Archiv der Kategorie: V

Vrblther

Vrblther
Type: Predator
Planet of Origin: Nar Shadaa
DEXTERITY 4D+1
PERCEPTION 3D+2
Hide 4D+2, search 7D, tracking 7D+2, sneak 6D
STRENGHT 3D+2
Brawling 6D, climbing/jumping 7D,
Special Abilities:
Claws: Do STR+2 damage.
Bite: Does STR+1D damage.
Multiattack: A vrblther can make two brawling attacks in a
round without incurring multiple action penalties. Further
actions take penalties normally.
Exceptional Reflexes: Gain a +1D bonus to all Perception
rolls made to determine initiative.
Low-light Vision: Can see twice as far as humans in dim
light.
Move: 10 (climbing)
Size: Medium
Source: Tempest Feud (page 121), Ultimate Adversaries
(page 126)

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Voxyn Queen

Voxyn Queen
DEXTERITY 3D+1
Dodge 7D+1, spit poison 8D+2
PERCEPTION 4D
Hide 5D+2, search 6D+2, sneak 7D
STRENGTH 5D+1
Sense: 3D+2
Force Powers: Life Detection, Sense Force, Sense Force
Potential.
Special Abilities:
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage, plus disease (see below).
Disease: The claws of a voxyn are rife with harmful bacteria.
If a target takes damage from a voxyn’s claws, it must also
succeed in a Very Difficult Strength check. Failure means
that the wounds are infected, which results in a loss of 1
pip from its Strength rating. After 24 hours, the victim must
make another Strength check, with failure resulting in a
loss of another 2 pips from Strength. This loss can be healed
with proper medical attention.
Force Immunity: The voxyn queen is immune to all Force
powers that involve Sense or Alter.
Force-Sensitive: This creature is Force-sensitive.
Low-light Vision: A voxyn queen can see twice as far as a
normal human in poor lighting conditions.
Nutrient Dependency: The voxyn queen must ingest a
nutrient compound from the planet Myrkr in order to
survive. Without this nutrient, her Strength score is halved
after a month, and quartered after two months. After three
months without the nutrient she will die.
Poison Spittle: Rather than making any other attacks, the
voxyn queen can spit poison at her opponents with a range
of 1-3/6/10. If hit, a target must make a Very Difficult
Strength check or suffer a -1D penalty to all Search skill
checks. Additionally, the target treats all opponents as if
they have half concealment due to his impaired vision. After
an additional minute, another roll must be made. Failure
indicates that the target is struck blind for 1D+2 days. If
the second roll is successful, the character’s impaired vision
only lasts 2 days.
Poison Tail: Anyone struck by a voxyn’s tail takes the
creature’s Strength +1 in damage, and must make a Very
Difficult Strength check. Failure indicates that the target
is completely paralyzed for 2D minutes. The poison also
causes swelling and redness in most creatures, and this
lasts 1D days.
Regeneration: The queen voxyn heals twice as fast as other
creatures.
Sonic Screech: A voxyn can let loose with a compressed-wave
screech. All living beings with 10 meters of the screeching
voxyn must make a Difficult Strength check or be deafened
for 1D+2 days. Voxyn will typically use this attack prior
to its initial attack in order to disorient and confuse its
opponents. A screeching voxyn can make no other attacks.
Toxic Blood: Any air-breathing creature within 2 meters of a
voxyn that has been wounded (or worse) must succeed in a
Difficult Strength roll, or suffer 5D of poison damage.
Move: 14
Size: 4.6 meters long
Source: The New Jedi Order Sourcebook (pages 150-151)

