Hyperdrive Backup: None
  • Nav Computer: Yes
  • Maneuverability: 0D+1
  • Space: 2
  • Atmosphere: 225; 650 km/h
  • Hull: 3D+2
  • Shields: 1D+1
  • Sensors:
    • Passive: 15/0D
    • Scan: 30/1D
    • Search: 42/2D+1
    • Focus: 2/2D+1
  • Weapons: None
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Cargo Countess Heavy Freighter

Cargo Countess Heavy Freighter

Novoil Cluster Stargoods is a premium provider of remanufactured space transports and fighter craft. For more information on the Novoil Cluster Stargoods corporation, please consult „STAR WARS – The Roleplaying Game“ – Second Edition page 108, or „The Star Wars ® Roleplaying Game“ – Second Edition Revised and Expanded page 255.

Novoil Cluster Stargoods developed this Ghtroc variant taking advantage of an unusual opportunity. For years, Novoil corporation had been collecting fixed laser cannons, as well as a myriad of other surplus replacement parts while waiting for its new certification. Most of these components were removed from Ghtroc ships that were being upgraded at the dealership and were in new condition. Shortly after Novoil Cluster Stargoods received its certification to remanufacture the Ghtroc Class 580, Class 720, and Cargo Empress-class freighters, Ghtroc Industries suffered financial difficulties resulting in the company’s demise. Novoil purchased directly from Ghtroc industries billions of replacement components at liquidated prices to help Ghtroc resolve its uncontrollable debt. The sale did little to save the failing company but managed to leave Novoil Cluster Stargoods in position of opportunity.

With a desire for profit and a passion to keep the good name of Ghtroc Industries alive, Novoil Cluster Stargoods began a massive consolidation of its inventories, and began a program of remanufacturing Class 580, and Class 720 freighters to new condition. Fearful the name of the Cargo Empress would have a negative impact on the program, Novoil Cluster Stargoods began testing a radical new idea at the Cluster Proving Grounds. The first fruits of this labor would be the Cargo Duchess. With the Duchess‘ success, Novoil produced its second Ghtroc model the Cargo Countess-class.

Novoil decided to remove two segments of the massive Empress-class‘ extension module. It was discovered most fatigue and stress damage as well as the creaking and groaning customers experienced was coming from the landing bay segments of the expansion module. Novoil rebuilt the Empress-class sans two of its landing bay segments, and removed two of its power cores to relieve further stress. With the changes in place, the shorter stiffer 72.6 meter Countess-class was born. This modification also addressed Novoil’s shortage of intact landing bay components, due to the defect. This newer design worked so well, and outperformed the Duchess-class, Novoil quickly began production on its second Ghtroc freighter.

Homebrew roleplaying game stats by: Frank V Bonura and “B.M.K”.
  • Novoil/Ghtroc Cargo Countess Freighter
  • Craft:Novoil/Ghtroc Countess-class Heavy Freighter
  • Type: Heavy freighter
  • Scale: Starfighter
  • Length: 72.6 meters
  • Skill: Space Transports: Cargo Countess freighter
  • Crew: 3
  • Passengers: 9
  • Cargo capacity: 11,000 metric tons
  • Consumables: 2 months, 2 weeks
  • Cost: 478,000 (restored), 242,000 (used)
  • Hyperdrive Multiplier: x1.5
  • Hyperdrive Backup: None
  • Nav Computer: Yes
  • Maneuverability: 0D+2
  • Space: 3
  • Atmosphere: 260; 750 km/h
  • Hull: 3D+2
  • Shields: 1D+2
  • Sensors:
    • Passive: 15/0D
    • Scan: 30/1D
    • Search: 45/2D+1
    • Focus: 2/3D
  • Weapons: None
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Cargo Baroness Freighter

Cargo Baroness Freighter

Novoil Cluster Stargoods is a premium provider of remanufactured space transports and fighter craft. For more information on the Novoil Cluster Stargoods corporation, please consult „STAR WARS – The Roleplaying Game“ – Second Edition page 108, or „The Star Wars ® Roleplaying Game“ – Second Edition Revised and Expanded page 255.

Novoil Cluster Stargoods developed this Ghtroc variant taking advantage of an unusual opportunity. For years, Novoil corporation had been collecting fixed laser cannons, as well as a myriad of other surplus replacement parts while waiting for its new certification. Most of these components were removed from Ghtroc ships that were being upgraded at the dealership and were in new condition. Shortly after Novoil Cluster Stargoods received its certification to remanufacture the Ghtroc Class 580, Class 720, and Cargo Empress-class freighters, Ghtroc Industries suffered financial difficulties resulting in the company’s demise. Novoil purchased directly from Ghtroc industries billions of replacement components at liquidated prices to help Ghtroc resolve its uncontrollable debt. The sale did little to save the failing company but managed to leave Novoil Cluster Stargoods in position of opportunity.

With a desire for profit and a passion to keep the good name of Ghtroc Industies alive, Novoil Cluster Stargoods began a massive consolidation of its inventories, and began a program of remanufacturing Class 580, and Class 720 freighters to new condition. Fearful the name of the Cargo Empress would have a negative impact on the program, Novoil Cluster Stargoods began testing a radical new idea at the Cluster Proving Grounds. The first fruits of this labor would be the Cargo Duchess. With the Duchess‘ success, Novoil produced its second Ghtroc model the Cargo Countess-class. Their latest Ghtroc design would incorporate elements from both the Empress-class and Class 720. The result, the Cargo Baroness-class.

Novoil decided to remove three segments of the massive Empress-class‘ extension module. It also added a fixed laser cannon from the Class 720 model. It was discovered most fatigue and stress damage as well as the creaking and groaning customers experienced was coming from the landing bay segments of the expansion module. Novoil rebuilt the Empress-class sans two of its landing bay segments, one extention segment, and removed three of its power cores to relieve further stress. With the changes in place, the much shorter, and solid 53.9 meter Baroness-class was born. This modification also addressed Novoil’s shortage of intact landing bay components, due to the defect. This newer design worked so well, outperforming the Duchess-class, Countess-class, and even matched the performance of the classic Class 580, Novoil quickly began production on its third and latest Ghtroc freighter.

Homebrew roleplaying game stats by: Frank V Bonura and “B.M.K”.
  • Novoil/Ghtroc Cargo Baroness Freighter
  • Craft:Novoil/Ghtroc Baroness-class Medium Freighter
  • Type: Medium freighter
  • Scale: Starfighter
  • Length: 53.9 meters
  • Skill: Space Transports: Cargo Baroness freighter
  • Crew: 1, (1 can coordinate), gunners: 1
  • Passengers: 10
  • Cargo capacity: 250 metric tons
  • Consumables: 2 months, 3 weeks
  • Cost: 195,000 (restored), 56,000 (used)
  • Hyperdrive Multiplier: x1.25
  • Hyperdrive Backup: None
  • Nav Computer: Yes
  • Maneuverability: 1D
  • Space: 4
  • Atmosphere: 280; 800 km/h
  • Hull: 3D+2
  • Shields: 1D+2
  • Sensors:
    • Passive: 15/0D
    • Scan: 30/1D
    • Search: 48/2D+2
    • Focus: 2/3D+2
  • Weapons:
    • 1 Double Laser Cannon
      • Fire Arc: Front
      • Crew: 1
      • Skill: Starship Gunnery
      • Fire Control: 1D+2
      • Space Range: 1-3/12/25
      • Atmosphere Range: 100-300/1.2/2.5km
      • Damage: 4D
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E3 Lifeboat E

E3 Lifeboat E

Craft: His Grace the Duke Gadal-Herm’s Safety Inspectorate E3-Standard Starship Lifeboat E Affiliation: General Era: Rise of the Empire Type: Escape pod Scale: Starfighter Length: 3.5 meters diameter Skill: Space transports: escape pod Crew: 1 Passengers: None Cargo Capacity: 60 kilograms Consumables: 2 weeks Maneuverability: 1D Space: 3 Atmosphere: 250; 700 kmh Hull: 1D Sensors:

Passive: 15/1D

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Shadow Droid

Shadow Droid

 

Craft: Imperial Research Division SHD-66 Shadow Droid Affiliation: Empire Era: New Republic Type: Multi-environment cybernetic attack fighter Scale: Starfighter Length: 4.2 meters Crew: None; cybernetic brain Crew Skill: Starfighter piloting 4D, starship gunnery 4D, Sense 3D (Combat Sense, Danger Sense, Instinctive Astrogation, Life Detection, Life sense, Sense Path) Maneuverability: 3D Space: 12 Atmosphere: 450; 1,300 kmh Hull: 5D Shields: 3D Sensors:

 

Passive: 30/1D Scan: 55/2D Search: 85/3D Focus: 5/3D

 

Weapons: Twin Laser Cannons (fire linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D

 

2 Laser Turrets

 

Fire Arc: Turret Skill: Starship gunnery Fire Control: 1D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 2D 2 Ion Cannons (fire linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25

 

Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D

 

Concussion Missile Launcher

 

Fire Arc: Front Skill: Starship gunnery Fire Control: 3D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700 km Damage: 8D Note: Because of Advanced Sensor Masking and Baffling, Shadow Droids are +6D to detect by enemy sensors. Sensor Baffling provides +2D+1, and the Sensor Mask provides +3D+2, in case damage disables one of the systems.

 

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TIE Oppressor

 

 

TIE Oppressor

 

Craft: Sienar Fleet Systems TIE/opp Affiliation: Empire Era: Rebellion Type: Space superiority starfighter Scale: Starfighter Length: 9.2 meters Skill: Starfighter piloting: TIE Crew: 1 Crew Skill: Starfighter piloting 5D, starship gunnery 5D Cargo Capacity: 150 kilograms Consumables: 5 days Cost: Not available for sale Hyperdrive Multiplier: x3 Nav Computer: limited to 10 jumps Maneuverability: 1D+2 Space: 8 Atmosphere: 355, 1,050 kmh Hull: 3D+1 Shields: 1D+2 Sensors:

 

Passive: 20/0D Scan: 35/1D Search: 50/2D Focus: 3/2D+2

 

Weapons: 2 Medium Laser Cannons (fire-linked)

 

Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D+1 2 Concussion Missile Launchers (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 8D

 

Twin Blaster Cannons

 

Fire Arc: Rear turret Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 4D+1

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TIE Aggressor

 

TIE Aggressor

 

Craft: Santhe/Sienar Fleet Systems TIE/agg Affiliation: Empire Era: Rise of the Empire Type: Heavy fighter/bomber Scale: Starfighter Length: 7.8 meters Skill: Starfighter piloting: TIE Crew: 1 Crew Skill: Starfighter piloting 5D, starship gunnery 5D Cargo Capacity: 150 kilograms Consumables: 5 days Cost: Not available for sale Hyperdrive Multiplier: x4 Nav Computer: limited to 10 jumps Maneuverability: 2D Space: 9 Atmosphere: 400, 1,150 kmh Hull: 3D Shields: 1D+1 Sensors:

 

Passive: 0/0D Scan: 35/1D Search: 50/2D Focus: 3/3D

 

Weapons: 2 Medium Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D+1 2 Concussion Missile Launchers (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 8D

 

Twin Blaster Cannons

 

Fire Arc: Rear turret Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 4D+1

 

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Rendilli-Surron Starlight Freighter

Craft : Rendilli-Surron Starlight Freighter

Aligment : Star Wars Stock Ships

Typ  : Light Freighter  

Scale : Starfighter

Length : 34meters

Skill : Space Transports : Starlight  Freighter

Crew : 2

Crew Skills : Varies widely

Passengers : 4

Cargo Capacity : 50 metric tons

Consumables : 3 weeks

Cost :26,000 ( used)

Hyperdrive Multiplier x2

Hyperdrive Backup : x12

Nav Computer : yes

Maneuverabillity : 1D

Sace : 4

Atmosphere : 280;800 kmh

Hull : 4D

Shields :1D

Sensors :

