Archiv der Kategorie: U

Ursod

Ursod
Type: Ursoid carnivore
Planet of Origin: Yavin 8
DEXTERITY 4D
PERCEPTION 3D
Search 4D+1, sneak 5D
STRENGTH 5D
Brawling 6D
Special Abilities:
Camouflage: The ursod can use its chameleon-like fur to
fade against both snow and lichen-covered rock, giving it a
+1D to sneak while moving or hiding.
Teeth: Do STR+1D damage.
Claws: Do STR+1D damage.
Thick Hide: The ursod’s thick hide and shaggy fur gives it a
+2D Strength for defense only.
Move: 10
Size: 3 meters tall
Source: Galaxy Guide 2 – Yavin and Bespin (page 24)

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Ursmal

Ursmal
Type: Ursoid
Planet of Origin: Ottega
DEXTERITY 2D
Brawling parry 6D
PERCEPTION 2D
Search 4D, sneak 4D+2
STRENGTH 5D+1
Brawling 6D+2, climbing/jumping 5D+2
Special Abilities:
Bite: Does STR+1D damage.
Claws: Do STR+2 damage.
Hybernation: Ursmals in hibernation cannot act to fend off
attacks.
Move: 9
Size: “Huge”
Source: The Truce at Bakura Sourcebook (page 106)

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Ur-Greedle

Ur-Greedle
Type: Subterranean herd animal
Planet of Origin: Geonosis
DEXTERITY 2D+2
PERCEPTION 2D+2
Hide 4D+1, search 4D+1
STRENGHT 2D+1
Special Abilities:
Darkvision: Can see up to 20 meters in total darkness.
Low-light Vision: Can see twice as far as humans in dim
light.
Radiation Resistance: Gain a +2 bonus to Strength against
radiation poisoning.
Move: 8
Size: 1.5 meter tall
Source: Geonosis and the Outer Rim Worlds (page 64)

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Umrach

Umrach
DEXTERITY 3D+2
PERCEPTION 3D
Hide 4D, search 4D, search: track 5D, sneak 5D
STRENGTH 4D+1
Jumping 6D
Special Abilities:
Blindsight: Even though it has no eyes, an umrach can
detect its surrounds up to 30 meters distant.
Constrict: If the umrach succeeds in a grappling attack
against a foe, it can automatically constrict the foe on
subsequent rounds for its Strength rating in damage.
While constricting, it can also bite, and receives a +2D
bonus to the attack roll. Anyone so constricted can break
free by succeeding in an opposed Strength check with the
umrach.
Exceptional Reflexes: Umrachs gain a +1D bonus to all
Perception rolls made to determine initiative.
Force Absence: Umrach are immune to all Force powers that
involve Sense or Alter.
Mouth Tentacle “Bite”: A successful “bite” with the umrach’s
mouth tentacles inflicts its Strength +1D+2.
Slam Attack: A slam attack by an umrach inflicts the
creature’s Strength +1 in damage.
Tail Attack: An umrach can inflict its Strength +1 by striking
an opponent with its tail.
Move: 16
129
Size: Unlisted (Large)
Source: Coruscant and the Core Worlds (page 34)

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Umgullan Racing Blob

Umgullan Racing Blob
Type: Umgullan blob subspecies
Planet of Origin: Umgul
DEXTERITY 2D
“Running” 8D
PERCEPTION 1D
STRENGTH 2D
Stamina 4D
Special Abilities:
Defusion: A blob can detach portions of its body, move them
separatley to another location, and reform itself once they
get there. Each portion of a blob is as intelligent as the main
mass.
Move: 15
Size: 1-1.2 meters
Source: The Jedi Academy Sourcebook (page 124)

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Ukian Torbull

Ukian Torbull
Planet of Origin: Ukio
DEXTERITY 2D
Dodge 3D
PERCEPTION 2D
STRENGTH 2D
Special Abilities:
Tough Hide: +1D protection against physical attacks.
Appetite: The torbull must be fed and watered at least
four times a day. A minimum of 20 liters of water and 10
kilograms of grain (or similar food sources) are required to
sustain the Torbull. Constant grazing is usually effective,
though when operating in desert conditions ample food
must be carried. The Orneriness of a torbull that has missed
a feeding increases by 3D. A torbull that misses more than
two consecutive feedings dies of hunger.
Tame: The Torbull does not have an aggressive nature;
when ridden, the rider receives +1D to Beast Riding.
Move: 10 (walking) 15 (swimming)
Size: 2 meters at the shoulder, 5 meters long
Orneriness: 1D
Source: Core Rulebook (pages 222-223)

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