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Voxyn

Voxyn
DEXTERITY 3D+1
Dodge 6D, spit acid 7D
PERCEPTION 3D+1
Hide 6D, search 6D, sneak 6D
STRENGTH 3D+2
Sense: 3D
Force Powers: Life Detection, Sense Force, Sense Force
Potential.
Special Abilities:
Acid Spittle: Voxyn can spit acid with a range of 1-2/4/6.
This attack can be dodged just like any other ranged attack.
Voxyn acid inflicts 3D+2 damage each round for 1D+2
rounds, and will damage any armor or equipment it comes
into contact with (see SWD6, pages 94-95). During a round
that a voxyn spits, it can make no other attacks.
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage, plus disease (see below).
Disease: The claws of a voxyn are rife with harmful bacteria.
If a target takes damage from a voxyn’s claws, it must also
succeed in a Difficult Strength check. Failure means that
the wounds are infected, which results in a loss of 1 pip
from its Strength rating. After 24 hours, the victim must
make another Strength check, with failure resulting in a
133
loss of another 2 pips from Strength. This loss can be healed
with proper medical attention.
Force Immunity: Voxyn are immune to all Force powers that
involve Sense or Alter.
Force-Sensitive: This creature is Force-sensitive.
Low-light Vision: A voxyn can see twice as far as a normal
human in poor lighting conditions.
Nutrient Dependency: Voxyn must ingest a nutrient
compound from the planet Myrkr in order to survive.
Without this nutrient, their Strength score is halved after a
month, and quartered after two months. After three months
without the nutrient, a voxyn will die.
Poison Tail: Anyone struck by a voxyn’s tail takes the
creature’s Strength +1 in damage, and must make a
Difficult Strength check. Failure indicates that the target
is completely paralyzed for 2D minutes. The poison also
causes swelling and redness in most creatures, and this
lasts 1D days.
Regeneration: Voxyn heal twice as fast as other creatures.
Sonic Screech: A voxyn can let loose with a compressed-wave
screech. All living beings with 10 meters of the screeching
voxyn must make a Difficult Strength check or be deafened
for 1D+2 days. Voxyn will typically use this attack prior
to its initial attack in order to disorient and confuse its
opponents. A screeching voxyn can make no other attacks.
Toxic Blood: Any air-breathing creature within 2 meters of a
voxyn that has been wounded (or worse) must succeed in a
Difficult Strength roll, or suffer 5D of poison damage.
Move: 14
Size: 4 meters long
Source: The New Jedi Order Sourcebook (pages 137-138)

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Voroos

Voroos
Type: Stationary predator
DEXTERITY 4D
PERCEPTION 2D
STRENGTH 4D/6D/8D (Depending on size)
Special Abilities:
Camouflage: Voroos are often mistaken for small hills or
other geographical features. Because of this, characters
must make a Dificult Perception roll to notice the presence
of the voroos before the voross makes the initial attack.
Tongue: The tongue of the voroos does STR+1D damage.
When the voroos makes a successful attck with its tongue,
it will attempt to grasp its target. The target character
should make a brawling parry roll versus the Dexterity of the
voroos. If the character’s roll is higher, then the attemot to
grasp in unsuccessful. Characters that have been grasped
by the voroos are then pulled into its mouth during the next
round. Characters can attempt to prevent themselves from
being pulled into the mouth of the voroos by using their
Strength versus the Strength of the voroos.
Teeth: The teeth of the voroos do little damage (one half
of the creature’s Strength), but they do make it extremely
difficult to extract objects from the mouth. Attempts to free
a character from the grasp of the mouth of a voroos results
in an additional 3D damage.
Move: 0
Size: 1-10 meters in diameter
Source: Creatures of the Galaxy (page 87)

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Vornskr

Vornskr
Type: Force-sensitive predator
Planet of Origin: Myrkr
DEXTERITY 4D
PERCEPTION 2D+2
Sneak 5D
STRENGTH 3D+2
Special Abilities:
Teeth: Str+2D damage
Force Sense: Vornskrs can detect Force-users. They are
considered to have 3D in this ability. Upon sensing a
Force-user, they become very agitated and aggressive: they
confuse all Force-users with the ysalamiri. A Force-user
within 10 meters can be detected and tracked by a vornskr
with a Very Easy roll; 11-25 meters is an easy roll; 26-50
meters requires a moderate roll; and 51-100 meters requires
a Difficult roll. Over 100 meters is a Heroic difficulty.
Move: 15
Size: 0.8 meters tall at the shoulder, up to 1.6 meters
long(including tail)
Source: Alien Anthology (pages 48-49), The Thrawn Trilogy
Sourcebook (page 159-160), Heir to the Empire Sourcebook
(pages 87-89), The Last Command Sourcebook (pages 102-
103)