 –Passive : 10/0D

 –Scan : 20/1D

 –Search :40/2D

 –Focus : 2/3D

Weapons

 Blaster Cannon

 –Fire Arc : Turret

 –Skill : Starship gunnery

 –Fire Control : 2D

 –Space Range : 1-5/10/17

 –Atmosphere Range : 100-500/1/1,7 km

 –Damage : 3D

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DS Nein

  • Name/Modell: Experimentelle Modulare Mobile Schwertransport Raumstation (E.M.M.S.R.)
  • Produktion: Imperial Arms and Equipment
  • Kampfbestimmung: Raumstation; Lager; Reparaturwerft; Stützpunkt
  • Gesamt:
    • Länge: 150m
    • Höhe: 66,5m
    • Breite: 100m
  • Standart Modul:
    • Länge: 26m
    • Höhe: 7m
    • Breite: 26m
  • Hangar Modul:
    • Länge: 26m
    • Höhe: 7m
    • Breite: 22,2m
  • Docking Modul:
    • Länge: 26m
    • Höhe: 7m
    • Breite: 19m
  • Universaldeck Modul:
    • Länge: 140m
    • Höhe: 21m
    • Breite: 100m
  • Maßstab: Sternenschiff
  • Besatzung: 1 – 16; Schwierigkeit: +5 bei einer Person
  • Geschwindigkeit: 1
  • Atmosphäre: Keine
  • Manövrierfähigkeit: +1
  • Rumpf: 1w
  • Schilde: Partikelschilde: 1w+2; Energieschilde: 4w
  • Fracht:
    • Pro Frachtmodul: 3800 mtr.Tonnen; 12x ;4x Geplant
    • Pro Hangarmodul: 3090 mtr.Tonnen; 24x ;8x Geplant
    • Pro Grossmodul: 211.000 mtr.Tonnen; 2x
    • Gesamt: 45600 + 74160 + 422.000 = 541760 mtr. Tonnen
  • Vorräte: 2 Jahre
  • Kosten: n.E.
  • Passagiere: 8
    • Die Zahl der Passagiere lässt sich durch weitere Wohnmodule erhöhen.
  • Truppen: Keine

{mospagebreak}

Navigation:

  • Navigation: Ja; Hochleistungsnavigationskomputer.
  • Hyperantrieb: x50;
  • Besonderheit: Der Antrieb besteht aus 4 Gekoppelten und Synchrongeschalteten Hyperantrieben. Die Technik ist zwar veraltet, hat aber den Vorteil das es ein Grosses Feld erzeugt in dem man viel Transportieren kann.
  • Reservehyperantrieb: Keiner

{mospagebreak}

Sensoren:

  • Passiv: 280km / 0w
  • Scanner: 560km / 1w
  • Suche: 700km / 2w
  • Focus: 42km / 3w
  • Bemerkung: Forschungssensoren mit extremer Reichweite. Gravitations Sensoren – Achtung Sonderregeln bei Aktivierung, Astronomische Sensoren, Astrogationssensoren, Optische Sensoren, Mineralsensoren, Lebensformsensoren, Magnetfeldsensoren, Energiesensoren, Astrogationssensoren. Zur Zeit ist keine zusätzliche Software Installiert.

{mospagebreak}

Bewaffnung:

  • Bewaffnung: 5 Doppelturbolaser
  • Feuerbereich: 1 V-L; 1 V-R; 1 H; 1V-L-H; 1 V-R-H
  • Maßstab: Raumjäger
  • Fertigkeit: Raumjägerartillerie
  • Feuerkontrolle: 1w
  • Reichweite: 1-3km/12km/25km
  • Atmosphäre: 100-300m/1,2km/2,5km
  • Schaden: 4w
  • Bewaffnung: 10 Traktorstrahler
  • Feuerbereich: 2 V-L; 2 V-R; 2 H; 2V-L-H; 2 V-R-H
  • Maßstab: Raumjäger
  • Fertigkeit: Raumjägerartillerie
  • Feuerkontrolle: 1w+1
  • Reichweite: 1-5km/15km/30km
  • Atmosphäre: 100-500m/1,5km/3km
  • Schaden: 4w
  • Bewaffnung: 5 Traktorstrahler
  • Feuerbereich: 5 Türme unten
  • Maßstab: Sternenschiff
  • Fertigkeit: Sternenschiffartillerie
  • Feuerkontrolle: 1w+1
  • Reichweite: 5-20km/30km/60km
  • Atmosphäre: 5-20km/30km/60km
  • Schaden: 2w

 

{mospagebreak}

Besonderheit:

  • Besonderheit: Diese Modulare Raumstation wurde ursprünglich vom Imperialen Nachschub und Reparaturdienst entwickelt und gebaut. Sie Sollte eigewntlich als grosse Bergungs- und Reparatur station dienen. Wurde aber aufgegeben als der Stern den sie umkreiste sich zu einer Novae entwickelte und alle Verbindungen zu ihr abzureissen drohten.
  • Ausrüstung: Ersatzteile und Bauteile für zwei grosse Universalmodule.
  • Modifikatoren:
  • Nachfrage: keine, Extrem Teuer, Selbstbau.
  • Zeitleiste:
    • Prototyp: 10 Jahre vor der Schlacht von Javin.
    • Serienproduktion: Nie.
    • Gute Erhältlichkeit: Nicht erhältlich.

    {mospagebreak}

    Continue reading “DS Nein” »

    Vario A1

    • Loading
    • Name/Modell: Vario A1
    • Produktion: TriCorp. Produkts
    • Kampfbestimmung: Hoch Experimentelle Flugscheibe
    • Durchmesser: 15m
    • Höhe: 5m
    • Maßstab: Raumjäger
    • Besatzung: 1
    • Geschwindigkeit: 8
    • Atmosphäre: 365 / 1050 km/h
    • Manövrierfähigkeit: 2w+1
    • Rumpf: 3w
    • Schilde: 2w+1
    • Fracht: 4t
    • Vorräte: 2 Monate
    • Kosten: 870.000
    • Passagiere:
    • Truppen:
    • Weitere Schiffe: 2 Rettungskapseln

    Navigation:

    • Navigationscomputer: ja
    • Hyperantrieb: x0,8
    • Reservehyperantrieb: x10

    Sensoren:

    • Passiv: 40 / 1w
    • Scanner: 80 / 2w
    • Suche: 100 / 3w
    • Focus: 5 / 4w
    • Bemerkung

    Bewaffnung

    • Bewaffnung: 2  4-fach Laser
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 3w+2
    • Reichweite: 1-3/12/25 km
    • Atmosphäre: 100-300/1,2/2,5 km
    • Schaden: 5w+2

    Bewaffnung Raketen

    • Bewaffnung: 4 Raketenwerfer
    • Feuerbereich: V / H / L / R
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+1
    • Reichweite: Siehe Raketen
    • Atmosphäre: Siehe Raketen
    • Schaden: Siehe Raketen

    Besonderheit:

    • Diese Schiff hat ein ganz neues Antriebskonzept. Es kommt ohne sichtbares Licht aus und erzeugt nur geringe Emissionen. Dadurch sind die Sensoren sehr viel leistungsfähiger trotz ihrer geringen grösse. Es wird auch schwieriger das Schiff aufzuspüren (eine Schwierigkeitsstufe mehr, beim aufspüren des Schiffes).
    • Hat man mehr als 2 Monate erfahrung auf diesem Schiff, so kann man die Geschwindigkeit und Manövrierfähigkeit um einen Punkt erhöhen, dazu ist ein normaler Wurf auf Raumjägerreparatur notwendig.
    • Steigerungsmaximum: Geschwindigkeit bis maximal auf 18 erweiterbar. Manövrierfähigkeit bis maximal auf 5w+2 erweiterbar.
    • Die Schiffshülle ist empfindlich. Schäden an ihr beeinflussen das Flugverhalten und die Geschwindigkeit. Der Antrieb ist in diesem Fall eine Hüllenkomponente.
    • Dieses Schiff hat den Vorzug einer gigantischen Beschleunigung, es erreicht innerhalb einer Runde seine Volle Geschwindigkeit und kann ebensoschnell abbremsen.
    Modifikatoren:
    • Nachfrage: Sehr Selten
    • Erhältlichkeit: Nur TriCorp.
    Zeitleiste:
    • Prototyp: 4 Jahre vor Yavin
    • Serienproduktion: nie
    • Gute Erhältlichkeit: nie

    Fertigkeiten: Standart Pilot

    • Raumjäger: 4w
    • Rj.Artillerie: 4w+1
    • Rj.Deflektoren: 4w+2
    • Sensoren: 4w
    • Kommunikation: 3w+2
    • Astrogation: 4w+1
    • Fernsteuern:
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    Kleinst Kreuzer Modifizierter

    • Kleinst _Kreuzer
    • Name/Modell: Kleinst Kreuzer
    • Produktion: Tri Corp. Produkts
    • Kampfbestimmung: Kleinst Kreuzer
    • Länge: 35m
    • Höhe: 10m
    • Breite: 20m
    • Maßstab: Raumjäger
    • Besatzung: 1-3 ; Gunner: 0-8
    • Geschwindigkeit: 7
    • Atmosphäre: 350 / 1000 km/h
    • Manövrierfähigkeit: 1w+2
    • Rumpf: 5w+1
    • Schilde: 2w+2
    • Fracht: 70t ( Schmugglerverstecke bei unveränderter Konfiguration 15t )
    • Vorräte: 2 Monate
    • Kosten: 250.000 + Cyberlink + Modifaktionen = 1,7 Mill.
    • Passagiere: 15

    Navigation:

    • Navigationscomputer: ja
    • Hyperantrieb: x1
    • Reservehyperantrieb: x10

    Sensoren:

    • Passiv: 40 / 1w
    • Scanner 70 / 2w
    • Suche: 80 / 4w
    • Focus: 4 / 6w
    • Bemerkung:

    Bewaffnung:

    • Bewaffnung: schwere 3fach Ionenkanone
    • Feuerbereich: Vorne
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre: 100-300/1,2/2,5km
    • Schaden: 8w

    Bewaffnung:

    • Bewaffnung: 4 4-fach Laser
    • Feuerbereich: 4 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre: 100-300/1,2/2,5km
    • Schaden: 4w+1

    Bewaffnung:

    • Bewaffnung: 2 4-fach Ionenkanone
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre:  100-300/1,2/2,5km
    • Schaden: 6w

    Bewaffnung: Raketen / Torpedos / Abwehrmassnahmen

    • Bewaffnung: 2 3-Fach Multiwerfer für Raketen, Torpedos und Abwehrmassnahmen
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 3w
    • Reichweite: Siehe Raketen / Siehe Torpedos
    • Atmosphäre: Siehe Raketen / Siehe Torpedos
    • Schaden: Siehe Raketen / Siehe Torpedos

    Besonderheit: 

    • Computer: Hochleistungscomputer mit eigener Persöhnlichkeit. Der Computer kann alle Systeme alleine Steuern, kann dann aber nur die Grundwerte verwenden. Zusätzlich wurde ein verschlüsseltes Funk-Cyberlink eingebaut um den Captain direkt mit dem System zu verbinden. (Vorteil: Direkte Informationsübermittlung) (Nachteil: Rückkopplungsgefahr: Man nimmt die Schäden am Schiff dirket wahr und spürt sie körperlich auch wenn sie einen nicht umbringen.)
    • Waffen Automation: Alle Waffensysteme können automatisch geschaltet werden. Sie schiessen dann aber nur mit den werten für Feuerkontrolle.
    • Waffen Verlinkung: Alle Waffen können verlinkt werden und nach vorne zentralisiert schiessen.
    • Geschütztürme: Die Geschütztürme sind einziehbar und dann nicht mehr sichtbar. Dasei- und Ausfahren der Türme dauert 2 Runden.
    • System Automation: Das Schiff ist komplett automatisiert und kann deshalb von 1-3 Leuten geflogen und bedient werden. ( 1 Mann = Schwierigkeitsgrad +5 )
    • Booster: Wirkt für 3 Runden. Er beschleunigt das Schiff um 2 Punkte. 
    • Extrem verhärterter Frontrumpf. Der gesamtrumpf wurde Strukturell verstärkt. Dadurch ist es möglich mit dem Schiff, bei anderen Schiffen den Rumpf zu durchstossen. Aufprallschutz Plus 9w. Dieser Bereich enthält einen Enterkorridor mit Sicherung gegen eindringen.
    • Dieses Schiff ist durch seine extreme Besatzung ein kleiner Kreuzer. Durch die grosszügige Konfiguration ist es noch erweiterungsfähig. (Reduzierte Kosten (1/2) bei Waffen, Schilden, Rumpf, Geschwindigkeit, Manövrierfähigkeit. (Kein zusätzlicher Platzbedarf bis zu einer erweiterung um 50%) (man verliert dadurch aber die Schmugglerverstecke)

    Modifikatoren:

    • Nachfrage: selten
    • Erhältlichkeit: nur TriCorp.

    Zeitleiste:

    • Prototyp: 10 vor Yavin
    • Serienproduktion: nie
    • Gute Erhältlichkeit: nie

    Pilotenwerte Raumjäger

    Fertigkeiten:Standart Pilot
    • Raumtransporter: 4w+1
    • Rj.Artillerie: 4w+2
    • Rj.Deflektoren: 4w+1
    • Sensoren: 3w+2
    • Kommunikation: 3w+1
    • Astrogation: 3w+1
    • Fernsteuern:

    Continue reading “Kleinst Kreuzer Modifizierter” »

    Kleinst Kreuzer

    • Name/Modell: Kleinst Kreuzer
    • Produktion: Tri Corp. Produkts
    • Kampfbestimmung: Kleinst Kreuzer
    • Länge: 35m
    • Höhe: 10m
    • Breite: 20m
    • Maßstab: Raumjäger
    • Besatzung: 5 ; Gunner: 8
    • Geschwindigkeit: 7
    • Atmosphäre: 350 / 1000 km/h
    • Manövrierfähigkeit: 1w+2
    • Rumpf: 5w+1
    • Schilde: 2w+2
    • Fracht: 50t (Schmugglerverstecke bei unveränderter Konfiguration 150t)
    • Vorräte: 2 Monate
    • Kosten: 250.000
    • Passagiere: 15

    Navigation:

    • Navigationscomputer: ja
    • Hyperantrieb: x1
    • Reservehyperantrieb: x10

    Sensoren:

    • Passiv: 40 / 1w
    • Scanner 70 / 2w
    • Suche: 80 / 4w
    • Focus: 4 / 6w
    • Bemerkung:

    Bewaffnung:

    • Bewaffnung: schwere 3fach Ionenkanone
    • Feuerbereich: Vorne
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre: 100-300/1,2/2,5km
    • Schaden: 8w

    Bewaffnung:

    • Bewaffnung: 2 4-fach Turbolaser
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre: 100-300/1,2/2,5km
    • Schaden: 5w

    Bewaffnung:

    • Bewaffnung: 2 4-fach Laser
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre: 100-300/1,2/2,5km
    • Schaden: 4+w1

    Bewaffnung:

    • Bewaffnung: 2 4-fach Ionenkanone
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 2w+2
    • Reichweite: 1-3/12/25km
    • Atmosphäre:  100-300/1,2/2,5km
    • Schaden: 6w

     Bewaffnung Raketen / Torpedos

    • Bewaffnung: 2 3-Fach Multiwerfer für Raketen und Torpedos
    • Feuerbereich: 2 Türme
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjägerartillerie
    • Feuerkontrolle: 3w
    • Reichweite: Siehe Raketen / Siehe Torpedos
    • Atmosphäre: Siehe Raketen / Siehe Torpedos
    • Schaden: Siehe Raketen / Siehe Torpedos

    Besonderheit

    Besonderheit:
    • Dieses Schiff ist durch seine extreme Besatzung ein kleiner Kreuzer. Durch die grosszügige Konfiguration ist es noch erweiterungsfähig. (Reduzierte Kosten (1/2) bei Waffen, Schilden, Rumpf, Geschwindigkeit, Manövrierfähigkeit. (Kein zusätzlicher Platzbedarf bis zu einer erweiterung um 50%) (man verliert dadurch aber die Schmugglerverstecke)
    Modifikatoren:
    • Nachfrage: selten
    • Erhältlichkeit: nur TriCorp.
    Zeitleiste:
    • Prototyp: 10 vor Yavin
    • Serienproduktion: nie
    • Gute Erhältlichkeit: nie

    Pilotenwerte Raumjäger

    Fertigkeiten:Standart Pilot
    • Raumtransporter: 4w+1
    • Rj.Artillerie: 4w+2
    • Rj.Deflektoren: 4w+1
    • Sensoren: 3w+2
    • Kommunikation: 3w+1
    • Astrogation: 3w+1
    • Fernsteuern:

    Continue reading “Kleinst Kreuzer” »

    Panther

    • Panther
    • Name/Modell: Panther
    • Produktion: Tri Corp Produkts
    • Kampfbestimmung: Jäger
    • Länge: 19m
    • Höhe: 8m
    • Breite: 17m
    • Maßstab: Raumjäger
    • Besatzung: 1
    • Geschwindigkeit: 8
    • Atmosphäre: 365 / 1050km/h
    • Manövrierfähigkeit:2w+1
    • Rumpf: 4w+1
    • Schilde: 3w+2 / (Variable Schild: wenn die man die Schilde auf die richtige Frequenz einstellt, können sie die energie der Waffensysteme zum Teil Reflektieren. d.h. Schadenswurf / 2 = Schide Wurf.)
    • Fracht: 5t
    • Vorräte: 2 Monate
    • Kosten: 350.000
    • Passagiere: 5
    • Truppen:

    Navigation:

    • Navigationscomputer: ja
    • Hyperantrieb: x1
    • Reservehyperantrieb:

    Sensoren:

    • Passiv: 40/1w
    • Scanner: 70/2w
    • Suche: 80/4w
    • Focus: 14/6w
    • Bemerkung: 

    Bewaffnung

    Bewaffnung: 1 Laserphalanx

    • Feuerbereich:  V-R
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjäger Artillerie
    • Feuerkontrolle: 4w
    • Reichweite: 1-3/12/25 km
    • Atmosphäre: 100-300/1,2/2,5 km
    • Schaden: 4w+2 (Laser oder Ionenschaden)

    Bewaffnung: 1 Laserphalanx

    • Feuerbereich: V-L
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjäger Artillerie
    • Feuerkontrolle: 4w
    • Reichweite: 1-3/12/25 km
    • Atmosphäre: 100-300/1,2/2,5 km
    • Schaden: 4w+2 (Laser oder Ionenschaden)

    Bewaffnung: 1 Laserphalanx

    • Feuerbereich: L-H-R
    • Maßstab: Raumjäger
    • Fertigkeit: Raumjäger Artillerie
    • Feuerkontrolle: 4w
    • Reichweite: 1-3/12/25 km
    • Atmosphäre: 100-300/1,2/2,5 km
    • Schaden: 4w+2 (Laser oder Ionenschaden)

    Besonderheit

    Besonderheit:
    • Ausrüstung: Wenn man mit der Laserphalanx eine Schildanpassung (Sehr Schwieriger Wurf auf Sensoren Focus) dann dringt der man durch die Schilde Ohne das sie einfluss auf den strahl nehmen können. Der Rumpf des Gegneres verliert dann zum Waffenschaden noch 1w pro Runde zusätzlich vom Rumpf, aber nur an der einwirkenden Stelle. Auf diese Art kann man ein spezifisches Stück Rumpf heraustrennen.
    Modifikatoren:
    • Nachfrage: Sehr Selten
    • Erhältlichkeit: Sehr Selten nur TriCorp.
    Zeitleiste:
    • Prototyp: 10 Vor Yavin
    • Serienproduktion: nie
    • Gute Erhältlichkeit: nie

    Pilotenwerte Raumjäger

    Fertigkeiten:Standart Pilot
    • Raumjäger: 4w+1
    • Rj.Artillerie: 4w+2
    • Rj.Deflektoren: 4w+2
    • Sensoren: 4w
    • Kommunikation: 3w+2
    • Astrogation: 3w+2
    • Fernsteuern:
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    Star Home

     

     

    Name/Modell Star Home
    Produktion Custom-built Royal Conveyance Kampfbestimmung Customized Luxury Transport
    Besitzer/Zugehörigkeit Hapan Queen Mother
    Länge 2,500 meters Höhe
    Breite Maßstab Capital
    Besatzung 9,500, gunners: 112, skeleton 2,500/+10
    Passagiere 1,000 Truppen
    Geschwindigkeit 3 Atmosphäre
    Manövrierfähigkeit 1D+2
    Rumpf 3D+2 Schilde 4D+2
    Fracht 25,000 metric tons Vorräte 4 years
    Kosten Not for sale
    Deckung Flughöhe
    Navigation Yes (slave rigged adds +1 to astrogation)
    Hyperantrieb x3 Reservehyperantrieb x10

     

    Sensoren Passiv 75/2D Scanner 150/3D+1 Suche 300/4D+2 Focus 8/7D
    Bemerkung

     

    Bewaffnung

    20 Hapan Turbolaser Batteries

    20 Laser Cannons

    6 Tractor Beam Emplacements
    Feuerbereich

    4 on each of the Star Homes’s 5 “legs”

    4 on each of the Star Homes’s 5 “legs”

    4 on each of the Star Homes’s 5 “legs”, 1 turret mounted ventrally
    Maßstab

    Starfighter

    Fertigkeit

    Capital ship gunnery

    Capital ship gunnery

    Capital ship gunnery
    Besatzung

    3

    2

    2
    Feuerkontrolle

    1D+2

    2D

    4D
    Feuerrate

    1/3*

     

    Reichweite

    3-15/35/75

    1-3/12/25

    1-5/15/30
    Atmosphäre

    Schaden

    7D

    5D

    6D

     

    Besonderheit * The Hapans have an archaic turbolaser technology. Once fi red, a single turbolaser takes three minutes the normal recharge time of the more standart Imperial turbolasers.
    Ausrüstung
    Hangar 60 Miy’til Fighters
    Modifikatoren Nachfrage Erhältlichkeit
    Zeitleiste Prototyp Serienproduktion Rise of the Empire Gute Erhältlichkeit
    Quelle The Essential Guide to Vehicles and Vessels (pages 156-157)

    Fertigkeiten

    Fertigkeiten Raumjäger Rj.Artillerie Rj.Deflektoren.
    Sternenschiff 6D Sts.Artillerie 5D+2 Sts.Deflektoren 6D+2
    Astrogation 5D Sensoren 4D+2 Fernsteuern
    Kommunikation 5D+2

     