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Vine Snake

Vine Snake
Type: Camouflaged predator
DEXTERITY 4D
PERCEPTION ID
STRENGTH ID
Special Abilities:
Venom: The vine snake’s neurotoxin is extremely deadly,
inflicting paralysis almost immediately. The poison does
3D damage per round unless an anti-venom is applied by
a medpac.
Move: 5
Size: 0.6-0.9 meters long
Source: The Thrawn Trilogy Sourcebook (page 159), The
Last Command Sourcebook (pages 101-102)

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Velusian Fursnake

Velusian Fursnake
DEXTERITY 4D+1
Dodge 5D+1, poisonous sting 5D+2
PERCEPTION 1D
Hide 2D+1, search 3D
STRENGTH 2D
Climbing 3D+1
Special Abilities:
Poisonous Sting: The sting of a Velusian fursnake inflicts
the creature’s Strength +1 in damage. Any damage result
greater than “Stunned” indicates that it has injected a
paralyzing poison into its prey. The target must succeed
in a Moderate Strength check or else lose 2D pips from
his Dexterity rating. A Character whose Dexterity has been
reduced below 0D is paralyzed and unable to move. These
effects last 1D hours, after which the victim recovers 1 pip
to his Dexterity per hour.
Move: 8 (ground), 4 (climb)
Size: 2 meters long
Source: Coruscant and the Core Worlds (page 159)

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Velker

Velker
Type: Flying predator
Planet of Origin: Bespin
Scale: Starfighter
DEXTERITY 2D
PERCEPTION 2D
Search 4D, sneak 4D
STRENGHT 4D
Special Abilities:
Energy Bolt: Velkers stun prey by delivering an ionized
electrical bolt which causes 10D stun damage.
Teeth: Do STR+1D damage.
Move: 140; 400 km/h
Size: 200-350 meters
Scale: Walker
Source: Galaxy Guide 2 – Yavin and Bespin (pages 54-55),
Galaxy Guide 3 – The Empire Strikes Back (page 67), Alien
Anthology (pages 47-48), Star Wars Trilogy Sourcebook SE
(page 181)

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Veermok

Veermok
Planet of Origin: Naboo
DEXTERITY 4D+1
Dodge 5D
PERCEPTION 2D+1
Hide 3D+2, search 5D+1, sneak 5D
STRENGTH 2D+2
Jump 5D+1
Special Abilities:
Bite: Does STR+1D damage.
Claw: Does STR+2 damage.
Gore: Does STR+1D damage.
Low Light Vision: A veermok can see twice as far as a human
in dim light.
Move: 15
Size: “Medium”
Source: Secrets of Naboo (page 59)

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Vaynai Pollinators Swarm

Vaynai Pollinators Swarm
Type: Vermin swarm
Planet of Origin: Vaynai
DEXTERITY 4D
PERCEPTION 1D
Search 3D
STRENGTH 1D+2
Special Abilities:
Sting: The collective sting from the swarm, if successful
(use the swarm’s Dexterity roll for the attack), is painful.
Anyone successfully stung must make a Moderate difficulty
Strength check, or suffer 3D+2 damage from the swarm’s
venom.
Swarm: Treat the entire swarm as a single creature. All
damage done to the swarm is reduced by 15 points before
being applied. When reduced to Incapacitated (or worse),
130
the swarm will retreat.
Move: 15 (flying)
Size: “Medium-sized” swarm

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Vagh Rodiek

Vagh Rodiek
Type: Armored vermin
DEXTERITY 2D
PERCEPTION 1D
Hide 2D+1, search 2D+1
STRENGTH 3D
Climbing/jumping 5D+1
Special Abilities:
Awareness: Vagh Rodiek gain a +1D bonus to all search
skill checks.
Claws: Do STR+2 damage.
Climbing Bonus: Due to their hooked claws, Vagh Rodiek
receive a +1D bonus to climbing/jumping skill checks made
when climbing.
Natural Armor: Vagh Rodiek add +2 pips to their Strength
rolls when resisting damage.
Move: 12
Size: “Medium-sized”

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