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    Shriwirr

    Shriwirr
    Craft: Ssi-ruuvi Shree-class Cruiser
    Owner: Ssi-ruuk > New Republic (renamed Sibwarra, or
    Flutie)
    Era: New Republic
    Source: The Essential Guide to Vehicles and Vessels
    (pages 140-141)
    Type: Ssi-ruuvi heavy battle cruiser
    Scale: Capital
    Length: 900 meters
    Skill: Capital ship piloting: Shree cruiser
    Crew: 800 (Ssi-ruuk), 5,000 (P’w’ecks), gunners:
    234, skeleton: 400 (Ssi-ruuk), 2,000 P’w’ecks)/+10
    Crew Skill: Astrogation 3D+1, capital ship gunnery
    5D+2, capital ship piloting 4D, capital ship shields 4D,
    sensors 5D
    Passengers: 350 (P’w’eck troops)
    Cargo Capacity: 5,000 metric tons
    Consumables: 1 year
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x15
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 6
    Hull: 5D+1
    Shields: 3D+1
    Sensors:
    Passive: 30/0D
    Scan: 50/1D
    Search: 100/2D
    Focus: 4/3D
    Weapons:
    24 Heavy Turbolasers
    Fire Arc: 6 front, 6 left, 6 right, 6 back
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 1D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D
    24 Ion Cannons
    Fire Arc: 4 turret, 10 front/left/back, 10 front/right/
    back
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 5D
    12 Concussion Missle Launchers
    Fire Arc: 5 front, 3 left, 3 right, 1 back
    Crew: 4
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 2-12/30/60
    Atmosphere Range: 6-30/70/150 km
    Damage: 5D
    24 Heavy Turbolasers
    Fire Arc: 6 front, 3 left, 3 right
    Crew: 6
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/15/30
    Damage: 4D

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    Penumbra

    Penumbra
    Craft: Modifi ed Shieldship
    Owner: Neen Niuvs (sullustan crimelord)
    Stock: Page 152
    Era: New Republic
    Source: Starships of the Galaxy Web Enhancement
    (pages 3-4)
    Type: Modifi ed shieldship
    Scale: Capital
    Length: 550 meters
    Skill: Capital ship piloting: shieldship
    Crew: 16
    Crew Skill: Unique, typically 4D in all applicable skills
    Cargo Capacity: 20 metric tons
    Consumables: 3 months
    Cost: 13,180,000 (new)
    Hyperdrive Multiplier: x1
    Space: 3
    Hull: 7D
    Shields: 3D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    Tractor Beam
    Fire Arc: Front
    Skill: Capital ship gunnery
    Fire Control: 1D
    Space Range: 1-5/15/30
    Atmosphere Range: 1-5/15/30 km
    Damage: 5D

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    Mon Remonda

    Mon Remonda
    Craft: Mon Calamari MC80B Star Cruiser
    Owner: New Republic
    Stock: Page 202
    Era: New Republic
    Source: The Essential Guide to Vehicles and Vessels
    (pages 118-119)
    Type: Heavy assault star cruiser
    Scale: Capital
    Length: 1,200 meters
    Skill: Capital ship piloting MC80B
    Crew: 5,156, gunners: 246, skeleton: 1,230 /+ 10
    Crew Skill: Astrogation 4D+2*, capital ship gunnery
    5D+1*, capital ship piloting 6D*, capital ship shields
    5D*, sensors 4D*
    *Like the MC80, the Mon Remonda is designed to give
    Mon Calamari their +1D bonus for operation in moist
    environments. These skill levels do not refl ect these
    bonuses.
    Passengers: 1,200 (troops)
    Cargo Capacity: 15,000 metric tons
    Consumables: 1.5 years
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x6
    Nav Computer: Yes
    Maneuverability: 2D+2
    Space: 7
    Hull: 8D
    Shields: 4D*
    * The Mon Remonda has an advanced set o backup
    shields (8D). When a die of shields is lost, the shield
    operators can make an Easy capital ship shields roll to
    use on of the backup dice to bring the shields back to a
    full 4D
    Sensors:
    Passive: 50/1D
    Scan: 65/2D+1
    Search: 115/3D
    Focus: 5/4D
    Weapons:
    48 Turbolaser Batteries
    Fire Arc: 12 front, 12 left, 12 right, 12 back
    Crew: 1 (12), 2 (10), 3 (26)
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D
    20 Ion Cannon Batteries
    Fire Arc: 8 front, 4 left, 3 right, 4 back
    Crew: 1 (6), 4 (6), 12 (8)
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100 km
    Damage: 3D

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    Heart of Flesh

    Heart of Flesh
    Craft: Qektoth Attack Cruiser
    Owner: Qektoth Confederation
    Era: Rebellion
    Source: The Darkstryder Campaign:The Kathol Rift
    (page 83)
    Type: Modifi ed strike cruiser
    Scale: Capital
    Length: 105 meters
    Skill: Capital ship piloting
    Crew: 38, gunners: 10, skeleton: 6/+10
    Crew Skill: Capital ship gunnery 4D+2, capital ship
    piloting 5D, capital ship shields 4D+2
    Passengers: 50
    Cargo Capacity: 100 metric tons
    Consumables: 1 year
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 3
    Atmosphere: 260; 750 km/h
    Hull: 4D+2
    Shields: 2D+2 (can only cover two arcs at a time)
    Sensors:
    Passive: 45/2D
    Scan: 55/2D+1
    249
    Search: 100/2D+2
    Focus: 4/3D+2
    Weapons:
    4 Plasma Cannons
    Fire Arc: Turret
    Crew: 1
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-7/20/35
    Atmosphere Range: 100-700/2/3.5 km
    Damage: 5D (not affected by shields)
    Bio-Energy Array
    Fire Arc: Front
    Crew: 6
    Skill: Capital ship gunnery
    Fire Rate: 1/3
    Fire Control: 1D+1
    Space Range: 1-30/55/75
    Atmosphere Range: 100-700/2/3.5 km
    Damage: 4D+1 (not affected by shields)
    Starfi ghter Complement: 5 Qektoth starfi ghters

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    Harmzuay

    Harmzuay
    Craft: Kaloth-class Battlecruiser
    Owner: Thalassian Slavers
    Era: Rise of the Empire
    Source: Fragments from the Rim (page 61)
    Type: Modifi ed archaic battlecruiser
    Scale: Capital
    Length: 307 meters
    Skill: Capital ship piloting: Kaloth battlecruiser
    Crew: 1,240, gunners: 224, skeleton: 540/+15
    Crew Skill: Astrogation 6D+2, capital ship gunnery
    7D+2, capital ship piloting 6D+2, capital ship shields
    6D+2, sensors 6D, starship gunnery 5D
    Passengers: 75 (troops)
    Cargo Capacity: 6,540 metric tons
    Consumables: 6 months
    Hyperdrive Multiplier: x2.5
    Hyperdrive Backup: x18
    Nav Computer: Yes
    Maneuverability: 1D+2
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 4D+2
    Shields: 3D
    Sensors:
    Passive: 40/1D
    Scan: 80/2D
    Search: 100/3D
    Focus: 5/4D
    Weapons:
    44 Turbolaser Batteries
    Fire Arc: 10 front, 15 left, 15 right, 4 back
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 700-3/7/15 km
    Damage: 3D+2
    24 Laser Cannons
    Fire Arc: 8 front, 8 left, 8 right
    Crew: 3
    Scale: Starfi ghter
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 200-600/2.4/5 km
    Damage: 4D
    2 Tractor Beam Projectors
    Fire Arc: Front
    Crew: 10
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-5/15/30
    Damage: 4D

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    Freejack

    Freejack
    Craft: Modifi ed Sienar Fleet Systems Patrol Craft IPV 1
    Owner: Frei Aycen (pirate)
    Stock: Pages 182-183
    Era: Rise of the Empire
    Source: Starships of the Galaxy (page 103)
    Type: Inter-system patrol/customs craft
    Scale: Capital
    Length: 120 meters
    Skill: Capital ship piloting: IPV 1
    Crew: 4, gunners: 8, skeleton: 3/+5
    Crew Skill: Typically 8D in applicable skills
    Passengers: 20
    Cargo Capacity: 400 metric tons
    Consumables: 9 months
    Cost: Not available for sale (3,342,000 estimated)
    Hyperdrive Multiplier: x1.5
    Nav Computer: Yes
    Maneuverability: 2D+1
    Space: 7
    Atmosphere: 350; 1,000 km/h
    Hull: 3D+1
    Shields: 2D
    Sensors:
    Passive: 40/1D
    Scan: 80/1D+2
    Search: 130/2D
    Focus: 4/3D
    Weapons:
    4 Turbolaser Cannons
    Fire Arc: Turret
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 5-30/70/150 m
    Damage: 4D
    Tractor Beam Projector
    Fire Arc: Front
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: 4D+1

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    Free Lance

    Free Lance
    Craft: Modifi ed KDY Nebulon-B Frigate
    Owner: Urias Xhaxin (rebel privateer)
    Stock: Pages 165-166
    Era: Rebellion
    Source: Pirates & Privateers (page 93)
    Type: Escort starship
    Scale: Capital
    Length: 300 meters
    Skill: Capital ship piloting: Nebulon-B
    Crew: 854, gunners: 66, skeleton: 307/+10
    Crew Skill: Astrogation 4D, capital ship gunnery 4D+2,
    capital ship piloting 5D, capital ship shields 5D
    Passengers: 75 (45 boarders)
    Cargo Capacity: 6,000 metric tons
    Consumables: 2 years (6 months in stock)
    Cost: Not for sale
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D+1
    Space: 4
    Atmosphere: 280; 850 km/h
    Hull: 4D
    Shields: 2D+1
    Sensors:
    Passive: 40/1D
    Scan: 75/2D
    Search: 150/3D
    Focus: 4/4D+2
    Weapons:
    10 Turbolaser Batteries
    Fire Arc: 4 front, 3 left, 3 right
    Crew: 2 (8), 4(2)
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 2-6/24/50 km
    Damage: 4D
    2 Ion Cannons
    Fire Arc: Front
    Crew: 1
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100 km
    Damage: 3D
    12 Laser Cannons
    Fire Arc: 6 front, 2 left, 2 right, 2 back
    Crew: 1 (8), 2 (4)
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 2-6/24/50 km
    Damage: 2D
    2 Tractor Beam Projectors
    Fire Arc: Front
    Crew: 12
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 4D

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    Votris

    • Name/Modell: Votris
    • Produktion: Graphis Sekte
    • Kampfbestimmung: Sun Jammer
      • Länge: 605m; 260.000m Sonnensegelfläche
      • Rumpfdurchmesser Dünnste Stelle: 140m
      • Rumpfdurchmesser Dickste Stelle: 210m
      • Maßstab: Sternenschiff
      • Besatzung: 4 – 62
      • Geschwindigkeit:
        • Segelantrieb – mit dem Sonnenwind (1w) – Gegen den Wind (1w / 2)
        • Ionentriebwerk: 5
      • Atmosphäre: Repulsoren 475/ 1300 km/h
      • Manövrierfähigkeit:
        • 1w im All
        • 3w in der Atmosphäre (Repulsoren)
      • Rumpf:
        • 4w+2 Hauptrumpf
        • 1w+2 Sonnensegel
      • Schilde:
        • 5w+1 Partikelschilde. Schilde können um 2w Verstärkt werden.
        • 6w+2 Energieabsorptionsschilde. Schilde können um 3w Verstärkt werden.
      • Fracht: 5000 metrische Tonnen
      • Vorräte: 6 Monate
      • Kosten: Nicht erhältlich
      • Passagiere: 50
    • Navigation: Computer und Navigationskarten
      • Hyperantrieb: x2
      • Reservehyperantrieb: x10
    • Sensoren:
      • Passiv: 30/2w
      • Scanner: 50/2w+2
      • Suche: 75/3w
      • Focus: 5/3w+2
      • Bemerkung:
    • Bewaffnung: 2 Doppel Laserkanonen
      • Feuerbereich: 2 Türme
      • Maßstab: Raumjäger
      • Fertigkeit: Raumjägerartillerie
      • Feuerkontrolle: 3w+1
      • Reichweite: 1-8km/25km/40km
      • Atmosphäre: 100-800/2,5/4km
      • Schaden: 4w+2 (Feuert 3 mal pro Runde)
    • Besonderheit: Die Energieabsorptionsschilde Nehmen die Energien auf Anstatt sie zu reflektieren und leiten die Energien zum Speicherkern. Ebenso nehmen die Sonnensegel Energien auf. (Ca 200 Punkte bei Normaler Sonne, liegt im ermessen des Spielleiters). Der Speicherkern sind 7 Gigantkristalle die jeweils 15.000 Punkte absorbieren können. Die Energie wird vollständig aus diesem Kern bezogen. Der Hyperantrieb braucht für einen Sprung 1000 Punkte. Die Waffen werden in Höhe des Trefferwurfes und des Schadens abgezogen. Die Absorpionsschilde Brauchen zum Aufbau 2000 Punkte. Die Partikelschilde 1000 Punkte. Der Ionenantrieb verbraucht pro Stunde 500 Punkte.
      • Tarntechnologie: Die Graphis haben Tarnschilde entwickelt die einen bestimmten Frequenzbereich ausspart und können so ganz geziehlt wellen um ihr Schiff herum lenken. Das klappt aber nur in einem gewissen Frequenzbereich. Sie können also entweder das Schiff gegen Sicht oder Sensoren oder infrarot usw Schützen. Dieses Schiff hat insgesamt 3 Tarnfeldgeneratoren. Sie können sich also gegen 3 Frequenzbereiche Schützen. Zur Aktivierung eines jeden Schildes sind 200 Punkte notwendig.
    • Ausrüstung: Diese Schiff hat einen Hangar und kann 7 Fähren und 8 Raumjäger aufnehmen.
    • Modifikatoren:
      • Nachfrage: Keine ist ein Einzelschiff.
    • Zeitleiste: Hoch Imperium
      • Prototyp: Bau 5 Jahre nach Schlacht von Yavin.
      • Serienproduktion: nie
      • Gute Erhältlichkeit: nie
    • Fertigkeiten: Elite bis Veteran
      • Sternenschiff: 5w+1
      • Sternenschiff Artillerie: 5w
      • Sternenschiff Deflektoren: 6w
      • Sensoren: 6w
      • Kommunikation: 4w+2
      • Astrogation: 7w+1
      • Fernsteuern: 5w
      • Kommandieren: 4w+1
    • Quelle: Michael Föhr
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    Fa-Loh-Sui

    Fa-Loh-Sui
    Craft: Corellian Engineering Corporation Corvette
    Owner: Abin-Ral-Xufush (tiss’shar pirate)
    Stock: Pages 166-167
    Era: Rebellion
    Source: Pirates & Privateers (page 103)
    Type: Mid-sized multi-purpose vessel
    Scale: Capital
    Length: 150 meters
    Skill: Capital ship piloting: Corellian Corvette
    Crew: 50, gunners: 12, skeleton: 20/+5
    Crew Skill: Astrogation 5D, capital ship gunnery 6D+2,
    capital ship piloting 5D+2, capital ship shields 6D
    Passengers: 20
    Cargo Capacity: 3,000 metric tons
    Consumables: 1 year
    Cost: 1.5 million (used)
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 4D
    Shields: 2D
    Sensors:
    Passive: 40/1D
    Scan: 80/2D
    Search: 100/3D
    Focus: 5/4D
    Weapons:
    4 Double Turbolaser Cannons
    Fire Arc: 2 turret, 1 left/back, 1 right/back
    Crew: 2
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 6D
    Ion Cannon
    Fire Arc: Front/left
    Crew: 1
    Skill: Capital ship gunnery
    247
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100 km
    Damage: 3D
    Tractor Beam
    Fire Arc: Front/right
    Crew: 1
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 6D

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    Eye of Shiblizar

    Eye of Shiblizar
    Craft: Modifi ed Ulig Abaha Dimel attack ship
    Owner: Magg and Zlarb’s slavery ring
    Era: Rise of the Empire
    Source: Han Solo and the Corporate Sector Sourcebook
    (pages 98-99)
    Type: Antiquated attack ship
    Scale: Capital
    Length: 95 meters
    Skill: Archaic starship piloting
    Crew: 23, gunners: 43, skeleton: 16/+20
    Crew Skill: Archaic starship piloting 3D+1, astrogation
    4D, capital ship gunnery 3D+2, starship gunnery 4D
    Passengers: 34 (troops)
    Cargo Capacity: 600 tons (660 tons when pinnaces are
    mounted externally)
    Consumables: 3 weeks
    Cost: 450,000 (after refi tting)
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x16
    Nav Computer: Limited to fi ve jumps
    Maneuverability: 1D
    Space: 5
    Atmosphere: 260; 750 km/h
    Hull: 2D+1
    Shields: 2D
    Sensors:
    Passive: 12/0D
    Scan: 25/1D
    Search: 50/1D+2
    Focus: 5/2D+1
    Weapons:
    10 Double Laser Cannons
    Fire Arc: 4 front, 2 rear, 2 left, 2 right
    Crew: 3
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 3-10/15/30
    Atmosphere Range: 150-500/750/1.5 km
    Damage: 5D+2
    Ion Cannon
    Fire Arc: Turret
    Crew: 7
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-10/25/50
    Atmosphere Range: 50-100/125/250 m
    Damage: 3D
    Tractor Beam Projector
    Fire Arc: Front
    Crew: 6
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: 5D

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    Errant Venture

    Errant Venture
    Craft: Heavily modifi ed Kuat Drive Yards Imperial II Star
    Destroyer
    Owner: Booster Terrik (smuggler)
    Stock: Page 188
    Era: New Republic
    Source: The New Jedi Order Sourcebook (page 117)
    Type: Star Destroyer
    Scale: Capital
    Length: 1,600 meters
    Skill: Capital ship piloting: Star Destroyer
    Crew: 4,780
    Crew Skill: All appropriate skills at 4D
    Passengers: 30,000
    Cargo Capacity: 49,000 metric tons
    Consumables: 5 years
    Cost: Not for sale (estimated value is 145 million
    credits)
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6
    Hull: 7D+1
    Shields: 2D+2
    Sensors:
    Passive: 50/1D
    Scan: 100/3D
    Search: 200/4D
    Focus: 6/4D+2
    Weapons:
    10 Turbolasers
    Fire Arc: 4 right, 4 left, 2 front
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 3-15/36/75
    Atmosphere Range: 6-30/72/150 km
    Damage: 5D
    10 Ion Cannons
    Fire Arc: 4 right, 4 left, 2 front
    246
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100 km
    Damage: 4D
    2 Tractor Beams
    Fire Arc: Front
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 6D

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    Enforcer One

    Enforcer One
    Craft: Core Galaxy Systems Dreadnaught
    Owner: Bogga the Hutt (crimelord)
    Era: Old Republic
    Source: Tales of the Jedi Companion (page 114), The
    Essential Guide to Vehicles and Vessels (pages 48-49)
    Type: Modifi ed Dreadnaught
    Scale: Capital
    Length: 900 meters
    Skill: Capital ship piloting: dreadnaught
    Crew: 45, gunners: 20, skeleton: 25/+15
    Crew Skill: Astrogation 3D, capital ship gunnery 4D+1,
    capital ship piloting 4D, capital ship shields 4D, sensors
    2D+2
    Passengers: 50
    Cargo Capacity: 3,000 metric tons
    Consumables: 2 weeks
    Cost: 900,000 (new), 500,000 (used)
    Hyperdrive Multiplier: x10
    Hyperdrive Backup: x22
    Maneuverability: 1D
    Space: 4
    Atmosphere: 275; 800 km/h
    Hull: 5D
    Shields: 3D; 4D
    Sensors:
    Passive: 20/1D
    Scan: 45/2D
    Weapons:
    Heavy Turbolaser
    Fire Arc: Front
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 1D+2
    Space Range: 1-8/15/30
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 9D
    16 Laser Cannons
    Fire Arc: 4 front, 4 back, 4 left, 4 right
    Crew: 1
    Scale: Starfi ghter
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-3/7/10
    Atmosphere Range: 50-100/250/400 m
    Damage: 2D+1
    4 Tractor Beam Projectors
    Fire Arc: 1 front, 1 back, 1 left, 1 right
    Crew: 2
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/20
    Atmosphere Range: 2-6/15/40 km
    Damage: 4D+2

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    Emancipator & Liberator

    Emancipator & Liberator
    Craft: Kuat Drive Yards’ Imperial I Star Destroyer
    Owner: New Republic
    Stock: Pages 186-187
    Era: New Republic
    Source: Dark Empire Sourcebook (pages 98-100)
    Type: Modifi ed star destroyer
    Scale: Capital
    Length: 1,600 meters
    Skill: Capital ship piloting: Star Destroyer
    Crew: 28,115, gunners: 168, skeleton: 2,300/+15
    Crew Skill: Astrogation 4D+1, capital ship gunnery
    5D+2, capital ship piloting 5D+2, capital ship shields
    4D+1, sensors 5D
    Passengers: 8,500 (troops)
    Cargo Capacity: 36,000 metric tons
    Consumables: 1 year
    Hyperdrive Multiplier: x1 1/2
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 1D+2
    Space: 6
    Hull: 7D
    Shields: 3D
    Sensors:
    Passive: 60/1D
    Scan: 115/3D
    Search: 200/4D
    Focus: 7/5D
    Weapons:
    60 Turbolaser Batteries
    Fire Arc: 20 front, 20 left, 20 right
    Crew: 1 (40), 2 (20)
    Skill: Capital ship gunnery
    Fire Control: 4D
    245
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 5D
    60 Ion Cannons
    Fire Arc: 20 front, 15 left, 15 right, 10 back
    Crew: 1 (50), 2 (10)
    Skill: Capital ship gunnery
    Fire Control: 2D+2
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/30/60 km
    Damage: 3D
    6 Proton Torpedo Launchers
    Fire Arc: Front
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 3D+2
    Space Range: 2-12/30/60
    Atmosphere Range: 200-1.2/3/6 km
    Damage: 6D+1

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    Dead Reckoning

    Dead Reckoning
    Craft: Modifi ed Corellian Space Cruiser
    Owner: Rif Taranu (smuggler)
    Stock: Pages 153-154
    Era: Rebellion
    Source: Starships of the Galaxy (page 92)
    Type: Modifi ed transport
    Scale: Capital
    Length: 115 meters
    Skill: Capital ship piloting: Corellian space cruiser
    Crew: 6
    Crew Skill: Typically 6D in applicable skills
    Passengers: 8
    Cargo Capacity: 1,500 metric tons
    Consumables: 6 months
    Cost: Not available for sale (1,673,000 estimated)
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 4D+2
    Shields: 2D+2
    Sensors:
    Passive: 40/1D
    Scan: 80/2D
    Search: 100/3D
    Focus: 5/4D
    Weapons:
    2 Double Turbolaser Cannons
    Fire Arc: Partial turrets (front, left, right)
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D+2
    2 Small Concussion Missile Launchers
    Fire Arc: Front
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Ammo: 8 missiles each
    Fire Control: 2D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700 m
    Damage: 8D

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    Dark Revenge

    Dark Revenge
    Craft: Corellian Engineering Corporation Gunship
    Owner: Dharus (pirate leader)
    Stock: Pages 171-172
    Era: Rise of the Empire
    Source: Fragments from the Rim (page 65)
    Type: Modifi ed mid-sized anti-starfi ghter warship
    Scale: Capital
    Length: 120 meters
    Skill: Capital ship piloting: Corellian Gunship
    Crew: 45, gunners: 46, skeleton: 8/+10
    Crew Skill: Astrogation 4D, capital ship gunnery 5D+2,
    capital ship piloting 4D+2, capital ship shields 4D+2,
    sensors 4D
    244
    Cargo Capacity: 300 metric tons
    Consumables: 5 months
    Cost: Not for sale
    Hyperdrive Multiplier: x1.5
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 2D+2
    Space: 7
    Atmosphere: 350; 1,000 km/h
    Hull: 4D+2
    Shields: 3D
    Sensors:
    Passive: 40/1D
    Scan: 80/1D+2
    Search: 100/2D+2
    Focus: 4/3D+1
    Weapons:
    8 Double Turbolaser Batteries
    Fire Arc: 2 front, 3 left, 3 right
    Crew: 2
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 600-3/7/15 km
    Damage: 4D+2
    6 Quad Laser Cannons
    Fire Arc: 3 left, 3 right
    Crew: 3
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 5D
    4 Concussion Missile Tubes
    Fire Arc: 2 front, 2 back
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 2-12/30/60
    Atmosphere Range: 200-1.2/3/6 km
    Damage: 9D

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    Chu’unthor

    Chu’unthor
    Craft: Chu’unthor
    Owner: Jedi Order
    Era: Old Republic
    Source: Power of the Jedi Sourcebook (pages 132-134),
    The Essential Guide to Vehicles and Vessels (pages 20-
    21)
    Type: Mobile Jedi Academy
    Scale: Capital
    Length: 2 kilometers
    Skill: Capital ship piloting: Chu’unthor
    Crew: 4,000
    Crew Skill: 4D in all applicable skills
    Passengers: 10,000
    Cargo Capacity: 40,000 tons
    Consumables: 1 month
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 0D
    Space: 2
    Hull: 8D
    Shields: 3D
    Sensors:
    Passive: 50/1D
    Scan: 100/3D
    Search: 200/4D
    Focus: 6/4D+2
    Weapons:
    8 Tractor Beam Projectors
    Fire Arc: 4 front, 1 left, 1 right, 2 rear
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 7D

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    Backstab

    Backstab
    Craft: Corellian Engineering Corporation Corvette
    Owner: Khuiumin Survivors (pirates)
    Stock: Pages 166-167
    Era: Rise of the Empire
    Source: Fragments from the Rim (page 60)
    Type: Modifi ed mid-sized multi-purpose vessel
    Scale: Capital
    Length: 150 meters
    Skill: Capital ship piloting: Corellian Corvette
    Crew: 145. gunners: 19, skeleton: 25/+10
    Crew Skill: Astrogation 7D, capital ship gunnery 7D+2,
    capital ship piloting 6D, capital ship shields 5D, sensors
    5D
    Passengers: 40, 20 (troops)
    Cargo Capacity: 2,500 metric tons
    Consumables: 1 year
    Cost: Not for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x2
    Nav Computer: Yes
    Maneuverability: 2D+2
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 4D+2
    Shields: 2D+2
    Sensors:
    Passive: 40/1D
    Scan: 80/2D
    Search: 100/3D
    Focus: 5/4D
    Weapons:
    8 Double Turbolaser Batteries
    Fire Arc: 3 front, 2 left, 2 right, 1 back
    Crew: 2
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-3/7/15 km
    Damage: 4D+2
    Ion Cannon
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D+2
    Space Range: 3-10/25/30
    Atmosphere Range: 2-20/50/100 km
    Damage: 3D

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    Another Chance

    Another Chance
    Craft: Refi tted Alderaanian War Frigate
    Owner: Alderaan Government
    Era: Rise of the Empire
    Source: Classic Adventures: Volume Two (page 58)
    Type: Armory ship
    Scale: Capital
    Length: 250 meters
    Skill: Capital ship piloting: Alderaanian war frigate
    Crew: 700 (droids)
    Crew Skill: Astrogation 3D,capital ship piloting 4D,
    capital ship shields 5D
    Cargo Capacity: 2,000 metric tons
    Consumables: 1 year
    Cost: Not for sale
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x15
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 8
    Atmosphere: 365; 1,050 km/h
    Hull: 6D
    Shields: 2D+2
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    4 Medium Ion Cannons (fi re
    separately)
    Fire Arc: Front
    Crew: 2
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-
    300/1.2/2.5 km
    Damage: 4D
    10 Quad Turbolaser Batteries
    (fi re separately)
    Fire Arc: 3 front, 3 left, 3 right,
    1 back
    Crew: 1
    Scale: Starfifi ghter
    Skill: Starship gunnery
    Fire Control: 4D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-
    500/1/1.7 km
    Damage: 5D

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    Wild Menagerie

    Wild Menagerie
    Craft: Modifi ed Corellian Engineering Corporation YT-
    1930
    Owner: Zan Ransom (bounty-hunter)
    Stock: Pages 94-95
    Era: Rebellion
    Source: Starships of the Galaxy Web Enhancement
    (page 3)
    Type: Modifi ed freighter
    Scale: Starfi ghter
    Length: 35 meters
    Skill: Space Transports: YT-1930
    Crew: 1
    Crew Skill: Unique
    Passengers: 1 (plus containment space in the cargo
    bay)
    Cargo Capacity: 200 metric tons
    Consumables: 4 months
    Cost: 208,000 (new)
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 5D
    Shields: 1D
    Sensors:
    Passive: 15/0D
    Scan: 35/1D+1
    Search: 50/2D
    Focus: 3/3D+1
    Weapons:
    Quadlaser Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 4D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 6D
    Belly Gun (retractable)
    Fire Arc: Turret
    Skill: Vehicle blasters
    Scale: Speeder
    Fire Control: 4D (fifi red from cockpit)
    Atmosphere Range: 1-50/100/250 m
    Damage: 3D+2 (stun)

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    Wild Karrde

    Wild Karrde
    Craft: Modifi ed Corellian Action VI Transport
    Owner: Talon Karrde (smuggler)
    Stock: Pages 108-109
    Era: Rebellion
    Source: The Thrawn Trilogy Sourcebook (pages 231-
    232), The Essential Guide to Vehicles and Vessels
    (pages 190-191)
    241
    Type: Medium bulk freighter
    Scale: Capital
    Length: 125 meters
    Skill: Space transports: Action VI transport
    Crew: 2: 8
    Crew Skill: Talon Karrde: astrogation 7D+2,
    communications 6D+2, sensors 7D+2, space transports
    8D+2, starship gunnery 5D+2, starship shields 6D;
    Mara Jade: astrogation 8D+2, communications 6D+2,
    sensors 5D+2, space transports 9D+2, starship
    gunnery 9D+2, starship shields 8D
    Cargo Capacity: 50,000 metric tons
    Consumables: 6 months
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 4D
    Shields: 3D
    Sensors:
    Passive: 40/2D
    Scan: 80/2D+2
    Search: 75/3D
    Focus: 3/3D+1
    3 turbolasers (fi re separately)
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 300-1.5/3.5/7.5 km
    Damage: 5D
    Sensor Mask
    Fire Arc: All
    Skill: Sensors
    Damage: Adds 4D+2 to diffifi culty to detect ship with
    sensors

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    Tallus’ Rustbucket

    Tallus’ Rustbucket
    Craft: Modifi ed (and very dilapidated) Ghtroc Freighter
    Owner: Kwenn Space Station
    Era: Rise of the Empire
    Source: Classic Adventures: Volume Two (page 74)
    Type: Modifi ed freighter
    Scale: Starfi ghter
    Length: 35 meters
    Skill: Space transports
    Crew: 1 to 2 (can coordinate)
    Passengers: 6
    Cargo Capacity: 100 metric tons
    Consumables: 3 weeks
    Cost: 15,000 (used)
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Space: 4
    Atmosphere: 480; 800 km/h
    Hull: 2D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    2 Laser Cannons (fi re separately)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 4D

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    Suprosa

    Suprosa
    Craft: Modifi ed Corellian CE-2 Transport
    Owner: Black Sun
    Stock: Page 118
    Era: Rebellion
    Type: Modifi ed light freighter
    Scale: Starfi ghter
    Length: 100 meters
    Skill: Space Transports: CE-2 transport
    Crew: 2, gunners: 2
    Crew Skill: Astrogation 5D, space transports 5D+2,
    starship gunnery 6D+2, starship shields 4D
    Passengers: 2
    Cargo Capacity: 50,000 metric tons
    Consumables: 2 months
    Cost: Not for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D+2
    Space: 4
    Atmosphere: 280; 800 km/h
    Hull: 5D
    Shields: 2D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    2 Double Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D
    2 Concussion Missile Launchers (may be fi re-linked)
    Fire Arc: Turret
    Crew: 1 (co-pilot)
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700 m
    Damage: 8D (9D if fifi re-linked)

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    Sudden Death

    Sudden Death
    Craft: Modifi ed Sydon Vehicle Works MRX-BR Pacifi er
    scout ship
    Owner: Iceman (bounty-hunter)
    Stock: Page 138
    Era: Rebellion
    Source: Galaxy Guide 6: Tramp Freighters (page 78)
    Type: Modifi ed scout ship
    Scale: Starfi ghter
    Length: 25 meters
    Skill: Space transports: MRX-BR Pacifi er
    Crew: 1
    Crew Skill: Space transports 6D+2, astrogation 5D,
    starship gunnery 6D+1, starship shields 6D
    Passengers: 1, 8 (prisoners’ brig)
    Cargo Capacity: 25 metric tons
    Consumables: 1 year
    Cost: Not available for sale
    Nav Computer: Yes
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 3D
    Space: 7
    Atmosphere: 600; 1,200 km/h
    Hull: 6D
    Shields: 4D
    Sensors:
    Passive: 15/1D
    Scan: 30/2D
    Search: 45/3D
    Focus: 3 /4D
    240
    Weapons:
    3 Laser Cannons
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 3D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 3D
    3 Proton Torpedo Launchers
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700 m
    Damage: 9D

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    Stinger

    Stinger
    Craft: Modifi ed Surronian Conqueror-class Assault Ship
    Owner: Guri (black sun android)
    Stock: Pages 147-148
    Era: Rebellion
    Source: The Essential Guide to Vehicles and Vessels
    (pages 58-59)
    Type: Modifi ed assault ship
    Scale: Starfi ghter
    Length: 28 meters
    Skill: Space transports: Conqueror
    Crew: 1, gunners: 1
    Crew Skill: Astrogation 4D, space transports 5D,
    starship gunnery 4D, starship shields 4D
    Passengers: 2
    Cargo Capacity: 25 metric tons
    Consumables: 1 month
    Cost: Not for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 3D
    Space: 9
    Atmosphere: 400; 1,150 km/h
    Hull: 4D
    Shields: 2D
    Sensors:
    Passive: 40/1D
    Scan: 80/2D
    Search: 100/3D
    Focus: 5/4D
    Weapons:
    2 Ion Cannons (fi re-linked)
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/7/36
    Atmosphere Range: 100-300/700/3.6 km
    Damage: 4D
    Double Laser Cannon
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D (0D if fifi red from cockpit)
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D

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    Starlight Intruder

    Starlight Intruder
    Craft: Custom Mobquet Medium Cargo Hauler
    Owner: Salla Zend (smuggler)
    Stock: Page 116
    Era: Rebellion
    Source: Dark Empire Sourcebook (pages 102-103), The
    Essential Guide to Vehicles and Vessels (pages 158-
    159)
    Type: Modifi ed medium transport
    Scale: Starfi ghter
    Length: 79.3 meters
    Skill: Space transports: Mobquet medium transport
    Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+10
    Crew Skill: Salla Zend: astrogation 8D, space transports
    8D+1, starship gunnery 8D, starship shields 7D; Shug
    Ninx: astrogation 6D+2, space transports 7D+1, starship
    gunnery 7D, starship shields 6D+2
    Passengers: 8
    Cargo Capacity: 700 metric tons
    Consumables: 2 months
    Cost: Not for sale
    Hyperdrive Multiplier: x3/4
    Hyperdrive Backup: x11
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 8D
    Shields: 4D+1
    Sensors:
    Passive: 30/1D
    Scan: 80/2D
    Search: 120/3D
    Focus: 4/4D
    Weapons:
    2 Medium Turbolasers
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D

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    Solar Flare 2

    Solar Flare 2
    Craft: Modifi ed Corellian YT-1300 Light Freighter
    Owner: Trynic (devaronian tramp freighter captain)
    Stock: Pages 92-93
    Era: Rise of the Empire
    Source: Galaxy Guide 6: Tramp Freighters (page 88)
    Type: Modifi ed light freighter
    Scale: Starfi ghter
    Length: 30.6 meters
    Skill: Space transports: YT-1300
    Crew: 2, gunners: 2, skeleton: 1/+5
    Crew Skill: Space transports 6D+1, starship gunnery
    5D, starship shields 4D+2, astrogation 5D+2
    Passengers: 6
    Cargo Capacity: 150 metric tons
    Consumables: 3 months
    Cost: Not available for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x7
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 4
    Atmosphere: 480; 800 km/h
    Hull: 6D
    Shields: 2D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    2 Laser Cannons (fi re separately)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 2D
    Heavy Blaster Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 5D

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    Solar Flare

    Solar Flare
    Craft: Modifi ed Corellian Engineering Corporation
    Barloz-class medium freighter
    Owner: Rebel Alliance
    Stock: Page 63
    Era: Rebellion
    Source: Lords of the Expanse: Campaign Guide (pages
    13-14)
    Type: Modifi ed medium freighter
    Scale: Starfi ghter
    Length: 41 meters
    Skill: Space transports: Barloz-class freighter
    Crew: 2, gunners: 2, skeleton: 1/+5
    Crew Skill: Varies
    Passengers: 6
    Cargo Capacity: 100 metric tons
    Consumables: 2 months
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 1D+1
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 4D+1
    Shields: 1D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 45/2D
    Focus: 3/2D
    Counter Measures Package: Adds +2D to the diffifi culty of
    other ships attempting to detect the Solar Flare.
    Weapons:
    Quad Turbolaser
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D+1
    Space Range: 1-3/15/30
    Atmosphere Range: 100-300/1.5/3 km
    Damage: 5D
    2 Double Laser Cannons
    Fire Arc: 1 front, 1 front right
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-3/10/20
    Atmosphere Range: 100-300/1 /1.75 km
    Damage: 3D
    2 Concussion Missile Launchers (fi re-linked)
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 1D+2
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700 m
    Damage: 6D+1

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    Slave I

    Slave I
    Craft: Modifi ed Kuat Systems Engin. Firespray-class
    Owner: Boba Fett (bounty-hunter)
    Stock: Pages 138-139
    Era: Rise of the Empire
    Source: Starships of the Galaxy (page 81), The Essential
    Guide to Vehicles and Vessels (pages 144-145)
    Type: Modifi ed sublight patrol and attack craft
    Scale: Starfi ghter
    Length: 21.5 meters
    Skill: Space transport: Firespray
    Crew: 1
    Crew Skill: Astrogation 6D+1, space transports 7D,
    starship gunnery 8D, starship shields 6D
    Passengers: 6 (prisoners)
    Cargo Capacity: 40 metric tons
    Consumables: 1 month
    Cost: Not available for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 7
    Atmosphere: 350; 1.000 km/h
    Hull: 4D+2
    Shields: 2D+2
    Weapons:
    2 Twin-Mounted Blaster Cannons
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-7/20/30
    Atmosphere Range: 100-700/2/3 km
    Damage: 5D
    Concussion Missile Tube Launcher
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/5/7
    Atmosphere Range: 100-300/500/700 m
    Damage: 4D
    Ion Cannon
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/15
    Atmosphere Range: 100-500/1/1.5 km
    Damage: 5D+2
    Tractor Beam Projector
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-8/15/20
    Atmosphere Range: 100-800/1.5/2 km
    Damage: 5D
    Two Proton Torpedo Launchers
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 1D+2
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: None; attaches homing beacon or S-thread
    tracker
    Sensor Mask: Adds +2D to sensor diffi culties to detect
    Slave I greater than 50 units away.
    Sensor Jamming: When activated, adds +3D to diffi culty
    to identify Slave I, but -2D+2 to diffi culty to detect ship.

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    Slave I

    Slave I
    Craft: Modifi ed Kuat Systems Engin. Firespray-class
    Owner: Boba Fett (bounty-hunter)
    Stock: Pages 138-139
    Era: Rise of the Empire
    Source: Starships of the Galaxy (page 81), The Essential
    Guide to Vehicles and Vessels (pages 144-145)
    Type: Modifi ed sublight patrol and attack craft
    Scale: Starfi ghter
    Length: 21.5 meters
    Skill: Space transport: Firespray
    Crew: 1
    Crew Skill: Astrogation 6D+1, space transports 7D,
    starship gunnery 8D, starship shields 6D
    Passengers: 6 (prisoners)
    Cargo Capacity: 40 metric tons
    Consumables: 1 month
    Cost: Not available for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 7
    Atmosphere: 350; 1.000 km/h
    Hull: 4D+2
    Shields: 2D+2
    Weapons:
    2 Twin-Mounted Blaster Cannons
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-7/20/30
    Atmosphere Range: 100-700/2/3 km
    Damage: 5D
    Concussion Missile Tube Launcher
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/5/7
    Atmosphere Range: 100-300/500/700 m
    Damage: 4D
    Ion Cannon
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/15
    Atmosphere Range: 100-500/1/1.5 km
    Damage: 5D+2
    Tractor Beam Projector
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-8/15/20
    Atmosphere Range: 100-800/1.5/2 km
    Damage: 5D
    Two Proton Torpedo Launchers
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 1D+2
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: None; attaches homing beacon or S-thread
    tracker
    Sensor Mask: Adds +2D to sensor diffi culties to detect
    Slave I greater than 50 units away.
    Sensor Jamming: When activated, adds +3D to diffi culty
    to identify Slave I, but -2D+2 to diffi culty to detect ship.

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    Sith Infiltrator

    Sith Infiltrator
    Craft: Heavily modifi ed Republic Sienar Systems Star
    Courier
    Owner: Darth Maul (sith lord)
    Era: Old Republic
    Source: The Dark Side Sourcebook (pages 62-63)
    Type: Sith infi ltrator
    Scale: Starfi ghter
    Length: 26.5 meters
    Skill: Space transports: Star courier
    Crew: 1
    Crew Skill: Astrogation 4D+2, communications 6D+2,
    sensors 4D+2, space transports: Sith Infi ltrator 6D,
    starship gunnery 5D, starship shields 5D
    Passengers: 6
    Cargo Capacity: 2.5 metric tons
    Consumables: 30 days
    Cost: Not for sale
    Hyperdrive Multiplier: x1.5
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 8
    Atmosphere: 365; 1,050 km/h
    Hull: 3D
    Shields: 2D
    Sensors:
    Passive: 25/2D+1
    Scan: 40/3D+1
    Search: 60/4D+1
    Focus: 4/5D
    Weapons:
    6 Light Laser Cannons (fi re-linked)
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/25 km
    Damage: 7D
    Note: Darth Maul’s Infififi ltrator is equipped with a stygium
    crystal cloaking device. This device bestows a 3D+1
    penalty to any Sensors rolls made to detect it. This
    penalty also reduces bonuses granted by Fire Control
    systems to a minimum of 0D, and the diffi culty to hit
    the Infi ltrator is increased as if it were under ½ cover
    (SWD6, page 93) due to the Infi ltrator’s indistinct lines.

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    Shadowfire

    Shadowfire Craft: Heavily Modifi ed Suwantek Systems TL-1200 Freighter Owner: Derrend Montis (explorer) Era: Rise of the Empire Source: Tempest Feud (pages 123-124) Type: Heavily modifi ed freighter Scale: Starfi ghter Length: 52 meters Skill: Space transports: TL-1200 freighter Crew: 4, gunners: 2, skeleton: 1/+5 Passengers: 16 Cargo Capacity: 150 metric tons Consumables: 3 months Cost: Not for sale (estimated 1,428,000) Hyperdrive Multiplier: x1.5 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 1D Space: 6 Atmosphere: 330; 950 km/h Hull: 5D Shields: 3D Sensors: Passive: 10/0D Scan: 25/1D Search: 40/2D Focus: 2/3D Weapons: 2 Quad Laser Cannons (fi re separately) Fire Arc: Turret Crew: 1 (can be fi red from cockpit at 2D Fire Control) Skill: Starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D 2 Retractable Ion Cannons (fi re-linked) Fire Arc: Turret Crew: 1 Skill: Starship gunnery Fire Control: 3D Space Range: 1-3/7/36 Atmosphere Range: 1-300/700/3.6 km Damage: 5D 2 Concussion Missile Launchers Fire Arc: 1front, 1 rear Skill: Starship gunnery Ammo: 8 missiles each Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 100/300/700 m Damage: 8D Tractor Beam Projector Fire Arc: Turret 236 Crew: 1 Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.3/2.5 km Damage: 3D

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    Shadowfire

    Shadowfire
    Craft: Heavily Modifi ed Suwantek Systems TL-1200
    Freighter
    Owner: Derrend Montis (explorer)
    Era: Rise of the Empire
    Source: Tempest Feud (pages 123-124)
    Type: Heavily modifi ed freighter
    Scale: Starfi ghter
    Length: 52 meters
    Skill: Space transports: TL-1200 freighter
    Crew: 4, gunners: 2, skeleton: 1/+5
    Passengers: 16
    Cargo Capacity: 150 metric tons
    Consumables: 3 months
    Cost: Not for sale (estimated 1,428,000)
    Hyperdrive Multiplier: x1.5
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 5D
    Shields: 3D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    2 Quad Laser Cannons (fi re separately)
    Fire Arc: Turret
    Crew: 1 (can be fi red from cockpit at 2D Fire Control)
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 6D
    2 Retractable Ion Cannons (fi re-linked)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/7/36
    Atmosphere Range: 1-300/700/3.6 km
    Damage: 5D
    2 Concussion Missile Launchers
    Fire Arc: 1front, 1 rear
    Skill: Starship gunnery
    Ammo: 8 missiles each
    Fire Control: 2D
    Space Range: 1/3/7
    Atmosphere Range: 100/300/700 m
    Damage: 8D
    Tractor Beam Projector
    Fire Arc: Turret
    236
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.3/2.5 km
    Damage: 3D

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    Scent of Fear

    Scent of Fear
    Craft: Modifi ed Taloron Prey Chaser
    Owner: Crutag (bounty-hunter)
    Era: Rise of the Empire
    Source: Classic Adventures: Volume Two (page 74)
    Type: Modifi ed prey chaser
    Scale: Starfi ghter
    Length: 40 meters
    Skill: Space transports: Taloron prey chaser
    Crew: 1
    Crew Skill: All skills 2D
    Passengers: 25
    Cargo Capacity: 30 metric tons
    Consumables: 4 months
    Cost: Not for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x15
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 8
    Atmosphere: 365; 1,050 km/h
    Hull: 5D
    Shields: 4D
    Sensors:
    Passive: 35/0D
    Scan: 60/1D
    Search: 100/2D
    Focus: 3/2D+1
    Weapons:
    2 Laser Cannons (fi re sperately)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 4D

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    Royal Starship

    Royal Starship
    Craft: Theed Palace Space Vessel Engineering Corps Jtype
    Royal Starship
    Owner: Queen Amidala
    Era: Old Republic
    Source: Secrets of Naboo (page 39), Starships of the
    Galaxy (pages 83-84)
    Type: Royal starship
    Scale: Starfi ghter
    Length: 76 meters
    Skill: Space transports: J-type royal starship
    Crew: 1 pilot, 1 navigator/shield operator, 1
    communications/security offi cer, 1 engineer, and 8
    astromech droids
    Crew Skill: Varies, usually 4D in all applicable skills
    Passengers: 10
    Cargo Capacity: 4 metric tons
    Consumables: 3 months
    Cost: Not for sale
    Hyperdrive Multiplier: x.5
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 6D
    Shields: 3D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 75/3D
    Focus: 4/4D

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    Royal Starship

    Royal Starship
    Craft: Theed Palace Space Vessel Engineering Corps Jtype
    Royal Starship
    Owner: Queen Amidala
    Era: Old Republic
    Source: Secrets of Naboo (page 39), Starships of the
    Galaxy (pages 83-84)
    Type: Royal starship
    Scale: Starfi ghter
    Length: 76 meters
    Skill: Space transports: J-type royal starship
    Crew: 1 pilot, 1 navigator/shield operator, 1
    communications/security offi cer, 1 engineer, and 8
    astromech droids
    Crew Skill: Varies, usually 4D in all applicable skills
    Passengers: 10
    Cargo Capacity: 4 metric tons
    Consumables: 3 months
    Cost: Not for sale
    Hyperdrive Multiplier: x.5
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 6
    Atmosphere: 330; 950 km/h
    Hull: 6D
    Shields: 3D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 75/3D
    Focus: 4/4D

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    Riff-Raff

    Riff-Raff
    Craft: Modifi ed CorelliSpace Gymsnor-3 Freighter
    Owner: Korkeal Hai (tramp freighter captain)
    Stock: Pages 81-82
    Era: Rebellion
    Source: Galaxy Guide 6: Tramp Freighters (page 86)
    Type: Modifi ed light freighter
    Scale: Starfi ghter
    Length: 34.1 meters
    Skill: Space transports: Gymsnor-3
    Crew: 1
    Crew Skill: Space transports 5D, starships gunnery
    4D, starship shields 4D, astrogation 3D+2
    Passengers: 4
    Cargo Capacity: 75 metric tons (10 metric tons
    are full with junk, scrap parts and various other
    unidentifi able pieces of mechanical debris)
    Consumables: 1 month
    Cost: Not available for sale
    Hyperdrive Multiplier: x1
    Nav Computer: Yes
    Maneuverability: 0D
    Space: 4
    Atmosphere: 480; 800 km/h
    Hull: 6D
    Shields: 2D
    Sensors:
    Passive: 15/0D
    Scan: 30/1D
    Search: 45/2D
    Focus: 3/3D
    Weapons:
    Heavy Laser Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1 /1.7 km
    Damage: 5D

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    Reclaimer

    Reclaimer
    Craft: Customized Space Vehicle
    Owner: Belinda Vog (salvage chief)
    Era: Rise of the Empire
    Source: Classic Adventures: Volume Two (page 34)
    Scale: Starfi ghter
    Length: 22.5 meters
    Skill: Space transports
    234
    Crew: 2 (can coordinate)
    Crew Skill: Astrogation 4D+1, space transports 5D+1,
    starship gunnery 4D+2
    Passengers: 4
    Cargo Capacity: 75 metric tons
    Consumables: 1 month
    Cost: Not for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x15
    Nav Computer: Yes
    Space: 3
    Atmosphere: 260; 750 km/h
    Hull: 6D
    Shields: 2D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    Heavy Laser Cannon
    Fire Arc: Turret
    Crew: 1 (can be fifi red by pilot)
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D

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    Rabbit’s Foot

    Rabbit’s Foot
    Craft: Modifi ed WUD-500 Star Yacht
    Owner: Jaxxon (lepi smuggler)
    Era: Rise of the Empire
    Type: Star yacht
    Scale: Starfi ghters
    Length: 18.5 meters
    Skill: Space transports: WUD-500
    Crew: 1 pilot, 1 gunner
    Crew Skill: Astrogation 7D+2, space transports 6D+2,
    starship gunnery 6D+2, starship shields 6D+1
    Passengers: 7
    Cargo Capacity: 3 metric tons
    Consumables: 4 months
    Cost: Not for sale (90,000)
    Hyperdrive Multiplier: x.5
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 8
    Atmosphere: 365; 1,050 km/h
    Hull: 3D+2
    Shields: 2D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 75/3D
    Focus: 4/4D
    Weapons:
    2 Quad Laser Cannons (fi re separately)
    Fire Arc: 1 left, 1 right
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 6D
    Dual Ion Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/7/36
    Atmosphere Range: 100-300/700/3.6 km
    Damage: 4D

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    Punishing One

    Punishing One
    Craft: Modifi ed Corellian Engineering JumpMaster
    5000
    Owner: Dengar (bounty-hunter)
    Era: Rebellion
    Type: Scout Ship
    Scale: Starfi ghter
    Length: 20 meters
    Skill: Starfi ghter piloting: JumpMaster 5000
    Crew: 1
    Crew Skill: Starship gunnery 5D
    Passengers: 1
    Cargo Capacity: 500 kilograms
    Consumables: 2 months
    Cost: Not for sale (416,500 estimated)
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 1D+2
    Space: 8
    Atmosphere: 365; 1,050 km/h
    Hull: 4D
    Shields: 5D
    Sensors:
    Passive: 20/0D
    Scan: 40/1D
    Search: 60/2D
    Focus: 3/4D
    Weapons:
    Ion Cannon
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/7/36
    Atmosphere Range: 100-300/700/3.6 km
    Damage: 4D
    Quad Laser Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 6D
    Notes: The Punishing One’s Quad Laser Cannon is
    controlled by an R2 Unit with a Starship Gunnery score
    of 4D.

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    Pulsar Skate

    Pulsar Skate
    Craft: Modifi ed Baudo-class Star Yacht
    Owner: Mirax Terrik (smuggler)
    Stock: Pages 59-60
    Era: Rebellion
    Type: Medium freighter
    Scale: Starfi ghter
    Length: 32 meters
    Skill: Space transports: Baudo-class star yacht
    Crew: 1
    Crew Skill: Astrogation 5D, communication 4D+1,
    sensors 4D+1, space transports: Pulsar Skate 5D+2,
    starship shields 4D
    Passengers: 4
    Cargo Capacity: 75 metric tons
    Consumables: 1 month
    Cost: Not for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x7
    Nav Computer: Yes
    Manueverability: 2D
    Space: 10
    Atmosphere: 415/1200 km/h
    Hull: 2D
    Shields: 2D
    Sensors:
    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    Laser Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmospheric Range: 100-300/1.2/2.5 km
    Damage: 3D

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    Pirate Corvette

    Pirate_Corvette-01

    Pirate Corvette
    Craft: Modifi ed Rendili StarDrive’s Light Corvette
    Owner: Vangar (barabel pirate lord)
    Stock: Page 146
    Era: Rebellion
    Source: Core Rulebook (page 181)
    Type: Modifi ed Imperial Customs vessel
    Scale: Starfi ghter
    Length: 180 meters
    Skill: Space transports: light corvette
    Crew: 52, gunners: 6, skeleton: 18/+10
    232
    Crew Skill: Space transports 5D+2, starship gunnery
    4D, starship shields 4D
    Passengers: 20
    Cargo Capacity: 500 metric tons
    Consumables: 2 months
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 2D+2
    Space: 8
    Atmosphere: 365; 1,050 km/h
    Hull: 5D+1
    Shields: 2D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 90/4D
    Focus: 4/4D+1
    Weapons:
    4 Double Turbolaser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 300-1.5/3.5/7.5 km
    Damage: 4D
    Tractor Beam Projectors
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-8/15/20
    Atmosphere Range: 100-800/1.5/2 km
    Damage: 5D

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    Outrider

    Outrider
    Craft: Modifi ed Corellian YT-2400 Transport
    Owner: Dash Rendar
    Stock: Page 97
    Era: Rebellion
    Source: The Essential Guide to Vehicles and Vessels
    (pages 32-33)
    Type: Modifi ed light freighter
    Scale: Starfi ghter
    Length: 21 meters
    Skill: Space transports: YT-2400
    Crew: 2, gunners: 2, skeleton: 1/+10
    Crew Skill: Varies widely
    Passengers: 4
    Cargo Capacity: 75 metric tons
    Consumables: 2 months
    Cost: Not for sale
    Hyperdrive Multiplier: x3/4
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 8
    Atmosphere: 365, 1,050 km/h
    Hull: 5D
    Shields: 3D+2
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 75/3D
    Focus: 4/4D
    Sensor Stealth System: +1D+2 to avoid detection by
    sensors at ranges of more than 50 units.
    Weapons:
    2 Heavy Double Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D (0D if fifi red from the cockpit)
    Space Range: 1-10/20/30
    Atmosphere Range: 100-1/2/3 km
    Damage: 6D
    2 Concussion Missile Tubes
    Fire Arc: Front
    Skill: Starship gunnery
    Ammo: 3 missiles each
    Fire Control: 3D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700 km
    Damage: 9D

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    Oo-Ta Goo-Ta

    Oo-Ta Goo-Ta
    Craft: Modifi ed Corellian YT-1300 Light Freighter
    Owner: Chordak (rodian pirate)
    Stock: Pages 92-93
    Era: Rebellion
    Source: Galaxy Guide 6: Tramp Freighters (pages 84-
    85)
    231
    Type: Modifi ed light freighter
    Scale: Starfi ghter
    Length: 26.7 meters
    Skill: Space transports: YT-1300
    Crew: 1
    Crew Skill: Space transports 4D, starship gunnery
    3D+2, starship shields 3D+1, astrogation 3D
    Passengers: 1
    Cargo Capacity: 50 metric tons
    Consumables: 3 weeks
    Cost: Not available for sale
    Hyperdrive Multiplier: x1/2
    Hyperdrive Backup: x5
    Nav Computer: Yes
    Maneuverability: 3D
    Space: 8
    Atmosphere: 295; 850 km/h
    Hull: 4D
    Shields: 1D
    Sensors:
    Passive: 15/1D
    Scan: 30/2D
    Search: 45/3D
    Focus: 3/4D
    Weapons:
    2 Modifi ed Laser Cannons (fi re-linked)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 2D
    Blaster Cannon
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 3D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 4D

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    Nikto Kajidic

    Nikto Kajidic
    Craft: Modifi ed Rendili StarDrive’s Imperial Customs
    Frigate
    Owner: Ga’p’tashi (kajain’sa’nikto syndicate privateer)
    Stock: Page 140
    Era: Rebellion
    Source: Pirates & Privateers (page 97)
    Type: Imperial customs vessel
    Scale: Starfi ghter
    Length: 35 meters
    Skill: Space transports: Imperial customs frigate
    Crew: 6, gunners: 6, skeleton: 3/+10
    Crew Skill: Varies, generally 4D
    Passengers: 10
    Cargo Capacity: 100 metric tons
    Consumables: 3 months
    Cost: Whatever the black market can bear
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 5
    Atmosphere: 295; 850 km/h
    Hull: 3D+1
    Shields: 3D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 90/4D
    Focus: 4/4D+1
    Weapons:
    4 Heavy Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.3/2.5 km
    Damage: 5D
    Heavy Ion Cannon
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/10/20
    Atmosphere Range: 100-300/1/2 km
    Damage: 5D
    Tractor Beam Projector
    Fire Arc: Front
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: 4D

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    Mist Hunter

    Mist Hunter
    Craft: Modifi ed Byblos G-1A Starfi ghter
    Owner: Zuckuss (gand bounty-hunter)
    Era: Rebellion
    Type: Modifi ed fi ghter
    Scale: Starfi ghter
    Length: 15 meters
    Skill: Starfi ghter piloting: G-1A
    Crew: 1 or 2
    Crew Skill: Unique
    Passengers: 8 (in concealed compartment)
    Cargo Capacity: 1 metric ton
    Consumables: 1 month
    Cost: Not available for sale (307,500 estimated)
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x10
    Nav Computer: Yes
    Maneuverability: 1D+1
    Space: 7
    Atmosphere: 350; 1,000 km/h
    Hull: 4D
    Shields: 3D
    Sensors:
    Passive: 30/0D
    Scan: 50/1D
    Search: 75/2D
    Focus: 4/4D+1
    Weapons:
    2 Assault Lasers (fi re-linked)
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 8D
    Tractor Beam
    Fire Arc: Turret
    Scale: Capital
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage: 4D